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Thread: Pouncing Rogue?
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2010-08-15, 07:52 PM (ISO 8601)
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Pouncing Rogue?
Would it be overpowered to allow a rogue to take pounce as a Special Ability?
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2010-08-15, 07:54 PM (ISO 8601)
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- Feb 2010
Re: Pouncing Rogue?
Overpowered in relation to what?
Tyger Tyger, burning bright,
In the forests of the night;
What immortal hand or eye,
Could frame thy fearful symmetry?
-excerpt from "The Tyger" by William Blake
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2010-08-15, 07:56 PM (ISO 8601)
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- Mar 2010
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Re: Pouncing Rogue?
I mean, would that be significantly more powerful than the special abilities given in the PHB?
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2010-08-15, 07:56 PM (ISO 8601)
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- May 2010
Re: Pouncing Rogue?
Why would a Rogue want to Pounce?
English is a second language etc etc.
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2010-08-15, 07:57 PM (ISO 8601)
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- Mar 2010
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Re: Pouncing Rogue?
To full attack for extra SA damage
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2010-08-15, 07:57 PM (ISO 8601)
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- Jul 2008
Re: Pouncing Rogue?
Last edited by Boci; 2010-08-15 at 07:59 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
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2010-08-15, 07:59 PM (ISO 8601)
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- May 2010
Re: Pouncing Rogue?
I doubt it's on pair with the other Special Abilities, but if you want Pounce, it's only a one level dip in Barbarian to get it.
Honestly, while it is useful, it isn't really that good. I'd rather get a bonus feat than any of the Special Abilities - or Pounce.English is a second language etc etc.
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2010-08-15, 08:03 PM (ISO 8601)
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Re: Pouncing Rogue?
I'd allow it. You can get Pounce with a single level dip anyway; getting it at 10th level at the cost of a special ability is quite reasonable. It's useful on the first round of combat (when they're flat-footed), but it's harder to pounce + flank at the same time.
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2010-08-15, 08:03 PM (ISO 8601)
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Re: Pouncing Rogue?
Pounce is pretty useful for a Rogue that can get an absurd initiative modifier. Sneak up on someone, partial charge in the surprise round, pounce, then hide on your turn. Even better when you have Hide in Plain Sight.
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2010-08-15, 08:09 PM (ISO 8601)
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- Sep 2007
Re: Pouncing Rogue?
Exactly how do barbarians get pounce?
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2010-08-15, 08:10 PM (ISO 8601)
- Join Date
- Jul 2008
Re: Pouncing Rogue?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-08-15, 08:10 PM (ISO 8601)
- Join Date
- May 2010
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2010-08-15, 08:17 PM (ISO 8601)
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- Jan 2007
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- Canada
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Re: Pouncing Rogue?
I was actually thinking about a Scout with Pounce the other day. Now that would be awesome, IMO.
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-15, 08:17 PM (ISO 8601)
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- Apr 2009
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Re: Pouncing Rogue?
Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-08-15, 08:31 PM (ISO 8601)
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Re: Pouncing Rogue?
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-15, 08:35 PM (ISO 8601)
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- Feb 2010
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- the 64th layer
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*note: not all advice by this poster is meant to be taken seriously.
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optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-08-15, 08:37 PM (ISO 8601)
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- Dec 2007
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Re: Pouncing Rogue?
Paladin? Sacred Exorcist? Blackguard? A dozen other classes too.. Actually, have a list.
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2010-08-15, 08:40 PM (ISO 8601)
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Re: Pouncing Rogue?
Well I meant more like "without dipping any other class" as to keep Skirmish at a maximum.
Will those actually grant you turning attempts if you don't have the ability to turn undead?
Edit: Yeah, no. "Anyone who possesses the rod and is able to turn or rebuke undead gains four more uses of the ability per day."Last edited by Wonton; 2010-08-15 at 08:42 PM.
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-15, 08:44 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Pouncing Rogue?
Well, you only need 17 levels to get the maximum offensive so you miss out on 1 point of AC; worth it if you ask me. 13 levels will get you +4d6. I think additional Skirmish-classes also fall thusly that you'll have an extra level or two to work with. As such, you don't actually lose Skirmish in the long run, tho you may lose some for certain phases (singular levels where it'd normally increase, to be precise).
Last edited by Eldariel; 2010-08-15 at 08:45 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-08-15, 08:49 PM (ISO 8601)
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- Jan 2007
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Re: Pouncing Rogue?
Which is exactly what I was referring to... sure, "in the long run", you're not losing anything, but my games generally don't start at level 17, meaning I (playing this hypothetical character that I have little intention of playing) would be losing out on some levels. It's like saying that a Sorcerer doesn't lose out on a Wizard "in the long run", cause by level 20, they both have 9th-level spells. In fact, the Sorcerer is lagging behind exactly 50% of the time.
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-15, 08:53 PM (ISO 8601)
- Join Date
- Dec 2007
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- Finland
- Gender
Re: Pouncing Rogue?
Skirmish only increases damage 4 times though so instead of being behind 50% of the time, you're only behind ~25% of the levels, and not by anything nearly as powerful as higher level spell slots. Instead, you're behind by +1d6/attack damage; 3.5 - ~14 damage. Relevant but nothing major.
More relevant earlier than later since it presents a larger percentile fraction of your composite damage, but as you don't have multiple attacks early, you don't need the dip then either so you won't be left behind until when it's not such a major factor anymore. And, of course, the fact that you get to full attack with Skirmish consistently (as opposed to "occasionally" or "never") means you're way, way ahead in damage compared to anyone without the dip.Last edited by Eldariel; 2010-08-15 at 08:53 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-08-15, 08:56 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Pouncing Rogue?
Dread Necromancer 1/Unseen Seer 1 gains +1d6 Skirmish in 2 levels and Rebuke undead.
edit:
Alternatively, Halfling Monk 1/Cleric 1 gives +1d6 skirmish, a free feat, monk saves/ac, turning and 3 domains.
Or Highland Stalker 1/Cleric 1. Same sort of thing, slightly less payoff.Last edited by TooManyBadgers; 2010-08-15 at 09:03 PM.
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2010-08-15, 09:06 PM (ISO 8601)
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Re: Pouncing Rogue?
Alright, Eldariel, you win this one.
Being able to full-attack skirmish every time, not just when you have a straight unblocked path to your enemy is better than 3.5 damage every 4th level.Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-15, 09:09 PM (ISO 8601)
- Join Date
- Mar 2008
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- NYC
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Re: Pouncing Rogue?
Cleric 1 is the best dip in the game, consider it. You can get pretty much anything with judicious selection of domains. Also, take Beguiler (Shining South) for your race - the little critters get 2 claws, a bite, a prehensile tail and also rend. And they only have 1 HD, which swaps out for a class level. Beguiler Barbarians with Pounce and Whirling Frenzy are awesome to behold.