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2010-09-05, 08:36 PM (ISO 8601)
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Pathfinder: The Good, the Bad, and the Ugly
So I am considering running pathfinder instead of 3.5 for the next dungeons and dragons game I run. But before I shell out the 50 bucks for the book I am wondering how much of an improvement people actual think it is.
From what I have heard around the forums that they have fixed a lot of the problems (good), left a lot of problems untouched (bad) and tried to fix problems but only end up making them worse (and ugly).
Could someone who read / played the game please tell me what major / crucial changes they have made and what category they fall into?
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2010-09-05, 08:40 PM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
You actually best start out just having a look at the pathfinder SRD, which you can easily google. It lists changes to races, classes, spells, skills and feats, at least. There are also a few changes to more fundamental concept, such as levelling and what favoured classes do, but these are hte largest ones.
Resident Vancian Apologist
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2010-09-05, 09:13 PM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
Pathfinder SRD. There's also a topic floating around the boards somewhere with a decent write up of how pathfinder differs from 3.5, but I'm not sure where it got off too...
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2010-09-05, 09:13 PM (ISO 8601)
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- Jul 2010
Re: Pathfinder: The Good, the Bad, and the Ugly
Pathfiner is Paizo's moneymaking scheme. It's 3.5 with sprinkles, and is in no way superior.
The problems with casting v. melee get expounded. Then it has some fun with feats (though not super meaningfully).
I recommend not buying it.
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2010-09-05, 09:15 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Pathfinder: The Good, the Bad, and the Ugly
You mean this? That's Saph's write-up, and it's fairly accurate.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-09-05, 09:44 PM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
The above is all pretty much correct.
It's not bad. If you enjoy 3.5, you'll enjoy PF. It's very familiar, but there's a few tweaks that are generally accepted as nice(skill system in particular). However, the similarity to 3.5 does mean you have a LOT of overlap in the material.
Better pictures, though. Definitely better pictures.
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2010-09-06, 01:59 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
Wow. I am a die-hard 3.5 fan. I consider the SRD/OGL to be the greatest gift that our hobby has ever received. And I think that Pathfinder is unquestionably superior to the core 3.5 rules. Pathfinder makes money because it is a quality rules system that is fully supported. I am currently reading the Advanced Players Guide and I think it is the best book in the OGL family that I have read since the PHB II came out. Excellent work well worth your time and money.
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2010-09-06, 02:01 AM (ISO 8601)
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2010-09-06, 02:06 AM (ISO 8601)
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- Mar 2009
Re: Pathfinder: The Good, the Bad, and the Ugly
Pathfinder is okay. It's a lot better than core 3.5, but if you already have a ton of splatbooks for 3.5, then you might as well just save your money and make your own houserules.
BEEP.
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2010-09-06, 05:12 AM (ISO 8601)
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- Dec 2009
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2010-09-06, 05:27 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
The good:
- Racial abilities have been reworked and i like the result.
- Pathfinder is still in print, so you might easier find new players
- it is similar to 3.5 and 3.5 is a good system
The bad:
- Pretty much all changes could be described as nice houserules that would have earned many criticism if they would have been posted in a forum like this.
- PFRPG increases the powerlevel slightly. There are options missing, but as a summary the characters are stronger.
- The system is not compatible to 3.5. It can be made, but in fact it is easier to simple take some houserules for 3.5 that already match the system. You should also note that the reason why the balance is not completely of the board is that some options have been removed. Bringing them back into the game via splatbooks from 3.5 increases the power level even more.
- Most of the changes does not even intend to solve problems from 3.5 but could be described as changes with the intend to change something without thinking about the reason for this. For example bards are intended to be skill monkeys in 3.5 but have the problem that they have to maximize an otherwise useless skill to use their class features. And does not have use for high int, so they do not really have that much more skill points than other classes. Pathfinder "solves" this by splitting this otherwise useless skill into multiple otherwise useless skills that now all have to maximized to use all your class features. And by making the skill less useful in general.
Bards might be a bad example - they are nerfed in general. But the same is true for many changes. I would not say that 3.5 does not need to change. But there are very few thoughts feelable about why a single change is a good idea. Polymorph is another good example.
The Ugly:
I have played pathfinder about half an year, and i have had fun with the system. Not that much as when i played 3.5 and not half that much as with 4E, but still fun. But there was one thing that i really do not liked. The characters are streamlined to concepts. Because it is not really a good idea to use PFRPG with 3.5 splat books and material there are much options missing in general. But because of pfrpg buffs/nerfs selective options the builds that are available in the system are streamlined, too.
For example i really liked to play bards in 3.5.
And they where different. A music caster? A juggler and iron bender? A wise loremaster? It is all possible. PFRPG reduces this to the loremaster and nerfs him, too.
In 3.5 my bard knows something about the way to the next town because he have heard some story about the three river maidens living in the river between us and the town, saving people from the local orc tribe from time to time by showing them the hidden path through the forest.
In PFRPG my bard has greater knowledge over the nature than the party ranger or druid. 3 times a day i know more than the cleric about his religion or the wizard about a spell. And i hate it. It kills role playing, because it has nothing to do with my role as a musician or the role of my party members as wise mages or fanatic priests.
Role playing in general has inferior importance for the changes, and this is a shame...because it is the thing that the game should be build arround.
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2010-09-06, 05:49 AM (ISO 8601)
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- Jun 2007
Re: Pathfinder: The Good, the Bad, and the Ugly
As said above, Pathfinder is a better starting point than the 3.0 or 3.5 PHB. Also, Saph's guide is the best advice you're going to get on the matter.
PF does not solve the balance issues in 3E, but this is a red herring: game balance is ubiquitously discussed on gaming forums but is really not all that important in actual gameplay. It was never the intent for PF (nor for most other RPGs anywhere) to be completely balanced. Boardgames require balance because they're competitive; RPGs don't require much balance because they're cooperative.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2010-09-06, 06:00 AM (ISO 8601)
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2010-09-06, 06:17 AM (ISO 8601)
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- Aug 2009
Re: Pathfinder: The Good, the Bad, and the Ugly
It's also worth noting that you don't need $50 for the product. $10 gets you a legal, searchable PDF.
Considering I've had to pay more than that for a number of movies, that's not much of a barrier to entry.
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2010-09-06, 07:30 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
My group has permanently switch to pathfinder and have been happy since. The only major "problem" we keep having is when new rules keep popping up. Luckily Saph was nice and compiled a pretty good changes list.
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2010-09-06, 07:37 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
Not nessicerily true. I like the idea of classes being balanced because it means I can make a character I like without fear that they're uselss in the party. For instance, lets say we have have two uberchargers in the party that can one-shot any boss (likely in a high-op game).
And lets say hypothetically - one could perform an "ubercharge" as an immedaite action (not likely, but I'm exhargerrating a little here to help show my point). What happens to the other? For the majority of encounters in the game the other Ubercharger is pointless, since anything he might be needed to do the other can do better.
This is why I want balance. I hate the idea that I could make an interesting character and - purely because I didn't powerbuild him - find that he's pointless within the party. I play D'n'D to have fun, which for me means not sitting back doing nothing while everyone else has fun with combat - That element of D'n'D which takes up the majority of the rules.
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2010-09-06, 07:56 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
It's nicknamed 3.75 for a reason, you know. It is made to be usable with 3.5 as seamlessly as possible.
The consequence is, as you'll notice, that the power between classes didn't change much. Most classes got very nice buffs, and deciding between maneuvers like grapple and trip is slightly easier (and dex characters can defend themselves better against those).
Casters still dominate. Melee still doesn't dominate. You can still look at the tier system and not move things around.
Overall, I like it. It's slightly easier to use, the skill mechanics and consolidation improved, and some classes got nice buffs.
The monetary pros to it are:
1) free srd
2) cheap pdf
So you don't have to buy it. Mess around with the srd first.
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2010-09-06, 08:15 AM (ISO 8601)
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- Jun 2007
Re: Pathfinder: The Good, the Bad, and the Ugly
There is a huge difference between being unbalanced and being useless.
Playing a 5th level fighter while another player has a 10th level fighter may make you feel useless, because everything you can do the other fighter can do better. In my experience, this is annoying.
Playing a 5th level fighter while another player has a 5th level wizard means you can do things he can't, and he can do things you can't. Neither character is useless. In my experience, this means both players will have fun even if technically speaking, one character is more powerful.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2010-09-06, 08:19 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
Balancing is important because it helps to play your role. A Fighter who defines himself as the guy who protect his mage buddy may find his role playing affected if he does not protect him at all.
There are many roles that can be "replaced" by other classes or spells and balancing has to provide some kind of barrier to avoid this.
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2010-09-06, 08:24 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
What about a 5th level fighter and a 5th level DMM battle-cleric? Or cleric using the PF warrior variant? As said in my post, I was exharggeratting to prove my point - very rarely is someone going to be completely uselss, but that doesn't prevent them being overshadowed by quite a bit.
Making the game "perfectly balanced" isn't required to prevent this - Just making it reasonably balanced can be enough in fact.
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2010-09-06, 08:41 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
Power attack got nerfed.
Improved Trip got split into two feats.
Wizards now have an ability to cast any spell from their spellbook 1/day, if they feel like taking it.
Clerics now get extra powers, such as a first-level touch attack which removes actions from the enemy with no save, usable 6+ times per day.
Monks are no longer allowed to take improved natural attack, and as such output less damage.
Barbarians can now rage less.
Wizards get a free metamagic ability, if they feel like taking it. Doesn't increase the casting time or spell level, naturally.
Sorcerers also get nifty abilities as they level up, such as decent SR, +6 to an ability score, or just good old-fashioned free metamagic.
I could go on. If any player came on here saying "these are my DM's houserules, do they seem reasonable? I'm noticing balance issues" they would be loudly, and rightly knocked - the only reason Paizo get as much leeway as they do is because they're a publishing company. If balance is a concern for you at all, I'd have to advise against PF. It's even worse for balance than 3.5.
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2010-09-06, 08:42 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
That strikes me as something that is ubiquitously discussed on gaming forums but is really not all that important in actual gameplay - because most groups in practice do not have a DMM battle-cleric.
Pathfinder's goal has been to fix practical issues, not theoretical ones. Of course, I'm not saying it's fully succeeded at that; my point is that those theoretical issues are a red herring. It's not an issue for PF to fix the heal-by-drowning loophole since pretty much nobody is using that loophole in the first place.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2010-09-06, 08:55 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
Pretty much everything in Druchii's post is either inaccurate (e.g. the claim about universalist Wizards' metamagic being effective) or misleading (emphasising buffs to one class while ignoring buffs to others). Arguskos and Kurald already linked to the guide I wrote.
Balance-wise, PF is slightly better-balanced than 3.5, but not enough to make a huge difference - if you found 3.5 unplayable you probably won't like PF, while if you're part of the majority who didn't have impossible problems with the 3.5 system you'll probably get on fine with PF as well.
The more significant changes are the greater number of class features each class gets, and the improvements to the skill and combat maneuver systems. I'd say that taken together, they make PF core better than 3.5 core. However, 3.5 has way more books and material to explore, giving it much more variety than Pathfinder has.
My verdict would be:
• Want to play with one book? Use Pathfinder.
• Want to play with 20 books? Stick with 3.5.Last edited by Saph; 2010-09-06 at 08:55 AM.
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-09-06, 08:56 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
@Kurald: The problem is that this points are not theoretical, at least not all of them. Yes - balancing importance depends on the gaming group. If no one forces the boundaries of the system to harsh it does work sufficient.
But balancing changes is not the only change, and i would (after playing it about half a year) say the changes does affect practical situations.
For example it makes a difference if i can no longer polymorph myself into another person. Or if my bard is now a loremaster if i want it or not.
Or general speaking if a specific character build is heavily nerfed.
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2010-09-06, 09:04 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
I think Leelo sums up what I meant pretty well. Even if some balance concearns are red herrings, they shouldn't all be treated that way.
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2010-09-06, 09:05 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
I'm not saying that there are no practical points, I am saying that the theoretical points are a red herring.
So I'm much more interested in discussing the practical points (such as the changes to the skill system or to multiclassing) than the theoretical ones (such as claims that "PF sucks because it's unbalanced").Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2010-09-06, 09:11 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
I'm not trying to say PF is unplayable, simply that it is less well-balanced than 3.5. The specific claim you make here is that universalist wizards getting metamagic for free is ineffective - I freely admit that the ability does not compare to, say, Incantatrix, favourably - but still, the idea that it is not a useful ability is simply untrue.
Compare this to what the Monk gets out of Pathfinder. The answer to that is: a few not-so-great feat options, the ability to be slightly (rather than much) worse at combat maneuvers than a fighter, and a few weak abilities tied to a ki pool, some of which he could do before the change.
Maybe I'm just missing something the Monk gets, in which case, I'm happy to be corrected. But if not, I think it's safe to say that the Wizard class received more bonuses from Pathfinder than the Monk did.
Which of those is at the top, and which is at the bottom, or the 3.5 core tier list again?
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2010-09-06, 09:16 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
PF universalist metamagic sucks horribly. Read my guide for a detailed explanation as to why. There is literally no reason to play a universalist rather than a specialist unless you want to deliberately handicap yourself.
The idea that the PF wizard's free metamagic is awesome is one of the enduring myths of Pathfinder. Partly it's due to a holdover from the pre-nerf version in the Beta, where the ability was actually pretty good, and partly it's due to an assumption that any ability that gives you any amount of free metamagic must be great, but mostly it comes down to not running the numbers and figuring out how much more easily you could do it a different way instead.I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-09-06, 09:17 AM (ISO 8601)
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- Mar 2010
Re: Pathfinder: The Good, the Bad, and the Ugly
This post on another forum sums up how I feel about PF.
SpoilerOriginally Posted by Some Other Guy
Paizo exacerbates the problem by purposefully ignoring constructive criticism of their system, banning playtesters from their forums that show the problems with it, and intentionally keeping only the "yes men" around to make themselves feel good about their poor work.Last edited by liquid150; 2010-09-06 at 09:19 AM.
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2010-09-06, 09:21 AM (ISO 8601)
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Re: Pathfinder: The Good, the Bad, and the Ugly
I do not think that the skill system is improved at all. Yes - some skills have been merged and this is a good point, but there is also a big design failure from my point of view:
You can no longer take a little amount of skill ranks for flair reasons. I really liked to bring my character history into the game mechanics by gaving my characters a small amount of skill ranks. For example by filling 1 point into appraise to show that i have some background as the local traders assistant.
Or some knowledge about nature and survival to show that my wizard was raised in the forrest.
This is now much more difficult, without improving anything. Instead the already frequent maximizing of single spells is now the default.
Also many problems with the skill system are still untouched. There are still skills like perform that only unlock class features. And of course it is still easier to learn how to read or write a new language than to learn how to climb a tree. (in fact now you learn new languages every time you want to learn how to better decipher old scripts). And there are still redundant skills like knowledge (magic) and spellcraft or survival/nature or ride/handle animal.
The biggest problem remains unsolved and is increased: How to deal with challenges that are too easy for players that are skilled in something and too difficult for all other players.
I would recommend every one to use the old skill system instead. Simple because it is much more well thought.