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  1. - Top - End - #1
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    Default Equipment for a Knife Fighter (3.5)

    Okay, i've decided that i'll be playing a knife fighter (and by knife i do mean dagger) in my next campaign (won't be starting for a while) and i plan to go the full 20 levels of Fighter for the guy. i'll be using the thug and sneak attack variants as well as the fighter variant from champions of valor.

    Anyway, i need equipment for the guy, but i'm pretty lost with what to get him. Pathfinder standard wealth by level for a level 10 character, which is 62,000gp, and it's an urban game with a lot of intrigue and sneaking around.

    Proposed Build
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    01 - Fighter 1 | Weapon Finesse, Weapon Focus (Dagger), Two-Weapon Fighting, Point Blank Shot
    02 - Fighter 2 | +1d6 Sneak Attack*
    03 - Fighter 3 | Far Shot, Skill Focus (Intimidate)*
    04 - Fighter 4 | Weapon Specialization (Dagger)*, +1 Dexterity
    05 - Fighter 5 |
    06 - Fighter 6 | Quick Draw, Improved Two-Weapon Fighting*
    07 - Fighter 7 |
    08 - Fighter 8 | Greater Weapon Focus (Dagger)*, +1 Dexterity
    09 - Fighter 9 | Melee Weapon Mastery (Slashing)
    10 - Fighter 10 | +1d6 Sneak Attack*
    11 - Fighter 11 |
    12 - Fighter 12 | Greater Two Weapon Fighting, Greater-Weapon Specialization (Dagger)*, +1 Dexterity
    13 - Fighter 13 |
    14 - Fighter 14 | Improved Critical (Dagger)*
    15 - Fighter 15 | Slashing Flurry
    16 - Fighter 16 | +1d6 Sneak Attack*, +1 Dexterity
    17 - Fighter 17 |
    18 - Fighter 18 | Weapon Supremacy, +1d6 Sneak Attack*
    19 - Fighter 19 |
    20 - Fighter 20 | +1d6 Sneak Attack*, +1 ???
    * Bonus Feat or Sneak Attack

    Abilities: Str 12 (4), Dex 16 (10), Con 14 (6), Int 14 (6), Wis 12 (4), Cha 10 (2); 32
    Regional Feat: Bullheaded (+2 to Will Saves, Can’t be Shaken)
    Flaws: Frail (-1hp/level), Curious (-2 to Listen & Spot, -2 to Initiative)
    Traits: Plucky (+1 to Will Saves, -1 to Fort Saves)
    ACFs: Thug, Sneaky Fighter, Skilled City-Dweller, Zhentarim Soldier


    EDIT: I should probably state that my group has access and is allowed to use every 3.5 book including 3rd party material and dragon magazine.
    Last edited by EdroGrimshell; 2010-09-08 at 03:32 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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  2. - Top - End - #2
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    Default Re: Equipment for a Knife Fighter (3.5)

    Strongarm Bracers so you can increase your weapons' size category by 1?

    Also, I know you specified daggers, but the knife fighters I've built use kukris, both for the cool factor and because they are mechanically better. I'm curious as to what reasons your character would choose to use daggers instead when he knows about and knows how to use kukris?
    Last edited by gomipile; 2010-09-08 at 03:20 PM.
    Quote Originally Posted by Harnel View Post
    where is the atropal? and does it have a listed LA?

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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by gomipile View Post
    Strongarm Bracers so you can increase your weapons' size category by 1?

    Also, I know you specified daggers, but the knife fighters I've built use kukris, both for the cool factor and because they are mechanically better. I'm curious as to what reasons your character would choose to use daggers instead when he knows about and knows how to use kukris?
    Mainly because of throwing, i want to use daggers for both melee and ranged and kukris can't be thrown. Also, daggers are more easily concealed than kukris and i'm planning on the Gauntlet of Infinite Blades, which would supply an endless stream of daggers, even if they only last 3 rounds.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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    Default Re: Equipment for a Knife Fighter (3.5)

    The Sneak Attack Fighter variant is all or nothing, you either don't get any sneak attack and keep all the bonus feats, or you lose all the bonus feats and gain full sneak attack progression. Plus it gives sneak attack as the Rogue progression, so its gained on the odd numbered levels. You don't get the option whether to choose a bonus feat or sneak attack at any given level, if you're using the sneak attack variant there are no bonus feats.

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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by EdroGrimshell View Post
    Mainly because of throwing, i want to use daggers for both melee and ranged and kukris can't be thrown. Also, daggers are more easily concealed than kukris and i'm planning on the Gauntlet of Infinite Blades, which would supply an endless stream of daggers, even if they only last 3 rounds.
    That would do it. Anyway, back to your original question:

    Boots of Speed are just awesome for the price.

    The various flavors of Bag of Tricks can come in very handy, and due to their random nature, are very fun roleplaying and fluff-wise.
    Last edited by gomipile; 2010-09-08 at 03:41 PM.
    Quote Originally Posted by Harnel View Post
    where is the atropal? and does it have a listed LA?

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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by Biffoniacus_Furiou View Post
    The Sneak Attack Fighter variant is all or nothing, you either don't get any sneak attack and keep all the bonus feats, or you lose all the bonus feats and gain full sneak attack progression. Plus it gives sneak attack as the Rogue progression, so its gained on the odd numbered levels. You don't get the option whether to choose a bonus feat or sneak attack at any given level, if you're using the sneak attack variant there are no bonus feats.


    My DM decided to let me alternate between the two, so that doesn't apply in this case.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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    Default Re: Equipment for a Knife Fighter (3.5)

    Can I ask why you're going for a Fighter instead of a Rogue? A Rogue seems to fit better thematically.


    Also, I would go with a Kukuri or a Shortsword (Perhaps refluffed) As your primary meele weapon. Grab Quick Draw (Something you'll want anyway if you expect to ambush or be ambushed) and keep several daggers on you as throwing weapons/holdout melee weapons.

    Also, it might be a good idea to check out Complete Scoundrel, put a hidden blade in each boot, maybe some wrist blades, if you're wearing heavy enough armor, knee or elbow blades. Your general philosophy should be to ALWAYS have another knife on your person.

    Using light weapons means a high strength score won't be much help, if you roll well, consider a couple levels of Swashbuckler to grab free Weapon Finesse and Int to Damage. If you have Rogue SA progression, either from rogue levels or from varient fighter levels, you can grab Daring Outlaw (From Complete Scoundrel) to have your Rogue and Swashbuckler levels stack for Sneak attack and grace progresison.
    You'll be discarding weapons alot, look into Weapon Crystals from the MIC for your weapon-boosting needs.
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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by BRC View Post
    Can I ask why you're going for a Fighter instead of a Rogue? A Rogue seems to fit better thematically.
    I'm using the thug variant from UA, and actually it fits my character better, i never go for what works best but for what fits the character best. I even use sub optimal choices because they fit the character, so does everyone else in our group. We're all role-play oriented rather than power oriented.

    Quote Originally Posted by BRC View Post
    Also, I would go with a Kukuri or a Shortsword (Perhaps refluffed) As your primary meele weapon. Grab Quick Draw (Something you'll want anyway if you expect to ambush or be ambushed) and keep several daggers on you as throwing weapons/holdout melee weapons.
    Again, i prefer daggers because they're versatile. You can throw them and conceal them easily, plus they're effective in combat. Also, i already have Quick Draw in the proposed build in the OP.

    Quote Originally Posted by BRC View Post
    Also, it might be a good idea to check out Complete Scoundrel, put a hidden blade in each boot, maybe some wrist blades, if you're wearing heavy enough armor, knee or elbow blades. Your general philosophy should be to ALWAYS have another knife on your person.
    Already have two boot blades and two sleeve blades. Also i use light armor because i focus more on dexterity than strength. And the philosophy is exactly what i'm going for.

    Quote Originally Posted by BRC View Post
    Using light weapons means a high strength score won't be much help, if you roll well, consider a couple levels of Swashbuckler to grab free Weapon Finesse and Int to Damage. If you have Rogue SA progression, either from rogue levels or from varient fighter levels, you can grab Daring Outlaw (From Complete Scoundrel) to have your Rogue and Swashbuckler levels stack for Sneak attack and grace progresison.
    You'll be discarding weapons alot, look into Weapon Crystals from the MIC for your weapon-boosting needs.
    I'm using point buy, not rolling and i'm using straight fighter. Thanks on the weapon crystals, i'll give a look.
    Last edited by EdroGrimshell; 2010-09-08 at 04:23 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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  9. - Top - End - #9
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    Default Re: Equipment for a Knife Fighter (3.5)

    Fair enough.

    I'd double check those varients, as was said above, I don't think you can pick and choose when you get Fighter feats and when you get SA.
    If you're using Sneak Attack, I'd be wary about taking a penalty to initiative, being able to sneak attack that first round while your opponents are still flat footed can be a game changer.

    As for equipment, maybe an item that lets you use Mage Hand (Like Hand of the Mage, but without taking up a slot) to retrieve thrown daggers.

    Damage reduction is the bane of anybody who relies on lots of attacks to deal damage. Be sure to grab, at the very least, masterwork Adamantine, Silver, and Cold Iron weapons.
    A quick look through the MIC says the Gauntlets of Extended Range, and the Gauntlets of Throwing might be useful. I know your going for Gauntlet of Endless blades, but maybe you can modify the price to get the effects of one of the other gauntlets in a different slot.
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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by EdroGrimshell View Post


    My DM decided to let me alternate between the two, so that doesn't apply in this case.
    I already covered the sneak attack variant.

    EDIT: And the various metalline weapons is a good idea. I'll see about getting one of each.
    Last edited by EdroGrimshell; 2010-09-08 at 04:51 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by EdroGrimshell View Post
    I already covered the sneak attack variant.

    EDIT: And the various metalline weapons is a good idea. I'll see about getting one of each.
    So you did, sorry. By way of apology, I looked through the MIC again. Gauntlets of Endless blades is good here, but if you want another option there is the Belt of Hidden Pockets, 30 small bags of holding (20 of which are hidden).
    Last edited by BRC; 2010-09-08 at 05:07 PM.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by BRC View Post
    So you did, sorry. By way of apology, I looked through the MIC again. Gauntlets of Endless blades is good here, but if you want another option there is the Belt of Hidden Pockets, 30 small bags of holding (20 of which are hidden).
    I know that one, it could be useful. No i have to decide between it and a healing belt.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by EdroGrimshell View Post
    I know that one, it could be useful. No i have to decide between it and a healing belt.
    Or just get both. The Healing Belt you can put on when you need to heal and put the Pocket Belt on the rest of the time. Or, if switching belts bugs you, combine the belts, as adding a Healing Belt to the Pocket Belt isn't that expensive, a little over 1k or so. Drop in the bucket, really.
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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by Cieyrin View Post
    Or just get both. The Healing Belt you can put on when you need to heal and put the Pocket Belt on the rest of the time. Or, if switching belts bugs you, combine the belts, as adding a Healing Belt to the Pocket Belt isn't that expensive, a little over 1k or so. Drop in the bucket, really.
    If i can convince my DM to let me. I highly doubt it though TT_TT
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


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    Default Re: Equipment for a Knife Fighter (3.5)

    might I suggest some Martial Study/Martial Stance feats? If you do this and grab a shadow hand stance, you could also get Shadow Blade for dex to damage. And maneuvers are useful in general. A few of the better ones are: Iron Heart Surge, Moment of Perfect Clarity, and (one of my personal favorites) Shadow Garrote. For your build, I'd suggest getting Assassin's Stance for a permanent +2d6 SA.
    *note: not all advice by this poster is meant to be taken seriously.

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    Default Re: Equipment for a Knife Fighter (3.5)

    Meteoric Knife: For 2800 or so, you have a +1 dagger than can become a flaming, returning dagger that bursts into flame (with splash damage). Available at really low levels. At higher levels you can have lots of them.

    Gauntlet of Infinite Blades as suggested is also good.

    Now I'm very iffy on your Fighter 20 build as there are other ways of doing it and you have access to all books. I can't give a detailed build right now, but I'd suggest adding at least some Warblade levels for martial study.

    Bloodstorm Blade is best used with a big two-handed weapon, so it might not fit, but I'm sure Master Thrower can give you at least some ranged advantage.


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    Default Re: Equipment for a Knife Fighter (3.5)

    Hi, I'm glad to see you're still working on your knifer. I thought you wanted to have strong survival skills too. I can't check the spoiler on my PSP, but did you switch Gather Information and Knowledge (local) for Knowledge (nature) and Survival? Because that could work.

    I don't know enough about pathfinder rules and items, but anything from 3.5 still works, right?

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    Default Re: Equipment for a Knife Fighter (3.5)

    This is about equipment, not the build. I believe i made that clear at the very beginning, I know Martial Study would help, but what would i replace to get it? I'm sticking with what i have, this will be my first ever non-gish warrior and i'd prefer to keep away from ToB for this build (not that it's banned or anything).

    I'm not trying to optimize here otherwise i would have played a warblade or swordsage.

    EDIT: Realbombchu, i'm playing 3.5, just using pathfinder WBL
    Last edited by EdroGrimshell; 2010-09-08 at 09:15 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
    Show


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    Default Re: Equipment for a Knife Fighter (3.5)

    A knife in one hand and a fighter in the other.
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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by Flickerdart View Post
    A knife in one hand and a fighter in the other.
    "I heard you like fighters so I put a fighter in your fighter." That sort of thing?
    Quote Originally Posted by Harnel View Post
    where is the atropal? and does it have a listed LA?

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    Default Re: Equipment for a Knife Fighter (3.5)

    I thought pack rat could be a cool feat for a knife fighter. You get your gear taken away and pull out a knife from your boot. Its taken away so you pull another from your shelve. They could never find them all but they would be normal daggers.
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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by EdroGrimshell View Post
    This is about equipment, not the build. I believe i made that clear at the very beginning, I know Martial Study would help, but what would i replace to get it? I'm sticking with what i have, this will be my first ever non-gish warrior and i'd prefer to keep away from ToB for this build (not that it's banned or anything).

    I'm not trying to optimize here otherwise i would have played a warblade or swordsage.
    Ok then. Meteoric Knife and Gauntlet of Infinite Blades are definitely up there as they're fairly cheap and allow you to always have a knife on you.

    You might also want to get a Metalline property dagger eventually, so that DR/(metal) doesn't screw over your damage output.

    An Anklet of Translocation is a limited per day teleport item that will allow you to quickly get out of (or into) trouble.

    A custom ring that allows you to use Steeldance (Spell Compendium) a number of times per day will allow you to get even more attacks per turn without needing TWF.


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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by gomipile View Post
    "I heard you like fighters so I put a fighter in your fighter." That sort of thing?
    A dagger is a tiny object, meaning you could easily wield, say, a pixie in one hand without too much fuss.
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: Equipment for a Knife Fighter (3.5)

    If you want to be a knife fighting warrior with sneak attack, I highly recommend a Swashbuckler/Fighter to Invisible Blade/Master thrower combo.

    Ala this character:

    Derrian Lafaux

    You want to start with Swashbuckler for the skill points, then use fighter to get the necessary feats to quickly reach Invisible Blade, You can easily meet the prereqs for Master Thower as you gain your 5 levels of Invisible Blade. I believe the sheet there has a custom weapon which is a dagger version of Gloves of Endless Javelins +1 but Gauntlet of Infinite Blades is better anyway I just was unaware of it at the time I made the character.

    EDIT:
    I honestly think that TWF isn't really worth the feat investment on a knife fighter/thower. You'll get plenty of daggers off anyway.
    Last edited by Shyftir; 2010-09-08 at 09:34 PM.

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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by AslanCross View Post
    Ok then. Meteoric Knife and Gauntlet of Infinite Blades are definitely up there as they're fairly cheap and allow you to always have a knife on you.
    I'll look into the meteoric knife. Surprisingly i've never heard of it before.

    Quote Originally Posted by AslanCross View Post
    You might also want to get a Metalline property dagger eventually, so that DR/(metal) doesn't screw over your damage output.
    I was thinking of this for my melee daggers, although it would be inefficient to use it on thrown daggers.

    Quote Originally Posted by AslanCross View Post
    An Anklet of Translocation is a limited per day teleport item that will allow you to quickly get out of (or into) trouble.
    I'll look into it, sounds like fun.

    Quote Originally Posted by AslanCross View Post
    A custom ring that allows you to use Steeldance (Spell Compendium) a number of times per day will allow you to get even more attacks per turn without needing TWF.
    Not what i was going for but that's what refluffing is for, right?

    EDIT: Shyftir, how many times must i say i'm using the fighter and nothing else. Unless i get 18 levels of fighter i can't take Weapon Supremacy, which is what i'm aiming for.
    Last edited by EdroGrimshell; 2010-09-08 at 09:31 PM.
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    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

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    AssassinGuy

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    Default Re: Equipment for a Knife Fighter (3.5)

    A lot of posts, not gonna lie. If yer into Eberron there is teh Drow Long Knife. basically a dagger but does a d6. Uses all the same feats as a dagger and what not, so Wep Spec: Dagger also works for the Drow Long Knife. So yes, you can throw them and essentially use the Gauntlet of Blades.

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    Default Re: Equipment for a Knife Fighter (3.5)

    If you are going for a knife fighter and you even intend to throw'em, you might want some Invisible Blade in there.
    Thug fighter + Swashbuckler might work better, also. Specially with Daring Outlaw.

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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by Saint GoH View Post
    A lot of posts, not gonna lie. If yer into Eberron there is teh Drow Long Knife. basically a dagger but does a d6. Uses all the same feats as a dagger and what not, so Wep Spec: Dagger also works for the Drow Long Knife. So yes, you can throw them and essentially use the Gauntlet of Blades.
    That could work, but what do I replace to get it?

    Quote Originally Posted by EdroGrimshell View Post
    EDIT: How many times must i say i'm using the fighter and nothing else. Unless i get 18 levels of fighter i can't take Weapon Supremacy, which is what i'm aiming for.
    Again, i've covered why i'm staying a fighter, please don't make me repeat it again
    Last edited by EdroGrimshell; 2010-09-08 at 10:44 PM.
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by EdroGrimshell View Post
    That could work, but what do I replace to get it?
    You replace as many daggers as you want to with Drow Long Knives. Its a type of weapon.
    Quote Originally Posted by Harnel View Post
    where is the atropal? and does it have a listed LA?

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    Default Re: Equipment for a Knife Fighter (3.5)

    Quote Originally Posted by gomipile View Post
    You replace as many daggers as you want to with Drow Long Knives. Its a type of weapon.
    Feat for the Exotic Weapon Proficiency, not the weapons
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

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