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Thread: A non-stereotypical dwarf?
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2010-09-08, 10:06 PM (ISO 8601)
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A non-stereotypical dwarf?
How would I go about making a non-stereotypical dwarf character? I hate the "Viking/Scottish, gruff, loves gold, ale, axes, and fighting, not necessarily in that order, mines and hates elves" dwarf that seemingly everyone makes. I love the Warhammer Fantasy Mesopotamian-like Chaos Dwarfs, and enjoy any non-stererotypical dwarves.
However, in most cases DMs have the normal dwarf as their basic dwarf society, and there's no changing that.
So how do I make a single non-stereotypical single dwarf, or if needed, small society? I'm leaning towards making a dwarven magic-user, so there's that.
Oh, and if you can, please make the non-normal dwarven concepts as generic as possible. I like to be able to use any character in any campaign I choose.Last edited by RationalGoblin; 2010-09-08 at 10:09 PM.
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2010-09-08, 10:12 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
Dwarf-punk.
Loose robes, martial arts and head-shaving. Tired of the staid old customs of his people, our young rebel has taken deliberate directions to distance himself from how everyone sees his people and how his elders expect him to act.
He retains the essential toughness, stubborness and dedicated approach to things that his people are known for, but takes it in a very different (and to other dwarves, possibly inflamatory) directions.
Alternative, you have Dwarves like my old freeform game dwarf. He had been exiled when still young. He was a bow-using necromancer, kept in shape and was polite and well-spoken. He prefered wine to ale, fruit to meat, stuff like that.Last edited by Tiki Snakes; 2010-09-08 at 10:13 PM.
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2010-09-08, 10:13 PM (ISO 8601)
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2010-09-08, 10:16 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2010-09-08, 10:17 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
Or you could go double-bluff and base the Scottish Dwarves on more contemporary Scottish culture and situation, rather than the standard gruff 'Everything Dwarfy is better and perfect'. The idea of a scottish accented lady dwarf who just happens to have died hair and loose morals, or a Dwarf based on Franky Boyle... There's real possibility there.
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2010-09-08, 10:17 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
Don't play a cleric. Don't play a frontline fighter. If you want to play against type, play the party face. Go high-CHA.
Make sure you that you use weapons that keep the enemy at a distance, and stay away from axes and hammers. Use a longspear.
Be clean-shaven. Be courteous. Be interested in the cultural history of other races. Don't go clownish; that's become more and more a dwarf thing lately.
So: be a polite, upstanding, free-spirited and cheerful bard, fascinated with the world at large and truly open-minded and adventurous at heart. Seek out the peoples of the world and find out what makes them tick. Have a smile and an intelligent sense of humor. Fight by inspiring your companions and playing the flanker, flitting around the edge of your battle-lines and harassing people with spear-jabs.Last edited by Lapak; 2010-09-08 at 10:18 PM.
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2010-09-08, 10:18 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
Tiki's example sounds like Grimgnaw from Neverwinter Nights.
My favorite non-stereotypical dwarf is Gisella, the bounty hunter from Kendermore. She shaves, she likes revealing clothing, although short, she is voluptuous. Sort of a flirt too. Very endearing.My mother says: those on fire should roll.
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2010-09-08, 10:27 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
Wasn't grimgnaw an evil monk who worshipped death in that game?
That doesn't really sound like a dwarf with dyed hair and loose morals. Which could sorta be this guy
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2010-09-08, 10:32 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
A dwarf with a vow of abstinence, springs to mind. Though a vow of cleanliness (no beards, clean clothing etc) sounds about right. Also in my gaming group a vow of chastity would really make you stand out.
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2010-09-08, 10:36 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
Loose robes, martial arts and head-shaving. Tired of the staid old customs of his people, our young rebel has taken deliberate directions to distance himself from how everyone sees his people and how his elders expect him to act.My mother says: those on fire should roll.
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2010-09-08, 11:17 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
Last edited by Swordgleam; 2010-09-08 at 11:19 PM.
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2010-09-08, 11:50 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
I don't typically think of halflings as particularly interested in learning about the outside world, but YMMV, certainly. I don't expect you'll find one with a two-handed reach weapon around every corner, either.
That said, a dwarf who acts like a halfing sure isn't acting like a dwarf.Last edited by Lapak; 2010-09-08 at 11:58 PM.
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2010-09-08, 11:52 PM (ISO 8601)
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Re: A non-stereotypical dwarf?
You could take one portion of Dwarven culture - Fine, well wrought craftsmanship - and apply it somewhere else. Rather than building dark, damp, complex mazes of city-mines and forges, they build finely designed Wizard's towers, temples, and other feats of architecture. They are philosophers, and they value self-development of opinion and mind; as such, their social system is not so rigid as typical Dwarves because it constantly gains new infusions of thoughts, ideas, and knowledge. They combine their love of architecture and ideas in what they consider the ultimate study for all prestigious, thinking Dwarves - Arcane magic. So too as their every room, window, arch, and pillar is perfectly made, they devise spells that only a "true Dwarven mind could cultivate." This trinity of ideals holds each other up: the architecture means that every ritual is held in the right space, every thread of magical energy flows perfectly in their world; this mastery of building inspires every Dwarf in his ideas as well. Their love of thinking leads them to new designs in form and function, both in spells and in construction. As each spell is created, it teaches its creator something about the nature of the world, and inspires every doctrine he creates. They translate the intricate magical fields and precise components of magic into intricate art and precise composition of form.
If stealing from any culture, as Swordgleam suggested, this would probably be stealing from the Greeks. I've taken a specific aspect of Dwarven culture to focus on because otherwise, there is nothing similar to anything Dwarfish about them beside stature, and no point in calling them Dwarves beside the desire to subvert their often cliche nature. Might this quite easily overlap with some interpretations of Elvish culture? Sure. But if the Elves are more nature-bound, it gives a different reason for the thin-limbed greenies to be "below" them, if Dwarves consider themselves at all superior. Can this overlap with some straight-up interpretations of Dwarves that are only slightly nonstandard? Suuuuure... I guess. Does this basically turn Dwarves into stereotypical Wizards? Well, maybe, but most cultures aren't completely composed of such high-minded stuff as this. But really, there are a lot of character cliches and you're going to run into one of them considering that there are many and they are all fairly broad.
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2010-09-09, 12:16 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Oh, if we're going for unusual Dwarven cultures, there's also my Sunday-DM's Persian / Pheonician Horse-Barbarian Dwarven Empire.
Calvary based expansionist above-ground military empire, fond of bright, clashing colours (Usually disgustingly vibrant purples and yellows) who literally drench everything in gold and bling.
SpoilerThe streets of their Holy Capitol were literally paved with actual gold, their walls adorned with actual gems. A thousand economists wept at the damage they must have done to that world's gold-based-economy, as the stuff must have been rendered worthless.
Amusingly enough their Emperor, possibly the most politically powerful entity in the entire setting, had as his throne a simple wooden stool.
Used a system of large teleportation circles to transport their military across their empire (The King's Road) and had a vaguely Pelor-type religious focus, all sun-themed and strongly anti-undead.
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2010-09-09, 12:32 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
The Akiak dwarves of Sarlona are pretty interesting. A group of dwarves that live with the contemporary enemies of dwarves, the duergar, and live in a communal society. Double-crossed and out of their homeland by the Riedrans, the Akiak dwarves are torn between their new lives and their old, both vengeful and guilty. Mindful of humans they accept the help of nation of nomadic, tribal Shifters.
Last edited by Hague; 2010-09-09 at 12:34 AM.
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2010-09-09, 01:28 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Canadian accent.
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2010-09-09, 01:39 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Giamo Casanunda, the disc's second-greatest lover (but he tries harder).
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2010-09-09, 01:48 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Depending on what part of Canada, that's fairly close to the Scottish stereotype. The whole aboot, eh, thing would be a good accent for gnomes, in my opinion.
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2010-09-09, 04:40 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
I don't think it's necessary to go and turn the stereotype on it's head, because I think that looks too much like a stereotype in itself. The clean-shaven, well-spoken, wine-drinking dwarf is not in itself original, it's just the tired old stereotype inverted.
What I would think of is adding some aspect to the concept. Like, logical dwarves. Sort of short, bearded Vulcans with a spin:
- It's illogical to waste time on personal hygiene, so long as it doesn't harm anyone. Shaving, bathing and all are fine to prevent health problems, but beyond that detract from time for more serious issues.
- It's illogical to bother with politeness. Say what you mean and cut the sweet-talk, so that communication goes over efficiently. Again, saves time, avoids mistakes and makes everything so much easier.
- It's logical to value gold, metal, stone and the like, because of their lasting nature. Fleeting things like beauty can not be valued for objective reasons, thus are irrelevant.
You'd end up having a pretty ordinary dwarf, but for a very different reason, which will show in many of his actions. He will drink wine, provided it's cheaper than ale (usually won't be). He will use magic, if it's the best solution in a given situation. And so on.
Otherwise, try maritime dwarfs. Shipbuilding is a highly advanced craft and sailing and navigating are physical and mental challenges that the dwarfs might like. Take a slice out of 16th-18th century Dutch culture: austere and money-oriented enough to fit part of the stereotype, but mercantile and seaborne rather than mining-based and cave-dwelling.
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2010-09-09, 04:51 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Take a look at the webcomic Guilded Age. Their dwarf is fairly non-stereotypical, yet could plausibly be from a "standard" dwarven society.
How did the dwarves in your game end up the way they did? (What are the historical roots of their society?) Make a branch which had different influences.
Given the con bonus, a subrace of "plains dwarves" who hunt by endurance could be entertainingly odd. Nomadic dwarves who, instead of mining out vast underground lairs, just reshape all rock above ground level within their territory in to shelters and monuments. Dwarves who live in symbiosis with some other race such as kobolds, gnomes, or hobgoblins in the service of a higher power, such as a dynasty of dragons.
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2010-09-09, 05:27 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Playing something out of type is easy. You just have mix things togther that are no expected to mix.
But thats cheap and the question arises if your are still playing a dwarf by that time (you have to ask: what counts as "playing a dwarf"? Is the word "dwarf" on your character sheet enough?).
The harder but, at least for me, far more satisfying way would be to take those superficial character/culture traits and build a sophisticated and deep character/culture around them. In this way you could play a dwarf that is more than a word on your character sheet, but is not stereotypical because he is not superficial. Because just being an accumulation of superficial character traits is the real stereotype for dwarfes.
This is also the point which Rich plays with in OotS 602. Its the expectation that any dwarf who not violently plays against type must be one of those swallow figures who is nothing more than a package of traits that all dwarfes share. And in this way beeing ignorant about the sophisticated character of the person in question (in this case Durkon).
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2010-09-09, 05:32 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
if you like the aztecy feel, you can play a dwarf from foreign lands, or even from another plane if you make your backstory sufficiently accident prone.
or an escaped slave type one - the giants of xendrik in eberon are pretty flavourtastic, you could replace giant with "dwarf" and say there was a liturgical mix-up in the translated history :P
for clases... be a warlock going bloodmagus
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2010-09-09, 06:28 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
I agree with Zombimode. I would go for a dwarven Bard. A lorekeeper of the dwarven people, reciting the epics of the dwarven heroes and searching for lost relics of the dwarven race. He would play a concertina, and a natural 1 on a perform check means his concertina gets trapped in his beard. I would also play him as something of a buffoon. In my opinion a very dwarvish character but far from the stereotypical dwarven fighter.
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2010-09-09, 06:39 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Dwarven tailor who ties his beard into a ponytail. Take leadership and have his cohort be a halfling who stands on his shoulders so they can get chest/arm measurements.
His weapon is a quaterstaff refluffed as a metre ruler, and the halfling uses a sling to chuck tailor's chalk at enemies.Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-09-09, 07:36 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
I am playing with a guy who had his dwarf take VoP.
I tend to forget he's even a dwarf.Halfling healer avatar by Akrim.elf.
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2010-09-09, 07:38 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Aztec-inspired Dwarf Binder. Do eet! Do eet!
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2010-09-09, 08:19 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Egyptian flavoured dwarf mason/rogue who is obsessed with the creation - or infiltration - of the perfect tomb.
Dwarf druid whose claustrophobia drove him above-ground and into an enjoyment of open spaces.
Dwarf swashbuckling pirate who uses a pet Delver to pull a vehicle behind. An underground Jack Sparrow!
Rastafarian artificer with dreadlock beard who gets tremendous joy from the creation and use of his infusions.
Very, very serious-minded dwarf cross-dresser who finds it very, very frustrating that no non-dwarves can tell the difference when he cross-dresses."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2010-09-09, 09:19 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
That's interesting. Your model seems to bear some similarities to the view of the original Cynicists, I think.
Do you use the mechanics to play the game,
or do you use the game to play the mechanics?
My opinion on paladins
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2010-09-09, 10:31 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Does not compute.
Does not compute.
Does not compute.
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2010-09-09, 11:10 AM (ISO 8601)
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Re: A non-stereotypical dwarf?
Where does the 'typical' dwarf originate, anyway? Lord of the Rings? Ok, the mythological dwarves are artisans, smiths and artificers, but that's pretty much where the similarity ends. The dwarves of central and northern Europe are canny, reclusive, often magic-using and most often untrustworthy beings who aren't really known for being down-to-earth, honourable, or warlike. In fact, they're quite similar to France's and Britains faeries, apart from being generally described as rather ugly creatures.
Do you use the mechanics to play the game,
or do you use the game to play the mechanics?
My opinion on paladins