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Thread: The apparatus of Kwalish
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2010-09-12, 11:15 AM (ISO 8601)
- Join Date
- Dec 2009
- Gender
The apparatus of Kwalish
I'm having trouble finding information on it so I have three questions.
What book is it in?
What is it's movement speed?
And why is it apparently terrible?
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2010-09-12, 11:30 AM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: The apparatus of Kwalish
It's in the DMG. Here's the SRD version. It's terrible because it's way overpriced, it takes way too many actions to do anything (A full-round action to move or to turn? Even with two characters burning their actions on it, that sucks), it's not big enough to carry your party anywhere interesting (so you can't use it as a mobile base of operations or an exploration vehicle, because you can't fit inside it), and it's no good in combat (+12 to hit with 2d8 damage is godawful by the time you can afford 90k gp). So it's no good for exploration, it's no good in combat, it's hella expensive, and overall it's just not that interesting.
If the whole party could fit inside, it wouldn't be worth the purchase price, but it would at least be nifty to use as a base or as an exploratory vehicle. If I were a GM, I might consider giving it to a party just for kicks. With only two people fitting inside, though? Not so much. It'd be more trouble than it's worth just to keep it with you, either lugging around a 500 pound barrel (Bags of Holding do have limits) or slowing your travel speed to 20 feet per round while it trundles along behind you. It's pretty much a total failure as an item.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2010-09-12, 12:09 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: The apparatus of Kwalish
How about a bunch of pixies 'driving' this? Could be scary.
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2010-09-12, 12:12 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Kitchener/Waterloo
- Gender
Re: The apparatus of Kwalish
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
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2010-09-12, 12:15 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- In a box of dice
- Gender
Re: The apparatus of Kwalish
It's a giant lobster shaped submarine that can go 900 feet deep under water and trundle overland too. In what way is that not awesome? In every sense, it is a great thing. Sure, it's not powerful in terms of game mechanics. But mechanics and fun aren't always the same thing.
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2010-09-12, 12:18 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: The apparatus of Kwalish
The limit on how many creatures can fit inside and the limit on how long they can breathe while inside really kills the fun for me. It's just not something that's fun for the whole party. Like I said, if it were big enough to actually put everyone inside it, I could see it being some silly fun, but we don't get to go on an underwater adventure in this thing unless we have a very small party (in one of several meanings).
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2010-09-12, 12:19 PM (ISO 8601)
- Join Date
- Mar 2008
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2010-09-12, 12:23 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
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2010-09-12, 02:28 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Wales, UK
- Gender
Re: The apparatus of Kwalish
You can find one abandoned by a frustrated, high-level party who just spent almost 100k on something that was next to useless for them
LGBTitP
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2010-09-12, 03:18 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Minot, ND
- Gender
Re: The apparatus of Kwalish
You could tweek them out and use them for Robot Wars style arena battles.
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2010-09-12, 04:45 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: The apparatus of Kwalish
I threw one in an 'entry' dungeon just for kicks... I really like the fluff, regardless of how useful it is.
a beer keg.... that transforms into a lobster.... what is not to love?!
so yes, my players are going to have so much fun trying to figure out what the hell that thing is.
I'm also really kicking around the idea of having it come alive and chase them through the dungeon...
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2010-09-12, 05:12 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- In a box of dice
- Gender
Re: The apparatus of Kwalish
See now that is exactly what i was saying earlier
Also, you're right about the figuring out thing, and it coming alive tochase them issomething that could be comedy gold.
Especially if there's a couple of PCs inside randomly puling levers while it runs after the rest randomly waving it's claws and stuff.
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2010-09-12, 06:47 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Workshop, Necropolis
- Gender
Re: The apparatus of Kwalish
Take Leadership and have two level 1 followers pilot it. They are doing more damage than they would otherwise.
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2010-09-12, 07:10 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Ireland
- Gender
Re: The apparatus of Kwalish
Last edited by Prime32; 2010-09-12 at 07:10 PM.
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2010-09-12, 07:22 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Kitchener/Waterloo
- Gender
Re: The apparatus of Kwalish
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
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2010-09-12, 07:33 PM (ISO 8601)
- Join Date
- Jul 2009
Re: The apparatus of Kwalish
OK, so this discussion ate my brain this afternoon and I've spent the time since coming up with this.
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2010-09-12, 07:47 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: The apparatus of Kwalish
Stick a Bottle of Air inside and you're set. The above is one of the most useful cheap items ever.
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2010-09-12, 07:51 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- England
Re: The apparatus of Kwalish
The standard price is definitely much too high. What sort of price do you think would be right for the Apparatus?
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2010-09-12, 09:39 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: The apparatus of Kwalish
If they tripled the movement speed and let a party of five fit the price would be worth it. Maybe have the movement speed in water be faster and the further onto land the speed would decrease, 35 for marshy or low water lands, 30 for the beach, 20 for on ground and 10 for desert. That seems really fair.
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2010-09-12, 11:09 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- in the playground.
- Gender
Re: The apparatus of Kwalish
Well, it's a technological item in a low-technology world. It's groundbreaking by D&D standards. xD
Originally Posted by Hans
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2010-09-13, 01:34 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The midwest.
Re: The apparatus of Kwalish
Originally Posted by AGC
In short: It's a terrible device and a huge waste of money.
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2010-09-13, 01:50 AM (ISO 8601)
- Join Date
- Jan 2009
Re: The apparatus of Kwalish
The item is a carryover from AD&D where it's a pretty awesome item. Because of 3E's action economy, buffing of magic, and pricing of magic items it's terrible.
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2010-09-13, 01:54 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Zagreb
Re: The apparatus of Kwalish
I gave a larger (and faster) version to my players. They used it as a base of operations for underwater adventures.
I just told them in advance that no one would want to buy that thing, so they shouldn't even bother trying.
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2010-09-13, 04:43 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Ireland
- Gender
Re: The apparatus of Kwalish
The siege crab is what the apparatus of Kwalish wishes it could be.
Basically, it needs to function more like an actual creature. 1 full-round action pulling levers lets it take a move+swift or standard action, with a maximum of two operators per round. Spells can be cast out from it by increasing their casting time by one stage. It includes a bottle of air.Last edited by Prime32; 2010-09-13 at 04:50 AM.
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2010-09-13, 07:18 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: The apparatus of Kwalish
I re-fluffed the AoK with a drow flavour, and called it the Apparatus of Lolth.
The pincers became a (magically) poisoned bite attack, it had a fluid launcher built into the 'tail', and had a spider-climb speed of 20.
It basically looked like two barrels joined together (one pilot, one 'gunner'), with biting jaws and 8 legs. I did do a 3D model of it. I'll attempt to post a pic at some point.
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2010-09-13, 07:27 AM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: The apparatus of Kwalish
I'm considering giving a modified one to a party of mine. Definitely not the straight SRD one, but with some upgrades...
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2010-09-13, 08:38 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: The apparatus of Kwalish
I have dreamt up - but not yet used - a location/demi-plot/quest-thingy in a campaign, where the players happen upon the half-submerged and overgrown remains of an Apparatus of Kwalish in an area of mangrove swamps.
The AoK was used by an earlier group of adventurers who made it this far, but died when their camp was ambushed.
the AoK can be repaired (naturally) to provide the players with transportation into the sunken city of the BBE. Naturally, it will seat the full group, and provide air enough to get there.
For this branch of the plot, I'm toying with the idea of sacrificing my principles, and actually using a dragon. All in all however, that remains unlikely.
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2010-09-13, 10:16 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: The apparatus of Kwalish
I stand by my transforming beer keg of awesome.
regardless of power level or practical use
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2010-09-13, 10:19 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Earth... sort of.
- Gender
Re: The apparatus of Kwalish
My DM ran a Kwalish-tournament once.
It basically consisted of rolling dice at random and shouting "CRAB BATTLE."
We were victorious and it was glorious.Avatar by K penguin. Sash by Damned1rishman.
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2010-09-13, 10:29 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Zagreb
Re: The apparatus of Kwalish
This is the crab I gave to my players. They were level 10-11 at the time.
Spoiler
Mechanical crab:
Huge construct
AC: 20 (+15 natural (reinforced steel plates), -3 size, -2 dex)
Touch AC: 5
HP: 150 (DR 15/adamantine); at 50% see leaks
Immunities and resistances:
Resist fire 30/-: Fire damage over 30 is dealt to creatures within the MC as well.
Immune to lightning: Creatures inside the crab take 100% of lightning damage a crab would take
Resist acid 20/-
Immune to cold
STR 35
DEX 6
CON -
INT -
WIS -
CHA -
BaB: +9
Grapple: +29
Movement modes:
It takes 1 person to drive the MC. While underwater it has two choices.
a) It can move at a speed of 100 ft, but it can't attack and its manuverability is treated as clumsy.
b) Speed 40 ft, can attack and manuverability is treated as good.
On land it moves slowly (15 ft) but can attack. On land it can't charge or run.
It is not known how deep can a MC go. It has been tested to up to 500 ft.
Attack modes:
It takes 1 person to man the MCs defensive modes. The following options are avaible to him:
a) A claw attack. Reach 10. +19 to hit, 2d6 + 12 damage. Standard action. Can be used in grapple.
b) A tail slap. Reach 15. +19 to hit. 3d6+18 damage. Full round action.
c) 2 claw attacks as above, but with bonuses +17/+17 . Full round action. Can be used in grapple.
d) Lightning surge. All creatures within 30 ft of the crab take 8d6 lightning damage (refl 18 half, creatures with metal weapons or armor take a -4 penalty to save). 1 round action. Can be used in grapple.
e) Escape a grapple. Make a grapple attemp with +29 bonus to leave the grapple (or to resist). Standard action or no action.
While in combat the MC is limited as any creature to actions it can take, however it requires at least 2 operators to both fight and move during the same round.
Saves: As a inanimate object it automatically fails all reflex saves. It is immune to all effects requiring will saves. It makes fort saves only against effects that would affect objects at a +16 bonus. It is considered to be a attended object for purposes of spells.
The MC resembles a huge lobster, and it takes a spot DC 25 to tell otherwise. The enterance to the aparatus is in the rear, near the tail. The enterance hatch does not need to be closed up to 100 ft in depth, as the air pressure keeps the water from coming in. At depths greater then those water begins pouring in. The MC provides its occupants a constant air supply enough for 6 medium sized persons. Aside from cramped space for 6 medium sized persons, there is enough storage for about 2000 lbs of gear. If the MC is loaded with more then 4000 lbs of gear and creatures it can not rise to the surface and will sink slowly. On its head there are two large dome shapped glass view ports that allow the driver and weapon controler view of their surroundings. There are also numerous viewports around and on the bottom of the MC. However visibility is still limited, the driver and the weapon operator take a -4 to their spot checks, while the rest of the passengers take a -10 penalty. The interior can be lit with a dim red light that is almost undetectable from outside, or be brightly lit.
The MC also has a modifiable outside lamp, that can shed bright illumination up to 60 ft.
Leaks: If the MC takes 75 damage, it develops leaks. Water keeps coming in and floods the interior in 4 hours rendering the MC inoperable.
If the MC takes 120 damage, its speed is reduced by 50%, and fills up with water in 2 hours.
If the MC is destroyed, the creatures inside take 6d6 damage and are ejected in random places outside the MC.
A destroyed MC cannot be repaired, while a damaged one can, with spells, or a DC 20 blacksmithing check each day repairs 1d8+1 points of damage.