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Thread: BESM 3rd - Powers and Creatures
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2010-09-22, 09:34 AM (ISO 8601)
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- Apr 2009
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BESM 3rd - Powers and Creatures
As nice as BESM 3rd Edition looks and I really want to give it a try, it has only about 8 sample magical powers and no guidelines to create creatures at all.
Does anybody know about some good resources that could help a beginning BESM gm to create magical powers for a campaign, and how to make a couple of creatures to fight against?
Given the nature of the system, six or eight spells would be more than enough for any mage, but the book doesn't give any good hints how to create any of them.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2010-09-22, 10:55 AM (ISO 8601)
- Join Date
- Jan 2008
Re: BESM 3rd - Powers and Creatures
It's a point-buy system. You create spells like you create any other power. The same for monsters - you create it just like you create any other character.
It may sound unhelpful, but really, it's important to keep in mind if you want to play point-buy systems such as GURPS, BESM or M&M - there is only one system for everything. If you need a spell, just take a power, add some appropriate modifiers and cosmetic changes and say it's a spell. If you need a monster, create a character with all the powers of the monster you want and say it looks like a monster.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-09-22, 11:27 AM (ISO 8601)
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- Apr 2005
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- Did you get to see Mos-
Re: BESM 3rd - Powers and Creatures
also, depending on what you're looking for, make sure you don't overspecialize monsters in a point buy system. If your players have spread themselves out to be something other than combat monsters, a lower point enemy who has splurged all his points into being an unkillable monstrosity may be more of a challenge than expected. I suggest using some of the tier guidelines in BESM 3rd.
Spoiler
"Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."
"It all seemed harmless..."
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Ami Nakamura - Self Taught Sorceress [Sacramento Occult]
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2010-09-22, 12:50 PM (ISO 8601)
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- Sep 2005
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Re: BESM 3rd - Powers and Creatures
Seems like the thing to do is set a maximum point limit, say 300 for a fairly standard fantasy monster. From there you spend points on attributes and abilities. At least that’s the method I use (by the way, I follow the tier limitations given in chapter 2).
What I do for attack spells (like the two I’ve listed below) is to take the melee or ranged attack attribute and stack customized variables and restrictions. I take custom weapon variables from the weapon attribute and the rest from the customization chapter. So a basic attack spell, like a fireball or magic missile would look something like this:
Spoiler
Fireball
Ranged attack (spell)
Level 3
Area: 4 (30 meters)
Duration: 2 (5 rounds)
Range: 3 (100 meters)
Continuing (fire)
Deplete 3 (-30 energy each shot)
Total cost: 11
Magic missile
Ranged attack (spell)
Level 1
Range 1 (10 meters)
Autofire (3 points )
Homing: 3
Deplete: 1 (-10 energy per use)
Total cost 9
Last edited by TheThan; 2010-09-22 at 12:51 PM.