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2010-09-22, 07:28 PM (ISO 8601)
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- Aug 2009
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- Sydney
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[4E] Magical properties of a unicorn horn...
My players killed a cursed Dusk Unicorn in an encounter, and the rogue decided to cut off the horn for safe keeping. He's stashed it somewhere, inside a bag of holding inside a tree which was done with the help of the wizard, and now I have a bit of time to decide exactly what sort of magic a unicorn horn is capable of and how.
Is it a channel for magic, like a wand? Or could it perform the spells a dusk unicorn is capable of?
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2010-09-22, 07:37 PM (ISO 8601)
- Join Date
- Aug 2009
Re: [4E] Magical properties of a unicorn horn...
Traditionally, the touch of a unicorn's horn brings purification, thus neutralizing poison or removing disease is a good place to start. It could reasonably function as a wand, providing bonuses for appropriate types of spells. If ground up into powder, it's supposed to be an aphrodisiac and bring fertility.
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2010-09-22, 07:54 PM (ISO 8601)
Re: [4E] Magical properties of a unicorn horn...
As usual, I find Nethack to be an excellent trope source...
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2010-09-22, 08:01 PM (ISO 8601)
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- Jul 2004
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Re: [4E] Magical properties of a unicorn horn...
I'd say treat it as a daily item power that lets you spend a healing surge (most likely as a move or minor action). This keeps the feel of the "healing" property of unicorn horns, and is a nice little emergency reserve for whenever the leader is down.
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2010-09-22, 08:04 PM (ISO 8601)
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- Mar 2005
- Location
Re: [4E] Magical properties of a unicorn horn...
I once tore a tooth out of a skeletal snake's mouth and used it as a wand, although the healing thing is also a good idea. Maybe make it a wand implement with the healing surge daily power?
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2010-09-22, 08:05 PM (ISO 8601)
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- Jul 2008
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- Muarzibet, Siraaj
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Re: [4E] Magical properties of a unicorn horn...
You could also make it a wondrous item with a certain number of charges/day. Charges can be spent to reduce the cost of a Restoration ritual, grant some temporary HP, or something.
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2010-09-22, 08:10 PM (ISO 8601)
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- Aug 2009
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- Sydney
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Re: [4E] Magical properties of a unicorn horn...
I'd also like to include an element of the Dusk Unicorn's teleport power. Maybe Heal is an encounter and Teleport is a Daily? For the heal, the unicorn's stats will give me some idea of the range.
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2010-09-22, 10:07 PM (ISO 8601)
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- Dec 2009
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Re: [4E] Magical properties of a unicorn horn...
Lots of things give healing surges. Why not let it remove a condition instead? That, to me, seems closer to the "purify" aspect of the healing.
Heal as an encounter and teleport as a daily seems good. Maybe tie something else to the teleport to make it more unique?Some things I do that you might enjoy:
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2010-09-22, 10:17 PM (ISO 8601)
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- Apr 2005
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- Copenhagen, DK
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2010-09-22, 10:25 PM (ISO 8601)
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- Aug 2009
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- Sydney
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Re: [4E] Magical properties of a unicorn horn...
Level 10, it's Tomb of Horrors.
Maybe it can just neutralise poison when inserted into the liquid.
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2010-09-23, 04:05 AM (ISO 8601)
- Join Date
- Jun 2007
Re: [4E] Magical properties of a unicorn horn...
Unicorn Horn, Wondrous Item*
Property: while you hold this horn, you gain a +2 item bonus to Heal checks, and resist 5 poison (or your existing resist poison increases by 3).
Power (daily): immediate reaction. Trigger: an enemy moves. Effect: you teleport 4 squares.
* because if it was a wand, most classes wouldn't be able to use itGuide to the Magus, the Pathfinder Gish class.
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2010-09-23, 06:04 AM (ISO 8601)
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- Jul 2009
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- In the T.A.R.D.I.S.
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