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    Katana_Geldar's Avatar

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    Default [4E] Magical properties of a unicorn horn...

    My players killed a cursed Dusk Unicorn in an encounter, and the rogue decided to cut off the horn for safe keeping. He's stashed it somewhere, inside a bag of holding inside a tree which was done with the help of the wizard, and now I have a bit of time to decide exactly what sort of magic a unicorn horn is capable of and how.

    Is it a channel for magic, like a wand? Or could it perform the spells a dusk unicorn is capable of?
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    Default Re: [4E] Magical properties of a unicorn horn...

    Traditionally, the touch of a unicorn's horn brings purification, thus neutralizing poison or removing disease is a good place to start. It could reasonably function as a wand, providing bonuses for appropriate types of spells. If ground up into powder, it's supposed to be an aphrodisiac and bring fertility.
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    Default Re: [4E] Magical properties of a unicorn horn...

    As usual, I find Nethack to be an excellent trope source...


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    Default Re: [4E] Magical properties of a unicorn horn...

    I'd say treat it as a daily item power that lets you spend a healing surge (most likely as a move or minor action). This keeps the feel of the "healing" property of unicorn horns, and is a nice little emergency reserve for whenever the leader is down.

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    Default Re: [4E] Magical properties of a unicorn horn...

    I once tore a tooth out of a skeletal snake's mouth and used it as a wand, although the healing thing is also a good idea. Maybe make it a wand implement with the healing surge daily power?

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    Default Re: [4E] Magical properties of a unicorn horn...

    You could also make it a wondrous item with a certain number of charges/day. Charges can be spent to reduce the cost of a Restoration ritual, grant some temporary HP, or something.
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    Default Re: [4E] Magical properties of a unicorn horn...

    I'd also like to include an element of the Dusk Unicorn's teleport power. Maybe Heal is an encounter and Teleport is a Daily? For the heal, the unicorn's stats will give me some idea of the range.
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    Default Re: [4E] Magical properties of a unicorn horn...

    Lots of things give healing surges. Why not let it remove a condition instead? That, to me, seems closer to the "purify" aspect of the healing.

    Heal as an encounter and teleport as a daily seems good. Maybe tie something else to the teleport to make it more unique?
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    Default Re: [4E] Magical properties of a unicorn horn...

    Quote Originally Posted by Swordgleam View Post
    Lots of things give healing surges. Why not let it remove a condition instead? That, to me, seems closer to the "purify" aspect of the healing.

    Heal as an encounter and teleport as a daily seems good. Maybe tie something else to the teleport to make it more unique?
    Removing an affliction once per encounter is pretty powerful! What level are your players?

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    Default Re: [4E] Magical properties of a unicorn horn...

    Level 10, it's Tomb of Horrors.

    Maybe it can just neutralise poison when inserted into the liquid.
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    Default Re: [4E] Magical properties of a unicorn horn...

    Unicorn Horn, Wondrous Item*
    Property: while you hold this horn, you gain a +2 item bonus to Heal checks, and resist 5 poison (or your existing resist poison increases by 3).
    Power (daily): immediate reaction. Trigger: an enemy moves. Effect: you teleport 4 squares.

    * because if it was a wand, most classes wouldn't be able to use it
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    Default Re: [4E] Magical properties of a unicorn horn...

    Quote Originally Posted by Kurald Galain View Post
    Unicorn Horn, Wondrous Item*
    Property: while you hold this horn, you gain a +2 item bonus to Heal checks, and resist 5 poison (or your existing resist poison increases by 3).
    Power (daily): immediate reaction. Trigger: an enemy moves. Effect: you teleport 4 squares.

    * because if it was a wand, most classes wouldn't be able to use it
    This sounds pretty appropraite. Good call.
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