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  1. - Top - End - #1
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Default War, War Never Changes.

    Fallout Meets D&D 4e

    They're making a D&D 4e Setting that sounds much like Fallout. I'm buying it and converting to D&D 4e just for it.

    Your Thoughts?
    Last edited by Lord Loss; 2010-10-09 at 07:14 AM.
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  2. - Top - End - #2
    Pixie in the Playground
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    Default Re: War, War Never Changes.

    Youngsters of today just don't know the history of their hobby!

    Gamma World dates back to the 1970's and there's a D20 Modern version out there, if you would prefer not to change to 4e. See http://en.wikipedia.org/wiki/Gamma_World
    Last edited by rojomoke; 2010-10-09 at 07:04 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
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    Default Re: War, War Never Changes.

    judging by the cover I would saaaay....no.
    just no.
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  4. - Top - End - #4
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Default Re: War, War Never Changes.

    Quote Originally Posted by rojomoke View Post
    Youngsters of today just don't know the history of their hobby!

    Gamma World dates back to the 1970's and there's a D20 Modern version out there, if you would prefer not to change to 4e. See http://en.wikipedia.org/wiki/Gamma_World
    I've heard of the original (when I Wikipedia'd Gamma World) but was unaware of the D20 Modern Version. I'll give it a look.
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  5. - Top - End - #5
    Ogre in the Playground
     
    Kobold

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    Default Re: War, War Never Changes.

    There was also a Gamma World rulebook using the Alternity rules. I know, because I own a copy.

    /humor
    I think the author's mother bought the other five...
    Last edited by TheEmerged; 2010-10-09 at 08:21 AM.
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  6. - Top - End - #6
    Bugbear in the Playground
     
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    Default Re: War, War Never Changes.

    If you want to play fallout...

    Heres the fallout 2nd edition PHB free

    http://www.oldrepublicguild.com/fallout/falloutrpg.pdf
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  7. - Top - End - #7
    Colossus in the Playground
     
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    Default Re: War, War Never Changes.

    If it's anything like the old Gamma Worlds, it's really not very much like Fallout.

    Instead, it's a rather silly game, using Pulp Science. "The Ancients" have built a super-civilization with flying cars, laser weaponry and intelligent robots. Then, they started a nuclear war and everything went to hell. Now everyone is a mutated freak or a humanoid plant, able to shoot lightning from their eyes or use psionic powers from their "mutations".

    So, a lot sillier than fallout, really. Different kind of humour.
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  8. - Top - End - #8
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    Mystic Muse's Avatar

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    Default Re: War, War Never Changes.

    Quote Originally Posted by Shademan View Post
    judging by the cover I would saaaay....no.
    just no.
    I agree with Shademan here.

  9. - Top - End - #9
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    Default Re: War, War Never Changes.

    Quote Originally Posted by FelixG View Post
    If you want to play fallout...

    Heres the fallout 2nd edition PHB free

    http://www.oldrepublicguild.com/fallout/falloutrpg.pdf
    They made Slings actually decent. I'm impressed. Unlike guns, reloading sling/bows is a free action.

  10. - Top - End - #10
    Firbolg in the Playground
     
    Kobold

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    Default Re: War, War Never Changes.

    Actually, if we aren't talking Fallout 3 and instead are talking Fallout and Fallout 2, Fallout New Vegas and Wasteland...

    Isn't a more lighthearted game closer to the original concept of Fallout?

  11. - Top - End - #11
    Bugbear in the Playground
     
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    Default Re: War, War Never Changes.

    Quote Originally Posted by Gavinfoxx View Post
    Actually, if we aren't talking Fallout 3 and instead are talking Fallout and Fallout 2, Fallout New Vegas and Wasteland...

    Isn't a more lighthearted game closer to the original concept of Fallout?
    The game (original) had more of a dark humor with some light hearted pop culture references.
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  12. - Top - End - #12
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    Default Re: War, War Never Changes.

    Quote Originally Posted by Gavinfoxx View Post
    Actually, if we aren't talking Fallout 3 and instead are talking Fallout and Fallout 2, Fallout New Vegas and Wasteland...

    Isn't a more lighthearted game closer to the original concept of Fallout?
    Lighthearted, yes, no question about it. But Fallout and Fallout 2, while they mucked about gleefully in pseudoscience, had virtually no magic or psi. A couple astral visitations and a ghost, that's about all ... you could actively get your character made fun of for believing in magic. My guess is that people are objecting to the magic-based look of the cover pic on Amazon (flying and Rays of Neeming), or possibly the ridiculous pose and clothing of the blaster. Just my guess, though.

    More of my opinion: I feel almost as strongly about the co-author as others have expressed about the cover, except in the other direction. Bruce Cordell did a great job with 3.5 psi and I'd trust him to make a good game, stupid cover art notwithstanding.

  13. - Top - End - #13
    Colossus in the Playground
     
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    Default Re: War, War Never Changes.

    But... the stupid art is half the fun!

    I mean, look at the art from the old books:

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    It's a game about playing a firebreathing wolfman and a telepathic cactus out to convince a nuclear bomb that exploding is wrong while fighting a possessed science museum.

    It's different in tone from Fallout in many ways.
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  14. - Top - End - #14
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    Default Re: War, War Never Changes.

    Quote Originally Posted by Eldan View Post
    But... the stupid art is half the fun!

    I mean, look at the art from the old books:

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    It's a game about playing a firebreathing wolfman and a telepathic cactus out to convince a nuclear bomb that exploding is wrong while fighting a possessed science museum.

    It's different in tone from Fallout in many ways.
    You know, when you put it that way, maybe I could get interested in Gamma World, after all.

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: War, War Never Changes.

    Quote Originally Posted by rojomoke View Post
    Youngsters of today just don't know the history of their hobby!
    Yep, Gamma World was the first RPG I ever played. Brings back some memories...
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  16. - Top - End - #16
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    Default Re: War, War Never Changes.

    Love the art. Reminds me of the old He-man and She-ra cartoons.

    And that is one heck of a crotch guard on the visor guy in the first pic
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  17. - Top - End - #17
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    Default Re: War, War Never Changes.

    no see, that pic is ok. the cover of the book in the OP
    not so much
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  18. - Top - End - #18
    Barbarian in the Playground
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    Default Re: War, War Never Changes.

    Quote Originally Posted by abadguy View Post
    Love the art. Reminds me of the old He-man and She-ra cartoons.

    And that is one heck of a crotch guard on the visor guy in the first pic
    Visor guy is just trying to help protect future generations.

  19. - Top - End - #19
    Barbarian in the Playground
     
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    Default Re: War, War Never Changes.

    ....?

    Why not just play Fallout PnP?

    http://www.paforge.com/fallout.html

    Is one link to file's I've used before in 2 games (one RL and one PbP).

    I grabbed a transit map from our city, used crayons to mark irradiated areas, and circle points of interest and settlements. This let the players directly add to the story.....one guy even searched for a phonebook (which I got for him IRL) and they looked up shooting ranges or storage facilities to scavenge in game.

    Awesome

  20. - Top - End - #20
    Librarian in the Playground Moderator
     
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    Default Re: War, War Never Changes.

    Quote Originally Posted by abadguy View Post
    Love the art. Reminds me of the old He-man and She-ra cartoons.
    That's a good comparison. You might also look at Thundarr, the Barbarian. A similar game, in many ways, is Palladium's "After the Bomb", especially the earlier version (the later version is good, and more complete in many ways, but it loses a lot of the zany, IMO).
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  21. - Top - End - #21
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    PaladinGuy

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    Default Re: War, War Never Changes.

    Quote Originally Posted by Eldan View Post
    I mean, look at the art from the old books:

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    ...Is it just me, or is this the unofficial theme song/music video of Gamma World?

  22. - Top - End - #22
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    Default Re: War, War Never Changes.

    Yeah, that's actually pretty close in general style. Though I never saw martial arts, the tech level of most communities is medieval or dark ages and there's more mutant powers.

    Edit: of course, that's only for Meriga (america). Who knows what kind of stuff happened in Eurasia. Perhaps there are now robot cowboys in the Siberian steppes learning Kung Fu from telepathic chinese squirrel monks.
    Last edited by Eldan; 2010-10-11 at 03:40 PM.
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    Default Re: War, War Never Changes.

    Quote Originally Posted by Eldan View Post
    Yeah, that's actually pretty close in general style. Though I never saw martial arts, the tech level of most communities is medieval or dark ages and there's more mutant powers.

    Edit: of course, that's only for Meriga (america). Who knows what kind of stuff happened in Eurasia. Perhaps there are now robot cowboys in the Siberian steppes learning Kung Fu from telepathic chinese squirrel monks.
    To make this go full circle, the Robot Cowboys should be riding Morse (intelligent moose), one of whom should be named Bulwinkle.
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  24. - Top - End - #24
    Colossus in the Playground
     
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    Default Re: War, War Never Changes.

    ... I?ll have to go check my rulebook if moose are on the list of animals to make characters from.

    Edit: nope. Goes directly from Monkey to Mosquito. There's a deer, that's probably the closest.
    Last edited by Eldan; 2010-10-11 at 03:59 PM.
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    Default Re: War, War Never Changes.

    Quote Originally Posted by Shademan View Post
    judging by the cover I would saaaay....no.
    just no.
    This.

    If you want gritty futuristic, sorta post-apoc combat, grab the necromunda system and go from there. It's based around a team dynamic, instead of single char, but it's a really delightful setting, with decently good, if lethal, mechanics.

  26. - Top - End - #26
    Ettin in the Playground
     
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    Default Re: War, War Never Changes.

    Quote Originally Posted by Eldan View Post
    ... I?ll have to go check my rulebook if moose are on the list of animals to make characters from.

    Edit: nope. Goes directly from Monkey to Mosquito. There's a deer, that's probably the closest.
    I'd use the Megaloceros from Frostburn, personally. Going further afield, the Tome of Horrors has Dire Moose, which are scary things the size of elephants.
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    Default Re: War, War Never Changes.

    Well, 3.5 has it, true. But the one I have is TSR's Gamma World 4th edition, which follows roughly (very roughly) AD&D rules.
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    Default Re: War, War Never Changes.

    Quote Originally Posted by Eldan View Post
    Well, 3.5 has it, true. But the one I have is TSR's Gamma World 4th edition, which follows roughly (very roughly) AD&D rules.
    What's sad about that is the Morse are from a book that was an inspiration for the 1st edition of Gamma World, Hiero's Journey.
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    Quote Originally Posted by Mulletmanalive View Post
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    Default Re: War, War Never Changes.

    Quote Originally Posted by abadguy View Post
    Love the art. Reminds me of the old He-man and She-ra cartoons.

    And that is one heck of a crotch guard on the visor guy in the first pic
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    Default Re: War, War Never Changes.

    From what I remember about Gamma World, I think that 4E will be a great system.

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