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Thread: (3.5) Build Suggestions
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2010-10-21, 05:36 AM (ISO 8601)
(3.5) Build Suggestions
Okay, background... I'm looking to make a character for a PbP game based around the Arcane Order. My character concept is a warforged wizard//artificer who is not a member of the Order (and is a little bitter about it), but is often hired by members of the Order for item crafting and/or adventuring support.
It's epic level (24th) and gestalt. What I am set on is I'm going with Warforged (probably Warforged Scout) and that one side is pure Artificer 24 and the other side is going to be some kind of Wizard build.
Allowed/banned:
- Allowed: Pretty much any source, including homebrew (accepted on a case-by-case basis)
- Allowed: Dual-progression PrCs
- Allowed/Restricted: A total of 5 classes - meaning up to 4 classes on the Wizard side
- Allowed: Leadership (though I don't plan on taking it)
- Banned: Incantatrix
- Banned: Epic Spellcasting
I'm not looking for a theoretical optimization character, just really some suggestions for an effective character. Given the power level, the DM plans to show little mercy. However, consider the character's role is primarily item crafting and support.
So basically, I'd like suggestions of Wizard prestige classes (and possibly base class dips) that will a) lose no more than 4 caster levels (to be made up for by Practiced Spellcaster, if necessary) and b) allow me to take an epic PrC progression, preferably at level 21.
If applicable, I can choose between two (three, actually, but one of them was lousy) sets of rolls: 18, 16, 14, 13, 13, 11 or 17, 17, 17, 16, 14, 14 -- I'm leaning toward the latter, even without an 18, just because... well, it's a7161 point-buy equivalent. It'd be a shame to waste it.
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Current ideas and associated build concepts:
Artificer 24 // Wizard 5 (storm? domain wizard variant) / Divine Oracle 1 / Mindbender 4 / Loremaster 14 - A sagacious sort of person with little caring for the individuality of "flesh forms", being more interested in past and future than the present. Despite being non-evil as a whole, it has no problems controlling people for its own purposes (generally peaceful) and doesn't see why everyone gets so fussed when it turns an otherwise unused corpse into a useful servant and/or meat shield; after all, it's just another magical item to be used as a tool, right?Last edited by Duke of URL; 2010-10-21 at 10:00 AM.
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2010-10-21, 05:58 AM (ISO 8601)
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Re: (3.5) Build Suggestions
[nitpick]
2nd roll is
13 + 13 + 13 + 10 + 6 + 6 = 61 pointbuy
[/nitpick]
On topic:
Going Old should be a good idea. Start with 17/17/17/16/14/14, end with:
14/14/14/18/16/16. Same total modifier, but a 18 is in there. You could also go 8/8/10/20/20/20 with venerable, but meh.
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2010-10-21, 06:59 AM (ISO 8601)
Re: (3.5) Build Suggestions
Gah! For some reason I counted he 16 twice. Still, a 61 point buy is nothing to sneeze at.
On topic:
Going Old should be a good idea. Start with 17/17/17/16/14/14, end with:
14/14/14/18/16/16. Same total modifier, but a 18 is in there. You could also go 8/8/10/20/20/20 with venerable, but meh.
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2010-10-21, 07:18 AM (ISO 8601)
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Re: (3.5) Build Suggestions
I don't know if they age or not.
What about Wizard/Archmage. I've always liked the Archmage.
Or Wizard/Elemental Savant. That one has some pretty interesting implications.
Then again, I like my peanut butter and fluff sandwiches extra fluffy. So, they're not uber-powerful builds, they are pretty interesting.Originally Posted by The Doctor
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2010-10-21, 07:31 AM (ISO 8601)
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- Jan 2008
Re: (3.5) Build Suggestions
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2010-10-21, 07:39 AM (ISO 8601)
Re: (3.5) Build Suggestions
Base on what I've seen, warforged age to middle-aged and that's it.
I'm going for "interesting" over "uber-powerful"... something offbeat and unusual is certainly a possibility. The biggest problem with Archmage, in addition to being pretty "vanilla", is that it has no epic progression.
My current candidate build is Wizard (possibly Diviner, but I'm not sure I want to specialze) 5 / Divine Oracle 1 / Mindbender 4 / Loremaster 14 (with Practiced Spellcaster to make up for the lost caster levels). Loremaster doesn't have much in epic, but it does advance caster level and provides a bonus feat every 3 levels. If I can get it ruled that the bonus feat secret can be an epic feat if taken at CL 21 or higher, I might consider more Mindbender levels.
I'm still looking for other options though.Last edited by Duke of URL; 2010-10-21 at 07:44 AM.
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2010-10-21, 07:44 AM (ISO 8601)
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Re: (3.5) Build Suggestions
Originally Posted by The Doctor
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2010-10-21, 07:58 AM (ISO 8601)
Re: (3.5) Build Suggestions
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2010-10-21, 08:46 AM (ISO 8601)
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Re: (3.5) Build Suggestions
Artificer 24
Then for the gestalt...
Warmage 6 / Rainbow Servant 10 / Abjurant Champion 4 / Archmage 4
This build is good for a high Intelligence and Charisma. You will have access to all the Artificer Infusions, the Warmage Spells, and all Cleric Spells. Plus, you have have some nice abilities from the Archmage, like shaping and elemental mastery.
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2010-10-21, 08:52 AM (ISO 8601)
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Re: (3.5) Build Suggestions
ECL 24 Gestalt??? That's ridiculous. My advice is to optimize your Initiative and make sure you have some Epic level magic to throw around. Everything beyond that is basically meaningless, as combat will always be decided by whoever acts first.
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2010-10-21, 08:57 AM (ISO 8601)
Re: (3.5) Build Suggestions
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2010-10-21, 09:08 AM (ISO 8601)
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Re: (3.5) Build Suggestions
I remember hearing that mystic theurge has a really good epic progression, but I really know very little about that.
Honestly, right now it seems like you're focusing on having 4 classes one side, and only one on the other. Would you be willing to open that up to two on the other side? If you add in psionics (maybe cerebremancer) you could craft pretty much any item in the game.
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2010-10-21, 09:11 AM (ISO 8601)
Re: (3.5) Build Suggestions
I'm going to have a UMD check of about +30 without any items. I think I can manage the DC for just about anything I want to create.
Mystic Theurge has a pretty lousy epic progression, actually. It only advances caster level on each side by 1/2, staggering by odd/even level, and bonus feats every 6th level. I don't think it could actually be worse if it tried.
I don't need 4 classes on the other side, but I do have that many to play with if I want, as long as it's not nonsensical. And, frankly, Wizard is a 5-level class. At best.
Now, I don't really get much from epic Artificer levels (except a bonus feat every 3rd level), but as far as I know, we're still bound by the "1 PrC at a time" guideline, too, so one side needs to be "pure". And extra craft reserve is never a bad thing.Last edited by Duke of URL; 2010-10-21 at 09:13 AM.
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2010-10-21, 09:13 AM (ISO 8601)
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2010-10-21, 09:15 AM (ISO 8601)
Re: (3.5) Build Suggestions
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2010-10-21, 09:17 AM (ISO 8601)
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2010-10-21, 09:20 AM (ISO 8601)
Re: (3.5) Build Suggestions
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2010-10-21, 09:33 AM (ISO 8601)
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Re: (3.5) Build Suggestions
Last edited by dsmiles; 2010-10-21 at 09:33 AM.
Originally Posted by The Doctor