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Thread: help fireguns

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    Dwarf in the Playground
     
    AssassinGuy

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    Default help fireguns

    hello someone know if there are any homebrew feats or firegun combat styles more than the black rain manuvers?

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    AssassinGuy

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    Default Re: help fireguns

    what? +30 views and no one help? please people i need that info to make a militar based gunslinger class, please help me

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    ninja_penguin's Avatar

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    Default Re: help fireguns

    Well, you're seriously lacking information. What system? what's your purpose?
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    AssassinGuy

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    Default Re: help fireguns

    Quote Originally Posted by ninja_penguin View Post
    Well, you're seriously lacking information. What system? what's your purpose?
    well i need make a base class for d&d3.5 or pathfinder who use militar tactics
    ( fire arms styles) and good fire arms feats not only the black rain manuvers

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    DracoDei's Avatar

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    Default Re: help fireguns

    Well.... someone did a "Way of the Gear" (based on Gears of War) discipline, with associated feats. The feats were totally broken (gave +6 to either STR or DEX), and the whole thing was very much seems originally intended for a GoW setting, rather than integration into D&D as a whole. Check the Age of Warriors thread for a link, or do a site search on Google.
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    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: help fireguns

    Just use the archery feats and class ablilities already made for firearms. Exept the one whare you fire a hand full of arrows at once. really that is just retarted.

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    Ogre in the Playground
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    Default Re: help fireguns

    First - you may have lacked responses because you weren't clear. "Fireguns" is not a normal term that most people understand. You didn't say what game system you were talking about. You didn't say whether you wanted help, or your were giving help, or were just shouting "Help!" for fun...

    Now - on to the helpful posting:
    Quote Originally Posted by Hawriel View Post
    Just use the archery feats and class ablilities already made for firearms. Exept the one whare you fire a hand full of arrows at once. really that is just retarted.
    Also, how would it even work with a gun? Stuff more bullets down the barrel?

    Kurtmuran, it really depends on the setting. Yes, you're using d20 3.5 / PF rules, but what are these guns? Are they M16s, Glocks, SMGs, miniguns and autoshotguns - or are they handcannons, flintlocks, firelances, firearrow launchers... or what? Are you using powder and bullet, or cartridge rounds? Are the guns magic or mundane?

    Assuming that you're going with the older types of guns based on real-world models (powder and bullet, mundane - see the DMG page 145), then the archery and crossbow feats are fine. Look at Shot on the Run, too.

    If your guns are faster and more modern style, then take a look at the feat list for d20 Modern.
    The feats Dead Aim, Double Tap, Skip Shot and the firearms proficiencies are worth taking if your GM allows.
    Last edited by Altair_the_Vexed; 2010-10-27 at 05:52 AM.

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    AssassinGuy

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    Default Re: help fireguns

    Quote Originally Posted by Altair_the_Vexed View Post
    First - you may have lacked responses because you weren't clear. "Fireguns" is not a normal term that most people understand. You didn't say what game system you were talking about. You didn't say whether you wanted help, or your were giving help, or were just shouting "Help!" for fun...

    Now - on to the helpful posting:

    Also, how would it even work with a gun? Stuff more bullets down the barrel?

    Kurtmuran, it really depends on the setting. Yes, you're using d20 3.5 / PF rules, but what are these guns? Are they M16s, Glocks, SMGs, miniguns and autoshotguns - or are they handcannons, flintlocks, firelances, firearrow launchers... or what? Are you using powder and bullet, or cartridge rounds? Are the guns magic or mundane?

    Assuming that you're going with the older types of guns based on real-world models (powder and bullet, mundane - see the DMG page 145), then the archery and crossbow feats are fine. Look at Shot on the Run, too.

    If your guns are faster and more modern style, then take a look at the feat list for d20 Modern.
    The feats Dead Aim, Double Tap, Skip Shot and the firearms proficiencies are worth taking if your GM allows.
    ok thanks for the help im searching more info maybe later post who i bulid

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