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Thread: Kensai build.
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2010-10-27, 02:36 PM (ISO 8601)
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- Sep 2010
Kensai build.
Hello I'm looking to build a frontline combatant, and the kensai class looks interesting. But i don't know how to build one. My current build is something the along the lines of fighter 4-6ish kensai up to level nine, using a jovar. But i dont know how good that would be. Books avalible are PH, CW, CadV CD CA, planar handbook. DMG, Drc
Last edited by Master Thrower; 2010-10-27 at 09:02 PM.
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2010-10-27, 02:37 PM (ISO 8601)
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- Jan 2010
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2010-10-27, 02:41 PM (ISO 8601)
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- Sep 2010
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2010-10-27, 02:45 PM (ISO 8601)
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- Aug 2010
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- Chicago, IL
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Re: Kensai build.
1. Racially, I suggest a (ironically) Lesser Aasimar (essentially an Aasimar w/out Outsider type. Mentioned in PGtF) or a Dragonborn Water Orc (cheesy, but brutal)
2a. Using the Lesser Aasimar, use Samurai from CW. Yeah, it sucks under many circumstances, but its a CHA-based nightmare. Combo it with Paly, then some Kensai and Ordained Champion, and you rise to beatstick coolness. Just don't forget to either take the Feat Paly or the Dynamic Priest feat from Dragonlance, which makes your casting CHA, not WIS, and voila. You are a single-minded noble hero of celestial ancestry who uses an ancestral daisho (maybe make it come from one of the realms of Celestia)
2b. For the Dragonborn Water Orc, don't do fighter. Ever. I suggest either Knight or (ironically) Favored Soul. In the Knight build, combo it instead with Dragon Lord from Dragon Magic or maybe Knight Protector fro CW, then jump into Kensai. In this case, make your shield your favored weapon. Sure, sword & board isn't awesome, but you'd be a friggen tank! For Favored Soul, be a favored soul of Hextor and take EWP: Dire Flail. Then go Kensai with the Dire Flail.
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2010-10-27, 02:48 PM (ISO 8601)
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- Sep 2010
Re: Kensai build.
The only problem is those races are banned as they aren't in the allowed books. and while favored soul is good, i'm going to be the primary melee fighter of the party
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2010-10-27, 02:50 PM (ISO 8601)
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- Aug 2010
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- Chicago, IL
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Re: Kensai build.
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2010-10-27, 02:52 PM (ISO 8601)
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- Jan 2010
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2010-10-27, 02:57 PM (ISO 8601)
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- Sep 2010
Re: Kensai build.
what levels should I take though? as a ninth level character ideally i'd like to enter kensai at 5. but the fifth level of fighter is pointless.
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2010-10-27, 02:59 PM (ISO 8601)
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- Jan 2010
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2010-10-27, 02:59 PM (ISO 8601)
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- Sep 2010
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2010-10-27, 03:00 PM (ISO 8601)
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- Aug 2010
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- Chicago, IL
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Re: Kensai build.
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2010-10-27, 03:05 PM (ISO 8601)
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- Sep 2010
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2010-10-27, 03:07 PM (ISO 8601)
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- Jan 2010
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2010-10-27, 03:10 PM (ISO 8601)
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- Sep 2010
Re: Kensai build.
Also rouges dont get full base attack bonus. so i'd need to levels of rouge
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2010-10-27, 03:16 PM (ISO 8601)
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Re: Kensai build.
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2010-10-27, 03:45 PM (ISO 8601)
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- Sep 2010
Re: Kensai build.
hmm. how about hexblade 4 fighter 1 kensai 4
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2010-10-27, 03:47 PM (ISO 8601)
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- Aug 2010
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Re: Kensai build.
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2010-10-27, 04:22 PM (ISO 8601)
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- Jun 2007
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- Norway
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Re: Kensai build.
Ftr4/Mnk2 is a good way to enter Kensai. You get the skills you need, and the monk feats can come in handy (Improved Grapple, Combat Reflexes). Evasion works well with Withstand. Don't be afraid to wear armor.
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2010-10-27, 05:59 PM (ISO 8601)
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- Sep 2010
Re: Kensai build.
what about monk 4 fighter 2 kensai 3. If so what feats should I take.
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2010-10-27, 08:40 PM (ISO 8601)
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- Sep 2009
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- Some corn field
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Re: Kensai build.
you listed PH twice, does that mean one is psionics?
if so, psychic warrior with soulbound weapon would be pretty legit. tashlatora (or however it is spelled) monk 2/psiwar 3 will get you expand, vigor, and call weapon, two fighter feats that can also be psionic feats, and you will be able to make yourself larger (if you can fit in practiced manifester and earth power, i dont know if my math is right, but you might be able to make yourself two size categories higher... if not make it monk 1 psiwar 4 and see if that works)
also, make it a keen jovar. critfishing works well with it, and ask your DM if you can get strongarm bracers from MiC. it will let you wield one size category larger. that makes it 2d8 if i recall. expand to one size category higher makes it 3d6, and augment to larger makes you 4d6 base damage.Spoiler
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2010-10-27, 08:43 PM (ISO 8601)
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- Feb 2007
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Re: Kensai build.
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2010-10-27, 08:56 PM (ISO 8601)
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- Sep 2006
Re: Kensai build.
I'd suggest the Fighter 5 and then dervish and kensai. I ran one of those using scimitars and two-weapon fighting and his AC can get into the mid 60's using combat expertise feat and the defensive weapon magical enchantment.
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2010-10-27, 09:03 PM (ISO 8601)
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- Sep 2010
Re: Kensai build.
Fighter 1 ranger 1 monk 4 kensai 3
Feats
Weapon focus (unarmed strike) combat expertise. Aesthetic hunter
Fists of iron
Improved initiative
Superior unarmed strikes
Fighter 1 Hex blade 4 Kensai 4
Feats
Weapon focus (Jovar) combat expertise, blindfight
Improved critical (jovar)
Power critical (jovar)
Improved initiative
Samurai 1 Fighter 4 Kensai 4
Feats
Two weapon fighting, oversized two weapon fighting, weapon focus (bastard sword)
Combat expertise
Improved initiative.
Two weapon defense.
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2010-10-27, 10:00 PM (ISO 8601)
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- Jun 2007
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- Norway
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Re: Kensai build.
Quick suggestion:
Fighter4/Monk2/Kensai3
1 Human
1,3,6,9 levels
1,2,4 ftr
5,5,6 mnk
Dodge
Power Attack, Combat Expertise, Improved Trip, Defensive Throw (CWar)
EWP: SC, Weapon Focus (Spiked Chain), Karmic Strike (CWar)
IUS, Improved Grapple, Combat Reflexes
AoO/trip build. You could save a feat by using a guisarme and relying on unarmed strikes up close. Requires decent stats. (Str for trip and damage, Dex for AC and AoOs, Con for surviving and Int for Combat Expertise.) Improved Disarm would also be nice, but there aren't enough feats.
Being Large gets you a +4 bonus on trip as well as 20' reach, so consider buying lots of potions of enlarge person.
Armbands of Might (4100 gp, CAdv) are must-haves, for extra damage and Str check bonus.
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2010-10-28, 02:15 AM (ISO 8601)
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- Sep 2010
Re: Kensai build.
TWF is not the way to go if you're going for Kensai, unless you also want to drop a feat into an exotic WP in a double weapon (which is cool if you do,) as you only get one kensai weapon. Also, once you're into Kensai, keep going with it until you hit 10, otherwise at higher levels you'll look back and think "I wasted 4 levels on a PRC, and all I get for it is a +4 weapon"
What race are you planning on playing? Dwarf and Human are the two most iconic for fighter-types...
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2010-10-28, 03:26 PM (ISO 8601)
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- Sep 2010
Re: Kensai build.
Ok realized two weapon fighting was bad. Was thinking double weapons. realized its still bad. I'm more focus on my unarmed kensai right now (unfortunatly dm doesnt allow multi arm shenanigans) my other build is more for fun but i might do anyways depending on what happens. Advice for either helps.
Human
Paladin of tyranny 4 monk 2 kensai 3
Feats
Weapon focus (unarmed strike) combat expertise.
Aesthetic Knight
Stunning fist (monk bonus feats)
Combat reflexes (monk bonus feats)
Improved initiative
Superior unarmed strikes
Fighter 1 Hex blade 4 Kensai 4
Feats
Weapon focus (Jovar) combat expertise, blindfight
Improved critical (jovar)
Power critical (jovar)
Improved initiative
My main problem is wether or not to take 1 or 2 levels of monk.
And yes i'm aware paladins of tyranny are in UA but my dm allows them.Last edited by Master Thrower; 2010-10-28 at 03:31 PM.
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2010-10-28, 05:23 PM (ISO 8601)
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- Aug 2009
Re: Kensai build.
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2010-10-28, 05:54 PM (ISO 8601)
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2010-10-28, 06:27 PM (ISO 8601)
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- Jul 2010
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- Kitchener/Waterloo
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Re: Kensai build.
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2010-10-28, 06:39 PM (ISO 8601)
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- Oct 2006
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- Brasilia, Brazil
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Re: Kensai build.
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