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  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    May 2010
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    Male

    Default Nonlethal, Nonviolent and Other Softies

    Ok, the whole concept of nonviolent or nonlethal combat really appeals to me, but the application of it is a bit tricky.

    Without using BoED feats or PrC's what's the best way, optimized or not, to go about this? What combinations really work and how can current staples be modified to work within this constraint?

  2. - Top - End - #2
    Titan in the Playground
     
    Yuki Akuma's Avatar

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    Dec 2004
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    The Land of Angles

    Default Re: Nonlethal, Nonviolent and Other Softies

    As usual, spellcasters win - there are tons of spells that can disable enemies without dealing a single hit point of damage.

    Other than that... Rogue with a sap?
    There's no wrong way to play. - S. John Ross

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    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Dec 2005
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    Bergen

    Default Re: Nonlethal, Nonviolent and Other Softies

    Merciful weapons, a special weapon brand that turns all damage from the weapon into nonlethal damage, while adding an additional 1d6 points of damage.

    Nonlethal substitution, which allows you to cast energy (evocation mostly, such as fireball and lightning bolt) spells that deal nonlethal damage.

    There are also several spells that can solve a conflict without killing others. Enchantments, Illusions, and a few abjurations since they're good in general at preventing damage.

    There is also a feat which allows you to deal nonlethal damage with lethal weapons without taking the usual -4 penalty to attack rolls. If I remember BoED correctly, this allows the Rogue to apply sneak attack even with usually lethal weapons.
    Last edited by Maryring; 2010-10-29 at 06:42 AM.

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    Ogre in the Playground
     
    Diarmuid's Avatar

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    Apr 2006
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    USA
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    Default Re: Nonlethal, Nonviolent and Other Softies

    Monks are able to deal nonlethal damage with their unarmed attacks without penalties as well.

  5. - Top - End - #5
    Bugbear in the Playground
     
    PaladinGuy

    Join Date
    Aug 2009

    Default Re: Nonlethal, Nonviolent and Other Softies

    There's a prestige class...Justicar, I believe...in either CD or CW...that does htis very well. You can make all your damage non-lethal, regardless of weapon, you have some non-lethal sneak attack style abilities, and you get bonuses to grapple and hog tie people.
    "We speak for the dead. We are all they have when the wicked steal their voice. But we do not owe them our lives."

    Roy Montgomery, NYPD Sgt., Castle

  6. - Top - End - #6
    Titan in the Playground
     
    Darrin's Avatar

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    Oct 2006
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    Cleveland, OH
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    Default Re: Nonlethal, Nonviolent and Other Softies

    Quote Originally Posted by Lev View Post
    Without using BoED feats or PrC's what's the best way, optimized or not, to go about this? What combinations really work and how can current staples be modified to work within this constraint?
    A creature drops unconscious when it's current HP drops below its current total of nonlethal damage. So generally all you have to do is whack a creature once with a subdual strike (-4 attack penalty without a subdual feat/class ability), then wail on it with real damage until you whittle it down below its nonlethal damage.

  7. - Top - End - #7
    Colossus in the Playground
     
    hamishspence's Avatar

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    Feb 2007

    Default Re: Nonlethal, Nonviolent and Other Softies

    This can work- unless you're really unlucky and the last blow is a crit.
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    Dwarf in the Playground
     
    Barlen's Avatar

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    Jun 2009
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    Default Re: Nonlethal, Nonviolent and Other Softies

    Beguiler!

    In addition to many of the core non-violent lock down spells (Hold person etc), they get a series of Wrack spells that do specifically non-lethal damage. Being non-lethal really does fit into their theme nicely.
    I didn't do it! And if I did do it, I didn't know I could do it till I did it!

    "Ok Kid, this is where it gets complicated"

  9. - Top - End - #9
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
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    Xin-Shalast
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    Default Re: Nonlethal, Nonviolent and Other Softies

    Having a pet that has poison and harvesting it to use to damage dexterity, wisdom, or intelligence.

    Or just having several such pets using warbeast/handle animal fun.
    Last edited by Coidzor; 2010-10-29 at 06:01 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  10. - Top - End - #10
    Ogre in the Playground
    Join Date
    Jun 2009

    Default Re: Nonlethal, Nonviolent and Other Softies

    Quote Originally Posted by Barlen View Post
    ...a series of Wrack spells that do specifically non-lethal damage.
    Close: it's the Whelm line, rather. They're on the Sor/Wiz list as well.

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