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  1. - Top - End - #1
    Orc in the Playground
     
    Moose Man's Avatar

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    Default Best weird magic items.

    for me:
    1)Weasel Compartment(bag of holding for Weasels)
    2)deep beard [dwarf only] (bag of holding in beard)

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    Bugbear in the Playground
     
    Beholder

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    Default Re: Best weird magic items.

    Quote Originally Posted by mooseman123 View Post
    for me:
    1)Weasel Compartment(bag of holding for Weasels)
    2)deep beard [dwarf only] (bag of holding in beard)
    3) Glass of Transparency
    4) Bag of Breathing
    5) Boomerang of Returning
    Quote Originally Posted by Hans
    Not again...

  3. - Top - End - #3
    Orc in the Playground
     
    Moose Man's Avatar

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    Default Re: Best weird magic items.

    6)forehead enlarging serum
    7)girdle of femininity/masculinity

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    Bugbear in the Playground
     
    Devil

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    Default Re: Best weird magic items.

    Quote Originally Posted by mooseman123 View Post
    2)deep beard [dwarf only] (bag of holding in beard)
    made of win.
    What book is it in?
    "God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)

  5. - Top - End - #5
    Orc in the Playground
     
    Moose Man's Avatar

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    Default Re: Best weird magic items.

    dm gave it to my dwarf paladin

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    Troll in the Playground
     
    OldWizardGuy

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    Default Re: Best weird magic items.

    Apparatus of kwalish apparatus of kwalish.
    Also something I gave the barbarian: Dirk the mighty claymore. The knightly sword stuck with sir smash everything until it breaks the smash it more and more until I get bored with it.

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    Orc in the Playground
     
    Moose Man's Avatar

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    Default Re: Best weird magic items.

    the pen is mightier than the sword when the pen is writing explosive runes.

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    Halfling in the Playground
     
    AssassinGuy

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    Default Re: Best weird magic items.

    8) Trombone of invisibility
    Last edited by Orbin Dules; 2010-11-06 at 10:23 PM.

  9. - Top - End - #9
    Titan in the Playground
     
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    Default Re: Best weird magic items.

    For actual items? Marvellous pigments and Portable hole. Then again, I am a bit of a 3 fingered Toon lover at heart.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  10. - Top - End - #10
    Titan in the Playground
     
    Necroticplague's Avatar

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    Default Re: Best weird magic items.

    Some godawfully homebrewed item called a greater apparatus of the crab. Thing required so many spot, pilot, and search checks, in addition to figuring out what all the buttons and levers (and 2 dials) did in the first place, that it consumed the rest of the session (and a party member) to figure it out.

  11. - Top - End - #11
    Ogre in the Playground
     
    Kallisti's Avatar

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    Default Re: Best weird magic items.

    2e had a magic flying chair that you controlled by using anagrams of what you want it to do.

    No idea what book it's from or where to find it, though. I know it exists. I saw the magic item description somewhere...
    "Once upon a time, a story was never finished..."

  12. - Top - End - #12
    Bugbear in the Playground
     
    Signmaker's Avatar

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    Default Re: Best weird magic items.

    Message Arrows and Skullmarbles. Though the first is more of a non-weapon weapon and the second is a rogue toolkit magic item.

    Bloodcandy is also interesting.
    "So Marbles, why do they call you Marbles?"

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    Titan in the Playground
     
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    Default Re: Best weird magic items.

    Alphorn of Building.
    Also, pixie dust.
    Quote Originally Posted by Arms and Equipment Guise
    Pixie Dust: This sparkling, silvery dust is created by several different fey but primarily used by pixies. It comes in long, thin, silvery tubes. A single tube’s contents finely coat a 5-foot square, and any passage through the area stirs up the dust for 1d6 rounds. Alternatively, the contents of a tube can be blown at a target creature as a ranged touch attack (maximum range 5 feet). A creature that stirs up the dust or is targeted by someone wielding a tube of the dust must make a successful Fortitude save (DC 15) or begin shrinking to the size of a grig (Tiny). In
    addition, the creature acts as though under the effect of a charm person spell from a 9th-level caster, obeying the person who spread the dust. Both effects last for 9 hours before restoring the person to normal.
    Caster Level: 9th; Prerequisites: Craft Wondrous Item, reduce, charm person or creator must be a fey; Market Price: 2,700 gp; Weight: —.
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
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    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  14. - Top - End - #14
    Barbarian in the Playground
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    Default Re: Best weird magic items.

    Let's see... what have I seen...

    A toy train that could be used to unlock doors and made the person carrying it in their left hand invulnerable to bullets, but when carried in the right hand, tried to burn its way through the skin.

    A forty year old coin that was indestructible, but could be used by a "keyed" person as if they had telekinetic ability, throwing it to deal damage, lift themselves by holding it in their hand, lifting heavy things with clever placement, etc.

    A knife that cried audibly, but could be used to create just about any food by acting out the process of making that food, such as a peanut butter and jelly sandwich by pantomiming getting jelly and so on out of the jar and putting it on bread, or pretending to chop carrots for stew.

    A bottled TV show that when opened near a television set, caused "<Weekday> <Time of Day> Theater" to queue up, which refreshed the viewer as if they'd slept and could even removed colds and other minor illnesses (resting in bed and watching tv, for example), but the show was so good it made you irritable if you looked at a TV and the show wasn't on.

    A sword that salivated when it was near someone with hostile thoughts and could reflect, in its blade, the last thoughts of the person who'd been killed.

    An undeveloped polaroid that could be shaken and held up to a wall to show a snapshot of what's on the other side. It faded after a few hours and could be used again.

    Yeast that made the dead rise.

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: Best weird magic items.

    from a hp story:

    - fireproofed sponaneously combusting teddybear (likes to walk to and hug people before doing so)

    mine

    - snuff box of age
    (when taking a sniff and you sneeze, whatever plant you hit [or all of theones you do) grows as if a day has passed in optimal conditions, if you don't sneeze you gain +2 wisdom for 1 minute, box holds enough powder for 10 uses and replenishes once per day; when used by the same person more than 3 times per day, make a dc 10 fort-save, failure means being sickened for one minute. The DC increases by 2 for each use past 4 and resets after a good nights sleep)

    - chest of deception
    (some metals put into the chest appear different to an observer: iron -> copper, copper ->silver, silver -> gold, gold ->platin, platin -> iron, this is an illusion)

    - goggles of omnidirectional sight (you see 360° around you [squished into your normal sight, prolonged use without training causes sickened and later nauseated)
    My first foray into homebrew: The Circuit Mage

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    Barbarian in the Playground
     
    panaikhan's Avatar

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    Default Re: Best weird magic items.

    My favorite homebrewed item was the Wand of Windows. This wand caused a transparent, openable window to appear in any stone structrure less than 5' thick. The window lasted 3D4 hours.

    There was also an intelligent Luck Blade that the DM roleplayed with a thick irish accent. The sword glowed green when drawn.

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    Ettin in the Playground
     
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    Default Re: Best weird magic items.

    Bag of Beans. Definitely the Bag of Beans. Soooooo many good memories.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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    Barbarian in the Playground
     
    panaikhan's Avatar

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    Default Re: Best weird magic items.

    Another that just surfaced from the dredges of my memory - The Deck of Mini Things. More like the Deck of Illusions than the item it sounds like, this deck summoned miniature versions of animals (i.e. two sizes smaller) that had the effective attacks of their original size.

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    Default Re: Best weird magic items.

    Quote Originally Posted by Re'ozul View Post
    from a hp story:

    - fireproofed sponaneously combusting teddybear (likes to walk to and hug people before doing so)
    Have you met my bear, Tibbers?
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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    Orc in the Playground
     
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    Default Re: Best weird magic items.

    Quote Originally Posted by hiryuu View Post
    ...Yeast that made the dead rise.
    Win. Pure, undiluted win.
    I will go out of my way to use this in future games.
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    Damn, you're good.
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    Nice McNinja reference; you have earned 1 internet!
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    You get an internet. Or three.
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    Dwarf in the Playground
     
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    biggrin Re: Best weird magic items.

    Fair warning: I have a love affair with puns.

    I had a particularly bizarre NPC who had a tower full of weird stuff. Among them was a Deck of Mini Things (that merely shrunk the card drawer to 6-inches tall), a Loadstone (ganked from the list of cursed items in the DMG), and a new level Bag of Tricks full of absurdly powerful creatures.

    My favorite, though, was the Bag of Withholding. It functioned like a regular BoH, but it wouldn't let you have anything back without the command word, which was any curse word, in any language.

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    Titan in the Playground
     
    Lizardfolk

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    Default Re: Best weird magic items.

    A knife that would kill anything. Yup, all you had to do was kill something with it and it was dead.

    My PC's hated that knife. It glowed bright green to the point where it gave them away and did a wholesome 1d6 extra acid damage. Telling them it could kill anything and then watching their faces when the salamander didn't go down immediately was priceless!

  23. - Top - End - #23
    Dwarf in the Playground
     
    MonkGuy

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    Default Re: Best weird magic items.

    In a 4e campaign I got a top hat that could catch any ranged attack, and fire that ranged attack as a standard action within the same encounter. I caught what turned out to be a 50 foot icicle, and didn't realize it until I tried to shoot it point blank at the wall beside me.....woops.

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    Titan in the Playground
     
    Heliomance's Avatar

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    Default Re: Best weird magic items.

    Actually, that's an awesome knife. Saying it can kill anything implies that it does lethal damage to everything. Even the Tarrasque!
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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    Kurald Galain's Avatar

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    Default Re: Best weird magic items.

    Ring of Spell "Turning"?

    Minionions of Set?

    Arrow of Sleighing?

    Invisible Ring?
    Guide to the Magus, the Pathfinder Gish class.

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    Ettin in the Playground
     
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    Default Re: Best weird magic items.

    Quote Originally Posted by Kurald Galain View Post
    Minionions of Set?
    This reminds me of a funny story.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  27. - Top - End - #27
    Barbarian in the Playground
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    Default Re: Best weird magic items.

    Planescape: Torment had a bunch of magical candies from various planes that casted spells when eaten.
    "Power is merely the faculty to act. It is a kinetic quantity few can grasp. The deaths of these fanatics costs me nothing. I can replace them. Because I never stop moving."

    -Lucian~Fortuna Saga-

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    Ogre in the Playground
     
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    Default Re: Best weird magic items.

    Some of my favorites I've seen in the past:

    The Kitten Generator - This device appears to be an ebony pillar covered in red glowing runes that pulsate slowly. The runes are in a mix of Infernal and Abyssal with some Draconic mixed in. Reading them requires both Decipher Script and Read Magic, but anyone who manages to pass the exceptionally difficult checks for both (DC 35 each, probably) will discover that they represent a modified form of the Genesis spell (included below). The device itself has only one function - every 24 hours, it creates a single kitten (50% chance of either gender). This event cannot be stopped, and the Kitten Generator is an artifact and thus nearly indestructible.

    Murphy's Shot Glass - A cursed shot glass that turns any alcoholic liquid poured into it into colored water. Once someone pours something into it, it uses benign transposition to swap places with another shotglass within line of sight (leaving any liquid in it behind). It also causes all shotglasses in the same room as it to glow with a stong conjuration effect under detect magic. Once per week (usually on a saturday at 11 AM), it uses teleport without error to end up on a shelf in a random bar within 1000 miles. It will also intelligently take on the appearance of other nearby shotglasses to blend in.

    The Lasso of Truth - Based on Wonder Woman's magic rope, it was a rope that cast Zone of Truth.

    Spell: Kitten Genesis - this is a 3rd level Conjuration (creation) spell that creates a kitten (roughly 1 week old) from nothing. Casting time is 24 hours, duration instantaneous, range is touch.

  29. - Top - End - #29
    Orc in the Playground
     
    Notreallyhere77's Avatar

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    Default Re: Best weird magic items.

    Quote Originally Posted by kestrel404 View Post
    The Kitten Generator - This device appears to be an ebony pillar covered in red glowing runes that pulsate slowly. The runes are in a mix of Infernal and Abyssal with some Draconic mixed in. Reading them requires both Decipher Script and Read Magic, but anyone who manages to pass the exceptionally difficult checks for both (DC 35 each, probably) will discover that they represent a modified form of the Genesis spell (included below). The device itself has only one function - every 24 hours, it creates a single kitten (50% chance of either gender). This event cannot be stopped, and the Kitten Generator is an artifact and thus nearly indestructible.
    What I said about the yeast? That goes double for this. But what use would anyone have for such a device?
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    Damn, you're good.
    Quote Originally Posted by Tvtyrant View Post
    Nice McNinja reference; you have earned 1 internet!
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    You get an internet. Or three.
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    That's some damn fine work, notreallyhere.

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    Ettin in the Playground
     
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    Default Re: Best weird magic items.

    Quote Originally Posted by Notreallyhere77 View Post
    What I said about the yeast? That goes double for this. But what use would anyone have for such a device?
    Building an army of kittens to take out "Fighter Village," of course!
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

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