New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 14 of 14
  1. - Top - End - #1
    Dwarf in the Playground
     
    DruidGuy

    Join Date
    Jun 2007
    Gender
    Male

    Default Improving Cold Iron. P.E.AC.H.

    When I first got my 3.5 DMG I was disappointed when I got to the special materials and it says that, well cold iron really doesn't do anything. Yes it bypasses DR on demons and fey but that's all it made fore.

    No more! By tweaking some of the flavor, making it like darkstone from the Darksword Trillogy. I present to you the new Cold Iron:

    Cold Iron: This special iron mined deep underground is prized for its magic suppressive property. When wielding or wearing cold iron weapons and armor and you are targeted by a spell, in a spells area of effect or casting a spell there is a chance that it suppresses that magic. Light weapons and armor: 10%, one handed weapons, light steel shields and medium armor: 20% two handed weapons, heavy steel shields, and heavy armor: 30%. These bonuses do not stack, use the highest bonus. Cold iron weapons and armor are always master work due to the skill required to forge it. Also magical enhancements to cold iron items cost an additional 2000 gp. Only items made of metal can be made with cold iron. Cold iron has 30 hp per inch of thickness and hardness 10.

    It's probably over powered but what do you think Playgrounders?
    Perception is reality.

    Non Sum Qualis Eram.

  2. - Top - End - #2
    Troll in the Playground
     
    RogueGuy

    Join Date
    Nov 2008
    Location
    PST (GMT -8)
    Gender
    Male

    Default Re: Improving Cold Iron. P.E.AC.H.

    Shhh, silver doesn't do anything either.
    Quote Originally Posted by Thajocoth View Post
    The reason Pun-Pun doesn't work is because he doesn't have to. He can just sit around all day and let his wishes do the work for him.

  3. - Top - End - #3
    Colossus in the Playground
     
    hamishspence's Avatar

    Join Date
    Feb 2007

    Default Re: Improving Cold Iron. P.E.AC.H.

    It does deserve a little more to it.

    There's a Kipling poem- Cold Iron:

    "Gold is for the mistress, silver for the maid-
    Copper for the craftsman cunning at his trade."

    "Good!" said the Baron, sitting in his hall,
    "But Iron- Cold Iron- is master of them all."
    It goes on- but the point is that Cold Iron needs more.
    Last edited by hamishspence; 2010-11-07 at 03:00 PM.
    Marut-2 Avatar by Serpentine
    New Marut Avatar by Linkele

  4. - Top - End - #4
    Dwarf in the Playground
     
    DruidGuy

    Join Date
    Jun 2007
    Gender
    Male

    Default Re: Improving Cold Iron. P.E.AC.H.

    Indeed. Since it cost twice as much to enchant I figured maybe it's difficult due to it's nature: magic suppression.
    Last edited by Badgercloak; 2010-11-07 at 03:16 PM.
    Perception is reality.

    Non Sum Qualis Eram.

  5. - Top - End - #5
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: Improving Cold Iron. P.E.AC.H.

    It might fit more smoothly with existing mechanics if you gave it an inherent spell resistance based on the mass of cold iron carried. Difficult to do that without exposing the mechanics to munchkinry, though.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  6. - Top - End - #6
    Barbarian in the Playground
    Join Date
    Aug 2010

    Default Re: Improving Cold Iron. P.E.AC.H.

    I like this. It reminds me of a book I once read. In it magic was common so bars would have cold-iron studs (I think, it could have been some other architectural feature) so that drunk mages wouldn't blow them to bits or mess with the drink's alcohol content. I imagine most bars and shops in a DnD world would do something similar.

  7. - Top - End - #7
    Ogre in the Playground
     
    Lord Vukodlak's Avatar

    Join Date
    Nov 2007

    Default Re: Improving Cold Iron. P.E.AC.H.

    Quote Originally Posted by Badgercloak View Post
    Indeed. Since it cost twice as much to enchant I figured maybe it's difficult due to it's nature: magic suppression.
    It doesn't cost twice as much just an extra 2,000gp, when you enchant it.
    Granted you have to pay this everytime you enchant the weapon, but its only twice as much for a +1 sword.

  8. - Top - End - #8
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Dec 2008
    Location
    City of Stormreach
    Gender
    Male

    Default Re: Improving Cold Iron. P.E.AC.H.

    I like it. Anything that helps curb magic's pwnage a little is ok in my book.
    "To play a fighter is to play the game.
    To play a wizard is to understand the rules.
    To understand the rules, and play a fighter, is to understand the game."
    -Lycar
    My Homebrew

  9. - Top - End - #9
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Improving Cold Iron. P.E.AC.H.

    Well, I guess I'll be the bad guy, because I don't like it. It's a 30% ('cause you know it'll only be used in heavy armor) chance to completely negate any spell with an area effect, for a markup of maybe 1,500gp. Alternatively, it's a freebie 10-20% negation whenever you're fighting demons or fey and thus have your cold iron weapon out. Either way, it's as good as a +2-6 bonus on saves with evasion extra.

    For Cold Iron armor, might I suggest a bonus on saving throws against magic? Scaling based on weight, bonus of +1/+2/+3, price of 2,000/8,000/18,000? That's double price for non-standard bonus type (assuming you want it to stack, otherwise no one will use it), and we'll call the non-standard slot and magic only restrictions a wash.

    I seem to have lost the link, but another poster created a special material called Nullstone for this kind of purpose. When gathered in large quantities, such as when used as a building material or when carried by a platoon of soldiers, it gave the area/everything in it spell resistance. You could make Cold Iron do something similar for warding bars and such. I'd say that this kind of serious anti-magic isn't something you want in the hands of the PCs, however, so I'd leave off the price tag and just have it come up, otherwise you'll have them pulling McGuyvers over anything that uses magic.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

  10. - Top - End - #10
    Colossus in the Playground
     
    Eldan's Avatar

    Join Date
    Jan 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: Improving Cold Iron. P.E.AC.H.

    Having percentages of magic resistance is pretty unusual in this edition... how about giving either a (scaling or not) spell resistance, or just an alchemical bonus on saving throws against all spells?

    Have you thought about improving Cold Iron weaponry as well? For a while, I thought about them having a Dispel Magic effect included. Because just ignoring some DR is really boring.
    Resident Vancian Apologist

  11. - Top - End - #11
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: Improving Cold Iron. P.E.AC.H.

    Quote Originally Posted by Lord Vukodlak View Post
    It doesn't cost twice as much just an extra 2,000gp, when you enchant it.
    Granted you have to pay this everytime you enchant the weapon, but its only twice as much for a +1 sword.
    Quote Originally Posted by d20 SRD
    Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, any magical enhancements cost an additional 2,000 gp.
    On another note, Cold Iron isn't actually special like Adamantine or Mithral, it just refers to the method that the iron was worked, as it was cold forged to maintain its qualities, not melted and mixed with other materials to be me made into steel. Cold forging is more time consuming, hence making weapons with this method costs more.
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  12. - Top - End - #12
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Improving Cold Iron. P.E.AC.H.

    Right for the base weapons but the cost of the enchantments aren't doubled.

    IRL cold iron isn't a different material but in D&D it really is. It's special iron from deep underground AND it's cold worked like real cold iron.
    Last edited by ericgrau; 2010-11-08 at 03:26 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  13. - Top - End - #13
    Ettin in the Playground
     
    Cieyrin's Avatar

    Join Date
    Nov 2007
    Location
    Wisconsin
    Gender
    Male

    Default Re: Improving Cold Iron. P.E.AC.H.

    Quote Originally Posted by ericgrau View Post
    Right for the base weapons but the cost of the enchantments aren't doubled.
    Yeah, exactly. I assume that's what that "also" is supposed to refer to the fact that the making of a cold iron weapon is more expensive, not that the enchantment is double + 2000. The Holy Avenger just adds 2000, I believe, so it would follow.
    Goblin Cannon Crew avatar by Vrythas.
    Spoiler
    Show

    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
    My Homebrew
    The Gunslinger's Handbook
    Archetype Combo List!

  14. - Top - End - #14
    Titan in the Playground
     
    DracoDei's Avatar

    Join Date
    May 2007
    Location
    Near Atlanta,GA USA
    Gender
    Male

    Default Re: Improving Cold Iron. P.E.AC.H.

    I remember another thread on this subject. No idea how far back though...
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •