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2010-11-15, 03:27 PM (ISO 8601)
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The Foretold Hero 3.5 Base Class PEACH
Go easy, its my first time. :)
The Foretold
There are legends about people like him. Whether or not there are one, or a hundred, the gods have blessed that man. They know he can deliver us from evil. Toluf Garmond, Innkeeper on The Foretold.
Background: The Foretold is a warrior not by choice, but by divine intervention. While a paladin dedicates himself to a cause, The Foretold is blessed with powers beyond belief by his/her deity. It is written (somewhere) that The Foretold was born to fulfill a great purpose, to champion the good.
Races: The Foretold can be chosen by any race.
Other Classes: The Foretold gets along well with any martial class, as their combat prowess is always a good icebreaker. Divine casters and bards seem to travel well with them as well.
Role: While not the best fighter, The Foretold can hold his own in combat, and support himself and others with his supernatural abilities. He has some minor magical effects at his disposal as well.
Foretold In the World: If one finds a Foretold in the world, he is adventuring. If he is not, he is in between one quest and the next. When his duties are finished, The Foretold choose to live the quiet life of simplicity when their gods allow them the chance to retire.
Inspiration: I wanted to make a character class based off of The Legend of Zelda, and try to aim for around tier 3.
Alignment: Any.
Hit Die: d8.
Starting Gold: As Ranger.
Starting Age: As Ranger.
Class Skills The Foretold's class skills are: Balance (DEX), Climb (STR), Concentration (CON), Craft (INT), Decipher Script (INT), Jump (STR), Hide (DEX), Knowledge (Arcana) (INT), Knowledge (Religion) (INT), Move Silently (DEX), Listen (WIS), Perform (CHA), Ride (DEX), Spot (WIS), Tumble (DEX), Use Magic Device (Cha)
Skill Points At 1st Level: (4 + Int Modifier) x4
Skill Points per Level: 4 + Int Modifier
{table=head]Level|Base Attack Bonus|Fort Ref Will Saves|Special|Songs Known
1st|+1|+2/+2/+0|Aura of Good, Songs|2
2nd|+2|+3/+3/+0|Full Power, Practiced|2
3rd|+3|+3/+3/+1|Quick Draw|2
4th|+4|+4/+4/+1|Magic Sword, Magic Bow|3
5th|+5|+4/+4/+1|Champion's Strength|3
6th|+6/+1|+5/+5/+2|Magic Arrows|4
7th|+7/+2|+5/+5/+2|It's In My Pocket...|4
8th|+8/+3|+6/+6/+2|Evil's Bane|5
9th|+9/+4|+6/+6/+3|Improved Practiced|5
10th|+10/+5|+7/+7/+3|Thundering Blow|6
11th|+11/+6/+1|+7/+7/+3|Courage to Fight|6
12th|+12/+7/+2|+8/+8/+4|Wisdom of Worlds|7
13th|+13/+8/+3|+8/+8/+4|The Power Within|7
14th|+14/+9/+4|+9/+9/+4|Fairy In A Bottle|8
15th|+15/+10/+5|+9/+9/+5|Explosive Arrows|8
16th|+16/+11/+6/+1|+10/+10/+5|Reflective Shield|8
17th|+17/+12/+7/+2|+10/+10/+5|My Temple|8
18th|+18/+13/+8/+3|+11/+11/+6|Improved Magic Arrows|8
19th|+19/+14/+9/+4|+11/+11/+6|Hurricane Spin|8
20th|+20/+15/+10/+5|+12/+12/+6|Blessing of the Gods|8[/table]
Weapon And Armor Proficiencies: The Foretold is light armor and shields (except tower shields), as well as simple weapons, plus the longsword, composite longbow, and warhammer.
Aura of Good: The Foretold radiates an Aura of Good as the Paladin ability of the same name.
Songs:(Su) Starting at 1st level, The Foretold knows a certain amount of songs, which he can use a number of times per day equal to half his class levels plus his Charisma modifier.
Full Power:(Su) At 2nd level, when A Foretold makes an attack with his longsword, if his Hit Points are at maximum (or above), his sword unleashes a blast of energy doing an extra 1d8 damage per every other level (2d8 at 4th, 3d8 at 6th, up to 10d8 at 20th). This has a range of 30 feet + 5 feet per Fortold level, and stacks with any damage his longsword does anyways.
Practiced: The Foretold gains Weapon Focus (Longsword) as a bonus feat.
Quick Draw: At 3rd level, The Foretold gains Quick Draw as a bonus feat.
Magic Sword, Magic Bow:(Su) Starting at 4th level, any sword or composite longbow The Foretold wields gains a +1 enhancement bonus for every four levels (+2 at 8th, +3 at 12th, etc.). This stacks with any enhancement the sword or bow may already have, but this only works for the Foretold.
Champion's Strength:(Ex) The Foretold gains a permanent +1 in Strength, Dexterity, and Constitution.
Magic Arrows:(Su) As a swift action, you may declare any arrow fired from The Foretold's composite longbow to have the Flaming, Frost, or Shock enhancement. This is usable a number of times equal to half The Foretold's class level + Cha modifier + 1 (min 3) per day.
It's In My Pocket...:(Ex) The Foretold may keep 5 lbs./class level of items in his pocket without weighing him down. Retrieving an item uses a swift action.
Evil's Bane:(Su) The Foretold's sword gains the Holy ability. If it already has this, increase the critical threat by 1 and increase all damage dice done by the sword by one step. (This does not affect Full Power's damage output).
Improved Practiced: The Foretold gains the feats Weapon Specialization (Longsword) and Shield Specialization.
Thundering Blow:(Ex) As a full round action, a Foretold may strike the ground with his warhammer and cause the earth to shake. All others within a 15 foot radius must make a Reflex Save (DC 10+1/2 Foretold Level+Str mod) or fall prone and be shaken for 1d2 rounds.
Courage to Fight:(Ex) The Foretold can Inspire Courage as a bard of his level minus three when in melee combat. This works on himself and can be used one hour a day. This may be split up as the player chooses.
Wisdom of Worlds:(Ex) The Foretold gains a permanent +1 in Intelligence, Wisdom, and Charisma.
The Power Within:(Ex) The Foretold can tap into inner reserves of his strength. Once a day, he may add his class level to one attack roll and damage roll.
Fairy In A Bottle:(Su) Twice a week, if A Foretold is brought down to 0 hp or lower, he is immediately healed to half his max hp.
Explosive Arrows:(Ex) The Foretold can take up to ten flasks of Acid or Alchemist's Fire and create a high concentration capsule to affix to one of his arrows. (Example: An Explosive Arrow that has seven flasks of alchemist's fire and two of acid does +7d6 fire damage, +2d6 acid) This takes five minutes and instills a -1 penalty per three flasks after the first to hit with the arrow (-1 to hit 2-4 flasks, -2 to hit 5-7, -3 to hit 8-10).
Reflective Shield:(Su) Your shield gains the Reflecting special ability.
My Temple:(Sp) You can teleport yourself an one extra Medium sized ally per four levels to a church you declare as your own. Activating this ability takes one minute to teleport to, and requires 24 hours of meditation at the temple prior to using. You may only have one church dedicated as yours at one time. Changing to a new location takes another 24 hours of meditation at the new church's location. This ability may be used once a day.
Improved Magic Arrows:(Su) The Foretold may now designate any enhancement bonuses up to +4 per arrow as a free action, allowing for iterative attacks to be made. (Example: A Foretold may choose to make one arrow Flaming, Shocking, and Holy, and another Flaming Burst, (Human) Bane, and Ghost Touch)
Hurricane Spin:(Ex) Once per day, as a full round action, A Foretold may make a special charge attack. First, he may move up to twice his base land speed, in any direction. This does not have to be in a straight line, like a normal charge. Second, any adjacent target he passes he may make an attack roll at his highest attack bonus against each target next to him. (Compare to a Whirlwind Attack every 5 feet moved.) After the attack is made, the user is dazed for 2 round and cannot move. This Provokes no Attacks of Opportunities.
Blessing of the Gods:(Su) The Foretold has become a true hero, and upon 20th level, he adds his Charisma bonus to his saving throws and AC as an untyped bonus.Last edited by Dresil; 2010-12-01 at 05:43 PM.
I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.
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2010-11-15, 04:48 PM (ISO 8601)
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Re: The Fortold Hero 3.5 Base Class PEACH
Songs
Unless otherwise stated, songs take a move action to perform, and last one minute per class level. The Foretold must make a Perform check to properly play each song.
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Lullaby - Perform DC: 15- The Foretold can put his Class Level + 3 HD creatures to sleep if they fail a Will Save with the DC as 10+Foretold Class Level+Charisma Modifier
Mount - Perform DC: 15- The Foretold can summon a heavy warhorse for his use for one hour per class level.
Guidance - Perform DC: 20- The Foretold can gain a morale bonus equal to his Perform DC-20 to one skill check, or pass this on to an ally.
Rest- Perform DC: 25- The Foretold gains a vigor as if he rested for 8 solid hours.
Time- Perform DC: 25- The Foretold puts himself and all allies within 30' under a Haste effect.
Healing- Perform DC: 25- The Foretold heals himself of an ally for 1d4 hp per class level.
Forest- Perform DC: 15- The Foretold gains a +1 Natural Armor bonus equal to his Perform DC -15 for every five points above. (+1 at DC 15, +2 at DC 20, for a max of +5 at DC 40).
Fire: Perform DC: 15- The Foretold gains Fire Resistance equal to twice his class level.
Water- Perform DC: 20- While underwater, the Foretold is under the effects of Water Breathing and Freedom of Movement.
Shadow- Perform DC: 25- The Foretold bestows a Greater Invisibility effect on himself or one ally for five rounds.
Spirit- Perform DC: 30- The Foretold gains the special abilities Evasion and Mettle.
Light- Perform DC: 20- The Foretold can destroy undead as a cleric equal to half his Perform check.
Last edited by Dresil; 2010-11-15 at 05:20 PM.
I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.
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2010-11-15, 04:52 PM (ISO 8601)
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Re: The Fortold Hero 3.5 Base Class PEACH
Um... 'fortold' is spelled 'foretold'.
Last edited by The Tygre; 2010-11-15 at 04:53 PM.
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2010-11-15, 04:55 PM (ISO 8601)
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Re: The Fortold Hero 3.5 Base Class PEACH
I see what you did there.
I don't know how powerful songs will be, buy you need to be able to use your core feature move than Cha mod/day. I suggest adding at least half class level to this.
Whether abilities are Extraordinary, Supernatual or Spell-like can make a big difference to effectiveness and usefulness at high levels. Note this.
On general formating, indicating the level it is gained in the first sentance of a feature description is handy.
at 14th level, Fairy in a Bottle would be in no way overpowered to be 1 or more per day.
Nothing else leaps out at me...
Edit: Dang it, Tygre, you grammar-nazi ninja...Last edited by Mulletmanalive; 2010-11-15 at 04:57 PM.
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2010-11-15, 05:32 PM (ISO 8601)
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Re: The Fortold Hero 3.5 Base Class PEACH
Last edited by Dresil; 2010-11-15 at 05:35 PM.
I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.
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2010-11-15, 05:46 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Thundering Blow:(Ex) As a full round action, a Foretold may strike the ground with his warhammer and cause the earth to shake. All others within a 15 foot radius must make a Reflex Save (DC 10+1/2 Foretold Level+Str mod) or fall prone and be shaken for 1d2 rounds.awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
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2010-11-15, 05:49 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.
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2010-11-15, 05:57 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Pretty nice, but I've a few issues...
Here, you should change the wording to "permanent +1 increase in Strength, Dexterity, and Constitution". It gets the point across, and is slightly less confusing.
Magic Arrows:(Su) As a swift action, you may declare any arrow fired from The Foretold's composite longbow to have the Flaming, Frost, or Shock enhancement. This is usable a number of times equal to half The Foretold's class level + Cha modifier + 1. (min 3.)
Courage to Fight:(Ex) The Foretold can Inspire Courage as a bard of his level minus three when in melee combat. This works on himself and can be used one hour a day.
Wisdom of Worlds:(Ex) The Foretold gains a permanent +1 to Intelligence, Wisdom, and Charisma.
The Power Within:(Ex) The Foretold can tap into inner reserves of his strength. Once a day, he adds his class level to one attack roll and damage roll.
Explosive Arrows:(Ex) The Foretold can take up to ten flasks of Acid or Alchemist's Fire and create a high concentration capsule to affix to one of his arrows. (Example: An Explosive Arrow that has seven flasks of alchemist's fire and two of acid does +7d6 fire damage, +2d6 acid) This takes five minutes and instills a -1 penalty per three flasks after the first to hit with the arrow (-1 to hit 2-4 flasks, -2 to hit 5-7, -3 to hit 8-10).
My Temple:(Sp) You can teleport yourself an one extra Medium sized ally per four levels to a church you declare as your own. Activating this ability takes one minute to teleport to, and requires 24 hours of meditation at the temple prior to using.
Improved Magic Arrows:(Su) The Foretold may now designate, as a swift action, any enhancement bonuses up to +4 per arrow. This also becomes a free action (allowing for iterative attacks to be made). (Example: A Foretold may choose to make one arrow Flaming, Shocking, and Holy, and another Flaming Burst, (Human) Bane, and Ghost Touch)Avatar by Ceika.
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2010-11-15, 06:48 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Changes made, I see no bolded commas in original post, weird. Also, Improved Magic Arrows means you can take an ordinary arrow, and enchant it with special abilities.
Example: Link is an 18th level Foretold. While making a full attack with his composite longbow, he designates each arrow as follows: The first arrow becomes a Bane (Human)/Flaming Burst/Ghost Touch Arrow. The second he chooses a Shock/Anarchic/Keen arrow. The third he chooses becomes a Brilliant Energy arrow, and the fourth becomes a Frost/Distance/Disruption arrow. Savvy?I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.
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2010-11-15, 06:53 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Avatar by Ceika.
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2010-11-15, 06:57 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Ohhh, *facepalm* fixed now. Thank you!
I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.
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2010-11-15, 07:01 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
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2010-11-15, 07:25 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Why use songs?
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2010-11-15, 07:26 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Hey just fluff-wise I think something like ballads or hymms sounds slightly more heroic
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2010-11-15, 07:39 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
The songs represent the ocarina... Has no one noticed he made Link from Legend of Zelda into a base class?
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2010-11-15, 07:40 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Oh I see it now.
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2010-11-15, 07:43 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Indeed... I even used a direct reference to Link from Zelda, and no one noticed.
The only thing missing the the magic Cucco, which will fly him from place to place.Last edited by Ralasha; 2010-11-15 at 07:44 PM.
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2010-11-15, 08:20 PM (ISO 8601)
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2010-11-15, 08:22 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
I'm going to agree that FiB should be usable more than twice a week (maybe twice a day). Unless a class feature is horrendously broken then it happening in any measure of time in week(s) makes it pretty weak sauce.
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2010-11-15, 08:24 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Psst. In the Improved Magic Arrows text. You need a slight revision
Look:The Foretold may now designate as a free action any enhancement bonuses up to +4 per arrow (allowing for iterative attacks to be made).The Foretold may now designate any enhancement bonuses up to +4 per arrow as a free action, allowing for iterative attacks to be made.Avatar by Ceika.
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2010-11-15, 08:28 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
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2010-11-15, 08:33 PM (ISO 8601)
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2010-11-15, 08:36 PM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Cuccos! They're evil!
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2010-11-16, 09:01 AM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Is bane a bit overboard? I think that was one of the main problems that people have with the artificer, but I am not sure?
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2010-11-16, 10:07 AM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Draco Dei would mean the Dragon God, not dragon of god, nor god of dragons. Thought you might like to know that.
Draco et Dei would be Dragon of God, assuming you are using latin.
et, as with most latin words, has multiple meanings, in this case: of, from and whence.Last edited by Ralasha; 2010-11-16 at 10:09 AM.
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2010-11-16, 10:43 AM (ISO 8601)
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2010-12-01, 07:58 AM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
You might want to change the wording in Hurricane Spin, right now it says
First, he may move however he wishes.
That's pretty powerfulEvery time I post a statement feel free to add 'In my opinion...' whenever applicable.
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2010-12-01, 08:24 AM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Some of the wording and formatting could use a bit of help... would you mind if I went through it with a fine-tooth comb?
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2010-12-01, 09:05 AM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
Song of Rest strikes me as very easy to abuse. =| So does Song of Light. I'll go over this from a different perspective later.
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2010-12-01, 10:16 AM (ISO 8601)
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Re: The Foretold Hero 3.5 Base Class PEACH
For the practice abilities, it should specify that they are bonus feats. Also, the Magic Sword, Magic Bow ability needs clearer wording.
Awesome class though. Kind of reminiscint (sp) of Prime32's Chozo Warrior class.