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  1. - Top - End - #1
    Barbarian in the Playground
     
    Griffon

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    Post The Foretold Hero 3.5 Base Class PEACH

    Go easy, its my first time. :)

    The Foretold

    There are legends about people like him. Whether or not there are one, or a hundred, the gods have blessed that man. They know he can deliver us from evil. Toluf Garmond, Innkeeper on The Foretold.

    Background: The Foretold is a warrior not by choice, but by divine intervention. While a paladin dedicates himself to a cause, The Foretold is blessed with powers beyond belief by his/her deity. It is written (somewhere) that The Foretold was born to fulfill a great purpose, to champion the good.

    Races: The Foretold can be chosen by any race.

    Other Classes: The Foretold gets along well with any martial class, as their combat prowess is always a good icebreaker. Divine casters and bards seem to travel well with them as well.

    Role: While not the best fighter, The Foretold can hold his own in combat, and support himself and others with his supernatural abilities. He has some minor magical effects at his disposal as well.

    Foretold In the World: If one finds a Foretold in the world, he is adventuring. If he is not, he is in between one quest and the next. When his duties are finished, The Foretold choose to live the quiet life of simplicity when their gods allow them the chance to retire.

    Inspiration: I wanted to make a character class based off of The Legend of Zelda, and try to aim for around tier 3.

    Alignment: Any.
    Hit Die: d8.
    Starting Gold: As Ranger.
    Starting Age: As Ranger.
    Class Skills The Foretold's class skills are: Balance (DEX), Climb (STR), Concentration (CON), Craft (INT), Decipher Script (INT), Jump (STR), Hide (DEX), Knowledge (Arcana) (INT), Knowledge (Religion) (INT), Move Silently (DEX), Listen (WIS), Perform (CHA), Ride (DEX), Spot (WIS), Tumble (DEX), Use Magic Device (Cha)
    Skill Points At 1st Level: (4 + Int Modifier) x4
    Skill Points per Level: 4 + Int Modifier

    {table=head]Level|Base Attack Bonus|Fort Ref Will Saves|Special|Songs Known

    1st|
    +1
    |
    +2/+2/+0
    |
    Aura of Good, Songs
    |
    2

    2nd|
    +2
    |
    +3/+3/+0
    |
    Full Power, Practiced
    |
    2

    3rd|
    +3
    |
    +3/+3/+1
    |
    Quick Draw
    |
    2

    4th|
    +4
    |
    +4/+4/+1
    |
    Magic Sword, Magic Bow
    |
    3

    5th|
    +5
    |
    +4/+4/+1
    |
    Champion's Strength
    |
    3

    6th|
    +6/+1
    |
    +5/+5/+2
    |
    Magic Arrows
    |
    4

    7th|
    +7/+2
    |
    +5/+5/+2
    |
    It's In My Pocket...
    |
    4

    8th|
    +8/+3
    |
    +6/+6/+2
    |
    Evil's Bane
    |
    5

    9th|
    +9/+4
    |
    +6/+6/+3
    |
    Improved Practiced
    |
    5

    10th|
    +10/+5
    |
    +7/+7/+3
    |
    Thundering Blow
    |
    6

    11th|
    +11/+6/+1
    |
    +7/+7/+3
    |
    Courage to Fight
    |
    6

    12th|
    +12/+7/+2
    |
    +8/+8/+4
    |
    Wisdom of Worlds
    |
    7

    13th|
    +13/+8/+3
    |
    +8/+8/+4
    |
    The Power Within
    |
    7

    14th|
    +14/+9/+4
    |
    +9/+9/+4
    |
    Fairy In A Bottle
    |
    8

    15th|
    +15/+10/+5
    |
    +9/+9/+5
    |
    Explosive Arrows
    |
    8

    16th|
    +16/+11/+6/+1
    |
    +10/+10/+5
    |
    Reflective Shield
    |
    8

    17th|
    +17/+12/+7/+2
    |
    +10/+10/+5
    |
    My Temple
    |
    8

    18th|
    +18/+13/+8/+3
    |
    +11/+11/+6
    |
    Improved Magic Arrows
    |
    8

    19th|
    +19/+14/+9/+4
    |
    +11/+11/+6
    |
    Hurricane Spin
    |
    8

    20th|
    +20/+15/+10/+5
    |
    +12/+12/+6
    |
    Blessing of the Gods
    |
    8
    [/table]

    Weapon And Armor Proficiencies: The Foretold is light armor and shields (except tower shields), as well as simple weapons, plus the longsword, composite longbow, and warhammer.

    Aura of Good: The Foretold radiates an Aura of Good as the Paladin ability of the same name.

    Songs:(Su) Starting at 1st level, The Foretold knows a certain amount of songs, which he can use a number of times per day equal to half his class levels plus his Charisma modifier.

    Full Power:(Su) At 2nd level, when A Foretold makes an attack with his longsword, if his Hit Points are at maximum (or above), his sword unleashes a blast of energy doing an extra 1d8 damage per every other level (2d8 at 4th, 3d8 at 6th, up to 10d8 at 20th). This has a range of 30 feet + 5 feet per Fortold level, and stacks with any damage his longsword does anyways.

    Practiced: The Foretold gains Weapon Focus (Longsword) as a bonus feat.

    Quick Draw: At 3rd level, The Foretold gains Quick Draw as a bonus feat.

    Magic Sword, Magic Bow:(Su) Starting at 4th level, any sword or composite longbow The Foretold wields gains a +1 enhancement bonus for every four levels (+2 at 8th, +3 at 12th, etc.). This stacks with any enhancement the sword or bow may already have, but this only works for the Foretold.

    Champion's Strength:(Ex) The Foretold gains a permanent +1 in Strength, Dexterity, and Constitution.

    Magic Arrows:(Su) As a swift action, you may declare any arrow fired from The Foretold's composite longbow to have the Flaming, Frost, or Shock enhancement. This is usable a number of times equal to half The Foretold's class level + Cha modifier + 1 (min 3) per day.

    It's In My Pocket...:(Ex) The Foretold may keep 5 lbs./class level of items in his pocket without weighing him down. Retrieving an item uses a swift action.

    Evil's Bane:(Su) The Foretold's sword gains the Holy ability. If it already has this, increase the critical threat by 1 and increase all damage dice done by the sword by one step. (This does not affect Full Power's damage output).

    Improved Practiced: The Foretold gains the feats Weapon Specialization (Longsword) and Shield Specialization.

    Thundering Blow:(Ex) As a full round action, a Foretold may strike the ground with his warhammer and cause the earth to shake. All others within a 15 foot radius must make a Reflex Save (DC 10+1/2 Foretold Level+Str mod) or fall prone and be shaken for 1d2 rounds.

    Courage to Fight:(Ex) The Foretold can Inspire Courage as a bard of his level minus three when in melee combat. This works on himself and can be used one hour a day. This may be split up as the player chooses.

    Wisdom of Worlds:(Ex) The Foretold gains a permanent +1 in Intelligence, Wisdom, and Charisma.

    The Power Within:(Ex) The Foretold can tap into inner reserves of his strength. Once a day, he may add his class level to one attack roll and damage roll.

    Fairy In A Bottle:(Su) Twice a week, if A Foretold is brought down to 0 hp or lower, he is immediately healed to half his max hp.

    Explosive Arrows:(Ex) The Foretold can take up to ten flasks of Acid or Alchemist's Fire and create a high concentration capsule to affix to one of his arrows. (Example: An Explosive Arrow that has seven flasks of alchemist's fire and two of acid does +7d6 fire damage, +2d6 acid) This takes five minutes and instills a -1 penalty per three flasks after the first to hit with the arrow (-1 to hit 2-4 flasks, -2 to hit 5-7, -3 to hit 8-10).

    Reflective Shield:(Su) Your shield gains the Reflecting special ability.

    My Temple:(Sp) You can teleport yourself an one extra Medium sized ally per four levels to a church you declare as your own. Activating this ability takes one minute to teleport to, and requires 24 hours of meditation at the temple prior to using. You may only have one church dedicated as yours at one time. Changing to a new location takes another 24 hours of meditation at the new church's location. This ability may be used once a day.

    Improved Magic Arrows:(Su) The Foretold may now designate any enhancement bonuses up to +4 per arrow as a free action, allowing for iterative attacks to be made. (Example: A Foretold may choose to make one arrow Flaming, Shocking, and Holy, and another Flaming Burst, (Human) Bane, and Ghost Touch)

    Hurricane Spin:(Ex) Once per day, as a full round action, A Foretold may make a special charge attack. First, he may move up to twice his base land speed, in any direction. This does not have to be in a straight line, like a normal charge. Second, any adjacent target he passes he may make an attack roll at his highest attack bonus against each target next to him. (Compare to a Whirlwind Attack every 5 feet moved.) After the attack is made, the user is dazed for 2 round and cannot move. This Provokes no Attacks of Opportunities.

    Blessing of the Gods:(Su) The Foretold has become a true hero, and upon 20th level, he adds his Charisma bonus to his saving throws and AC as an untyped bonus.
    Last edited by Dresil; 2010-12-01 at 05:43 PM.
    I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Griffon

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    Default Re: The Fortold Hero 3.5 Base Class PEACH

    Songs
    Unless otherwise stated, songs take a move action to perform, and last one minute per class level. The Foretold must make a Perform check to properly play each song.
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    Lullaby - Perform DC: 15- The Foretold can put his Class Level + 3 HD creatures to sleep if they fail a Will Save with the DC as 10+Foretold Class Level+Charisma Modifier

    Mount - Perform DC: 15- The Foretold can summon a heavy warhorse for his use for one hour per class level.

    Guidance - Perform DC: 20- The Foretold can gain a morale bonus equal to his Perform DC-20 to one skill check, or pass this on to an ally.

    Rest- Perform DC: 25- The Foretold gains a vigor as if he rested for 8 solid hours.

    Time- Perform DC: 25- The Foretold puts himself and all allies within 30' under a Haste effect.

    Healing- Perform DC: 25- The Foretold heals himself of an ally for 1d4 hp per class level.

    Forest- Perform DC: 15- The Foretold gains a +1 Natural Armor bonus equal to his Perform DC -15 for every five points above. (+1 at DC 15, +2 at DC 20, for a max of +5 at DC 40).

    Fire: Perform DC: 15- The Foretold gains Fire Resistance equal to twice his class level.

    Water- Perform DC: 20- While underwater, the Foretold is under the effects of Water Breathing and Freedom of Movement.

    Shadow- Perform DC: 25- The Foretold bestows a Greater Invisibility effect on himself or one ally for five rounds.

    Spirit- Perform DC: 30- The Foretold gains the special abilities Evasion and Mettle.

    Light- Perform DC: 20- The Foretold can destroy undead as a cleric equal to half his Perform check.
    Last edited by Dresil; 2010-11-15 at 05:20 PM.
    I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.

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    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: The Fortold Hero 3.5 Base Class PEACH

    Um... 'fortold' is spelled 'foretold'.
    Last edited by The Tygre; 2010-11-15 at 04:53 PM.
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    Ogre in the Playground
     
    Mulletmanalive's Avatar

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    Default Re: The Fortold Hero 3.5 Base Class PEACH

    I see what you did there.

    I don't know how powerful songs will be, buy you need to be able to use your core feature move than Cha mod/day. I suggest adding at least half class level to this.

    Whether abilities are Extraordinary, Supernatual or Spell-like can make a big difference to effectiveness and usefulness at high levels. Note this.

    On general formating, indicating the level it is gained in the first sentance of a feature description is handy.

    at 14th level, Fairy in a Bottle would be in no way overpowered to be 1 or more per day.

    Nothing else leaps out at me...

    Edit: Dang it, Tygre, you grammar-nazi ninja...
    Last edited by Mulletmanalive; 2010-11-15 at 04:57 PM.
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  5. - Top - End - #5
    Barbarian in the Playground
     
    Griffon

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    Default Re: The Fortold Hero 3.5 Base Class PEACH

    Quote Originally Posted by The Tygre View Post
    Um... 'fortold' is spelled 'foretold'.
    Thanks, fixed.

    Quote Originally Posted by Mulletmanalive View Post
    I see what you did there.

    I don't know how powerful songs will be, buy you need to be able to use your core feature move than Cha mod/day. I suggest adding at least half class level to this.

    Whether abilities are Extraordinary, Supernatual or Spell-like can make a big difference to effectiveness and usefulness at high levels. Note this.

    On general formating, indicating the level it is gained in the first sentance of a feature description is handy.

    at 14th level, Fairy in a Bottle would be in no way overpowered to be 1 or more per day.

    Nothing else leaps out at me...

    Edit: Dang it, Tygre, you grammar-nazi ninja...
    Added the ability types, and changed Fairy In A Bottle to 2x/week, and changed the songs per day. Thanks!
    Last edited by Dresil; 2010-11-15 at 05:35 PM.
    I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.

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    Barbarian in the Playground
     
    monkman's Avatar

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Thundering Blow:(Ex) As a full round action, a Foretold may strike the ground with his warhammer and cause the earth to shake. All others within a 15 foot radius must make a Reflex Save (DC 10+1/2 Foretold Level+Str mod) or fall prone and be shaken for 1d2 rounds.
    Your focusing with swords and bows, Why exacly do you have this?
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    Barbarian in the Playground
     
    Griffon

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Quote Originally Posted by monkman View Post
    Your focusing with swords and bows, Why exacly do you have this?
    1. Fluff, keep in mind this is trying to emulate link, so the Megaton Hammer should get some attention. Compare to Paladin's special mount. Does it really need it, other than 'Look at my Celestial horse, my Celestial horse is amazing'?
    2. AoE ability
    I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.

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    Troll in the Playground
     
    The-Mage-King's Avatar

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Pretty nice, but I've a few issues...

    Quote Originally Posted by Dresil View Post
    Champion's Strength:(Ex) The Foretold gains a permanent +1 to Strength, Dexterity, and Constitution.
    Here, you should change the wording to "permanent +1 increase in Strength, Dexterity, and Constitution". It gets the point across, and is slightly less confusing.


    Magic Arrows:(Su) As a swift action, you may declare any arrow fired from The Foretold's composite longbow to have the Flaming, Frost, or Shock enhancement. This is usable a number of times equal to half The Foretold's class level + Cha modifier + 1. (min 3.)
    THe way this is written, you only get to use it that many times, total. You need to change that.

    Courage to Fight:(Ex) The Foretold can Inspire Courage as a bard of his level minus three when in melee combat. This works on himself and can be used one hour a day.
    Can this hour be split?


    Wisdom of Worlds:(Ex) The Foretold gains a permanent +1 to Intelligence, Wisdom, and Charisma.
    See my note on Champion's Strength.

    The Power Within:(Ex) The Foretold can tap into inner reserves of his strength. Once a day, he adds his class level to one attack roll and damage roll.
    You need to put "may add" instead of the flat "adds". This implies that it isn't his choice if he add

    Explosive Arrows:(Ex) The Foretold can take up to ten flasks of Acid or Alchemist's Fire and create a high concentration capsule to affix to one of his arrows. (Example: An Explosive Arrow that has seven flasks of alchemist's fire and two of acid does +7d6 fire damage, +2d6 acid) This takes five minutes and instills a -1 penalty per three flasks after the first to hit with the arrow (-1 to hit 2-4 flasks, -2 to hit 5-7, -3 to hit 8-10).
    Nice. No other comments.

    My Temple:(Sp) You can teleport yourself an one extra Medium sized ally per four levels to a church you declare as your own. Activating this ability takes one minute to teleport to, and requires 24 hours of meditation at the temple prior to using.
    How many churches can you designate as your own? How often can you use this?

    Improved Magic Arrows:(Su) The Foretold may now designate, as a swift action, any enhancement bonuses up to +4 per arrow. This also becomes a free action (allowing for iterative attacks to be made). (Example: A Foretold may choose to make one arrow Flaming, Shocking, and Holy, and another Flaming Burst, (Human) Bane, and Ghost Touch)
    You need the Bolded commas in that. Also, wat?
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    Barbarian in the Playground
     
    Griffon

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Quote Originally Posted by The-Mage-King View Post

    You need the Bolded commas in that. Also, wat?
    Changes made, I see no bolded commas in original post, weird. Also, Improved Magic Arrows means you can take an ordinary arrow, and enchant it with special abilities.

    Example: Link is an 18th level Foretold. While making a full attack with his composite longbow, he designates each arrow as follows: The first arrow becomes a Bane (Human)/Flaming Burst/Ghost Touch Arrow. The second he chooses a Shock/Anarchic/Keen arrow. The third he chooses becomes a Brilliant Energy arrow, and the fourth becomes a Frost/Distance/Disruption arrow. Savvy?
    I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.

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    Troll in the Playground
     
    The-Mage-King's Avatar

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Quote Originally Posted by Dresil View Post
    Changes made, I see no bolded commas in original post, weird. Also, Improved Magic Arrows means you can take an ordinary arrow, and enchant it with special abilities.

    Example: Link is an 18th level Foretold. While making a full attack with his composite longbow, he designates each arrow as follows: The first arrow becomes a Bane (Human)/Flaming Burst/Ghost Touch Arrow. The second he chooses a Shock/Anarchic/Keen arrow. The third he chooses becomes a Brilliant Energy arrow, and the fourth becomes a Frost/Distance/Disruption arrow. Savvy?
    I meant the wording was... odd. You can use it as both a swift action any a free action? And the commas were before and after "as a swift action".
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    Barbarian in the Playground
     
    Griffon

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Ohhh, *facepalm* fixed now. Thank you!
    I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.

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    Ralasha's Avatar

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Quote Originally Posted by Dresil View Post
    Go easy, its my first time. :)

    The Foretold

    There are legends about people like him. Whether or not there are one, or a hundred, the gods have blessed that man. They know he can deliver us from evil. Toluf Garmond, Innkeeper on The Foretold.

    Fairy In A Bottle:(Su) Twice a week, if A Foretold is brought down to 0 hp or lower, he is immediately healed to half his max hp.
    Link! Fill up your hearts so you can shoot, your sword of power, so you'll be brave, and not a sissy coward~
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    RedWizardGuy

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Why use songs?

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    GnomePirate

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Hey just fluff-wise I think something like ballads or hymms sounds slightly more heroic

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    The songs represent the ocarina... Has no one noticed he made Link from Legend of Zelda into a base class?
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    GnomePirate

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Oh I see it now.

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Indeed... I even used a direct reference to Link from Zelda, and no one noticed.

    The only thing missing the the magic Cucco, which will fly him from place to place.
    Last edited by Ralasha; 2010-11-15 at 07:44 PM.
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    Barbarian in the Playground
     
    Griffon

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Quote Originally Posted by Ralasha View Post
    Indeed... I even used a direct reference to Link from Zelda, and no one noticed.

    The only thing missing the the magic Cucco, which will fly him from place to place.
    There is a Commoner prestige class out there that spawns random chickens.
    I thought of a thought thinking about the thoughts thunk by thinkers. I thought the thought was thunk but I think I thought otherwise.

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    I'm going to agree that FiB should be usable more than twice a week (maybe twice a day). Unless a class feature is horrendously broken then it happening in any measure of time in week(s) makes it pretty weak sauce.

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Psst. In the Improved Magic Arrows text. You need a slight revision
    Look:
    The Foretold may now designate as a free action any enhancement bonuses up to +4 per arrow (allowing for iterative attacks to be made).
    Now, with adjustment:
    The Foretold may now designate any enhancement bonuses up to +4 per arrow as a free action, allowing for iterative attacks to be made.
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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Quote Originally Posted by Dresil View Post
    There is a Commoner prestige class out there that spawns random chickens.
    Right, so this is perfect in gestalt, you just need that maxed on one side, being an incarnum elf, obviously. with commoner and said PrC on the other side, so that you can spawn cuccos.
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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Quote Originally Posted by Bendraesar View Post
    I'm going to agree that FiB should be usable more than twice a week (maybe twice a day). Unless a class feature is horrendously broken then it happening in any measure of time in week(s) makes it pretty weak sauce.
    A free Contingency effect should be used twice a day?
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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Cuccos! They're evil!
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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Is bane a bit overboard? I think that was one of the main problems that people have with the artificer, but I am not sure?
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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Draco Dei would mean the Dragon God, not dragon of god, nor god of dragons. Thought you might like to know that.

    Draco et Dei would be Dragon of God, assuming you are using latin.

    et, as with most latin words, has multiple meanings, in this case: of, from and whence.
    Last edited by Ralasha; 2010-11-16 at 10:09 AM.
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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Quote Originally Posted by Dresil View Post
    A free Contingency effect should be used twice a day?
    As opposed to only being usable 2 rounds out of ~100,800?

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    You might want to change the wording in Hurricane Spin, right now it says
    First, he may move however he wishes.
    As in, the character may move in any direction, as far as he likes, to whatever plane he desires and won't stop until he feels like it.
    That's pretty powerful
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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Some of the wording and formatting could use a bit of help... would you mind if I went through it with a fine-tooth comb?
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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    Song of Rest strikes me as very easy to abuse. =| So does Song of Light. I'll go over this from a different perspective later.

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    Default Re: The Foretold Hero 3.5 Base Class PEACH

    For the practice abilities, it should specify that they are bonus feats. Also, the Magic Sword, Magic Bow ability needs clearer wording.


    Awesome class though. Kind of reminiscint (sp) of Prime32's Chozo Warrior class.

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