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    Heliomance's Avatar

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    Default Making your own luck

    Aside from luck feats letting you treat a natural 1 as a natural 20, are there any ways of increasing your chances of rolling a natural 20? Things that let you, say, treat the result on the die as one higher, or something?
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    Default Re: Making your own luck

    There's a 5th level cleric spell in Complete Champion called Surge of Fortune. It gives you some nice benefits for 1rd/level, but you can discharge it at any time to treat your next roll as a natural 20.
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    Default Re: Making your own luck

    There are feats which let you take 10 on your checks, effectively removing luck from the equation.

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    Default Re: Making your own luck

    That's not what I want though. I want a way to increase the odds of a natural 20, for effects that trigger off natural 20s.
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    Quote Originally Posted by Kalirren View Post
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    Quote Originally Posted by golentan View Post
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    Default Re: Making your own luck

    There's also a variety of reroll effects, which are not even close to perfect, but which do increase odds.
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    NecromancerGuy

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    Default Re: Making your own luck

    A Halfling Wu Jen/Mythic Exemplar/Luckstealer/Fortune's Friend build would just about corner the market on methods of creating rerolls.
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    Default Re: Making your own luck

    Fixed dice.

    Special rolling techniques.

    Bribe the DM with pizza.

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    Default Re: Making your own luck

    There's a 5th level vestige that lets you re-roll any d20 roll once every 5 combat rounds (4, with 2 feats). Between that and the luck feat, that gives you a 20% chance (roughly).

    There are a number of other re-roll options as well (cleric's Luck and Fate domains, various luck feats, etc.), but these are all per-day abilities and thus not nearly as helpful.
    Last edited by kestrel404; 2010-11-22 at 11:04 AM.

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    Default Re: Making your own luck

    Quote Originally Posted by Runestar View Post
    There are feats which let you take 10 on your checks, effectively removing luck from the equation.
    cant you take 10 on all checks?

    and what are these feats that let you take a nat 1 as a nat 20?
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    Kobold

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    Default Re: Making your own luck

    Quote Originally Posted by Heliomance View Post
    Aside from luck feats letting you treat a natural 1 as a natural 20, are there any ways of increasing your chances of rolling a natural 20? Things that let you, say, treat the result on the die as one higher, or something?
    I know you're [EDIT: not] looking for re-rolls, but the easiest way to accomplish this is by rolling more dice. If you're looking for natural twenties on attacks, for example, you might consider grabbing Flurry of Blows or Snap Kick or going TWF.

    If it's not attacks, what situations are you trying to trigger these effects?
    Last edited by Lapak; 2010-11-22 at 11:44 AM.

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    Default Re: Making your own luck

    In Tome of Battle, there's a 1st level Shadow Hand maneuver that lets you roll two d20s and use the higher one. If both hit, you deal 1d6 bonus damage. If not, well, you still got to roll two dice.

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    Default Re: Making your own luck

    I personally love this combo: Pride Domain (on a natural 1, reroll), Luck Domain (reroll 1/day), Third Time's the Charm (see Luck Domain) and anything that lets you reroll.

    Played a halfling cleric who worshiped the ideals of Pride and Luck, who was actually capable of rolling 4 natural 1s in a row on a climb check.

    my DM actually banned Luck and Pride as player domains because of me ;)
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