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Thread: Good Offensive Cleric Spells?
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2010-11-28, 03:31 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Good Offensive Cleric Spells?
I'm looking for some good options for offensive cleric spells. I know buffs, healing, and status effect removal is more their fortay, but my cleric is quickly turning into my sorcerer from the last campaign I was in (buff, buff, dispel enemy buffs, debuff).
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2010-11-28, 03:32 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Good Offensive Cleric Spells?
Streamers (from Shining South) is a great one. Otherwise, there are a few utility ones, but it really mostly depends on your domains.
Thanks, Telasi for the spectacular OotSatar!
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In Debbie D's awesome "The Three Goddesses" game -Ireth, the shyest nymph you'll ever meet, bardic servant of the goddess of love.
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2010-11-28, 03:34 PM (ISO 8601)
- Join Date
- Nov 2008
- Gender
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2010-11-28, 03:46 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Elsewhen
- Gender
Re: Good Offensive Cleric Spells?
What spell level?
Clutch of Orcus, Bestow Curse, and their long list of status effecting spells are highly useful in an offensive setting.
Also, don't forget the Zen Archery feat.
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2010-11-28, 03:50 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Good Offensive Cleric Spells?
The campaign is unlikely to go past 12th level or so, so 1st-6th.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2010-11-28, 03:50 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- London, EU
- Gender
Re: Good Offensive Cleric Spells?
You can help yourself out by choosing a good domain. There are plenty to choose from which give offensive spells, take your pick.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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Avatar by Caravaggio
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2010-11-28, 03:59 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Good Offensive Cleric Spells?
I've already been playing the character. I have the Fate and Liberation domains (and will be picking up the Balance domain with PrC). The Domain powers are ok, but the domain spells... not so much.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2010-11-28, 04:12 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Good Offensive Cleric Spells?
Plane Shift used offensively never stops being funny to me.
Likewise, summoning several Avorals (via trickery domain Time Stop and multiple Monster Summonings) and having them use their lay on hands power to kill a huge undead monstrosity in one round.
But at low levels, Silence is a huge deal. You never need to learn how to counterspell the right way if you have Silence memorized (or on a scroll) and readied to silence a caster as they start casting (interrupts them and they lose the action and spell).Read my D&D Webcomic!
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2010-11-28, 07:44 PM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
- Gender
Re: Good Offensive Cleric Spells?
Are we talking buffs to turn you into a melee creature? Are we talking crowd controls to turn your foes into a comedy of errors? Are we talking blasty spells?
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2010-11-28, 07:57 PM (ISO 8601)
- Join Date
- May 2006
Re: Good Offensive Cleric Spells?
Yeah... it's got a few pesky things with it, though:
1) You don't get the target's loots.
2) Touch range.
3) You don't get any treasure the target was carrying.
Well... potentially. Different DM's will read the spell in different ways - for some, it'll be a no-save silence negation if you don't target anyone directly. For others, anyone who wants to try and talk gets a save:
Originally Posted by SRD, Spells, Silence
Some DM's will say that the Dark Green section, in context, only applies to the case of invoking the red clause - so if you cast it on the square the opposing caster is in, the caster can't cast verbal spells, and gets neither save nor SR. Others will look at the navy section, and decide that in context, it looks like anyone who needs to make sound can make a save to avoid the effects, provided they're in the area.
So check with your DM to see which type is in play... although as it's just a 2nd level spell, and shuts down 90% of spellcasting, "anyone who needs to make sound can make a save to avoid the effects" is probably the most balanced, in terms of what other spells of the level can do.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.