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  1. - Top - End - #1
    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Character Builder Thread

    (This is a new, fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)

    Want help building a character? Have a great character concept, but know that you struggle with the numbers? This is the thread for you! You are, of course, welcome to start a thread for your question. But this thread will hopefully draw the frequent attention of those who need help and those who like to help.

    If your question is about real world weapons and armor ask it here.
    If your question is about homebrew rulings start a thread here.
    If you are looking for the meaning of an acronym or abbreviation look here.
    If you are asking a simple rules question look here.

    The Procedure:


    Basics:
    Always remember to ask not demand help; you are asking for someone for a favor.
    Always be respectful of the questioner; someone has admitted to your superior knowledge and asked for your aid.
    Of course, follow all the Rules of Posting.

    A character can be built:
    From scratch to a certain level (showing the end result character at the level you specify)
    Level by level (showing what you should take at each level)
    Based on an existing character (taking a character you provide to the next level or whatever level you specify)

    Asking for a Character (You may want to use the Sample below as a template for your request):
    1. Which of the above are you asking for?
    a. If it’s the third one please provide the vital stats of your current character.
    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    a. Books that can be used to build your character
    b. Race (including any Level Adjustment Limits)
    c. Class
    d. Ability Scores (fixed or generation method)
    e. Alignment
    f. House Rules: are there any other requirements or unusual rules imposed on you/your character (e.g. no single level dips, no item creation feats, Track is being given to you as free feat, etc.)
    g. Concept: what requirements or preferences do you have regarding concept?
    h. Other: Is there any other information that might help someone make your character all she can be (e.g., what are others playing, the setting is largely wilderness, the DM is threatening to use a lot of undead, or the campaign will be heavy on combat and light on intrigue)?

    Making a Character:
    1. Do your best to build a character to the specifications required. If something is literally impossible, post to say that. But if it's merely suboptimal, do your best to build with those restrictions.
    2. Post that you are going to take a certain request (so that folks who don’t want to duplicate your effort know to avoid that request.)
    3. Post to include your build when it’s ready. (You can used the "Modify" function to use the same post to respond.)
    4. More than one person can take a crack at any one request (so don’t feel offended if someone else wants to take a request you’ve said you’re taking.)

    Special Rules Update:
    In an effort to make this thread run more smoothly, the following rules should be strictly adhered to:
    1. Don’t post ideas for parts of builds; either build the whole thing or don’t. (Failure to do this, which was part of the prior rules, is really muddling up the thread and leaving some requests only partly addressed.)
    2. Comments on builds once completed are fair game, as long as they are respectful of the builder.
    3. Number each request (Q1, Q2, etc.) and each corresponding answer/build (A1, A2, etc.) and each corresponding comment (C1, C2, etc.)

    These rules will be enforced by friendly warning, editing or removal of non-conforming posts, and eventually more serious measures.

    Sample Request:
    Q.1. Could you please build me a 15th level arcane caster?
    Books: I can use Core + Any Complete book + PHBII + MM I-IV
    Race: Any with a level adjustment of +3 or less
    Class: I prefer spontaneous casters, but it’s not a requirement
    Ability Scores: 32 point buy
    Alignment: Any non-evil
    House Rules: My DM says magic items will be available for purchase but we’re not building them ourselves, so avoid item creation feats.
    Concept: I’m thinking of a quiet, not flashy, but still effective caster. A real team player.
    Other: I’m the party’s only arcane caster. I think we have a cleric, half-orc two-handed fighter, and a rogue-type. The DM’s been dropping hints about coastlines and pirates and stuff, for whatever that’s worth.

    {If you have any comments about how this thread could be improved please PM me.}
    Last edited by Gorbash Kazdar; 2008-02-23 at 10:55 AM.
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  2. - Top - End - #2
    Titan in the Playground
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    Default Re: Character Builder/Optimizer Thread

    Alright, let's give this a whirl.

    1. Looking for a from-scratch character, built to level 13. Shadowcaster/Shadowdancer/Shadowblade. Preferably more martial than caster, with excessive roguelike tendencies. Two weapon fighting a must.

    2. Books: Prefer not to use Races books; setting-specific books are banned. All others are good.
    Race: Must be half-elf
    Class: As above, Shadowcaster/Shadowdancer/Shadowblade
    Ability Scores: Use the Champion array (18/16/14/12/10/8)
    Alignment: Chaotic Neutral
    Concept: Sneaking and hiding are core to this concept, as is knowledge of nature and religion. Her mother is an elven priestess, while her father is a human scout. Prefer fighting with longsword and kukri, but not necessary.
    Other: There are other characters in play as well. They are: Unknown Blade 12 (from these fora); Warmage 3/Cleric 3/Mystic Theurge 6; Ranger 12 (archer); and Duskblade 13.

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    DwarfBarbarianGuy

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    Default Re: Character Builder/Optimizer Thread

    May you please build me a 4th level Gestalt Barbarian/Cleric?

    Vital Stats: Currently, I put...

    Strength: 17
    Dexterity: 17
    Constitution: 19
    Intelligence: 14
    Wisdom: 18
    Charisma: 16

    Feel free, to change those around, but personally, I think it's a pretty solid set for this choice Gestalt.

    Books: Core + Any Complete book + PHBII + MM I-IV + Arms and Equipment Guide (I'm not sure how it would help though...)
    Race: Right now I'm set for Half-Elf because I particularly like the ability scores I rolled, but feel free to change it if you want to.
    Class: Gestalt Barbarian/Cleric
    Alignment: Chaotic Neutral
    Concept: I'm looking for a party healer, with a very high constitution (hence barbarian, but that's not the only reason). Also, I wanted to have a Weapon Proficiency with Spiked Chain, mainly for the magical variations I can add when I want a reach attack. That means I want almost half healing powers and half mostly reach damage dealing, but I don't mind a few scattered others.
    Other: Depending on the history I write, I could be a level 3 through 5. I asked him on what I should base it off of and he said level 4. So just make room for both the possible restrictions and possible additions (maybe three seperate spell lists?). Sorry for all the work.
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    Gralamin's Avatar

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    Default Re: Character Builder/Optimizer Thread

    This looks cool, lets give it a try

    I need a npc, that has to do with incarnum:

    1. Which of the above are you asking for?
    Level by level, stopping at 20.

    2. Books: Any WoTC book, but must use Magic of Incarnium.
    Race: Any.
    Class: Any, but a good amount of levels from the classes in MoI
    Ability Scores: Use these rolls: 18/16/15/13/12/17
    Alignment: Any Non-good
    Concept: No speical concept here, except straight damage dealer in melee or ranged.
    Other: Please do not point out to me the full cheese that is the necrocarnate, I already know how to become a god by hunting squirrels, But you can use levels in it if you wish.

  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: Character Builder/Optimizer Thread

    1. Which of the above are you asking for?
    The stats, abilities, and feats. I don't need you to go into great detail, but want to flesh out my character concept with actual rules.

    2.
    a. Books that can be used to build your character
    I would prefer not to use too many splatbooks, since I would have to rely on one of the other players having it. If the information's on the web, it should be okay, though. I do have easy access to core rule books, including the second player's handbook.

    b. Race (including any Level Adjustment Limits)
    I was thinking human.

    c. Class
    Wizard. Maybe Conjurer?

    d. Ability Scores (fixed or generation method)
    I don't remember. Standard point buy? I only really want a general idea, anyway.

    e. Alignment
    Lawful Evil

    f. House Rules
    Buffs of the same type don't stack. Like having bless and aid up would only give you a +1 bonus to hit. It was to make clerics weaker, so I doubt it will affect me.

    g. Concept: what requirements or preferences do you have regarding concept?
    A wizard who specializes in summoning demons and devil for pacts. Think Dr. Faust.

  6. - Top - End - #6
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    Default Re: Character Builder/Optimizer Thread

    Quote Originally Posted by Fax_Celestis
    Alright, let's give this a whirl.

    1. Looking for a from-scratch character, built to level 13. Shadowcaster/Shadowdancer/Shadowblade. Preferably more martial than caster, with excessive roguelike tendencies. Two weapon fighting a must.

    2. Books: Prefer not to use Races books; setting-specific books are banned. All others are good.
    Race: Must be half-elf
    Class: As above, Shadowcaster/Shadowdancer/Shadowblade
    Ability Scores: Use the Champion array (18/16/14/12/10/8)
    Alignment: Chaotic Neutral
    Concept: Sneaking and hiding are core to this concept, as is knowledge of nature and religion. Her mother is an elven priestess, while her father is a human scout. Prefer fighting with longsword and kukri, but not necessary.
    Other: There are other characters in play as well. They are: Unknown Blade 12 (from these fora); Warmage 3/Cleric 3/Mystic Theurge 6; Ranger 12 (archer); and Duskblade 13.
    I'll take a shot at this one.

    Edit:

    Shadowmaster (Shadowcaster 7/Shadowblade 4/Shadowdancer 2)

    Strength: 12 (+1)
    Dexterity: 18 + 2 (+5)
    Constitution: 10 (+0)
    Intelligence: 14 (+2)
    Wisdom: 8 (-1)
    Charisma: 16 (+3)

    HD: 1d6 (maximized) + 6d6 + 6d8 (54 average)
    BAB: +7
    AC: +22 (10 base +8 dexterity +4 natural)
    Saves:
    Fortitude: +9 (+9 base)
    Reflex: +11 (+6 base, +5 dexterity)
    Will: +5 (+6 base, -1 Wisdom)
    Skills:
    Bluff: +8 (+5 ranks, +3 charisma)
    Hide: +26 (+16 ranks, +8 dexterity, +2 Shadow and stealth)
    Move silently +26 (+16 ranks, +8 dexterity, +2 Shadow and stealth)
    Perform (dance) +8 (+5 ranks, +3 charisma)
    Knowledge (Religion) +6 (+4 ranks, +2 intelligence)
    Knowledge (Nature) +6 (+4 ranks, +2 intelligence)
    Feats:
    Blind fight
    Extend mystery (Bonus feat)
    Combat reflexes
    Dodge
    Enlarge mystery (Bonus feat)
    Mobility
    Shadow vision
    Mysteries
    Fundamentals:
    Black candle
    Caul of shadow
    Sight obscured
    Umbral hand
    Apprentice
    Steel shadows (1st)
    Bend perspective (1st)
    Sight eclipsed (2nd)
    Piercing sight (2nd)
    Sharp shadows (3rd)
    Initiate
    Bolster (4th)
    Step into shadow (4th)
    Equipment:
    Amulet of Natural armor +4 (32000)
    Gloves of Dexterity +6 (36000, total spent: 68000)
    +1 flaming and shocking heavy mace (36312, total spent: 104312)


    Missed the BAB pre of shadowblade, this becomes too close to a pure shadowcaster if I have to work that in so IMNSHO it doesn't really make sense.
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  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: Character Builder/Optimizer Thread

    Gezina, you can't make the BAB prereq for shadowblade.

    Fax Celexis's request doesn't make a whole lot of sense, there is no sense or reason to the request other than the classes all having shadow in them.

    Personally Id just skip shadowdancer, with Sight Eclipsed and Flicker as mysteries what's the point anymore?

    Another problem with the request is that you would always need help to get a good attack sequence going ... you can't get full sudden strike attacks from being hidden, in theory at 10th level of shadowblade you could blow all your unseen weapons attempts in a couple of rounds but that is hardly a good option. You are optimized for making a single powerfull attack from a hidden state.

    Of course the BAB problem Gezina ran into is nasty too. Shadowcaster is a poor class at the best of time (dual casting stat MAD, but no bonus mysteries from high ability score??? That's kicking a man when he's down). As a dip class for a martial character it's insanely poor. It doesn't have any swift mysteries, so why not just get wands of the mysteries and use them through UMD? A lesser metashadow rod of quickening helps making a dip more usefull, but that's an expensive trick.

    Ive wracked my brains to come up with a character which meets Fax Celestis's request which doesn't tie in effectiveness with commoner 13, and I can't do it :(

    Here's what I would do Fax, I would go (wilderness-) Rogue 4/Fighter 2/Shadowblade 7 ... get a big oll 2 handed weapon, get access to Sight Eclipsed or Dancing Shadows from a magic item and leap attack everything to death (using your 7th level shadowblade ability to make attacks as touch attacks). Some scrolls of extended Rhino's Rush would also be handy for this.

  8. - Top - End - #8
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    Default Re: Character Builder/Optimizer Thread

    Quote Originally Posted by bluish wolf
    f. House Rules
    Buffs of the same type don't stack. Like having bless and aid up would only give you a +1 bonus to hit. It was to make clerics weaker, so I doubt it will affect me.
    Not that it will affect you, but thats not a house rule. Bonuses of the same type dont stack unless stated otherwise. Morale bonuses dont stack.

    g. Concept: what requirements or preferences do you have regarding concept?
    A wizard who specializes in summoning demons and devil for pacts. Think Dr. Faust.
    About what level?

  9. - Top - End - #9
    Titan in the Playground
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    Default Re: Character Builder/Optimizer Thread

    Yeah, the Shadowcaster/Shadowdancer/Shadowblade's a gimmick character, not meant to be effective. Thanks for trying, though.

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    Ogre in the Playground
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    Default Re: Character Builder/Optimizer Thread

    Spartan_Samuel :

    You don't need a cleric for out of combat healing, that's what wands of lessor vigor are for ... so without a way to combine rage with spellcasting there is just no rhyme or reason to your request. With that in mind Im going to steer you to the only rational solution, the rage mage. Unfortunately that is arcane as far as prerequisites and advancement is concerned, spellrage works for divine spells too though, so we are going to have to mix some wizard levels in there.

    Human Barbarian 1/wizard 3//cleric 4

    Swap charisma and intelligence

    Feats : EWP (spiked chain), powerattack, leapattack

    Wizard Spells : mage armor, shield, wraithstrike, whatever

    Future progression : barbarian 2/wizard 4/rage mage X//cleric X+4

    Important items : all the regular stuff, but try to get some pearls of powers in the near future to get more wraithstrikes per day.

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    Titan in the Playground
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    Default Re: Character Builder/Optimizer Thread

    Bluish Wolf:

    Wizard (Conjuration specialist). Ban any two of Evocation, Illusion, Abjuration, or Necromancy: whatever you think will help you least with your summons. Enchantment, Transmutation, and Abjuration are good kickers, so hang onto them. Take a bunch of Summon Monster spells, and make sure you take Augmented Summoning and the Imbued Summoning (PHB-II) metamagic. At 11th, make sure you grab Planar Binding. Forego the familiar for the Abrupt Jaunt class feature for the Conjurer in the PHB-II. Also possibly take the Elven Spell Lore feat for those wonderful Conjuration spells that deal damage (like Melf's Acid Arrow), since you'll need those every once in a while. Finally, Vatic Gaze will let you hang onto a few more of your spell slots.

    Alternatively, go Cleric, and then at Cleric 7 PrC into the Thaumaturgist (in the DMG). Different kind of summoner, but it'll still get the job done. Take the PrC for all 5 levels, and then go back to Cleric. Still take Augmented Summoning and Imbued Summoning. Have your domains be Animal and a domain of your choice (Luck, Strength, Travel, Trickery, and War are all nice), and go with the Spontaneous Domain Casting feature in the PHB-II.

    (Or grab yourself a copy of the Tome of Magic and go with a Binder).

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    DwarfBarbarianGuy

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    Default Re: Character Builder/Optimizer Thread

    Well it's not just for healing out of battle and combining raging and spell casting. I wanted the Barbarian for it's high hit die (basically a lot of HP); the Cleric to advocate my god, Cyric; and the spiked chain to kick ass with reach touch spells, not to mention it's just, to me atleast, a bad ass weapon all around. Plus, the Barbarian class allows me to wear any armor, and with the Cleric addition, I'll be casting Divine spells, not Arcane, so no spell reduction.
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    Titan in the Playground
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    Default Re: Character Builder/Optimizer Thread

    Quote Originally Posted by Spartan Samuel
    Well it's not just for healing out of battle and combining raging and spell casting. I wanted the Barbarian for it's high hit die (basically a lot of HP); the Cleric to advocate my god, Cyric; and the spiked chain to kick ass with reach touch spells, not to mention it's just, to me atleast, a bad ass weapon all around. Plus, the Barbarian class allows me to wear any armor, and with the Cleric addition, I'll be casting Divine spells, not Arcane, so no spell reduction.
    Clerics get all armor too.

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    Default Re: Character Builder/Optimizer Thread

    I have a question that may be integral to the thread:

    Is this the place one should go if building a character after a well-known real-life/fiction character? For instance, if I wanted to play Frodo, would I go here?

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    Ogre in the Playground
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    Default Re: Character Builder/Optimizer Thread

    Quote Originally Posted by Spartan Samuel
    the Cleric to advocate my god, Cyric
    Your god wants you to use spells effectively, not just have them.
    the spiked chain to kick ass with reach touch spells
    How exactly did you plan to do that? Im sure there are prestige classes which allow you to do that, but you haven't mentioned them.
    I'll be casting Divine spells, not Arcane, so no spell reduction.
    The term is ASF, besides ... with your dexterity a mithral chain shirt is good enough, which gets no ASF after 2 levels of rage mage.

    Getting only HD out of one side of your gestalt is a really bad RoI. With barbarian 1/wiz 3 on one side you would have around 12 + 3 * 4.5 + 4 * 4 = 41 hp, with barbarian 4 on one side you would have 47 hp. Id rather have wraithstrike ...

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    Sheriff in the Playground Administrator
     
    Roland St. Jude's Avatar

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    Default Re: Character Builder/Optimizer Thread

    Quote Originally Posted by Brickwall
    I have a question that may be integral to the thread:

    Is this the place one should go if building a character after a well-known real-life/fiction character? For instance, if I wanted to play Frodo, would I go here?
    That would be fine. Just make sure to give all the usual information a builder would need to do it. Also, be aware that there is wide disagreement and debate about the power level of LotR characters. So specify the level (class levels and "power level") that you're looking for.
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    Halfling in the Playground
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    Default Re: Character Builder Thread

    I am asking for a from scratch lvl 10 gestalt character… but I am more looking for ideas, sort of a “skeleton” build, with class suggestions being the big thing.

    a.) I have all the complete books, heroes of horror, BoVD, Heroes of battle, Champions of ruin., PHB II
    b.) Drow (LA already included)
    c.) See concept
    d.) 36 point buy (character should have LOW wisdom, at around an 8, but can have high charisma, basically bank on tanking force of personality as a feat choice)
    e.) neutral evil or chaotic evil
    f.) Double prestige allowed, also pulling in a bloodline from midnight, which can be found here http://home.comcast.net/~leaderdessl...p-ironborn.htm .
    g.) The character is named Lord Xaedien, and is one of four drow brothers who are seeking to kill Lolth. He is the martially inclined brother, but I have no problem with him having plenty of spellcasting ability… as long as these basic “rules” are followed.
    - Must be excellent at melee damage, at least relatively skilled at melee accuracy, both while using a weapon (preferably a greatsword, but two handed fighting is definently an option)
    -Must be able to "tank" for the party (going to need to compensate for that crappy elf con)
    -Must have good saves in the end…
    -decent skill points
    Other traits I like, but aren't deal breakers (can be ignored if you like what you are thinking)
    -affinity for fire/negative damage
    -Rage in some form
    h.) My party has several powergamers, and with a relatively low magic character I feel underpowered with most of my concepts. It is okay to take a 2 level dip in a couple classes (DM is lose on multiclassing, even in gestalt). I expect alot of "save or die" situations as well

    This is complicated, but I know some of you amazing minds are up to the challenge!
    \"Now I am become death, the destroyer of worlds.\" -Lord Vishnu

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    Default Re: Character Builder Thread

    Quote Originally Posted by Lord Kalaxx
    I am asking for a from scratch lvl 10 gestalt character… but I am more looking for ideas, sort of a “skeleton” build, with class suggestions being the big thing.

    a.) I have all the complete books, heroes of horror, BoVD, Heroes of battle, Champions of ruin., PHB II
    b.) Drow (LA already included)
    c.) See concept
    d.) 36 point buy (character should have LOW wisdom, at around an 8, but can have high charisma, basically bank on tanking force of personality as a feat choice)
    e.) neutral evil or chaotic evil
    f.) Double prestige allowed, also pulling in a bloodline from midnight, which can be found here http://home.comcast.net/~leaderdessl...p-ironborn.htm .
    g.) The character is named Lord Xaedien, and is one of four drow brothers who are seeking to kill Lolth. He is the martially inclined brother, but I have no problem with him having plenty of spellcasting ability… as long as these basic “rules” are followed.
    - Must be excellent at melee damage, at least relatively skilled at melee accuracy, both while using a weapon (preferably a greatsword, but two handed fighting is definently an option)
    -Must be able to "tank" for the party (going to need to compensate for that crappy elf con)
    -Must have good saves in the end…
    -decent skill points
    Other traits I like, but aren't deal breakers (can be ignored if you like what you are thinking)
    -affinity for fire/negative damage
    -Rage in some form
    h.) My party has several powergamers, and with a relatively low magic character I feel underpowered with most of my concepts. It is okay to take a 2 level dip in a couple classes (DM is lose on multiclassing, even in gestalt). I expect alot of "save or die" situations as well

    This is complicated, but I know some of you amazing minds are up to the challenge!
    In any case, I'll build forgetting PrCs, and using the Champion array (18/16/14/12/10/8):

    Dragon Shaman 10//Duskblade 10: See it here.

    Give that a shot. The equipment sucks, but you can certainly choose that yourself.

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    Devil

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    Default Re: Character Builder Thread

    1. Am looking for a character from scratch to level 20

    2. A: books that can be used PHB, 'PHBII, MMI-III, Any Complete, Book Of Vile Darkness
    B: Race human, or possibly a lycantrope, or maybe even a death slaad. has to be able to blend in with humans
    C: I am after a spontaneous caster, arcan prefered
    D: Ability Generation 3d6+4
    E: Any evil
    F: none
    G: Im thinking of an over the top maniacally insane spellcaster that is intent on destroying everything, but he also can be very subtle and sneaky with his plans.
    H: The setting is an island with a few mountain ranges, a large city on the south eastern coast.
    I am what i am, nothing else.

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    Default Re: Character Builder Thread

    Quote Originally Posted by Malik
    1. Am looking for a character from scratch to level 20

    2. A: books that can be used PHB, 'PHBII, MMI-III, Any Complete, Book Of Vile Darkness
    B: Race human, or possibly a lycantrope, or maybe even a death slaad. has to be able to blend in with humans
    C: I am after a spontaneous caster, arcan prefered
    D: Ability Generation 3d6+4
    E: Any evil
    F: none
    G: Im thinking of an over the top maniacally insane spellcaster that is intent on destroying everything, but he also can be very subtle and sneaky with his plans.
    H: The setting is an island with a few mountain ranges, a large city on the south eastern coast.
    I went with the subtle crazy with this one.

    Race: Human
    Str: 11
    Dex: 16
    Con: 16
    Int: 19
    Wis: 15
    Cha: 13

    Beguiler 1:
    L1 Feat: Spell Focus (Enchantment)
    Human Feat: Spell Focus (Illusion)
    Skills: Bluff +4, Concentration +4, Decipher Script +4, Disable Device +4, Forgery +4, Hide +4, Knowledge (Arcana) +4, Move Silently +4, Open Lock +4, Sleight of Hand +4

    Beguiler 2:
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1

    Beguiler 3:
    Feat: Empower Spell
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1
    Advanced Learning: Ventriloquism

    Beguiler 4:
    Stat: Int +1
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 5:
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 6:
    Feat: Extend Spell
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 7:
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1
    Advanced Learning: Illusory Script

    Beguiler 8:
    Stat: Cha +1
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 9:
    Feat: Earthbound Spell
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 10:
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 11:
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1
    Advanced Learning: Symbol of Sleep

    Beguiler 12:
    Stat: Wis +1
    Feat: Quicken Spell
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 13:
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 14:
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 15:
    Feat: Spell Penetration
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1
    Advanced Learning: Insanity

    Beguiler 16:
    Stat: Int +1
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 17:
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 18:
    Feat: Greater Spell Penetration
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

    Beguiler 19:
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1
    Advanced Learning: Weird

    Beguiler 20:
    Stat: Int +1
    Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +2

  21. - Top - End - #21
    Bugbear in the Playground
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    Default Re: Character Builder/Optimizer Thread

    Quote Originally Posted by Rigeld2
    Not that it will affect you, but thats not a house rule. Bonuses of the same type dont stack unless stated otherwise. Morale bonuses dont stack.

    About what level?
    Then the ones that normally would stack, he doesn't allow to stack. I would give you an example, but, like I might of said, I haven't played D&D in a while.

    As far as level goes, the minimum level it would take to summon intellegent demons since that's what I want to work to. I assume there is some sort of spell I need or maybe it's a special ability from a presitge class. Naturally, I want to be able to get it as soon as possible.


  22. - Top - End - #22
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    Default Re: Character Builder/Optimizer Thread

    Quote Originally Posted by bluish wolf
    1. Which of the above are you asking for?
    The stats, abilities, and feats. I don't need you to go into great detail, but want to flesh out my character concept with actual rules.

    g. Concept: what requirements or preferences do you have regarding concept?
    A wizard who specializes in summoning demons and devil for pacts. Think Dr. Faust.
    Wizard, huh? Sorcerer's are better at the deals (due to the Charisma) but Wizards can pull it off a level earlier; specific build is mostly immaterial, but you need access to a couple of spells (all PHB):

    Magic Circle Against Evil (3rd level Abjouration, available to Wizards)
    Dimensional Anchor (4th level Abjouration, available to Wizards)
    Planar Binding (Conjouration, available to Wizards)

    Make Charisma your second or third most important stat - possibly even pitting it over intelligence - as it's an opposed charisma check to make a deal.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  23. - Top - End - #23
    Bugbear in the Playground
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    Default Re: Character Builder Thread

    Thanks, I'll keep that in mind. Anything else I need to know?

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    Default Re: Character Builder Thread

    Can someone build me a Swordsage? I'm playing in a solo campaign and have been itching to try out Tome of Battle. So, without further ado:
    Books: Core, plus CW, CV, ECS, PHBII, Tob, LM, FF, MMII, RoW, XPH, UA, A&EG
    Race: preferably human or shifter (any trait that works)
    Class: Swordsage, getting into Bloodclaw Master ASAP
    Ability Scores: 32 point buy
    Alignment: Any
    Concept:A not-so-subtle hitma/assassin, with a strong emphasis on intimidation.
    Other: Solo campaign. Flaws allowed, might even be nescassary. Dual khukris for preference, possibly Weapon Finesse?

    Thanks in advance
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

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    Default Re: Character Builder Thread

    Quote Originally Posted by Were-sandwich
    Can someone build me a Swordsage? I'm playing in a solo campaign and have been itching to try out Tome of Battle. So, without further ado:
    Books: Core, plus CW, CV, ECS, PHBII, Tob, LM, FF, MMII, RoW, XPH, UA, A&EG
    Race: preferably human or shifter (any trait that works)
    Class: Swordsage, getting into Bloodclaw Master ASAP
    Ability Scores: 32 point buy
    Alignment: Any
    Concept:A not-so-subtle hitma/assassin, with a strong emphasis on intimidation.
    Other: Solo campaign. Flaws allowed, might even be nescassary. Dual khukris for preference, possibly Weapon Finesse?

    Thanks in advance
    psssst...level?


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  26. - Top - End - #26
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    Default Re: Character Builder Thread

    Sorry, third level.
    Quote Originally Posted by Count Chumleigh View Post
    Oh.
    Oh, my.
    You just earned seventeen cool points by my reckoning. And I'm so sigging that.
    Cheers,
    --Count Chumleigh

  27. - Top - End - #27
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    Default Re: Character Builder Thread

    Quote Originally Posted by bluish wolf
    Thanks, I'll keep that in mind. Anything else I need to know?
    Just read the three spells in question carefully; also always scribe a Calling Diagram (as a Wizard, this shouldn't be difficult at all), and depending on your DM, invest heavily in Knoweledge(The Planes). Also, check with your DM on specific rulings - does the initial Will save on the part of the outsider/elemental keep them from being Called at all (if so, you can have a minimal save DC, as you can simply try, try again), or just from falling into your trap (in which case, you need to arrange a very high save DC)? You can lose control very easily (nat-1 clause, even when all precautions are taken), so make sure to have Dismissal available, too, for sending them back home when one inevitably breaks loose, or returns seeking revenge.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  28. - Top - End - #28
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    Default Re: Character Builder Thread

    I’m looking to build scary assassin style BBEG. Shoot for somewhere between levels 10 –15 please

    Books: I have core rulebooks, complete series (minus complete psionic), PHB2
    Race: human
    Class: I’m thinking of ninja (complete adventurer)/assassin (DMG)/ghost faced killer (complete adventurer)
    Ability scores: 36 point buy,
    Alignment: Appropriately evil alignment
    House rules: I’m planning on using the Class defense bonus for the campaign.
    Concept: I’m planning on an assassin, like a “shadow warrior” someone who does the bidding of someone else.
    Other: I want him to wield a big enough weapon to power attack + sneak attack with. So a great sword is probably what he’ll need. Other than that he’s supposed to be a skilled assassin that can appear and kill then disappear without a trace. Someone the party will have a hard time pinning down in a fight.
    Thanks in advance.

  29. - Top - End - #29
    Ogre in the Playground
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    Default Re: Character Builder Thread

    Quote Originally Posted by Lord Kalaxx
    f.) Double prestige allowed, also pulling in a bloodline from midnight
    As I see it ironborn, steelblooded, painless, quickened and maybe warg are the best options. Id go for quickened, an extra move action every round is insanely good.
    g.) The character is named Lord Xaedien, and is one of four drow brothers who are seeking to kill Lolth.
    Well that explains the low wisdom ;) Hope your DM has some good story prepared to make this possible in the first place (help from another deity and access to some artifacts with which they actually stand a chance of hurting her). Normally just planning to kill a god out loud is a good way of getting yourself killed.

    Id go for something like bard 1/wizard 3/Hexblade 3/Blackguard 2/fighter 1//duskblade 10
    Feats : power attack, leap attack, cleave, improved sunder, arcane strike.
    Wizard spells known : get wraithstrike :)

    Cha to saves twice (once only for spell and spell like abilities) and mettle, get a ring of evasion while you are at it.

    Progression : sublime chord//duskblade (sublime chord is going to be a bit of squeeze skillpoint wise)

    For the negative energy angle consider getting a Life Drinker (DMG). You will need deathward (or a soulfire armor from BoED) to use it effectively, but it's a very good weapon nonetheless.

    PS. oops, doesn't work of course due to XP penalty due to MC ... how does that work with gestalt anyway?

  30. - Top - End - #30
    Pixie in the Playground
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    Default Re: Character Builder Thread

    Need some help building some npc's. An Umbargen Raiding party of four members. All level 6 (after level adjustment). The Umbargen are the drow that hide under the surface of Xen'Drik and have made pacts with, and become closer to the plane of shadow. Recently they have been attacked by a horrible army of abberations, and are fleeing too/pillaging the surface for resources to fight their war.

    I would like all four characters to at least partially use the Shadow Magic rules from Tome of Magic. Preferably one character focused on destruction, another on battlefield control, a more warrior like character, and a more roguish one. Non-Shadow Magic classes are alright, as long as the characters as a whole still have a very "tainted by shadow" theme.
    Kravas avatar created by Mephibosheth

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