Results 1 to 7 of 7
-
2011-01-14, 06:59 PM (ISO 8601)
- Join Date
- Nov 2009
Energy Admixture + Born of Three Thunders
If I use Energy Admixture (electricity) and Born of Three thunders on a fireball, would it have the fire, electricity and sonic subtypes, or just the electricity and sonic subtypes?
Furthermore, would the spell deal Xd6 Fire damage, X/2d6 Electricity Damage and X/2d6 Sonic Damage, or just X/2d6 Electricity Damage and X/2d6 Sonic Damage?
-
2011-01-14, 07:06 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Energy Admixture + Born of Three Thunders
An electricity-fireball with born of three thunders at 6th level would deal:
6d6 fire damage + 3d6 sonic damage + 3d6 electricity damage + a stun + knocked prone. So your first guess it isLast edited by Emmerask; 2011-01-14 at 07:08 PM.
-
2011-01-14, 07:09 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Energy Admixture + Born of Three Thunders
Excellent.
So I can use both a Ring of Mystic Fire and a Ring of Mystic Thunders to augment the spell
-
2011-01-14, 09:04 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
Re: Energy Admixture + Born of Three Thunders
And continue down the dark path towards locate city...
-
2011-01-14, 10:04 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Energy Admixture + Born of Three Thunders
What? I didn't catch that one
-
2011-01-14, 10:18 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Energy Admixture + Born of Three Thunders
There is a trick with a spell from Cityscape that has an Area measured in miles. You load it up with metamagic, etc. and it does one or more of several effects to everything in the area. Favorites are Fell Drain, Fell Animate, Exploding? You have to get there through use of Snowcasting+Energy Sub+Born of the Three Thunders, to make it a damaging spell.
-
2011-01-15, 01:44 AM (ISO 8601)
- Join Date
- Dec 2009