A Monster for Every Season: Summer 2
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    biggrin OOTS #768 - The Discussion Thread

    New comic is up.
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    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop gameŚnow including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

    ~~You can also support The Order of the Stick and the GITP forum at Patreon.~~

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    Ettin in the Playground
     
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    Default Re: OOTS #768 - The Discussion Thread

    Aww...

    That is so heartwarming.

    I can see further heartwarming things happening in the future. (Either that, or a bunch of jokes. Probably both.) I wonder how Ian will take Elan?
    Last edited by Lateral; 2011-01-14 at 07:50 PM.

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    Default Re: OOTS #768 - The Discussion Thread

    Hooray for family reunions. Now, how to get out?

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    Default Re: OOTS #768 - The Discussion Thread

    Looks like I (and a whole lot of other people) were right about it not being a red herring.

    edit: Nice new comic.
    Last edited by Dr.Epic; 2011-01-14 at 07:48 PM.

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    Default Re: OOTS #768 - The Discussion Thread

    Say it with me now:

    d'awww

    But really, Red herring? Cmon sometimes it's an obvious setup for a heart-warming moment. I know enjoyed it.


    Also, awesome zinger from Roy.
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    Default Re: OOTS #768 - The Discussion Thread

    The rewards of checking the page just one more time before leaving work for the day.

    Very interesting as I had never considered how one would jail someone with magical abilities. So, getting in may have been the easy part. Getting out may be another matter.

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    Default Re: OOTS #768 - The Discussion Thread

    This made my day.
    Last edited by Occasional Sage; 2011-01-14 at 07:51 PM. Reason: Wasn't to be a quote
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    Default Re: OOTS #768 - The Discussion Thread

    ...Why?

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    Default Re: OOTS #768 - The Discussion Thread

    Quote Originally Posted by One Step Two View Post
    But really, Red herring? Cmon sometimes it's an obvious setup for a heart-warming moment. I know enjoyed it.
    In another thread some people actually thought this was going to be a red herring. Weird huh?

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    Default Re: OOTS #768 - The Discussion Thread

    I just can't wait to see Haley's reaction when she realises, that the potion has been switched off...

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    Default Re: OOTS #768 - The Discussion Thread

    Huh, I was just in the middle of an archive trawl when this came up.

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    Default Re: OOTS #768 - The Discussion Thread

    Aw...

    Quote Originally Posted by homersolo View Post
    The rewards of checking the page just one more time before leaving work for the day.

    Very interesting as I had never considered how one would jail someone with magical abilities. So, getting in may have been the easy part. Getting out may be another matter.
    It's not a new concept. Azure City had similar facilities.
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    Default Re: OOTS #768 - The Discussion Thread

    Angry seperatist muskrats.
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    Default Re: OOTS #768 - The Discussion Thread

    Quote Originally Posted by Darth Hunterix View Post
    I just can't wait to see Haley's reaction when she realises, that the potion has been switched off...
    Haley knows the potion switched off; that's exactly what she and Elan were discussing when they entered the anti-magic zone.

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    Default Re: OOTS #768 - The Discussion Thread

    Yaaay! This comic made me smile.

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    Default Re: OOTS #768 - The Discussion Thread

    oh no! (for me anyway) If she manages to gets Roy and Belkar out as well, does this mean we'll skip out on the gladiator games entirely?
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    Default Re: OOTS #768 - The Discussion Thread

    But if the potion didn't wear off, then why didn't the alarm go off? She says the magic is in her words but that means if she spoke she would set it off.
    Last edited by Betropper; 2011-01-14 at 07:55 PM.
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    Default Re: OOTS #768 - The Discussion Thread

    d'aaaaaaaw

    say it with me
    d'aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaartagnan.
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    Default Re: OOTS #768 - The Discussion Thread

    Hmm... somewhat anticlimatic. Running and big hug, but no yelling of DADDY! Guess though that she's not wanting to attract 'too' much undo attention, and ole Dad did say not to tell things to others so probably won't reveal their association.

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    Default Re: OOTS #768 - The Discussion Thread

    Quote Originally Posted by mucat View Post
    Haley knows the potion switched off; that's exactly what she and Elan were discussing when they entered the anti-magic zone.
    "Heck, unless this takes less than a half-hour, we should be able to fib our way back".
    That made me think she doesn't know. But after re-reading the previous panel I guess I was wrong. Pity.

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    Default Re: OOTS #768 - The Discussion Thread

    Quote Originally Posted by Darth Hunterix View Post
    "Heck, unless this takes less than a half-hour, we should be able to fib our way back".
    That made me think she doesn't know. But after re-reading the previous panel I guess I was wrong. Pity.
    Depends if the potion actually dispells the effect, or merely suppresses it.
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    Default Re: OOTS #768 - The Discussion Thread

    Quote Originally Posted by Betropper View Post
    But if the potion didn't wear off, then why didn't the alarm go off? She says the magic is in her words but that means if she spoke she would set it off.
    The words she spoke were magical at the time, and they convinced the guards to believe her...but their belief is not magical in itself, and didn't fade. (This is what she meant by "it's not an enchantment.")

    She just won't be able to tell any more supernaturally convincing lies until she leaves the antimagic field...at which point, if the potion's duration hasn't expired ("unless this takes more than a half hour") she'll get her magic voice back, and they can prevaricate their way to freedom.

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    Default Re: OOTS #768 - The Discussion Thread

    She's a rogue, and a smart one. It's not like she's going to yell out "BEAR HUG SNEAK ATTACK!!!" or something silly like the folk in the thieves' guild.
    Suspiciously normal.
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    Default Re: OOTS #768 - The Discussion Thread

    Aaaw... Family reunions are always a good thing.
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    Default Re: OOTS #768 - The Discussion Thread

    Quote Originally Posted by Haruki-kun View Post
    Hooray for family reunions. Now, how to get out?
    AMF suppresses spells, it doesn't end them. Her Glibness is still active, she even mentions it while picking the lock.
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    Default Re: OOTS #768 - The Discussion Thread

    Anti-magic suppresses the potion while she is inside the zone, it doesn't dispel it. Glibness lasts 10 minutes per level, with a minimum of 50 minutes for a potion. She can spend half an hour in the anti-magic field then leave, and the potion will still be effective for twenty minutes or so.

    So yes, she knows that she doesn't have the Glibness effect, but it will resume the moment she steps outside the a-m zone.
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    Default Re: OOTS #768 - The Discussion Thread

    But if the potion didn't wear off, then why didn't the alarm go off? She says the magic is in her words but that means if she spoke she would set it off.
    Elan was worried that if the Anti-magic zone switched off her potion, the guards would stop believing her bluffs and sound the alarm. Haley explained that the magic of the potion is in her words, not their belief in her words. So entering the zone will not affect their belief.
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    Default Re: OOTS #768 - The Discussion Thread

    Quote Originally Posted by Goldfly View Post
    Aaaw... Family reunions are always a good thing.
    Except for Elan, it seems.
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    Default Re: OOTS #768 - The Discussion Thread

    Crowning moment of heartwarming for me. How many years has it been since she saw him? And we got the fade out speech bubble! Thanks Giant!
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    Default Re: OOTS #768 - The Discussion Thread

    Quote Originally Posted by Gift Jeraff View Post
    Except for Elan, it seems.
    Well, Elan's family counts as extenuating circumstances I suppose.
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