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Thread: [3.X] Divine Power
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2011-01-20, 10:14 PM (ISO 8601)
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- Nov 2009
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- Oregon
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[3.X] Divine Power
Is there a way to get it as a third level spell slot? Either using extreme cheese or granted Domain powers?
Basically I am starting a game at 6th level and I'd like for my cloistered cleric to have full BAB
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2011-01-20, 10:15 PM (ISO 8601)
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- Sep 2009
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- Runite
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2011-01-20, 10:17 PM (ISO 8601)
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- Nov 2009
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- Oregon
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Re: [3.X] Divine Power
Miserable cussin cuss for cuss.
Hrmmm.... I suppose Sanctum Spell would work, but the issue I would have is we are likely to leave my Sanctum at some point, so I'd have it Divine Power persisted for the first day, but not any other day after that.
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2011-01-20, 10:18 PM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.X] Divine Power
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2011-01-20, 10:19 PM (ISO 8601)
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- Aug 2010
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- Meandering Around My Mind
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Re: [3.X] Divine Power
No idea. but Im in Eugene! whoo for coldish weather.
Sorry I can't help.Last edited by Duncan_Ruadrik; 2011-01-20 at 10:20 PM.
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2011-01-20, 10:25 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Oregon
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Re: [3.X] Divine Power
Yeah, it ain't much warmer in portlandia.
...you're DMM:Persisting spells, and complaining about not being powerful enough?
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2011-01-20, 10:32 PM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.X] Divine Power
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2011-01-20, 10:38 PM (ISO 8601)
- Join Date
- Nov 2009
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- Oregon
- Gender
Re: [3.X] Divine Power
Eh, not so much. The group I run with typically does roughly 50-60 damage per person a round (as melee'rs) at lvl 6, so a DMM: Persisted Cleric is not all that powerful. Interesting, but not terribly broken.
And yes, I'd only be behind for 1 level, but that'd be at least 2 sessions of me not pulling my weight.
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2011-01-20, 10:44 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: [3.X] Divine Power
It'll cost you two 3rd level spells and a feat.
Clerics qualify for Versatile Spellcaster (RotD) by virtue of their spontaneous healing/inflicting/(domain if you take the ACF), and they know every spell on their list (at least as soon as they can cast it).
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2011-01-20, 10:50 PM (ISO 8601)
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- Nov 2009
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- Oregon
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2011-01-20, 11:01 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: [3.X] Divine Power
Originally Posted by SRD
The worst case scenario (this comes up for Beguilers, etc.) is you might need heighten to "trigger" the 4th level spell thing, but honestly, that's bunk.Last edited by dextercorvia; 2011-01-20 at 11:02 PM.
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2011-01-20, 11:13 PM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.X] Divine Power
You're a cleric. You'll be pulling your weight.
Persist Mass Lesser Vigor on the group, and then persist your Bull's Strength on one of the other melee threats. If you have the Strength or Transformation domains, give them Enlarge too. Basically, play as a buffer for those few sessions. You'll still be pulling your weight, even more so if your ally has as many force-multipliers as you're implying, and your friends will be happy. Everyone wins, and in two sessions you can go back to Czillaing.
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2011-01-20, 11:16 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: [3.X] Divine Power
Enlarge and Bull's Strength are touch range spells -- not candidates for Persist w/o another +2 level Metamagic.
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2011-01-20, 11:28 PM (ISO 8601)
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- Jan 2008
Re: [3.X] Divine Power
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2011-01-20, 11:34 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.X] Divine Power
What about Divine Favor? That should give you a +2 to hit and damage, right?
Also, Eugene <3 Its home of my favorite beer, Ninkasi's Total Domination IPA. Delicious!
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2011-01-20, 11:38 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- A place with no pants
Re: [3.X] Divine Power
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2011-01-21, 02:04 AM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: [3.X] Divine Power
Agreed.
If you decide that it's too cheesy to get Divine Power at 6th, then I've heard good things about Ice Axe.
Ice Axe, Mass Lesser Vigor, Divine Favor, and Recitation are the big ones at this level. Recitation is nice, because it gives you a mechanical reason to proselytize your fellow adventurers.
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2011-01-21, 03:00 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: [3.X] Divine Power
Pardon my ignorance, but what's so good about Ice Axe?
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2011-01-21, 03:02 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: [3.X] Divine Power
Its a touch attack. So...basically, permanent Wraithstrike, so long as you attack with that weapon.
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2011-01-21, 03:09 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- A place with no pants
Re: [3.X] Divine Power
Last edited by absolmorph; 2011-01-21 at 03:09 AM.
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2011-01-21, 03:49 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: [3.X] Divine Power
I get it now...I thought the spell was in Frostburn, but I just looked it up in Spell Compendium. Nice. It says no STR to damage, but how about Power Attack? I assume sneak attack is good to go, as well.
Sorry for the derail.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2011-01-21, 07:48 AM (ISO 8601)
- Join Date
- Mar 2008
Re: [3.X] Divine Power
You could just be non-cloistered and retrain to cloistered at 7th level.
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2011-01-21, 08:53 AM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: [3.X] Divine Power
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2011-01-21, 10:09 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Chicago, IL
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Re: [3.X] Divine Power