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Thread: [4e]Burst area home rule
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2011-05-05, 08:34 AM (ISO 8601)
- Join Date
- Feb 2010
[4e]Burst area home rule
In 4e the burst areas are squares. While convenient, I don't think it's esthetic. I introduces a little home rule to round the edges: If you take one step diagonal, your next 2 cannot be diagonal.
In play it tends to slow things down as the area isn't a simple square. But I still like it.
Here is the visual effect:
My personal folder is a graveyard of ideas, stuck in their dream phase.The "DM won't kill us" attitude is a bubble that sometimes needs to be bursted.Avatar courtesy of Linklele
There's an armor variant rule in UA that will drastically increase character survivability without completely bubble-wrapping them in plot invulnerabilityThrophies won:Spoiler
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2011-05-05, 03:00 PM (ISO 8601)
- Join Date
- Apr 2008
Re: [4e]Burst area home rule
...Why not just use hexes?
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2011-05-06, 03:18 PM (ISO 8601)
- Join Date
- Jun 2007
Re: [4e]Burst area home rule
I just use the Front Mission rule: you can only count squares using right angles.
Do you adjust the spells in any other way to compensate for the loss of area? A burst five loses 24 target squares...
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2011-05-07, 09:27 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: [4e]Burst area home rule
Or use the 3.X rules where diagonals count as 2 the first, third, fifth, etc etc you use them in a given count and 1 the even numbered times. (As an Engineering major this is one of my beefs with 4E). I recommend this for movement as well.
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