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Thread: Skilled [Feat]
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2011-07-03, 02:28 PM (ISO 8601)
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Skilled [Feat]
My ultra-simple solution to the useless skill feats like 'deceitful' or 'animal affinity'. I think this brings them up a good amount in power, but not enough to break them.
Skilled
Choose any two skills when you take this feat. These skills are always considered to be class skills for you, and you gain a +2 bonus to these skills.
Special: You may take this feat more than once. Each time you take it, you must choose a new set of skills.Last edited by Admiral Squish; 2011-07-03 at 04:35 PM.
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2011-07-03, 02:32 PM (ISO 8601)
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Re: Talented [Feat]
I'd cap the maximum number of times you can take this feat.
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2011-07-03, 02:34 PM (ISO 8601)
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Re: Talented [Feat]
I like it. It's fairly powerful due to being able to give any character UMD as a class skill forever, and can be useless if you choose crappy skills, but I would say it's fine. I believe there's a feat that grants one skill as a class skill, and there are several that grant all Knowledges as class skills, so this isn't too out of line.
Why bother? There are only so many skills you'd want to use this on, anyway.Last edited by Lateral; 2011-07-03 at 02:34 PM.
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2011-07-03, 02:37 PM (ISO 8601)
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2011-07-03, 03:09 PM (ISO 8601)
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Re: Talented [Feat]
To parrot Lateral, why? You only have so many feats to spend in the first place. If you want to spend six feats on Talented, that should be allowed.
There's also that human feat that makes every skill a class skill, and a few others worth mentioning. But yes, I'm glad you like it. Hopefully, it's powerful enough to be WORTH taking, but not so powerful as to utterly break the game.
UMD I could understand, but why Lucid Dreaming? You don't gain anything from spending time in dream.My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
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2011-07-03, 03:09 PM (ISO 8601)
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2011-07-03, 03:16 PM (ISO 8601)
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- Sep 2009
Re: Talented [Feat]
Letting people choose their own class skills could be dangerous, whether by allowing earlier entrance to PrCs or allowing powerful skills to already powerful classes (say, a wizard with UMD)*, etc.
*Although human paragon still has some of this issue. Still, that at least takes a level and a specific race, not just a feat.
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2011-07-03, 03:27 PM (ISO 8601)
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- Apr 2010
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- Hell's Heart
Re: Talented [Feat]
What would a Wizard do with UMD, really? It can already autouse scrolls and wands and stuff that are on its class list anyway, and that covers pretty much anything he might need. And it wouldn't really allow earlier PrC entrance, just make getting in to certain PrCs less convoluted.
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2011-07-03, 03:32 PM (ISO 8601)
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Re: Talented [Feat]
I think I like my new UMD-ing, Iajustsu Focus-with-gnomish-quickrazor-off-hand-tiger-claw shenanigans warblade. Thanks.
Guess who's good at avatars? Thormag. That's who.
A Campaign Setting more than a year in the making, Patria!
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2011-07-03, 03:35 PM (ISO 8601)
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Re: Talented [Feat]
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2011-07-03, 03:39 PM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: Talented [Feat]
Note the feat that lets humans make "every skill a class skill", or Able Learner, only cuts the cost to take cross-class skill so it also requires a 1 level dip in a class that has them as a class skill (*cough* Factotum *cough*) so you give up a level of casting, BAB, Fort and Will saves (unless fractional BAB and saves is in use), etc in addition to a feat to truly make them class skills. And even then for the most part that's used to get 1 or 2 class skills, which this grants with an additional bonus.
That said I don't really think this feat is too strong, but it should be noted that it does make some PrCs definitely better ideas (most of the ones I can think of, though, are weak options or options for tier 4 or less classes anyway).Peanut Half-Dragon Necromancer by Kurien.
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Old: My homebrew (updated 9/9)
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2011-07-03, 03:40 PM (ISO 8601)
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Re: Talented [Feat]
A different name might be apropriate, as there's a psionic feat of that name in the SRD.
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2011-07-03, 04:17 PM (ISO 8601)
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2011-07-03, 04:25 PM (ISO 8601)
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Re: Talented [Feat]
DM discretion is, of course, advised.
Most PrCs are pretty good about that. This wouldn't give you EARLY entry, though it might make it a little less convoluted to try and get the needed ranks. You'd still have to be of the appropriate level.
Ah. Well, I must not have read that properly, then. Still, as long as factotum exists, I think this is perfectly valid.
Personally, making it easier to get into PrCs is part of the point. I'm really not a fan of the convoluted logistics involved in getting the needed skill ranks for some class.
Suggestions are welcome, but I personally think the name fits this feat better than that one.My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
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2011-07-03, 04:31 PM (ISO 8601)
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- Aug 2009
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Re: Talented [Feat]
Oh yes I agree with the second paragraph. Like I said I don't think it's too powerful in and of itself, just that you were mistaking the actual effects of Able Learner, and that there are almost certainly some cases where it makes a broken build more powerful.
Which is why
Is definitely true.
For a name: what about Skilled, I don't know of one with that name.Last edited by Zaydos; 2011-07-03 at 04:32 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2011-07-03, 04:35 PM (ISO 8601)
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Re: Talented [Feat]
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
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2011-07-03, 05:13 PM (ISO 8601)
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- Sep 2009
Re: Skilled [Feat]
He might want cleric spells or banned spells, or (to take the example of one impressive build I've seen) let his familiar use wands.
And it wouldn't really allow earlier PrC entrance, just make getting in to certain PrCs less convoluted.
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2011-07-03, 06:10 PM (ISO 8601)
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Guess who's good at avatars? Thormag. That's who.
A Campaign Setting more than a year in the making, Patria!
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2011-07-03, 11:36 PM (ISO 8601)
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Re: Skilled [Feat]
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
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2011-07-04, 01:06 AM (ISO 8601)
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- Feb 2011
Re: Skilled [Feat]
There are ways of getting almost any skill in-class with feats. This just makes it easier than having to find them.
Last edited by Veyr; 2011-07-04 at 01:06 AM.
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2011-07-04, 10:47 AM (ISO 8601)
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Re: Skilled [Feat]