New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 54
  1. - Top - End - #1
    Dwarf in the Playground
     
    dragonjek's Avatar

    Join Date
    Oct 2010
    Location
    A supermassive black hole
    Gender
    Male

    Default How do you deal with bringing back the dead?

    How do you, as a DM or world-builder, approach bringing back the dead to life?

    In 3.5, you can bring someone back from the dead at only mid-level (and that's without taking into account that it is a fair bit cheaper to pay a higher-level NPC cleric to do it for you). Why do noblemen ever die? How is the assassination of a political figure ever an important plot point, when he can just be brought back?

    In 3.5 at least, there are pretty big drawbacks preventing everyone from being brought back to life--xp costs and level drain. But in, say, Pathfinder, where there is no penalty to experience points, just money... how does the world stay stable? Especially when you go into the splatbooks for PF... there's a lot of ways to bring back the dead or flat-out not stay dead in there. What do you do if a character dies, and the player doesn't want his PC to be infinitely reincarnated just because of the druid archetype she chose?

    How do you deal with this? Is magic to return the dead to life rare in your worlds? Is there a time limit past which the dead cannot return? Is this magic granted only sparingly by the gods, or are some souls not permitted to return to the realm of the living? Do you add additional penalties for returning to life, or perhaps have them "come back wrong"?

  2. - Top - End - #2
    Bugbear in the Playground
     
    Dire Moose's Avatar

    Join Date
    Nov 2009
    Location
    Arizona
    Gender
    Female

    Default Re: How do you deal with bringing back the dead?

    After considering how messed-up a world with resurrection would be, I actually decided to eliminate any and all spells and abilities that would permit bringing the dead back to life. That way, the players can't just go "We'll just cast Raise Dead on the king after he's been assassinated."

    I do, however, allow my players to create new characters at the same level and with the same amount of XP as their recently-dead ones. Also, save-or-die spells knock characters to -5 hp instead of outright killing them.
    Last edited by Dire Moose; 2011-11-07 at 11:16 PM.
    LGBTitp

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Dec 2006
    Location
    Leiden, Holland
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    I play in a low-magic world, and in a system that puts those society-changing things at higher levels. But that's not really an answer, is it?

    One thing you can do is to move the problem. The resurrection is not the problem, no, the problem is that you need the corpse for that. Or the material components for that sort of magic are, shall we say, politically charged?

    One of the terrible things in D&D-worlds is that there's drugs and alcohol everywhere, and nothing to smuggle. This gives us another plot hook, smuglers bring in components.

    But again, I digress. Most resurrection magic doesn't work beyond the normal life span, but if there's resurrection then there's also rejuvenation. The rich never die. This means that given enough time, they all get character levels eventually (as another sidenote). But maybe assassination has other bonuses.

    Lots of resurrection magic has an experience penalty. Can this somehow equate to memory loss? Ok, we won't kill the PM for very long, but he'll forget what he knows about us. How does that sound? Or there is some ability loss with coming back, so that we'll get him eventually?

    No, I think I'll stick to needing the corpse for the spell I think. Makes assassinations more interesting, and the disintegration spell more illegal.
    Wait- I'm picturing it RIGHT NOW!

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Jan 2011
    Location
    Oolitic, IN

    Default Re: How do you deal with bringing back the dead?

    I'm a fan of no resurrections, unless extreme measures are taken. No casting a simple spell - you want your friend back, you go to Tartarus, find his soul, and force/convince Hades to send him back. (Or, if your the one dead, finding your own way out of Tartarus).

  5. - Top - End - #5
    Banned
     
    Morithias's Avatar

    Join Date
    Jan 2010
    Gender
    Female

    Default Re: How do you deal with bringing back the dead?

    In my setting raising the dead is REALLY simple.....if you're in the middle grounds.

    To explain this i'll have to explain.

    In my setting the multiverse is the same but a bit screwed up, for example there is only one heaven, and baator and the abyss are no longer things of pure evil and corruption. The Abyss is a giant prison that holds corrupted souls waiting for their release, while Baator is a giant celestial bureaucratic plane of paperwork and rules revolving around death, Resurrection, and the afterlife.

    If you go to heaven when you die. You better have a fricken good reason why your person wants to come back. Think about it, your character has died, been told that they've been a good enough person to literally go to paradise right away with no time in the suburbans of limbo, or the prison of the abyss. And you want to LEAVE that? Of course you're allowed to leave, but most people don't unless they're in the middle of a critical plot or have a vow they need to keep.

    If you're in Limbo, that's the easiest to leave, you weren't good enough to go to paradise but not evil enough to go to the abyss. Mostly they just let you go with "try to do better before you die next time."

    If you're in the Abyss, you do NOT get to leave without a second trial. The spell functions, but right away a harvester devil plane shifts to the party trying to bring him back, and goes over a LONG, LONG, list of rules and papers asking "this guy was corrupt enough to go to the abyss, he is down for 76 murder counts, and 243 counts of jaywalking" why the hell do you want him back?

    If you still want him back (and don't kill the harvester devil, if you kill him the resurrection automatically fails), you are taken to baator for a trial, in which you have to argue your reason for bringing him back, and why he shouldn't just go to the abyss and serve him time before being released to Limbo. (Use rules for trials in the FC2).

    Mechanus btw, does not have an afterlife it is the plane of living dungeons (basically random dungeons you can enter and train in).

    Basically in my setting there is no L-C axis of afterlife just G-E.

  6. - Top - End - #6

    Default Re: How do you deal with bringing back the dead?

    What the two posters above me said. Plane Shift comes in about the levels Raise Dead does. Thus, just add a (material? focus?) component of the soul, and you're good to go.

    Want your guy back? Go to the afterlife to plead your case/break him out. Keeping your rich alive indefinitely suddenly requires adventures instead of simple money, which cuts down on it a lot.

  7. - Top - End - #7
    Bugbear in the Playground
    Join Date
    Oct 2011

    Default Re: How do you deal with bringing back the dead?

    only people with strong spirits can manage the journey back across the divide between life and death. this pretty much equates to people strong willed enough to stick around as ghosts. if a ghost doesn't get up when they guy dies, there's a pretty decent chance he's gone for good. a PC that dies just becomes a ghost automatically, unless the player wants to make a new character. ghosts, on the other hand, are more fragile than they are in the monster manual. every time a ghost dies, it's a dc 20 will save to reform, +2 for each previous death as a ghost. for this reason, most pcs will want a meat body back ASAP, even though it will weaken them.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?

    The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.

    Extended Homebrew Signature

  8. - Top - End - #8
    Orc in the Playground
     
    Flumph

    Join Date
    Mar 2007
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    We added several house rules involving coming back from the dead.

    - Successfully coming back from the after live is an incredable experience worth 1,000 xp.
    - All mortal beings get a maximum of 9 lives, so say the gods.
    - Raise Dead does not remove levels/HD, instead it does 1 point of permenant Constitution loss.

    We also talked about a CL check if the target is outside of the casters Pantheon, and a reduction in material component cost if the target follows the same god as the caster.

    We had a plot point involving a holy assassin who custom crafted poisoned quarrels that sacrificed victims souls to its god. This prevented them from coming back through normal means.
    "I am bleeding, making me the victor!" - Wimp Lo, 'Kung Pow'
    "Nonsense! I would never do such a thing unless you were already having been going to do that!" - Professor Hubert Farnsworth A, 'Futurama'

  9. - Top - End - #9
    Titan in the Playground
     
    Yora's Avatar

    Join Date
    Apr 2009
    Location
    Germany

    Default Re: How do you deal with bringing back the dead?

    Using PF with a maximum level of 10th, there are actually not that many people in the world who can cast 5th level spells. And since the only spell that is available is raise dead, you have to get the corpse to that person within 10 days. Gentle repose helps a bit, but there are still not that many who can do that.
    And then you need a 5,000 gp diamond. Not 5,000 gp, a 5,000 gp diamond. Good luck finding one. And again, in time.

    Also, you need a mostly intact corpse. If you want to assassinate a filthy rich king who has his own 10th level cleric, you can still just cut off his head and burn it to ash later. Killed by massive energy damage or eaten by a monster also makes the whole thing fail.
    That would also make a really cool quest. Find the kings head before it's too late to raise him.

    And even if it all works, you still lose 2 levels.

    PCs can be raised, but it will always involve a great effort. NPCs can also be raised, but it's very easy to prevent that both as player and DM.
    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

    Spriggan's Den Heroic Fantasy Roleplaying

  10. - Top - End - #10
    Bugbear in the Playground
    Join Date
    May 2005
    Location

    Default Re: How do you deal with bringing back the dead?

    Quote Originally Posted by Dire Moose View Post
    After considering how messed-up a world with resurrection would be, I actually decided to eliminate any and all spells and abilities that would permit bringing the dead back to life. That way, the players can't just go "We'll just cast Raise Dead on the king after he's been assassinated."

    I do, however, allow my players to create new characters at the same level and with the same amount of XP as their recently-dead ones. Also, save-or-die spells knock characters to -5 hp instead of outright killing them.
    Pretty much exacly this, with minor variations in the implementation.

  11. - Top - End - #11
    Titan in the Playground
     
    Knaight's Avatar

    Join Date
    Aug 2008

    Default Re: How do you deal with bringing back the dead?

    It depends on the setting. So, a brief list of settings where this is even worth consideration.

    Alchemquest/Archipelago: Its fantasy, there is no bringing back the dead. Magic is limited to transmutation of matter from one element or compound to another, and nothing else, even direct healing is far beyond it.

    Atlantis 2.0: Medical technology is ridiculously, stupidly advanced. If your brain is still around and not rotting, you can be brought back. That said, weaponry is also ridiculously, stupidly advanced. And odds are good that once your armor is gone and shields are disabled, whatever hits you is going to be close to complete vaporization.

    Mod Bots: You are an AI, so you probably keep an updated copy around somewhere. If you get another piece of usable hardware, you'll be fine.

    Shallow Graves: You can just come back from the dead, if you have the willpower for it. Moreover, doing so will drastically increase your magical prowess. That said, the underworld is basically broken, and undead are quite common. If your soul is tied up in an undead that has one, its going to have to die before you can possibly come back, and even then, you are coming back changed. If your soul is tied up in an undead that has several that have all merged together, its well and truly gone. Also, the thing that has several is probably incredibly nasty and dangerous, with some degree of immortality, so killing it at all is risky at best.

    Our Land: Nope. You aren't coming back from the dead. That said, you are a wuxia hero, so its not like you are going to die for anything less than a proper tragic end anyways.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  12. - Top - End - #12
    Titan in the Playground
     
    Tyndmyr's Avatar

    Join Date
    Aug 2009
    Location
    Maryland
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    There's a reason that society, despite having magic and awesomeness, is still generally pretty poor and mostly feudal. Ressurection is that reason.

    If you could cheat death by taxing the peasants and keeping them under your rule, wouldn't you? Well, perhaps YOU wouldn't...but somewhere out there, there's a grinning bastard saying yes.

  13. - Top - End - #13
    Barbarian in the Playground
    Join Date
    Sep 2011

    Default Re: How do you deal with bringing back the dead?

    In the campaign I'm running now, there's a pretty strong social and legal taboo against bringing back the dead in the region where the game's taking place. Those who do it are generally viewed as little better than necromancers, making a mockery of the natural order and those who are brought back are seen as some kind of soulless abomination. If the players want someone to cast Raise Dead for them, no respectable cleric will do it and the less respectable ones are likely to charge a premium or make other demands because of how rare their service is.

  14. - Top - End - #14
    Banned
     
    Dr.Epic's Avatar

    Join Date
    Jan 2010

    Default Re: How do you deal with bringing back the dead?

    What? Bringing back the dead? Haven't you seen FMA? You'll get cool robot limbs or become a physically powerful suit of armor that never gets tired. Wait, never mind. That sounds awesome!

  15. - Top - End - #15
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    Generally, in our games, we haven't bothered. Someone always has a new character idea, so we metagame that the person doesn't want to come back, and move on.

    Now, if resurrection is cheap and available, it somewhat changes what can be considered a "warning shot". In fantasy terms, I'd take a look at Steven Brust's Vlad Taltos novels, particularly the book Jhereg... killing someone is a valid form of warning them away from a particular course of action, since it's pretty easy to bring people back to life.

    You might also take a look at Richard K. Morgans Takeshi Kovacs novels. In that, a human mind is containable in a "cortical stack". Get killed, they can put you in a new body by transfering your stack. Shooting someone isn't even murder, just "Organic damage". Only murder is when you take their stack or destroy it... and, even then, the rich frequently have back-ups.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  16. - Top - End - #16
    Ogre in the Playground
     
    boomwolf's Avatar

    Join Date
    Aug 2007
    Location
    In your head.
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    In the games I run resurrection is always extremely hard or outright impossible...(with a common case of "technically possible but good luck with that...")


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  17. - Top - End - #17
    Ogre in the Playground
     
    horngeek's Avatar

    Join Date
    Jun 2008
    Location
    Nexus
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    Also, in Pathfinder, if you were killed by the Red Mantis, they will know when you're raised, and they will just send you back.


    Spoiler
    Show
    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  18. - Top - End - #18
    Ogre in the Playground
     
    Lord Vukodlak's Avatar

    Join Date
    Nov 2007

    Default Re: How do you deal with bringing back the dead?

    In D&D it is to easy to die from one unlucky roll. Unless you eliminate high damage multipliers and save or die spells you can't get rid of resurrection.

    The Complete Divine suggests that only a rare few indiviguals choose to come back from the dead. Most accept they are dead and choose to remain where they are. They simply don't have the force of will to come back. With that in mind anyone aside from the PC's the DM decides to keep dead will stay so. Even an evil character accepts they're dead because if they came back it only delay a return to where they already are.

    My actually advice is this, coming back from the dead requries a special level check, the DC depends on the manner in which you died and the method of restoration. This roll is made secretly by the DM behind the screen. This makes death scary as the PC's really don't know what there chances are.

    The reality is PC's wll always make the check if they want to, while NPC's making the check is determined by the DM. But the players think there is a real risk of true death which they can't measure.

    but if there's resurrection then there's also rejuvenation.
    Actually there is little to no rejuvenation magic. spellcasters become Liches because TIME is the one thing magic can't escape to easily.

  19. - Top - End - #19
    Bugbear in the Playground
     
    onthetown's Avatar

    Join Date
    Oct 2008
    Location
    Canadia
    Gender
    Female

    Default Re: How do you deal with bringing back the dead?

    Doesn't happen in my campaign, at least not within the party. There's only one god in my world who really has clerics, or at least she has a monopoly on them, so it's rare to find anybody outside of that faith who can bring back the dead (except the necromancers, but that's not something you want to get into). Coincidentally (muahahahah), they're fighting against this faith. They do have a party member who ran off from said faith, but she's not reached the point where she can cast resurrection spells and it might be hard to get her spells depending on how the abandoned god is feeling toward her. So, resurrection is reserved for important and evil NPCs and enemies, and the party is SOL.

    By stark contrast, the campaign I'm playing in allows resurrection as often as you can pay for it. If you die and you have the money (which we do, since our characters are richer than god), the resources are available to be resurrected. Only certain spells and natural causes prevent it from happening, as per the rules.

    In another campaign I play in, another gaming system entirely, it's impossible; not even the greatest heroes have been revived. If you die, that's it, you're not coming back. If you're about to die, you can make a Divine Intervention roll to see if your god wants to save you. If not, well, too bad. Roll up a new character. It makes you think before you do something, and we've had some really good battles and strategies because of it. Not one of us has died yet, but we've certainly come close.
    Avatar by the awesome starwoof
    The poster formerly known as Riyoukaze.
    I am agile, like orange.
    onthetown

  20. - Top - End - #20
    Ogre in the Playground
    Join Date
    Oct 2009

    Default Re: How do you deal with bringing back the dead?

    Quote Originally Posted by dragonjek View Post
    How do you, as a DM or world-builder, approach bringing back the dead to life?

    In 3.5, you can bring someone back from the dead at only mid-level (and that's without taking into account that it is a fair bit cheaper to pay a higher-level NPC cleric to do it for you). Why do noblemen ever die? How is the assassination of a political figure ever an important plot point, when he can just be brought back?

    In 3.5 at least, there are pretty big drawbacks preventing everyone from being brought back to life--xp costs and level drain. But in, say, Pathfinder, where there is no penalty to experience points, just money... how does the world stay stable? Especially when you go into the splatbooks for PF... there's a lot of ways to bring back the dead or flat-out not stay dead in there. What do you do if a character dies, and the player doesn't want his PC to be infinitely reincarnated just because of the druid archetype she chose?

    How do you deal with this? Is magic to return the dead to life rare in your worlds? Is there a time limit past which the dead cannot return? Is this magic granted only sparingly by the gods, or are some souls not permitted to return to the realm of the living? Do you add additional penalties for returning to life, or perhaps have them "come back wrong"?

    Afterlife is just too good, they simply don´t want to come back. And yes you can deny to come back its in the spelldescription, then the spell does not work.
    Last edited by Emmerask; 2011-11-09 at 10:10 AM.

  21. - Top - End - #21
    Titan in the Playground
     
    Oracle_Hunter's Avatar

    Join Date
    Oct 2007
    Location
    Chicago, IL
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    In 4e, it doesn't cause too much trouble.
    Spoiler
    Show
    First, it's an 8th level spell -- you need to have a Ritualist that is at the high-end of the Heroic Tier to do it. At least in my world, the majority of entities are Heroic Tier so the number of 8th level Ritualists is relatively low. That said, powerful individuals and kingdoms will have at least one of these on trap.

    Secondly, the cost stages up with tier. 500 GP in reagents for Heroic is a non-trivial amount (roughly speaking a LV 2 Magic Item, or half the cost of a LV 5 Magic Item) but at Paragon it is 5K GP -- equivalent to a LV 10 Magic item. Considering how important Magical Items (and Rituals) are to the continued survival of these great powers you still wouldn't be using these left and right. But then again, a Paragon-Tier civilization could easily afford to resurrect high-Heroic generals and geniuses if it needed to.

    Finally, it requires a part of the body of the subject to work. Since this is not exactly an obscure fact beyond the Heroic Tier (Arcana DC 24) it simply means that assassins make sure to take the corpse with them after doing the job. Admittedly, I do rule that "part of the corpse" refers to a body part the living person would rather not lose (e.g. ears, fingers) and that a severed body part counts as "dead" when it is severed (so it would only be good for 30 days as a Raise Dead focus). Still, these aren't tremendous leaps to make.

    That said, a major point in my current D&D4 Paragon-Tier campaign was when one of the PCs agreed to be killed and interrogated via Speak With Dead to prove to the hostile opposition that what he said was true. He was told by the NPC Noble that he wasn't sure that he had 5K GP to spare to raise the PC after he was done, but he appreciated the sacrifice all the same.
    Lead Designer for Oracle Hunter Games
    Today a Blog, Tomorrow a Business!


    ~ Awesome Avatar by the phantastic Phase ~
    Spoiler
    Show

    Elflad

  22. - Top - End - #22
    Bugbear in the Playground
    Join Date
    Oct 2011

    Default Re: How do you deal with bringing back the dead?

    Quote Originally Posted by Lord Vukodlak View Post
    Actually there is little to no rejuvenation magic. spellcasters become Liches because TIME is the one thing magic can't escape to easily.
    well, i remember reading a 9th level immortality spell somewhere (can't remember where, though). it removed the maximum age, but still allowed aging as normal. works great for a monk or druid, though.

    druids can, of course, simply make a "ring of reincarnate" (custom item) that automatically casts reincarnate 1 time when the wearer dies. as soon as they hit venerable, they coup de grace themselves. in 1 hour, they will be back, with the mental abilities of their venerable old body, and a brand new young body. if they're lucky, they'll get something with good physical ability scores (like an orc), and then thousand faces back into their old appearance. in one campaign i played in, we started at 20th level, but i started at 19th level with +9 to intelligence, wisdom, and charisma (reincarnated 3 times).
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?

    The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.

    Extended Homebrew Signature

  23. - Top - End - #23
    Barbarian in the Playground
     
    DwarfFighterGuy

    Join Date
    Jul 2007

    Default Re: How do you deal with bringing back the dead?

    In my world, there are quite a few obstacles to resurrection:

    1) Various temples and religious orders are the only ones with complete, working resurrection rituals, and they don't resurrect just anyone. You generally need to be an adherent of the faith, have left something important (not only to yourself, but to the church) undone, and you need to be important to accomplishing that task. Even if you fulfill those requirements, once the church raises you, you belong to them for the rest of your life--you must become a champion of the faith, having been returned from the dead by the grace of the gods. (On the plus side, the temple will raise you for free if you qualify.)

    2) Any resurrection rituals or processes not under the control of the church are incomplete or flawed, and have more severe side effects. Depending on how well the resurrectionist does his job, these are moderate to severe, and at the severe end of things, they may be permanent. (On the plus side of things, the people who research these rituals are always looking for test subjects, so it's generally free.)

    The side effects run from being brought back still with the wound that killed you, being clumsy with your new body, and having mild amnesia, to having a wound that never heals, not being able to enter hallowed ground, and not being the same person when you come back. These latter ones are often permanent.

    3) On the legal side of things, once you die, you are considered to have legally died even if you get resurrected within the next five minutes. Your next of kin inherits, including noble titles if you had one, which means that if someone gets resurrected much later, they generally find themselves bankrupt, and if you aren't on good terms with your kids, it tends to happen very quickly. Notably, kings and queens, and even lesser nobility, can't resume the throne once they die and come back, in order to prevent the succession from being as horribly tangled as it was in the case of Kings Ugoyevic II, III, and V, who happened to be the same person. In the rare cases when this has happened, the old king generally stays on as advisor and power behind the throne, but has little official power.

    (I once had a player with a level 3 character who was a ruling king who got assassinated, was brought back to catch his killer, and decided that now his daughter was queen, he was going to go adventuring like he'd always wanted but never could.)

  24. - Top - End - #24
    Titan in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    As a player, I rarely die except by my own prior planning (e.g. going out in a blaze of glory), and I usually have other character ideas I want to try, so it's never come up.

    In the game system I'm writing, resurrection is possible, but it's only been done a few times in the history of the world. It takes a lot of effort to track down the correct soul in another plane of existence, haul it away from the potent natural force trying to keep it there, get it back into its body without also inserting any unwanted 'guests', and re-form the natural bond that should hold it in place. The magic involved is so complex that its material component cost is on a scale that only nations or major religions can pay, not even the most powerful individuals. Skill or spellcasting ability isn't an obstacle -- typically a demigod helps out with the actual ritual. There's no big moral objection either. It's just the cost. Since I don't use D&D economics or WBL, that remains a real and meaningful limitation.

    The overall effect is to turn resurrection from a purchasable commodity into a story-generating event. If you want to resurrect somebody that bad, you'll have to work to get a sponsor, impress a god with your need, and collect ridiculously rare components from far-flung locales. Yay sidequests!

    Quote Originally Posted by kieza View Post
    I once had a player with a level 3 character who was a ruling king who got assassinated, was brought back to catch his killer, and decided that now his daughter was queen, he was going to go adventuring like he'd always wanted but never could.
    Nice. Cheesy, but a fun story to play with, and a good way to introduce world-specific ideas to other players.
    Last edited by Dimers; 2011-11-10 at 12:28 AM.

  25. - Top - End - #25
    Orc in the Playground
     
    Devil

    Join Date
    Jul 2011

    Default Re: How do you deal with bringing back the dead?

    Make it extremely limited by society/religion/law. The wizard's gonna have a hard time finding the spell to copy it into his book, the sorcerer might get a few grateful family members, but will have a rather large irate mob to deal with, etc. The few exceptions being either those outside of society, or High Priests, advisers to kings or rulers in their own right, etc.

  26. - Top - End - #26
    Barbarian in the Playground
     
    DwarfFighterGuy

    Join Date
    Jul 2007

    Default Re: How do you deal with bringing back the dead?

    Quote Originally Posted by Dimers View Post
    As a player, I rarely die except by my own prior planning (e.g. going out in a blaze of glory), and I usually have other character ideas I want to try, so it's never come up.

    In the game system I'm writing, resurrection is possible, but it's only been done a few times in the history of the world. It takes a lot of effort to track down the correct soul in another plane of existence, haul it away from the potent natural force trying to keep it there, get it back into its body without also inserting any unwanted 'guests', and re-form the natural bond that should hold it in place. The magic involved is so complex that its material component cost is on a scale that only nations or major religions can pay, not even the most powerful individuals. Skill or spellcasting ability isn't an obstacle -- typically a demigod helps out with the actual ritual. There's no big moral objection either. It's just the cost. Since I don't use D&D economics or WBL, that remains a real and meaningful limitation.

    The overall effect is to turn resurrection from a purchasable commodity into a story-generating event. If you want to resurrect somebody that bad, you'll have to work to get a sponsor, impress a god with your need, and collect ridiculously rare components from far-flung locales. Yay sidequests!



    Nice. Cheesy, but a fun story to play with, and a good way to introduce world-specific ideas to other players.
    The rest of the party didn't know at first. It only came up when his daughter (the queen) got engaged, and he invited the entire group back to the capital for the wedding. The first they knew about it was when he reined in his horse outside the royal palace and said "Welp, we're here."

  27. - Top - End - #27
    Orc in the Playground
     
    Kobold

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    I tend to go the other way.

    Instead of adjusting the magic to fit the world (i.e. restricting Raise Dead and other spells) I adjust the world to fit the magic. In particular, since there are so many "Zap! You're dead!" effects I keep the "Zap! You're better!" effects for balance.

    Since most (but not all) castles and fiefdoms have a cleric on hand who is 9th level or higher; and those clerics not only get regular tithes from the peasants but also wish to promote their religion, Raise Dead is given out for free to anyone who wants it.

    So if Bob the peasant falls off the roof while thatching and breaks his neck, he has a very good chance of being raised (for free). After all, if the local cleric can do two Raise Dead spells per day with no personal cost and no chance of failure* there's no good reason not to do them.

    However, there are four wrinkles that mean it isn't all-raises-all-the-time.

    1) Raise Dead needs a relatively intact corpse. If you died after getting your arm chewed off, you'll be raised with only one arm. If you were decapitated then you'll be raised with no body and only last a few seconds before dying again (which is why formal executions are done by decapitation).

    2) One consequence of death being curable and therefore seen as less serious is that society is much more violent as a result. Feuds and even bar brawls often result in deaths, and there's a legal difference between "murder" and "aggravated murder" (which is murder in a way that prevents raising). Another consequence of this is that sometimes there are more people needing raising than the local cleric can raise; so sometimes there's a waiting list - and it's not easy for some itinerant adventurer to bribe their way to the front of the list because if that bumps Bob the peasant off the end (he'll have been dead too long for the cleric to be able to raise him) the cleric is the one who will have to explain that to Bob's widow and kids.

    3) Although Raise Dead Fully also exists and it can raise people who have been dead for longer and only needs a part of the corpse rather than the whole thing, it's a higher level spell and therefore much rarer (from memory you need a 18th level caster rather than a 9th level one). Even then, you need at least a bit of the body; so someone who's been eaten and completely digested or who has been Disintegrated can't be raised.

    4) Neither Raise Dead nor Raise Dead Fully will help you if you've died of old age.

    * I'm assuming the BECMI rules here, because that's the edition I normally play. I know other editions have costs (e.g. 3.x/4e) or a chance of failure (e.g. AD&D's "System Shock" roll) for Raise Dead.

  28. - Top - End - #28
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Xin-Shalast
    Gender
    Male

    Default Re: How do you deal with bringing back the dead?

    I mostly handwave it by using the idea of souls having different strengths or levels of refinement (sort of borrowing and reflavoring the idea of levels being multiple souls accumulated by an individual as espoused by... Yahzi[?] and his World of Prime setting).

    Certain entities have a quality to their soul such that the resurrection is "smoother," and they're less willing to put up with whatever malarkey their afterlife has in store for them by default, as the further one gets towards purity in one's life, the more one desires to finish the job in life rather than dealing with what they got or taking another go at things.

    So the more notable and high powered or leveled a person is, the more that needs to be done to make sure they're kept down, as even in the absence of resurrection magic, that drive can live on and become an undead in its own right or be a path for the soul to return to the body. Though, in a similar way, the more powerful or pure an individual, the better able they are to force/cajol/convince other souls to come back.

    Although I'm also toying with an idea of a statue of limitations on time something can be dead before it can be rez'd due to shenanigans on the spiritual side of things, though I'm also intrigued by the idea of hijacking reincarnation when it becomes inconvenient by forcing a new soul into existence out of the raw stuff of creation, switching it out for the soul you want that's been reincarnated, and slappings its memories back into it once it's back in its former shell.

    One setting I've been working on for a bit now has an afterlife that makes it so that people who die on the main plane of the setting (which, to borrow 3.X terminology, isn't a material plane at all) have a risk of having the same thing as creates vestiges happen to them both on the way to and the way from the afterlife, due to it being a place that's not technically supposed to exist but does and so it also is supposed to exist by virtue of it existing (this is intentionally contradictory, yeah). It's more that most of the people capable of resurrection magic haven't necessarily figured out that they need to change their frequencies more often though, so they're either not calling the right place to reach the dead or they're giving the dead the wrong coordinates to return to. But, by the time PCs get to the point they'd have that capability, they'd have gotten clued in on the nature of the world.

    Before things went pear-shaped there, it was a mild magical utopia in certain places where it wasn't already a magical post apocalyptic roleplaying game, so the main limiter on it was the mechanics of the magic, the amount of time someone could be dead before it didn't work, people wanting the person back, the person wanting to be back, and the cost of the magic, which meant that it was something that mostly just upperclass could afford normally, but except in very, very rare cases, rejuvenation magic reduces the efficacy of resurrection magic, so while the upperclass did suddenly get a longer generation time of their rule, they traded off being young for longer and a longer life span with having a contingency in case they were ganked but not thoroughly.

    This gives rise to a larger adventuring class as well, since it beats waiting around to inherit things and makes one more likely to be the one who ends up the chosen heir. Mostly spell components, wars, successful marauding monsters and dragons, and the massive investments of bureaucracy and management were the ways I had envisioned keeping them from becoming Dragonmarked House-style fantasy megacorporations. Not 100% satisfied with it, but I'm not planning on using the setting at that point in its history anyway.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  29. - Top - End - #29
    Dwarf in the Playground
    Join Date
    Nov 2009

    Default Re: How do you deal with bringing back the dead?

    Add a material Cost: 1 willing uncoerced soul.

    The god of death must have his due. You want to bring someone back, you have to find someone willing to trade places with the departed.

  30. - Top - End - #30
    Banned
     
    RedWizardGuy

    Join Date
    Jun 2010

    Default Re: How do you deal with bringing back the dead?

    1.Religion Each Religion has quite a bit of control over bringing back the dead, as it's all divine magic. So you would need to be a member in good standing with the church, plus have made plenty of donations, plus be faithful. In general, few people meet the requirements.

    Also, most church and clerics will refuse to raise a worshiper of another god, or no god, seeing that as not their 'place'. There are exceptions, but most follow this.

    And most churches respect the whole 'circle of life and death' and will generally refuse to bring back someone who died of natural causes.

    2.Politics Even if you can find a cleric to cast the spell, someone might have gotten to him first. And simply payed him more not to bring back the person in question. They can also use all sorts of other methods to stop the church.

    You also get church politics too. Such as a treaty/agreement between two or more churches about bring back the dead(Such as two lawful churches each agreeing not to raise the dead on their warriors fighting each other to 'let the holy war play out').

    3.Greed Sure the book says you'd pay a cleric a couple gold to cast a spell. But stop and think about it, to bring someone back to life is BIG. Why would not a cleric charge more..much, much more. It's a matter of life and death, after all. In short a cleric could get just about anything they wanted, if the others wanted to pay...they might just drop the idea.

    This also has the mix of plenty of people want to see a person dead as they benefit from it. So you can't really 'trust' anyone to raise your body after death. They might just take your money and run. And that would be your 'friends', enemies will do much worse.

    4.Personality A lot of times most people would not want to bring someone back. Unless the person was the nicest and kindest person in the world, someone won't like them. And that can lead to a general 'don't bring him back'.

    This would be especially true with rich and/or powerful folk. No one would want to bring back Mayor McCheese who just tore down and orphanage to build a parking lot. Who would think it's a good idea to bring Boss Hog back, for example?

    5.Burn Out Even if a person gets raised, most places will place a limit on the number of times it can be done.

    No cleric wants to raise dead on Kenny every single week.



    HouseRules:For 3E, I still use the old 2E rules:
    *Raise Dead:the dead must roll a check or be dead forever, plus they loose one Con point, are weak and helpless needing 1 day bed rest per day dead.
    *Resurrection/True Resurrection:Check or dead forever/no check for True. Caster must rest 1 day per level/hd of person brought back and ages three years.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •