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2011-12-05, 07:21 PM (ISO 8601)
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
...or we could make Dragnborn a bloodline...
All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
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2011-12-05, 08:27 PM (ISO 8601)
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- Oct 2009
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- Central Florida, USA
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
...You do know I meant "able to be learned like Wizards learn spells", and not "Vanacian casting", right? Spend gold/time to learn a shout, and all that.
I'm not very well versed with maneuvers, my group don't have a hardcopy of ToB, which means it's not used (house rule from many years ago, more habit than need now I guess). From what I do understand though, they could be a reasonable fit if you're using ToB. Personally I'd prefer an alternative system to be presented for Initiator users, since many people are like me and haven't taken it up.
So why cater to the few who don't, instead of the majority?
Furthermore, I said like ToB. Not "Make it a discipline", but "like", in that there are distinct abilities, and they can be recharged with time.
As for the Dragonborn as bloodline thing... It does make sense, but... Doesn't feel right.Avatar by Ceika.
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2011-12-05, 08:34 PM (ISO 8601)
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- Mar 2011
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
ah....no I didn't. That makes perfect sense then, yes.
I DM for a group who don't/won't use it. The group is pretty big (7 regular players) so introducing new mechanics is not something I do lightly. Doesn't mean I can't reverse engineer it all anyhow, would just be nice not to have to.
Yeah, know what you mean. Figured I'd throw it out there anyhow, was being persistent in the back of my mind!All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC
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2011-12-06, 08:50 AM (ISO 8601)
- Join Date
- Oct 2008
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- Freljord
Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
Yeah, let's not make it into a discipline. I made a Truenaming-based one before and it ended up weird.
Making them like magical location "loot" sounds great though! Me and a friend actually came across those yesterday while looking for magic items for our characters. Perhaps make it so that you can pick one Shout for free (up to one with a requirement of 4 ranks) even if you are not a Dragonborn, but all the rest would be stuff gained from magical locations (DMGII for those unfamiliar with the concept). Of course, you would only gain the Word of Power if you satisfied the minimum Dragonspeak skill requirement prior to coming there, but you can return at any time once it is high enough if you don't get it the first time.Homebrewer's Signature | Avatar by Strawberries
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2011-12-06, 10:12 AM (ISO 8601)
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- Mar 2011
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- Arse end of nowhere, UK
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
OK, have been pondering this for the last couple of days now. I'm assuming the skill requirements are pretty much decided upon so now it's a case of how to work the mechanic. There should be some powers like Whirlwind, Unrelenting Force and the Frost/Fire breath which have lower requirements, starting from essentially the word go. That would be best made as a 4 skill ranks/word level requirement. If you follow the logic then you would get the second word of these powers at 8 ranks and the third would require 12. Nice and easy. Trouble comes when you get to the slightly snackier ones like Etherealness, Slow Time, Freezing Breath, etc.
My thought is this; each word/s which are deemed higher level and therefore require more skill ranks could have a modifier to the basic 4,8,12 progression. Freezing Breath (which I imagine would do a small amount of cold damage and render the target immobilised for a certain period of time) could have a +1 modifier to it, meaning you add this number to the starting requirement, and to each subsequent gap making it 5,10,15. Something like the Etherealness power would be maybe a +3, making it's progression 7,14,21.
Using this method, certain very powerful words, especially the 3rd instalment thereof, would be beyond a non-epic character's reach without some sort of help, which has already been played upon with the paragon class, whereby you reduce the requirements, making only certain focused builds capable of reaching the higher powers, but essentially keeping all words open to attainment eventually for any character.
Just a thought.All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
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Telekineticist and ACFs, Feats, Shadow Hand PrC
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2011-12-06, 01:42 PM (ISO 8601)
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- Oct 2008
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- Freljord
Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
This was roughly my intention/idea, yeah, though with some progressions I was a little wobbly to fit it more to standard DnD levels of power (hence why I tried to fit the breath weapons to Dragonfire Adept levels of power).
I have acquired some more Words of Power that I will put up soon. I will prolly change up Fire/Frost Breath some as well.Homebrewer's Signature | Avatar by Strawberries
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2011-12-08, 05:30 PM (ISO 8601)
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- Dec 2009
Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
If you still need a video with all the shouts and the different effects of 1, 2 or 3 words I've got almost all the shouts (only missing the last word on 2-3 shouts) and should be able to cobble something together after the 16th.
"Elephant trunks should be used for elephant things only. Nothing else."
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2011-12-09, 04:58 AM (ISO 8601)
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- Oct 2008
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- Freljord
Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
Homebrewer's Signature | Avatar by Strawberries
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2011-12-09, 12:14 PM (ISO 8601)
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- Jun 2010
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- In a cave w/piles of gold
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
-Magic Locations: Interesting proposal, course this almost sounds like your also wanting to re-create the whole world as a campaign setting. [not that i blame ya]
-Like spells: Right feat would be best, maybe even a couple of feats.
-Like Maneuvers: Again, this could work with the exception that only people that use it or willing to use it could have access. I'm personally another person that doesn't use it, but having spent some time on these forums have seen a growth in material that uses the resource/builds on it. Each to their own I suppose.
-Something else: BRILLIANT!!!
Do people even use Bloodlines? I think I've seen only one player in all my games I've played/run requested to use it.
Did a quick search/watch for such existing videos. Thus far they all seem to be using some form of mod/cheat that shortens the recharge time, but they all show a good demonstration of the Shout.
All Skyrim Dragon Shouts 1/2*
All Skyrim Dragon Shouts 2/2*
[*These two use Console Command to shorten the Recharge, and don't show the last Shout 'Dragon Call' but give a short summery of what most do, the words used in each, and even a translation.]
Skyrim - All Shouts
[Shows all Shouts including 'Dragon Call', but uses God Mode and more then likely the same Console Command for shortening recharge time.]
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Updated List
Thoughts on how to implement this thus far [If I forget any 'Shout']:
*Class with 'Draconic' Speak abilities
*First level feat only to grant access, able to take any and all Shout feats you meet prerequisites afterwards.
*Shape Soulmeld: Strongheart vest or Martial Study-like ability without actually being in classes that use abilities.
*Some sort of 'Dragonborn' template that grants entry to usage.
*Racial Paragon Class
*Skill Tricks
*Magic Location reward
*Like Spells/Powers
*Like Maneuvers
*'Dragonborn' Bloodline
*Something else
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter."
-Doomraga's Revenge by T.A. Barron
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2011-12-09, 01:26 PM (ISO 8601)
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- Dec 2010
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- What's this planet again?
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
Bloodlines are strange and broken things, that's why they aren't used often.
I won't go into much detail on bloodline cheese but here's the gist of it.
Bloodline levels stack with any classes for anything based directly off class level , so a level 5 binder with 3 levels of Bloodline would bind as a level 8 binder. Add in a single level of a binding prestige class and that adds up to a level 12 binder, that would be a level 6 binder binding as a level 12 binder, then would gain another 2 effective binder levels for more levels of binder or the prestige class, and would then gain another 4 effective binder levels for any different binding prestige classes.My extended signature.
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2012-01-03, 07:39 AM (ISO 8601)
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- Sep 2010
Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
Has any more work been done on this?
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2012-01-05, 12:07 AM (ISO 8601)
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- Oct 2006
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- Pittsburgh, PA
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
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2012-01-05, 01:32 AM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
I'm gonna chime in and say that all published Skill Tricks are 1/ENCOUNTER, not 1/day; in addition, you could take the idea that you can learn ANY NUMBER of shouts; there could be a note that says that Thu'um doesn't count towards maximum skill tricks.
Or have the ability to use Thu'um be a skill trick; you would have to learn words yourself, and then you could essentially Shout 1/encounter, unless you took the PrC, which could set it up for another 1~2 times per encounter...
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2012-01-05, 06:35 PM (ISO 8601)
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- Mar 2011
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
Hrm, are we talking about hijacking the thread and continuing this brew...? Not complaining or anything, but we should probably tell Morph...
All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC
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2012-01-05, 07:13 PM (ISO 8601)
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- Oct 2008
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- Freljord
Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
When my exams were finally over, I couldn't find the thread again, and after that it was Christmas so I kinda just forgot about it. Now I got some exams coming up real soon again, so I dunno how much I can 'brew on this myself, though I prolly could make the shouts themselves and leave the various ways to implement it, as well as PrCs, classes and so on, up to you. There were already others 'brewing some things like that in this thread and I didn't mind at all, so feel free to continue.
Homebrewer's Signature | Avatar by Strawberries
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2012-01-05, 08:55 PM (ISO 8601)
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- Mar 2011
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
Sweet, I guess it can coalesce independantly then
You heard the man!
...all published Skill Tricks are 1/ENCOUNTER, not 1/day
...in addition, you could take the idea that you can learn ANY NUMBER of shouts; there could be a note that says that Thu'um doesn't count towards maximum skill tricks.
Or have the ability to use Thu'um be a skill trick; you would have to learn words yourself, and then you could essentially Shout 1/encounter
I don't think skill tricks are a good fit, they certainly serve as a good reference point for power, utility and perhaps even cost, but they do not represent the mutability or scaling required for Thu'um itself.
We do seem to have a basic structure on mutual consensus, in that any character could learn to use this to some extent without too much investment (no multiclassing, self-crippling or shenanigans should be necessary), the 3rd word of each Thu'um should be restricted to only certain focused builds, and that there should be knowledge, feat, PrC and fluff support to make this a viable 'overlay' to the system.
The more I think about this, the more I'm reminded (possibly obscurely) by 'pneuma' from Weaveworld. I'm also repeatedly seeing an almost psionic edge to the whole idea of Thu'um, the 'power of voice and intent as one'. Not suggesting we make it psionic, but by looking at how psionics are like magic, but not magic, perhaps it could help us see how Thu'um would interact with existant powers and abilities?Last edited by Veklim; 2012-01-05 at 08:58 PM.
All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC
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2012-01-06, 07:51 PM (ISO 8601)
- Join Date
- Dec 2010
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- Where I live.
Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
EXTREME BRAIN FLASH!
Dragonmarks. Eberronian Dragonmarks.
I don't know how we would use them, but EBERRONIAN DRAGONMARKS!
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2012-01-06, 08:23 PM (ISO 8601)
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- Apr 2011
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Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim
Hey guys. I put together a Dovahkiin class you guys might be interested in checking out. I did Shouts a bit differently though. I'd love to get feedback from fellow Skyrim lovers.
...also Dragonmarks could be very interesting. Very interesting indeed.My Extended Homebrewer's Signature
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