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Thread: Need a point based system
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2012-07-29, 10:21 PM (ISO 8601)
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- Nov 2005
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Need a point based system
I'm preparing a game for the Fall, and d20 would not fit. It's a modern day game where the players suddenly develop mental powers and become aware of various psychic anomalies and creatures invisible to everyone else. There will be a great emphasis on madness and the surreal.
Today I realized that a points-based system would allow a unique mechanic. If the player is ever defeated (whether by injury or psychic trauma) rather than death they will lose a certain number of points, and would have to refund stats and perks to make up the deficit.
The system I was originally considering was BESM, as it is points based and since you can buy stuff like Relationships, a player may lose Those. Are there any other options? No one in the group has had any experience outside of d20, so simpler would be best. I own Hero System 6 books but it seems very, very complicated. Free is preferred, though if a system would be very good for the setting I may purchase. Lightweight is best, I don't need to get into the nitty-gritty."Four exclamation points; the true sign of a Mad Man." -Terry Pratchett
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2012-07-29, 10:29 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Need a point based system
I'd go with Fudge. The Objective Character Creation system is point based (the other two are not), and Fudge is a comparatively light system - the core rulebook is 107 pages, whereas the core 3 in D&D are pushing 1000 in 3.5 and 4e, and there are several chapters (Magic, Superpowers) that you can just skip for this game. If Fudge is a little too light, go with GURPS instead, though GURPS isn't free.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2012-07-30, 04:10 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Need a point based system
How set are you on this mechanic? Except for this, you're pretty much describing the game Don't Rest Your Head. It's a surreal horror game where the PCs are all ordinary people who, one day, "woke up", and became aware of the existence of the Mad City, which is a strange mockery of our own world. Their madness and their exhaustion (because all PCs are also having sleeping problems, which led to their "waking up"; as a side note, falling asleep is almost worse than dying in the system) give them powers; their exhaustion just makes them good at mundane stuff, but their madness gives them access to supernatural powers. Then again, thinking about it, each player only gets a single Madness Power, so they'd all be very limited in their psychic powers... so, it may not be the perfect system for you, but if you can find a copy of the rules for cheap, I'd take a look. There might be some nice flavorful stuff you could borrow.
Also, why no d20? Mutants and Masterminds might work well enough, for this. It's designed to be a Superhero game, but it's pretty flexible.It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
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The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2012-07-30, 05:55 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Need a point based system
World of Darkness seems like it would fit your idea pretty well. Mutants & Masterminds would probably work as well if you're planning on handing out powers to the characters. (It is a point-based d20 system.)
HeroQuest would probably model everything you've asked for, and even has build-in penalities for defeat much like you are talking about. You get a temporary penality for any loss, such as -3 or -9, which sticks around for as long as appropriate; generally until a victory. The biggest problem, perhaps, is that it is highly narrative-focused and so may not fit how you want a gritty survival game to play.
Fudge is also possible, although you'd need to work with putting together the appropriate skills and such. It is point-buy, so taking away from stats and giving them back as points would work in the system just fine.
I can't help but wonder how well Burning Wheel / Mouse Guard would work for your needs, from being character-focused to progressing skills from use to easily incorporating social skills. The fact that you'd need to rework the system a bit to fit the madness concept (not to mention not being point buy) means that it probably isn't an ideal fit.SpoilerThank you to zimmerwald1915 for the Gustave avatar.
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2012-07-31, 12:38 PM (ISO 8601)
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- Sep 2006
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- Germany
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Re: Need a point based system
If you like WoD-like systems, Witchcraft is a game similar in rules and tone and I believe the core book is free.
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2012-07-31, 01:06 PM (ISO 8601)
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- Aug 2010
Re: Need a point based system
I've gotta second GURPS in this, I think it would work very well.
Burning Wheel would probably work, too, though I'd be more tempted to model madness for your scenario as an Emotional Attribute.
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2012-08-01, 11:14 AM (ISO 8601)
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- Jul 2012
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Re: Need a point based system
I've heard how GURPS Lite had made life very accessible for new players, so give that a whirl.
And in the same vein as the guy who suggested Fudge, I suggest FATE. 'Nuff Said.