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  1. - Top - End - #1
    Ogre in the Playground
     
    inuyasha's Avatar

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    Default Custom classes (give me an idea, i build it)

    Hi, I am slowly becoming a better homebrewer and I have recently found a way to develop balanced classes and prestige classes. I will take any idea and I will build it for you :) just tell me how many levels you want, and the basic concept for it. And I might post ones Ive already built on this occasionally
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

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    Barbarian in the Playground
     
    Vauron's Avatar

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    Default Re: Custom classes (give me an idea, i build it)

    Alright, lets try something relatively simple: A 5 level prestige class based around voodoo dolls.

    Alternatively, a cold themed gish base class that gets stronger the more it uses its class features in a day/encounter/scene/insertperiodoftimehere.

  3. - Top - End - #3
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: Custom classes (give me an idea, i build it)

    How about an armorer base class centered around crafting weapons/armor? The catch: no magic. They should be so skilled they can make a blade seem to be supernaturally sharp, but it's actually pure talent and skill. Mainly support-focused, and their primary role is done out of battle, but fairly capable warriors in their own right as well.
    Last edited by Plato Play-Doh; 2013-02-08 at 07:19 AM.
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    Default Re: Custom classes (give me an idea, i build it)

    I can't really get a sattisfying result with my attempts to make a 10 level non-magical hunter with fixed class features. Might be interesting to see how someone else would approach it.
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    inuyasha's Avatar

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    Default Re: Custom classes (give me an idea, i build it)

    cool these seem reletively simple :)
    the hardest one I have to think about (but not super hard) is the voodoo one. But I can do the rest pretty easy
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

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  6. - Top - End - #6
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    SwashbucklerGuy

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    Default Re: Custom classes (give me an idea, i build it)

    I'm looking for a melee conversion of the Iron Kingdoms Gun Mage. I've given a stab (pun intended), btu can't get a real good hold on it. Sincere thanks in advance!
    Last edited by Xaotiq1; 2013-02-08 at 12:30 PM.
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  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: Custom classes (give me an idea, i build it)

    Alright, how about something wacky? Like making the Lycanthrope template into a 3-5 level PrC, with a 0-level for someone who's only just been infected?
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    Default Re: Custom classes (give me an idea, i build it)

    Ok, here is one that I have attempted myself, but which I want to see what you do with.

    Make me a (EDIT: Base) class for which "I take full defense" is as iconic as the fighter's charge or full-attack. A class whose major challenge in combat is simply to survive, yet which contributes meaningfully at the same time.

    Admittedly, my own attempt didn't quite follow this to the letter in its actual execution.
    Last edited by DracoDei; 2013-02-09 at 01:01 PM.
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  9. - Top - End - #9
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Custom classes (give me an idea, i build it)

    technopath ( a buddy who can control machines whit the mind )

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    Ogre in the Playground
     
    inuyasha's Avatar

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    Default Re: Custom classes (give me an idea, i build it)

    these all sound amazing, and I assure you Im working on them but I cant do alot today because I have a big game coming at about 2:30 (in 6 hours) and I have some shtuff to do
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

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    Default Re: Custom classes (give me an idea, i build it)

    Hows about you do a version of the shield(see sig)? Take as little or as much from the class. All I ask is you use at least the concept.
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  12. - Top - End - #12
    Bugbear in the Playground
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    Default Re: Custom classes (give me an idea, i build it)

    My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).

    Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).

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    Default Re: Custom classes (give me an idea, i build it)

    Quote Originally Posted by sengmeng View Post
    Oh, and this one.

  14. - Top - End - #14
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    Default Re: Custom classes (give me an idea, i build it)

    So, I had an idea the other day for a Monk/Artificer cross, but I don't know enough about balancing or homebrew to really do it myself.

    It works like this - you'd start with a slightly fixed version of a monk (BAB, HP, maybe cut out the need for a stat or to - I'd consider letting Wisdom give HP bonuses in the same way it gave AC, but whatever, up to you).

    Where it gets interesting is that you give it a sampling of Artificer casting. Artificers have an infusion where they can bestow armor enchantments on the fly - not just simple +1s, but special effects, etc. Allow the class to have access to that, but only for their own natural weapons and armor.

    With that, monks get a huge influx of flexibility and fun - they can do things like give themselves Aporter armor for limited teleportation, or make their skin burn any who attack them, or make their fists particularly nasty against undead.

    Oh, one thing I'd consider would be letting monks Infuse their fists separately, if they wanted - so, if they didn't mind using the Infusions per day, they could give different bonuses to each fist.

  15. - Top - End - #15
    Troll in the Playground
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    Default Re: Custom classes (give me an idea, i build it)

    I would like to see how you would combine Shadowdancer and Assassin into a base class
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    Default Re: Custom classes (give me an idea, i build it)

    Quote Originally Posted by inuyasha View Post
    Hi, I am slowly becoming a better homebrewer and I have recently found a way to develop balanced classes and prestige classes. I will take any idea and I will build it for you :) just tell me how many levels you want, and the basic concept for it. And I might post ones Ive already built on this occasionally
    I'm curious what this is.
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    Ogre in the Playground
     
    inuyasha's Avatar

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    Default Re: Custom classes (give me an idea, i build it)

    Quote Originally Posted by sirpercival View Post
    I'm curious what this is.
    a magician never reveals his tricks :)

    (eh I might reveal it later, not now though lol)
    Last edited by inuyasha; 2013-02-10 at 04:53 PM.
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

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    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  18. - Top - End - #18
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    Default Re: Custom classes (give me an idea, i build it)

    Quote Originally Posted by inuyasha View Post
    a magician never reveals his tricks :)

    (eh I might reveal it later, not now though lol)
    Actually, with homebrew, a magician usually ALWAYS reveals his tricks, because the homebrew community benefits from them. Hence why we have resources of design philosophy and design methods, pre-built table threads, and so forth. If people didn't share their design experiences and methods, the community as a whole wouldn't improve anywhere near as much as it currently does.

    I for one would be very curious to see this, mainly because I am severely skeptical that one can devise a "system" that allows you to always develop balanced classes and prestige classes. Alternatively, I'd like to see the outcome of some of what you've decided to make in this thread, so we can at least see if the system WORKS.
    Last edited by Djinn_in_Tonic; 2013-02-10 at 05:00 PM.

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  19. - Top - End - #19
    Firbolg in the Playground
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    Default Re: Custom classes (give me an idea, i build it)

    Quote Originally Posted by Djinn_in_Tonic View Post
    Actually, with homebrew, a magician usually ALWAYS reveals his tricks, because the homebrew community benefits from them. Hence why we have resources of design philosophy and design methods, pre-built table threads, and so forth. If people didn't share their design experiences and methods, the community as a whole wouldn't improve anywhere near as much as it currently does.

    I for one would be very curious to see this, mainly because I am severely skeptical that one can devise a "system" that allows you to always develop balanced classes and prestige classes. Alternatively, I'd like to see the outcome of some of what you've decided to make in this thread, so we can at least see if the system WORKS.
    I second this.

    I am interested to see what work you crank out.

  20. - Top - End - #20
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    inuyasha's Avatar

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    Default Re: Custom classes (give me an idea, i build it)

    actually...good point...Im using a PDF I found online: this one
    http://rumkin.com/reference/dnd/medi...nstruction.pdf
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  21. - Top - End - #21
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    Djinn_in_Tonic's Avatar

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    Default Re: Custom classes (give me an idea, i build it)

    Quote Originally Posted by inuyasha View Post
    actually...good point...Im using a PDF I found online: this one
    http://rumkin.com/reference/dnd/medi...nstruction.pdf
    I was afraid of that. Point-based class systems are typically horrible for actually doing anything but the most basic mechanical framework. They cannot properly value abilities, tend to undervalue spells (the Sorcerer's casting is worth 145 points...which is under triple the value of a high base attack bonus, and casting is worth FAR more than reliably hitting melee attacks in almost all situations).

    I'd break away from numerical systems and try to work on learning actual balance: systems are NEVER a substitute for actually mastering system balance.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  22. - Top - End - #22
    Ogre in the Playground
     
    inuyasha's Avatar

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    Default Re: Custom classes (give me an idea, i build it)

    Im less using the point based system and just using it as a slight guideline, I do know what Im doing, and I know how some point based systems arent accurate, but I do know what Im doing and I do know how balance works. (sorry if that sounded jerkish, didnt mean it to if it did)
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

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