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2013-04-09, 08:26 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- R'lyeh
- Gender
A zombie with a bear trap in its chest.
Hello playground.
This was an idear that I had for a monster that could ne use as a good jump scare for players, because who expectse a cropses chest to try and eat there leg.
(Inspiration: The thing)
Boney chest
Medium undead
HD: 5d12 (32 HP)
Speed 0 ft. (0 squares)
Initiative: -3
Armor Class: 10 (+3 natural,-3 dex), touch 7, flat-footed 10
Base Attack/Grapple: +2/+7
Standard attack: claw+7 (1d4+7)
Full-Attack: claw+7 (1d4+7)
Space/Reach: 5 ft/5 ft
Special Attacks: chest trap
Special Qualities: undead traits,bolted to the floor,play dead
Saves: Fort, Ref 0 ,Will +4
Abilities Str 20 , Dex 4, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: -
Environment: any
Organization: solitary
Challenge Rating: 2 (???)
Treasure: none
Alignment: always neutral
Advancement: 6-10 (large), 11-15 (large)
Level Adjustment: -
Description
This insidious undead is use as a "living" trap by necromanca to stop and kill would be intrudes that wander in to there lair. The true danger this creature posies is that by looking at it, it is practically indistinguishable from a regular, wich are never out of place in a necromanca lair.
Combat
Chest trap (EX): This is the boney chests signature ability that allows it trap its opponents and rip them apart. The bear trap like mechanism in the creatures chest can only be sprung by standing on the chest of the boney chest. The person that stood on the boney chest must make a reflex save agents DC (???) or take 1d8+7. If the person that set this attack off takes damaged from this attack, it is unable to move due to the jaws of the trap clapping around there leg. On there turn the person caught in the chest trap may use a full round action to make a strength check agenst a DC (???)
Bolted to the floor (Ex): The Boney chest has been bolted to the floor by the person who created. This means that the Boney chest can not move its self and can not be physical be moved by another creature. This also gives it immune to being triped
Play dead (Ex): The bonney chest looks like a regular corpse, this makes it very difficult to distinguish the bonney chest from a regular corps. It is practical impossible to distinguish a Boney chest from a corpse by looking at it, someone has to go up to the bonney chest and physical tap the chest that they realise is not supported by a proper ribcage, and this will disconsert the person checking the corpse and it is likely to tip the character of that there is more to meet the eye about this corpse.
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2013-04-09, 11:49 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- The last place you look
- Gender
Re: A zombie with a bear trap in its chest.
Style, spelling and grammar changes bolded.
It's an... interesting idea. This seems like it'd be better as a trap
Boney chest
Medium undead
HD: 5d12 (32 HP)
Speed 0 ft. (0 squares)
Initiative: -3
Armor Class: 10 (+3 natural,-3 dex), touch 7, flat-footed 10
Base Attack/Grapple: +2/+7
Standard attack: claw+7 (1d4+7)
Full-Attack: claw+7 (1d4+7)
Space/Reach: 5 ft/5 ft
Special Attacks: chest trap
Special Qualities: undead traits,bolted to the floor,play dead
Saves: Fort, Ref 0 ,Will +4
Its base reflex is +1 and the dex penalty is -3. Also, it still has the base fortitude from its undead HD. Remember, undead can still need fortitude checks.
Abilities Str 20 , Dex 4, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: -
Environment: any
Organization: solitary
Challenge Rating: 2 (???)
(HP) 32/4.5 = 7
(AC) 0
(SpAtk) 1
(SpQual) 6 (I think)
(Feats) 0
(Total) 14
(Divide by 3) 5?!
I call DM fiat to adjudicate it down to 3 or 4. Yeah, probably 3. Immobility seems like too big a weakness
Treasure: none
Alignment: always neutral
Advancement: 6-10 (large), 11-15 (large)
Level Adjustment: -
Description
This insidious undead is use as a "living" trap by necromancers to stop and kill would be intruders that wander into their lair. The true danger this creature poses/posesses is that by looking at it, it is practically indistinguishable from a regular corpse, which are never out of place in a necromancer's lair.
Combat
Chest trap (EX): This is the boney chest's signature ability that allows it trap its opponents and rip them apart. The bear trap like mechanism in the creature's chest can only be sprung by standing on the chest of the boney chest. The person that stood on the boney chest must make a reflex save against DC (???) or take 1d8+7. If the person that set this attack off takes damage from this attack, they is unable to move due to the jaws of the trap clapping around their leg. On their turn, the person caught in the chest trap may use a full round action to make a strength check against a DC (???)
Strength DC 15. Just have it take 10 on an opposed strength check.
Damage should be 1d8, maybe 1d8+5 if you need to add strength.
Also, what happens if you kill the monster?
Bolted to the floor (Ex): The Boney chest has been bolted to the floor by the person who created it. This means that the Boney chest can not move itself and can not be physicallybemoved by another creature. This also gives it immunity to being tripped
Play dead (Ex): The boney chest looks like a regular corpse, this makes it very difficult to distinguish the boney chest from a regular corps. It is practical impossible to distinguish a Boney chest from a corpse by looking at it, someone has to go up to the bonney chest and physically tap the chest that they realize is not supported by a proper ribcage, and this will disconcert the person checking the corpse and it is likely to tip the character off that there is more to meet the eye about this corpse.
Final verdict: Again, interesting idea. I'd bump up its dexterity and use that for the reflex DC. Check some of your math. And finally, consider making this a trap instead. We don't see many homebrew traps itp, so it could be well-received.Avatar by Venetian Mask. It's of an NPC from a campaign I may yet run (possibly in PbP) who became a favorite of mine while planning.
I am a 10/14/11/15/12/14 LG Clr 2
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2013-04-09, 02:00 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: A zombie with a bear trap in its chest.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2013-04-10, 09:26 AM (ISO 8601)
- Join Date
- Dec 2012
- Location
- R'lyeh
- Gender
Re: A zombie with a bear trap in its chest.
Avatar by Kurien
"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
— Friedrich Nietzsche
View my newest homebrew (feedback is greatly appreciate):
The Vile speaker-http://www.giantitp.com/forums/showt...-PEACH-welcome