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2013-06-05, 11:11 PM (ISO 8601)
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- Oct 2005
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- Earth
Bird of Prey (Tippy's Awesome Flying Sniper)
Full build broken down level by level
Spoiler
Attributes (32 PB):
Str: 10
Dex: 18 (14 base, +4 Were)
Con: 14 (12 base, +2 Were)
Int: 12
Wis: 34 (18 base, +2 Were, +4 HD, +4 Inherent, +6 Enhancement)
Cha: 8
ECL 1: Eagle Racial HD
HP: 1d8
BAB: 3/4th (+0)
Fort: +2
Ref: +2
Will: +0
Were Abilities (+4 Dex, +2 Con, +2 Wis)
Feats: Alertness (Eagle), Weapon Finesse (Eagle), Able Learner (1 HD)
ECL 2: Were LA
ECL 3: Were LA
ECL 4: Were LA
ECL 5: Druid 1 (this variant)
HP: 2d8
BAB: 3/4th (+1)
Fort: +4
Ref: +2
Will: +2
Feats: Track (Bonus feat)
Abilities:
Monk AC Bonus, Monk Fast Movement, Favored Enemy (as ranger), Swift Tracker (as ranger), Nature Sense, Wild Empathy, Animal Companion
Spells: level 0 - 3, level 1 - 1
ECL 6: Soulknife 1(this variant)
HP: 3d8
BAB: 3/4th (+2)
Fort: +4
Ref: +4
Will: +4
Feats: Hidden Talent (Bonus feat), Weapon Focus: Mindblade (Bonus feat)
Abilities: Mindblade
ECL 7: Soulknife 2
HP: 4d8
BAB: 3/4th (+3)
Fort: +4
Ref: +5
Will: +5
Feats: Pointblank Shot (4 HD)
Abilities: Throw Mindblade
ECL 8: Psion 1
HP: 4d8+1d4
BAB: 2/4th (+3)
Fort: +4
Ref: +5
Will: +7
Feats: Extend Power
Powers: level 1 - 3, PP/day 4 (2 psion, 2 Hidden Talent)
ECL 9: Soulbow 1
HP: 4d8+1d4+1d10
BAB: 3/4th (+3)
Fort: +4
Ref: +7
Will: +9
Feats: Far Shot (Bonus feat)
Abilities: Mind Arrow
ECL 10: Soulbow 2
HP: 4d8+1d4+2d10
BAB: 3/4th (+4)
Fort: +4
Ref: +8
Will: +10
Feats: Iron Will (Hole)
Abilities: Mind Arrow Enhancement (+1 equivalent ability)
ECL 11: Soulbow 3
HP: 4d8+1d4+3d10
BAB: 3/4th (+5)
Fort: +5
Ref: +8
Will: +10
Feats: Precise Shot (Bonus feat), Combat Expertise (8 HD)
Abilities: +1 Mind Arrow
ECL 12: Shiba Protector 1
HP: 4d8+1d4+4d10
BAB: 3/4 (+6/+1)
Fort: +7
Ref: +8
Will: +12
Feats: None
Abilities: No Thought (Wis to attack and damage)
ECL 13: Druid 2
HP: 5d8+1d4+4d10
BAB: 3/4 (+6/+1)
Fort: +8
Ref: +8
Will: +13
Feats: Embrace the Dark Chaos/Shun the Dark Chaos: Weapon Finesse to Dodge, Track to Mobility, Weapon Focus to Zen Archery, Alertness to Combat Reflexes
Abilities: Woodland Stride
Spells: level 0 - 4, level 1 - 2
ECL 14: Shadowdancer 1
HP: 6d8+1d4+4d10
BAB: 3/4 (+7/+2)
Fort: +8
Ref: +10
Will: +13
Feats: None
Abilities: Hide in Plain Sight (Su)
ECL 15: Druid 3
HP: 7d8+1d4+4d10
BAB: 3/4 (+8/+3)
Fort: +8
Ref: +11
Will: +13
Feats: Improved Flight (12 HD)
Abilities: Trackless Step
Spells: level 0 -4, level 1 - 2, level 2 - 1
ECL 16: Druid 4
HP: 8d8+1d4+4d10
BAB: 3/4 (+9/+4)
Fort: +9
Ref: +11
Will: +14
Feats: None
Abilities: Resist Natures Lure
Spells: level 0 - 5, level 1 - 3, level 2 - 2
ECL 17: Druid 5
HP: 9d8+1d4+4d10
BAB: 3/4 (+9/+4)
Fort: +9
Ref: +11
Will: +14
Feats: None
Abilities: None
Spells: level 0 - 5, level 1 - 3, level 2 - 2, level 3 - 1
ECL 18: Druid 6
HP: 10d8+1d4+4d10
BAB: 3/4 (+10/+5)
Fort: +10
Ref: +12
Will: +15
Feats: None
Abilities: None
Spells: level 0 - 5, level 1 - 3, level 2 - 3, level 3 - 2
ECL 19: Druid 7
HP: 11d8+1d4+4d10
BAB: 3/4 (+11/+6/+1)
Fort: +10
Ref: +12
Will: +15
Feats: Improved Flight (16 HD)
Abilities: None
Spells: level 0 - 6, level 1 - 4, level 2 - 3, level 3 - 2, level 4 - 1
ECL 20: Druid 8
HP: 12d8+1d4+4d10
BAB: 3/4 (+12/+7/+6)
Fort: +11
Ref: +12
Will: +16
Feats: None
Abilities: None
Spells: level 0 - 6, level 1 - 4, level 2 - 3, level 3 - 3, level 4 - 2
Condensed version of build
Spoiler
Final Build:
Were-Eagle (1 HD/3 LA)/Druid 1/Soulknife 2/Psion 1/Soulbow 3/Shiba Protector 1/Druid +1 (2 total)/Shadowdancer 1/ Druid +6 (8 total)
HD: 4d10+12d8+1d4
BAB: +12/+7/+6
Fort: +11
Reflex: +12
Will: +12
Unarmored AC Bonus: Wis to AC +1
Unarmored Speed Bonus: +20
Favored Enemy (2)
Swift Tracker
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure
Mindblade
Throw Mindblade
+1 Mind Arrow
Mind Arrow Enhancement (+1)
No Thought
Hide In Plain Sight
Powers Known: Four 1st level (1 from any list), 4 PP
Spells: level 0 - 6, level 1 - 4, level 2 - 3, level 3 - 3, level 4 - 2
Feats:Alertness (Eagle),Weapon Finesse (Eagle),Track (Bonus feat), Able Learner (1 HD), Hidden Talent (Bonus feat),Weapon Focus: Mindblade (Bonus feat), Pointblank Shot (4 HD), Extend Power (bonus feat), Far Shot (Bonus feat),Iron Will (Hole), Precise Shot (Bonus feat),Combat Expertise (8 HD),Dodge (CS Weapon Finesse),Mobility (CS Track), Zen Archery (CS Weapon Focus), Improved Flight (12 HD), Improved Flight (16 HD), Combat Reflexes (CS Alertness), Practiced Manifester: Psion (CS Combat Expertise), Metamorphic Transfer (CS Dodge), Mindsight (CS Mobility), Persistent Power (CS Iron Will)
Feats on final build: Hidden Talent, Pointblank Shot, Extend Power, Far Shot, Precise Shot, Zen Archery, Improved Flight, Improved Flight, Practiced Manifester, Metamorphic Transfer, Mindsight, Able Learner, Persistent Power, Metapower: Persistent Guided Shot, Earth Sense (grab from location and shuffle), Earth Power (grab from location and shuffle)
Type: Human (Shapechange)
HD: 4d10+12d8+1d4+34
Initiative: +4
Speed: 50 ft., fly 100 ft. (perfect)
Armor Class: 35 (10+13 (Monk AC)+8 Bracers of Armor+4 Dex), touch 27, flat-footed 31
Ranged Attack Bonus: +36/+31/+28 [+12 (Wis from Zen Archery)+12 (Wis from No thought)+12 (BAB)]
Special Attacks: Distance Mind Arrow +37 AB, 1d8+25 Damage (range increment 330)
Special Qualities: Lots
...
Screw it, I might type up the rest of the stat block later. Check out the two Spoilers if you want all the details.
Now onto the fun stuff.
This build would probably suck pretty badly to play up until it hits the late game although it can work around ECL 12-13.
Basic idea is that you spend virtually all your time in your Were form as an Eagle. Before this however, you go and buy a Skin of Proteus at ML 10 and turn into a Spellweaver (MM2 page 187) and use Metamorphic Transfer to get its 1,000 mile telepathy which is combined with Mindsight to let you find all minds within said area. You then use your Were Alternate Form ability (which thanks to how the Skin and AF interact is RAW legal) which carries over the telepathy into Eagle form (and thus the Mindsight).
Use your Soulbow ability for Seeking which negates Concealment. Combined with Mindsight you need never make a Spot check.
Now go and pay a level 17 Spell to Power Erudite (can get any spell from a Wyrm Wizard) with the spell Guided Shot to transfer it to you with Psychic Chiguery, it only costs 1,530 GP and a thousand XP from you. This spell is a swift action and while it is in effect your ranged attacks ignore everything less than total cover and don't take a penalty from Distance. A 5 point cognizance crystal is enough when combined with Earth Power, a Torc of Power Preservation, and Metapower to manifest the Persistent Guided Shot.
So what does all of this mean? That you are an Eagle with a 100 ft. perfect fly speed who can pinpoint the location of any creature within a thousand miles with one Int or greater and that you can then shoot anyone of them within 3,300 feet at no penalty and with a full attack at +36/+31/+28 for 1d8+25 damage.
If your DM rules that Guided Shot doesn't negate concealment then halve the range and use a Seeking enhancement instead. If your DM will let an Amulet of Natural Attacks work with a Mindblade then put Collision (+5 damage), Seeking, and Splitting on it.
Future feats should go to a few iterations of Psionic Talent (and later the epic version) so that you can actually have enough PP to do much of anything. Drop a chunk of money on getting all relevant first or zero level spells and powers for much greater versatility.
Make sure to get permanent See Invisible, Invisible Arcane Sight, Tongues, Telepathic Bond (with each party member and your animal companion), Cloudwings (+30 ft. fly speed, Savage Species), and Improved Blindsight (60 ft. blindsight, Savage Species) along with Incarnate Detect Teleportation (augmented and at ML 20 for 300 ft. range), Danger Sense (augmented for Improved Uncanny Dodge), and Know Direction and Location.
A Wilding Clasped Third Eye Conceal is also a good choice.
Skill wise, max out the relevant ones.
----
So to summarize, you have the AB of a Solar, fly as well as a Primal Air Elemental (better with cloud wings), the AC of a Solar, and consistently out damage a Solar while being able to detect every mind in a thousand miles and shoot anyone within a bit over half a mile of you. All while you get to play as a small little eagle; and you still have 4th level Druid spells.
Incidentally, I think that I could actually make this significantly better with Vow of Poverty (but who wants to play as an exalted and I don't feel like putting in the work or coming up with the extra 11 feats I would Chaos Shuffle - leave the vow though).
So let's be honest, how many of your groups would be able to realistically deal with this threat at level 20. Especially when Charles has a belt of battle and the ability to use Metapower Linked Synchronicity Synchronicity and Craft Contingent: Favor of the Martyr plus Craft Contingent: Greater Celerity.
Sure they would probably survive (what high level party doesn't have automated get out of danger contingencies?) but that's about all.
So here you go, Charles the Bird of Prey. Not the theoretical best but still very nasty.
I really should write up the level 20 sheet for a VoP Chaos Shuffle Gestalt version with Factotum 8/Fighter or Feat Rogue 12 on it that has maxed Font of Inspiration and got all those nice but not able to fit feats as well.
Incidentally, I originally started this with a Wildshape Ranger/Monk.
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2013-06-05, 11:20 PM (ISO 8601)
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- Dec 2009
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
I've been looking forward to this one. It turned out pretty sweet, in the end.
Edit: Now, all you have to do is figure out what to do with all of those low level druid spells. I would think that some long duration buffs would be a good idea. Maybe heart of air and water, for flight speed, heart of water stuff, and light fortification. Primal instinct could be nice too, so that you get the next round after the surprise round arrow attack.Last edited by eggynack; 2013-06-05 at 11:23 PM.
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2013-06-05, 11:22 PM (ISO 8601)
- Join Date
- Dec 2012
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- Realm of Dreams
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Can we call him "Chucky?"
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
Extended Sigbox
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2013-06-05, 11:27 PM (ISO 8601)
- Join Date
- Oct 2005
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- Earth
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
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2013-06-05, 11:38 PM (ISO 8601)
- Join Date
- Dec 2011
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Low level spell slots can be used for healing spells to fuel things like Imbued Healing (bonus of the luck domain).
Tippy, one problem with ranged builds is always how do you get around anti-projectile defenses. Like Deflect Arrows, and spells that protects players from missle attacks?
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2013-06-05, 11:48 PM (ISO 8601)
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- Oct 2005
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- Earth
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Deflect Arrows is only once per round until Epic, and this is a Su effect so it can't be deflected in the first place.
Wind Wall either does nothing (if it's not a normal ranged attack) or gives 30% miss chance that is negated by Guided Shot and Seeking (as again it's an Su and not an arrow or bolt so it's not just flat deflected).
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2013-06-06, 12:50 AM (ISO 8601)
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- Mar 2011
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Make sure to grab hanks bow so that you can get around DR as well. And you up your base damage to 2d6.
Oh, and just a though, use the druid spells to break the economy and get money so that you can keep buying exploding exit wound arrows?
Lastly, Mage Slayer line + Power attack on this would be spiffy."I Burn!"
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2013-06-06, 01:02 AM (ISO 8601)
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- Oct 2005
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- Earth
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
1) can't wield a bow.
2) It already counts as magical, add metalline to the Necklace of Natural Attacks if you want the rest.
Oh, and just a though, use the druid spells to break the economy and get money so that you can keep buying exploding exit wound arrows?
Lastly, Mage Slayer line
+ Power attack on this would be spiffy.
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2013-06-06, 01:03 AM (ISO 8601)
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- Oct 2011
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- Mexico
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Wouldn't the divine minion template (Isis) save you 1 LA, 1 HD, and give the same results?
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2013-06-06, 01:14 AM (ISO 8601)
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- Oct 2005
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
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2013-06-06, 01:17 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Woot. Glad to have helped.
It's one of my favorite templates.
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2013-06-06, 03:25 AM (ISO 8601)
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- Jul 2009
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
From where is Persistent Power?
I don't remember it being in CP or in the XPH.
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2013-06-06, 03:30 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Tippy, I think you also have one additional feat, because you have listed the Bird as only gaining one feat every 4 HD instead of the typical 1 feat per 3 HD.
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2013-06-06, 03:43 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Interesting, but how do you deal with the information overload ? There could be a lot of minds in a 1000 mile radius.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2013-06-06, 03:43 AM (ISO 8601)
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- Nov 2012
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Persistent Power is 3.0 Psionics, which is a different beast entirely to 3.5 Psionics. I don't think I ever see the two used together.
You can get a similar effect though by having an 8th level Wizard 5/Incantatrix 3 use their Metamagic Effect to Persist the power, however. You can get that via Leadership; obtainable by Flaw and Shuffle.
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2013-06-06, 05:17 AM (ISO 8601)
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- Jun 2011
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
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2013-06-06, 05:37 AM (ISO 8601)
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- Jan 2009
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Quite cool. These are likley VERY stupid question, but here goes.
Would Friendly Fire thwart this, at least to give whatever you're attacking time to get away?
How about when you're not outside, reducing the advantages of distance?
You're relying a lot on mindsight, how will you deal with undead and other mindless creatures?Last edited by ShriekingDrake; 2013-06-06 at 05:37 AM.
Check out my Arboreal Halflings and my Megaliths of Zidydrion.
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2013-06-06, 07:32 AM (ISO 8601)
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- Dec 2011
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Just to share, I ran into problems when doing an archery build previously, which I wasn't able to conquer. Your interpretations may be different, but I'll mention them to see if I can pick your brains for a viable solution.
1) Due to the epic Infinite Deflection feat, archery builds get into trouble when they reach epic levels. If the character isn't expected to be played into epic levels (or face enemies with more than 20 HD), then this is not an issue.
2) Wind Wall specifically states arrows and bolts are deflected. It doesn't care even if the arrows are Force arrows, or SU effects. As long as it's an arrow, it gets stopped cold...
Even though Soulbow's Mind Arrow is an SU ability, it specifically states that the Mind Arrow is identical in all ways (except visually) to an arrow shot from a composite longbow.
Even the 8th level Soulbow ability "Phase Arrow", only allows the Mind Arrow to bypass non-magical barriers. A wall of force, wall of fire, wall of ectoplasm,
or the like stops a mind arrow.
Wind Wall would fall into the "or the like" category.
So I stopped making archery builds. Would welcome any ideas to make it viable.Last edited by shaikujin; 2013-06-06 at 07:38 AM.
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2013-06-06, 08:03 AM (ISO 8601)
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- Jul 2007
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
I like this, quite a lot.
I know this is becoming my standard suggestion for anything remotely archery, but if you get back three levels by switching to a mulhorandi divine minion of Isis, you could then go for two levels of Chameleon. That'll give you access to second level ranger/assassin archery spells, as well as a free floating bonus feat.
I've been messing around with favored enemy builds that use the feat Murderous Intent alongside Chameleon's floating feat for Extra Favored Enemy and the hunter's mercy spell, to auto-crit against enemies. That could be especially nice alongside your guided long range seekingmissilesmind arrows. Since you're building this as a sniper build anyhow and you already have favored enemy, it could be nice to fit in (and would of course give you access to some of the ranger spells you mentioned wanting on the build).Optimization Showcase in the Playground
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2013-06-06, 08:11 AM (ISO 8601)
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- Mar 2013
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
A bird that flies 3000 feet above the earth, then swoops down to fire 3 perfectly accurate mind bullets? I love this. It actually gives me an idea for making a Star Trek ship with D and D rules.
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2013-06-06, 08:13 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Handbooks:
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Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2013-06-06, 08:14 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Last edited by shaikujin; 2013-06-06 at 08:15 AM.
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2013-06-06, 09:04 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
I'm pretty sure there is.
...I can't find it either though. hm.
I'm trying to think of vulnerabilities to this. What would it do to an opponent with a Tower shield? Against bad weather, whether natural or magically induced? What's to stop someone teleporting nearby, thus negating the range advantage, or simply healing themselves as they approach?
As for wind wall, how about the blood seeking enchantment from complete warrior?
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2013-06-06, 09:08 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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2013-06-06, 09:27 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Amusingly enough, that level of Shadowdancer actually does very little. Even Curmudgeon's ridiculously permissive ruling on what counts as a shadow won't allow you to find shadows in mid-air.
You can't use metapsionics with Earth Power. Earth Power specifically disallows you from expending your focus to enhance the power in any other way, and Metapower (unlike Dominant Ideal Ardent) still has you expend your focus as normal.Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2013-06-06, 09:28 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Optimization Showcase in the Playground
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IC LXXVI: Talos
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IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius
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2013-06-06, 10:05 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
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2013-06-07, 02:55 AM (ISO 8601)
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- Mar 2012
Re: Bird of Prey (Tippy's Awesome Flying Sniper)
I bet it's a really good build, but I'll be honest - I'm not a fan of builds that have one-level dips into PrC unless it's Wizard and Frenzied Berserker dipping Red Wizard of Thay and Thayan Knight.
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2013-06-07, 03:19 AM (ISO 8601)
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
Actually, what's to stop a party just shooting him? AC 35 isn't that great at 20th level.
Also, as sniper, one drawback. If his target was in total cover, how would he tell?
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2013-06-07, 03:45 AM (ISO 8601)
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- Oct 2005
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Re: Bird of Prey (Tippy's Awesome Flying Sniper)
*shrug*
You can drop the Shadowdancer without too much problem and put another level into Druid and the other three into Soulbow. The Psion dip is needed for Metamorphic Transfer and for the Persistent Guided Shot although you can dump it for Assume Supernatural Ability but the loss of the PGS really hurts and is hard to get in a manner native to the build.
The Shiba Protector is needed to pick up the second Wis to attack and damage so that you can actually be relevant at the expected ECL/CR.
He's upwards of 3,000 feet away?
Otherwise known as outside the range of even long range spells at CL 20.
He's also small so plus a little there for AC and it can be pushed higher (again not that it really matters).
Also, as sniper, one drawback. If his target was in total cover, how would he tell?
Besides, this isn't a build for fighting under ground or in a dungeon.