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  1. - Top - End - #1
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Jun 2004
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    Default [Feat] Know Thine Enemy

    [Feat] Know Thine Enemy [general]

    By analyzing the target's movement and intentions, you guess where he will next move.

    Prerequisites: Wis 13, Dodge

    Benefit: As a standard action, the character may choose one opponent and make a Sense Motive check opposed by the character's modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any]). If the check succeeds, the character gains a +2 dodge bonus to defense against all of the target's attacks, and a +4 bonus to any attacks of opportunity he/she makes against the target. These benefits last for rounds equal to your ranks in Sense Motive divided by 2, rounded down.

    Special: A character with five or more ranks in bluff can oppose an opponent's Know Thine Enemy check with a bluff check, rather than the standard modified level check. A character with ten or more ranks in bluff can make a bluff check against their opponent's Sense Motive check to end the Know Thine Enemy effects early. A skilled liar knows how to change his own body language when the situation benefits him.

    -----
    Well, what do you guys think? Does it work, or is it broken?
    Last edited by Wizzardman; 2006-12-13 at 10:44 PM.
    Tallest member of the fanclub.

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    \"Run away!\"&&-------------Monty Python and the Holy Grail

    "Kill Pelor. Problem solved!"----Mewtarthio

    "Voldemort: Avad-- chhkttt
    Vader: I find your lack of hygiene disturbing.
    Voldemort: *dies*."---Tirian

    Quote Originally Posted by Bears With Lasers View Post
    Quote Originally Posted by Dhavaer View Post
    How many hit points would an earth-sized planet have?
    All of them.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Feb 2006

    Default Re: [Feat] Know Thine Enemy

    ok so a rogue with 15 ranks in sense motive has a bonus that last for 15 rounds. WAY broken. Make it require a new sense motive each round

  3. - Top - End - #3
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: [Feat] Know Thine Enemy

    Quote Originally Posted by Ing View Post
    ok so a rogue with 15 ranks in sense motive has a bonus that last for 15 rounds. WAY broken. Make it require a new sense motive each round
    ...The bonus is a +2 to defense and +4 to attacks of opportunity. Why would a rogue with 15 ranks in sense motive care?

    Its not like an 18th lvl character really gets much help from +2 AC. And if your combat lasts 15 rounds against one person... then you are probably fighting the Tarrasque, in which case you need it.
    Tallest member of the fanclub.

    Orc-y member of the Therkla fanclub.

    Spoiler
    Show
    \"Run away!\"&&-------------Monty Python and the Holy Grail

    "Kill Pelor. Problem solved!"----Mewtarthio

    "Voldemort: Avad-- chhkttt
    Vader: I find your lack of hygiene disturbing.
    Voldemort: *dies*."---Tirian

    Quote Originally Posted by Bears With Lasers View Post
    Quote Originally Posted by Dhavaer View Post
    How many hit points would an earth-sized planet have?
    All of them.

  4. - Top - End - #4
    Barbarian in the Playground
    Join Date
    Feb 2006

    Default Re: [Feat] Know Thine Enemy

    The bonus should equal a number of rounds equal to your wisdom bonus. Similar to how combat reflexes work. Or require a sense motive each turn to keep the benefit.

  5. - Top - End - #5
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Jun 2004
    Location
    The world will never know...

    Default Re: [Feat] Know Thine Enemy

    Quote Originally Posted by Ing View Post
    The bonus should equal a number of rounds equal to your wisdom bonus. Similar to how combat reflexes work. Or require a sense motive each turn to keep the benefit.
    I still disagree. I don't think the benefit is enough for it to really matter how long the bonus lasts. A 5th lvl character would have a maximum of 8 ranks; most fights seem to end around round 4--or at least, most fights where you are directly attacking the target. If you aren't attacking the target this whole time, then a +2 dodge bonus against one character isn't really helping you mcuh.

    And requiring a sense motive check every round means, as the feat is now, using a standard action every round to keep the bonus. That would be kind of useless.

    Edit: Well, all right. 8 rounds is a long time for a bonus. I'll reduce it to ranks/2, rounding down. That's a maximum of 11 rounds at 20th lvl.
    Last edited by Wizzardman; 2006-12-13 at 10:43 PM.
    Tallest member of the fanclub.

    Orc-y member of the Therkla fanclub.

    Spoiler
    Show
    \"Run away!\"&&-------------Monty Python and the Holy Grail

    "Kill Pelor. Problem solved!"----Mewtarthio

    "Voldemort: Avad-- chhkttt
    Vader: I find your lack of hygiene disturbing.
    Voldemort: *dies*."---Tirian

    Quote Originally Posted by Bears With Lasers View Post
    Quote Originally Posted by Dhavaer View Post
    How many hit points would an earth-sized planet have?
    All of them.

  6. - Top - End - #6
    Barbarian in the Playground
    Join Date
    Feb 2006

    Default Re: [Feat] Know Thine Enemy

    Quote Originally Posted by Wizzardman View Post
    I still disagree. I don't think the benefit is enough for it to really matter how long the bonus lasts. A 5th lvl character would have a maximum of 8 ranks; most fights seem to end around round 4--or at least, most fights where you are directly attacking the target. If you aren't attacking the target this whole time, then a +2 dodge bonus against one character isn't really helping you mcuh.

    And requiring a sense motive check every round means, as the feat is now, using a standard action every round to keep the bonus. That would be kind of useless.

    Edit: Well, all right. 8 rounds is a long time for a bonus. I'll reduce it to ranks/2, rounding down. That's a maximum of 11 rounds at 20th lvl.
    +2 to AC and +4 to attacks (even if they are AoO) is a HUGE bonus. it's the equivlent of getting a temporary upgrade in armor type without loosing any dex.

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