Results 1 to 18 of 18
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2006-12-14, 07:45 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- London
- Gender
Dreams, the unconscious mind and warped reality...
I'm a great fan of Neil Gaiman's Sandman comics, and of speculation into unreal worlds in general... so I was wondering if anyone knows of a roleplaying system that makes use of the ideas of a 'dreamland' otherworld, with reality in general far more fluid than set combat and a magic system.
Any ideas?Everyone listen, or I'll play a diminished seventh on the mandolin! See? Bards should have intimidate bonuses.
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2006-12-14, 02:17 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Ireland
- Gender
Re: Dreams, the unconscious mind and warped reality...
I don't think this is quite what you're looking for, but part of the SRD talks about different planar mechanics, including planes with subjective timeflow, gravity, and planes where even the basic physical traits depend on your point of view. You might get some ideas from there, maybe.
"I think I just had an evilgasm."
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2006-12-14, 02:21 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Dreams, the unconscious mind and warped reality...
Ask the Vorpal Tribble. He does a lot of dream related campaigns and creatures so he may be able to help you.
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2006-12-14, 02:49 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Germany
- Gender
Re: Dreams, the unconscious mind and warped reality...
Yes, I think the planes can get you where you want, and a lot of good description. You need to really tell your gamers that they are not somewhere where the ground is white and soft, and trees are yellow, not green (all the time), but in a land with a totally warped reality. Maybe split them up, and let them encounter things they will have to tell the others, and everyone had his/her own world, maybe depending on his/her point of view and outlook.
Si non confectus, non reficiat.
The beautiful girl is courtesy of Serpentine
My S.T.A.L.K.E.R. Call of Pripjat Let's Play! Please give it a read, more than one constant reader would be nice!
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2006-12-15, 12:23 AM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: Dreams, the unconscious mind and warped reality...
Start with the Shadow Plane. I find it is a lot like Gaiman's Mirrormask. The Planar's handbook has a bit on it, but there is a lot of room to create your own world there. Anyway, you can even create your own planes, and demi-planes if you want. The rules are general to allow full creative genius to the DM.
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2006-12-15, 12:31 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Minnesota (sometimes Illinois)
- Gender
Re: Dreams, the unconscious mind and warped reality...
Heroes of Horror has some stuff on running dreams that you might be able to use, too.
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2006-12-15, 12:46 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Big Apple's shadow
Re: Dreams, the unconscious mind and warped reality...
Somewhere in the Planar Handbook it actually describes the plane of dreams. If you want to make a more fluid magic system, try using the spell-point and vitalization rules while characters are in dream time. These rules IIRC are on d20srd.org
Last edited by Nahal; 2006-12-15 at 12:48 AM.
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2006-12-15, 01:35 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Ireland
- Gender
Re: Dreams, the unconscious mind and warped reality...
Here are dreamscape (epic spell) and dream travel (psionic power). You might also be interested in the variant sanity rules? Make your choice.
Last edited by Grey Knight; 2006-12-15 at 01:37 AM.
"I think I just had an evilgasm."
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2006-12-15, 10:13 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: Dreams, the unconscious mind and warped reality...
A lot of WoD (notably "Werewolf", "Mage" and "Fey") had elements of dreamworlds/dreamtimes, while "In Nomine" basically copypasta'ed Gaiman's Dreaming as a refuge for forgotten gods and an area for the Angel of Dreams and the Demon of Nightmares to fight it out in. There were also "Grimm" and "Puppetland" which, AFAIK, played with the dreamlike conventions of fairytale and 'living toy' stories.
Quite a few 90s games like "Over the Edge" played with perceptions of reality, as does the freeware "There Is No Spoon" Matrix RPG (which can be adapted to a fantastical matrixworld).Last edited by bosssmiley; 2006-12-15 at 10:17 PM.
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2006-12-15, 10:20 PM (ISO 8601)
- Join Date
- Oct 2004
- Location
- Pullman, WA
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2006-12-15, 10:25 PM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Finland
- Gender
Re: Dreams, the unconscious mind and warped reality...
The only real dreamworld is Call of Cthulhu's Dreamlands. Not very dreamlike, admittedly - mostly just fantastic.
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2006-12-15, 11:08 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Dancin' away
- Gender
Re: Dreams, the unconscious mind and warped reality...
You could make it that the villain is actually just a hyperpowerful sorcerer/wizard cursed to an endless sleep, but his dreams are warping reality- a way for his magic to escape, as it were.
i am going to make it through this year
if it kills me
i am going to make it though this year
if it kills me
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2006-12-15, 11:09 PM (ISO 8601)
- Join Date
- Oct 2006
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2006-12-16, 05:24 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Insignificance Gender: No
Re: Dreams, the unconscious mind and warped reality...
Dal Quor always exists as an alternate, although the plane as given is too hostile to actually campaign in effectively. At least if you get out of a person's dreams to the actual plane. With quori.
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2006-12-16, 11:46 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Sunny California
- Gender
Re: Dreams, the unconscious mind and warped reality...
I've found the old World of Darkness' Changeling: The Dreaming and Mage: The Ascension fit the idea of a reality-fluid dreamland perfectly - especially considering Sandman could be considered a decent influence on anyone running those games.
Noblis, while not a dreamland game per se, would be up there in the "reality is fluid" sort of games, as would the newer Mage game, Mage: the Awakening.
The Fair Folk supplement for Exalted was also a good "dreamlandy" book.Mandible Bones, the Worst Pirate Ever.
I prepared explosive rum this morning.
Homebrew 3.5 base class: The Iron Chef
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2007-01-30, 06:59 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Dreams, the unconscious mind and warped reality...
Hyperconscious' adventure and materials is fantastic and entirely dream-based.
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2007-01-30, 07:10 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: Dreams, the unconscious mind and warped reality...
Don't know if you're into that kind of thing, but Robert Jordan's Wheel of Time series has a very developed dreamword, Tel'aran'rhiod.
Most people in the Wheel of Time can only touch the dreamworld fleetingly, but Dreamers (who are often magic users, but not always) can go there when they sleep. Reality in Tel'aran'rhiod is fluid and can be shaped, but any harm you suffer there happens for real. If you die in the World of Dreams, you don't wake up.
Another interesting point is that strength in Tel'aran'rhiod is completely different from skill at arms or magical power. So, in D&D terms, this means that a character who's very high-level could be still almost helpless in the World of Dreams. Spells or combat skill aren't much use when the guy you're up against can edit the reality around you.
- Saph
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2007-01-30, 07:33 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Dreams, the unconscious mind and warped reality...
The Call of Cthulhu game has a Dreamlands setting, which might be more accurately described as an alternate world reachable through dreams than a place where dreams specifically take place. However magic is easier and more powerful there, and with mental effort a Dreamer can even change or create objects or landscape.
The game Dead Inside from ASM has a Spirit World setting which has some strong 'dreamland' elements: including malleable geography and reactive geography and inhabitants.