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Thread: Oddly Enough

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    Pixie in the Playground
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    Default Oddly Enough

    Everyone knows min/maxing and uber chars can be fun now and again. However my question is what is the absolute strangest character race/class combination you have ever played.

    Loingo

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    Pixie in the Playground
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    Default Re: Oddly Enough

    Half fiend, half-celestial, half dopple-ganger elf bard.

    Ah, the joys of asking a DM to approve a character while he is too drunk to walk or do the math involved with level adjustments.

    He was fun to RP for his brief span of existance. The DM wound up swiping him as an NPC for another group.
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    Firbolg in the Playground
     
    Planetar

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    Default Re: Oddly Enough

    I played a character called Kesiliss once, who was a Galidyn - an obscure Star Wars race that looks like a kind of snake-bird-dragon thing with a long snout. This was before I'd learned that min-maxing was a bad idea, so I made Kesiliss' Strength score so high that he was almost immune to character-scale weapons. He could take heavy blaster shots and ignore them, and could kill pretty much any humanoid with his teeth. On several occasions, he saved a PC or crucial NPC from dying by covering them and soaking up the blaster fire.

    The GM eventually blew him up with an assault starship. He sent the ship right down through the atmosphere of the planet we were on and chased Kesiliss around the city, trashing most of the buildings in the process. He finally got every gunner on the starship to Force Point their attack rolls to make sure they got him.

    This was the point at which I learnt that overpowered characters are not a good idea.

    - Saph

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    Dwarf in the Playground
     
    Ambrogino's Avatar

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    Default Re: Oddly Enough

    An alcoholic sentient amoeba. Tales from the Floating Vagabond was a strange game.
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    Pixie in the Playground
     
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    Default Re: Oddly Enough

    Myself. Starting with levels in Player, later multiclassing to Rules Lawyer. I could use all sorts of cool abilities, like 'Fudge Dice Roll' and 'Argue False Point.' That was an amazing game.

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    Ettin in the Playground
     
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    Default Re: Oddly Enough

    Elf Rogue/Fighter/Wizard. Not really strange, but would have ended up with far too many classes if the game had kept going.
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    Halfling in the Playground
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    I'm still trying to play my gnoll ranger/rogue who duel wields hand crossbows...Sadly I have yet too.

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    Pixie in the Playground
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    Default Re: Oddly Enough

    I make a point of playing strange characters.
    To name but a few (with some of them still in ongoing campains):
    A male Gnome Sorcerer/Fleshgrafter/Thaumathurgist who was in turn reincarnated as a silver dragon by means of a wish spell,

    A female human Cleric of Vecna who had a split personality (which was in turn a warlock/ninja/assasin). This girl ended each night with a full moon as her assasin counterpart and was eventually killed by her party members as a means of "setting free her spirit".

    A male Karsite Binder/Soulknife (see discussion thread elsewhere on this forum) who pretended to be an Eldrichten Knight to lead his church going assailents on red harings when they looked for him.

    I think it may be a challenge to see who on this forum has played the most "standerd" character instead as may of us are experienced players.....

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    Barbarian in the Playground
     
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    My favourite character yet is/was standard dwarf fighter with waraxe and shield, later going into Dwarven Defender. If that isn't generic, I don't know what is.

    My oddest? Probably would have been the pixie cleric, had it not been for a) losing internet access and dropping out of the game and b) realising you can't start with a pixie at level 1 and just gain experience slower (I was new ;D).
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    Default Re: Oddly Enough

    Quote Originally Posted by Dhavaer View Post
    Elf Rogue/Fighter/Wizard. Not really strange, but would have ended up with far too many classes if the game had kept going.
    In AD&D, that would have worked. Wasn't it a multiclass combination for elves or half-elves?

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    Bugbear in the Playground
     
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    Default Re: Oddly Enough

    Quote Originally Posted by Khantalas View Post
    In AD&D, that would have worked. Wasn't it a multiclass combination for elves or half-elves?
    Yes; Fighter/Mage/Thief and Fighter/Mage/Cleric were both valid multi-classes for the point-ears in 2nd edition.
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    Ogre in the Playground
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    Once I was bored, so I rolled up the stats for a tree. I was a sentient tree- I had a permanent homebrew spell that made me sentient. I couldn't move though, but my DM gave me eschew materials, silent spell and still spell for free. Yup. I was a tree-wizard. I used ghost sound to speak- I could see and hear as part of the homebrew spell.
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    SolithKnightGuy

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    Default Re: Oddly Enough

    Doesn't the spell Awaken do the same thing?
    And Ghost Sound does not produce understandable speech.

    But overall, that is a strange character.
    A silent knight is better than a holey knight.

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    Firbolg in the Playground
     
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    Quote Originally Posted by silentknight View Post
    Doesn't the spell Awaken do the same thing?
    The Awaken spell lets you talk and move your limbs. He only wanted to sit there, I presume.
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    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: Oddly Enough

    My favourite character ever? Well, probably my long-running 2E fighter Eardwulf MacHengest. Pure fighter, not that tweaked but awesome to play and mean in a scrap.

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    Bugbear in the Playground
     
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    Default Re: Oddly Enough

    Quote Originally Posted by silentknight View Post
    Doesn't the spell Awaken do the same thing?
    And Ghost Sound does not produce understandable speech.

    But overall, that is a strange character.
    Quote Originally Posted by Ghost Sound
    The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created.
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    Default Re: Oddly Enough

    A phrenic half-celestial kobold paladin 2
    Man this thing was full of outdated stuff.
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    Quote Originally Posted by Saph View Post
    Kesiliss' Strength score so high that he was almost immune to character-scale weapons.
    ...

    Was this WEG Star Wars? Even in that, I cant think of a way to do that... and Speeder scale (or whatever that scale was called) wouldve destroyed you. And d20 Star Wars has no such mechanic.

    edit: on-topic - A Warforged Frenzied Berserker. I normally only play humans (I'm a feataholic) and often play fighters (even though I argue very strongly that theyre underpowered) so this one was kind of out of left field according to the rest of my group.

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    Bugbear in the Playground
     
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    Default Re: Oddly Enough

    I played a tiefling homebrew warlock. He was awesome. In one round, at second level, he dealt 1d10 + 34d6 anti-matter damage (no save, no sr) to a single opponent. Makes the blaster caster not so weak when you can pwn pretty much anything inside a city.

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    Default Re: Oddly Enough

    A Shan in d20 Call of Cthulhu. I used a ranged weapon and had a Dex of 30. Also, I was incorporeal and could possess people. I eventually got killed by a Chosen of Hastur who wanted my candy, though.
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    Bugbear in the Playground
     
    Mauril Everleaf's Avatar

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    Default Re: Oddly Enough

    I also had a human cleric who died and was placed on a random altar in a random dungeon (it sounded like a good idea at the time). She became an unspecified spirit being. I then was able to use her to possess random npcs to add whatever character class I needed, plus she retained all of her spell-casting abilities, since they were mental and not physical. She ended up possessing a drow priestess before we took on the bbeg (who was using the drow as minions). We all died, but Faith was awesome!

    EDIT: Huzzah! Barbarian!

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    Quote Originally Posted by Mauril Everleaf View Post
    I played a tiefling homebrew warlock. He was awesome. In one round, at second level, he dealt 1d10 + 34d6 anti-matter damage (no save, no sr) to a single opponent. Makes the blaster caster not so weak when you can pwn pretty much anything inside a city.
    I bolded the important word there. That makes the arguement not so strong when its based off of something that probably isnt remotely balanced. :)

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    Halfling in the Playground
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    Default Re: Oddly Enough

    So many;
    1)Human Barbarian/Wizard.
    2)Githyanki Barbarian/Beastmaster with a roc (and 2 more that just followed me around) for companion and a few swarms of TRAINED birds.
    3)Githzerai Monk/Sorcerer/Cleric/Mystic Theurge. (Still Playing)
    4)Half-Dragon/Half-Ogre Barbarian weilding a Huge greataxe.
    5)Shifter Druidic Avenger/Moonspeaker with 100'+ of movement.
    6)Kender Rogue/Bard (Need I say more?)
    7)Half-Red Dragon Troll Barbarian... with a ring of acid resistance.


    Most (and perhaps only) normal Character;
    Kalashtar Psion:Kineticist/Thrallherd ... Except that my DM gave me a puppeteer worm as my Thrall, as well as an Ogre ranger (This made me die a little on the inside, and laugh a lot on the outside). The worm is technically on the ranger, though if I remove it the ranger still does what I tell him.
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    Pixie in the Playground
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    Default Re: Oddly Enough

    I played a half elf Druid in 3.0 ...

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    Pixie in the Playground
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    Well, I've created a dryad subspecies and gave her a specialty class similar to shadow dancer. It required multiclassing rogue and fighter. Then I made her the master of attacks of oportunity using some older rules. She's unbalanced though.

    I've also created a hobgoblin ranger w/ an abysmal Wisdom score and a double bladed sword.

    Um, Gnoll barbarian, nothing wierd there I guess.

    Right now, I have aspirations of creating a speed demon who'd break the speed of sound at level 25 running, but I'm not sure what stacks for speed boosts and I dont' know what the fastest base race would be. I'm thinking a kobold at the moment, just for kicks and giggles, since then it'd be about 2 feet tall and could scream 'andale andale' as he went past.
    Last edited by Varion; 2007-01-22 at 06:14 PM.
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    Barbarian in the Playground
     
    Azrael's Avatar

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    Default Re: Oddly Enough

    This cute little Kobold Master of Many Forms...


    ...and probabilty reaches 1.


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    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Oddly Enough

    Quote Originally Posted by Varion View Post
    Right now, I have aspirations of creating a speed demon who'd break the speed of sound at level 25 running, but I'm not sure what stacks for speed boosts and I dont' know what the fastest base race would be. I'm thinking a kobold at the moment, just for kicks and giggles, since then it'd be about 2 feet tall and could scream 'andale andale' as he went past.
    Monk has fast movement that continues to increase even into epic levels, but as far as race goes though, bigger is usually better in the speed department. Unfortunately there isn't much variation in base speed to be found.

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    Default Re: Oddly Enough

    I've had some strange ones. The anthropomorphic sperm whale paladin was among the best, though. It was only with a great effort of will that I restrained myself from making his name Richard Mobius.

    I also played a pixie knight once on these boards. That was fun.
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    Default Re: Oddly Enough

    The fastest PC? A level 20 Zeph Monk with the following feats

    Speed of Thought (+10ft to speed)
    Dash (+5ft to speed)
    Xeph Burst, Extra (Taken Multiple Times, adds +30ft to speed for 1 round per use)

    Your base land speed (without items) would be 105ft/round, the Xeph burst adds another 30ft to that speed with each use, each lasting 1 round.

    Then you add some Boots of Springing and Striding. 115ft/round, with a burst for 145ft/round 11 times a day. So, in 66 seconds you could cover 6,960ft, or a little over 2.1 kilometres. That's with you sprinting, of course.

    Now, if your DM will allow you to combine items, you MIGHT be able to combine those with Boots of Haste, adding another 30ft to your speed for 10 rounds a day, boosting that up to 175ft/round for 10 rounds, an 11th round at 145ft/round, and the rest at a measily 115ft/round. End Result? In exactly 60 seconds, you could run 7,000ft, again a little over 2.1 kilometres, but this time you'd be 6 seconds faster.

    Dragons are faster, but they have a lot more hitdie, and are dragons. Nuff said
    Last edited by Rei_Jin; 2007-01-22 at 06:52 PM.
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