Results 601 to 630 of 1505
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2013-11-20, 10:02 AM (ISO 8601)
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- Aug 2010
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- 127.0.0.1
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2013-11-20, 10:14 AM (ISO 8601)
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- Jun 2013
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-20, 10:37 AM (ISO 8601)
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- Aug 2013
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
An offshoot of the "int boosting an animal turns its creature type undefined" is the spell Aspect of the Wolf, which explicitly states:
- Your creature type changes to animal
- you retain all mental ability scores
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2013-11-20, 10:43 AM (ISO 8601)
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- Jul 2013
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
See my Extended Signature for my list of silly shenanigans.
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2013-11-20, 11:55 AM (ISO 8601)
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- Apr 2013
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- Cascadia
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I'm going to call 'Specific Trumps General' on this one and say under the effects of Aspect of the Wolf you get to be an Animal with >2 INT. I have to, or else I'm not getting any sleep tonight. I'll just lay awake, wondering how often the designers read the rules that their content is interacting with.
Last edited by Harrow; 2013-11-20 at 05:38 PM.
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2013-11-20, 11:57 AM (ISO 8601)
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- Jun 2013
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2013-11-20, 12:22 PM (ISO 8601)
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- Dec 2005
- Location
- Danville
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2013-11-20, 01:21 PM (ISO 8601)
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- May 2006
- Location
- Sunnydale
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
That's a dysfunction. In reality, given equal-size sources, something 2x as far away is 4x as hard to see (Spot) or hear (Listen). D&D's linear penalties for distance have no relation to that. A D&D encounter can supposedly happen at up to 1440' (Plains terrain, with maximum rolls), but it only starts when one side makes a successful Spot check to detect the other party. From page 92 of Dungeon Master's Guide:
Stealth and Detection in Plains: In plains terrain, the maximum distance at which a Spot check for detecting the nearby presence of others can succeed is 6d6×40 feet, although the specifics of your map may restrict line of sight.
Plains terrain provides no bonuses or penalties on Listen and Spot checks.
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2013-11-20, 01:31 PM (ISO 8601)
- Join Date
- Jan 2013
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
That makes sense as Spot Checks are to:
notice bandits waiting in ambush, to see a rogue lurking in the alley, to see through a disguise, to read lips, or to see the monstrous centipede in the pile of trash.
It's worth noting the DMG lists spot checks as one of three plus options for starting encounters, the other two that are enumerated just so happen to be listen checks and sight ranges.Last edited by Pickford; 2013-11-20 at 01:31 PM.
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2013-11-20, 02:16 PM (ISO 8601)
- Join Date
- May 2006
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- Sunnydale
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Those are examples, and attempting to derive a full rule specification from examples is generally unproductive. While the Spot skill is used primarily to detect characters or creatures who are hiding, it's also used for things in plain sight; see Player's Handbook on page 64 (start of the Skills chapter).
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2013-11-20, 02:37 PM (ISO 8601)
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- Sep 2011
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- Calgary, AB
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Can we not start the Spot discussion again? We've already had an extremely long and fruitless argument about just that. It begins on page 20 and goes on for the entire rest of the thread.
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2013-11-20, 02:43 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Ohio
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Actually, it's more that people are aware that people don't listen to what they have to say, and thus tend to repeat themselves (Three times!) in multiple ways when saying something important, and the laws of grammar also allow intuitive 'filling in the blanks' when you do miss specific words, and can still get the gist of a sentence.
Distance penalties don't kick in until you're more than 10' from someone, and you have to raise your voice to speak to them (DC -5 instead of 0), instead of just talking face-to-face normally.
Hmm... it seems the 3.5 DMG lacks clear rules for handling sight range in the way the 3.0 DMG did, which, if I remember, far better and more realistic - it was the same ranges, but the Spot DC was relatively static (With no distance penalties), and you either saw someone at the Xd6xWhatever feet, or you failed the spot check and automatically saw them at half that.
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2013-11-20, 03:19 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
No, 3.0 rules were largely the same, with one exception: if you got down to half of the initial distance at which an encounter could have started, you automatically become aware. 3.5 rules retain this only for encountering avalanches and forest fires; for everything else, no encounter happens without a successful Spot or Listen check, even if you've got groups passing each other at close distance.
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2013-11-20, 03:44 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
For more skill sillyness, a farmer can't identify his own livestock unless he crossclasses Know(Nature). He also can't recognize his own race without Know(Local). You see, the DC to identify a creature is 10+HD. Knowledge checks can only be attempted untrained is the DC is 10 or less. This must be why there are so many half-elves.
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2013-11-20, 03:53 PM (ISO 8601)
- Join Date
- May 2011
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
The Physical Power mantle (Complete Psionics) has an ability that can only be activated with a "Tree Action". Also, the Divine Mind has access to a mantle called "Mental Tower".
How that latter typo occurred is beyond me, as the "P" and "T" keys are nowhere near each other.
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2013-11-20, 04:10 PM (ISO 8601)
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- Sep 2011
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- Calgary, AB
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-20, 04:11 PM (ISO 8601)
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- Aug 2010
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- 127.0.0.1
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Maybe they were using the Colemak keyboard layout? Might explain some other errors as well…
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2013-11-20, 04:11 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-20, 04:23 PM (ISO 8601)
- Join Date
- May 2011
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Another Complete Psionic dysfunction: The Heavy Earth power has this line:
Since you are in the area of heavy gravity, you are slowed just as other creatures are, but you are never knocked prone when you manifest this power.
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2013-11-20, 04:28 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by bekeleven; 2013-11-20 at 04:28 PM.
Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
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2013-11-20, 04:32 PM (ISO 8601)
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- Feb 2011
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- Texas
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-20, 04:39 PM (ISO 8601)
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- Mar 2012
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2013-11-20, 05:12 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-11-20, 06:12 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I wasn't wuite sure whether there was a trick to keep the one hit die.
Anyways the point is moot because every creature has at least one HD and the rules do not call for RHD:
Originally Posted by SRD
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2013-11-20, 11:28 PM (ISO 8601)
- Join Date
- Jan 2013
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Curmudgeon:
Those are examples, and attempting to derive a full rule specification from examples is generally unproductive. While the Spot skill is used primarily to detect characters or creatures who are hiding, it's also used for things in plain sight; see Player's Handbook on page 64 (start of the Skills chapter).
Once you've seen something there's no actual limit to continue seeing it (other than the obvious: curvature of the earth, obstacles blocking view)
for everything else, no encounter happens without a successful Spot or Listen check, even if you've got groups passing each other at close distance.
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2013-11-20, 11:42 PM (ISO 8601)
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- Jan 2013
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Let's drop the topic of spot checks. I don't think there'll ever be an agreement with everyone.
Seriously, there's been 30+ pages arguing specifically this topic.
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2013-11-21, 12:26 AM (ISO 8601)
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- Apr 2013
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- Cascadia
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2013-11-21, 01:15 AM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
That is one of the dysfunction of the rules for discerning species. It is more difficult to identify a colossal flying lizard as a true dragon than a tiny one.
The only creature you could argue that does not work like this is the human. He is not in the MM and thus could be seen as not being a monster.
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2013-11-21, 02:23 AM (ISO 8601)
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- Apr 2013
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- Cloudcuckooland
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
That's because monster isn't quite the right word. Humans seem to act like aberrations in d&d. Only worse, because they are so numerous and regularly successful.
And we should drop those several page arguments. For the sake of this thread it should be enough to say that the rules aren't as clear as they should be (possibly even completely vague).Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
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2013-11-21, 02:41 AM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
What's clear is that there are no creatures without hit dice, the rules do not refer to racial hit dice and the DC is 10+ # of HD.
Thus the minimum DC is 11, which disallows untrained checks.
Also monster's HD = HD of the monster =/= monster HD.