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2013-11-28, 01:47 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-11-28, 02:22 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Strictly speaking, a first aid check is usually made to save a dying character. One could argue that because alternate first aid situations are not defined, we would regress to the English definition which includes pretty much any medical aid rendered that isn't in a hospital setting. The idea of a character using first aid to heal some hit points of a character that isn't dying isn't that far-fetched anyway - perhaps he is bandaging a cut or tying a splint to a broken bone. To be honest, the fact that first aid is defined the way it is is probably more dysfunctional than the favored soul thing.
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2013-11-28, 02:46 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
In defense of the sort of vagueness of first aid's description, since it only has an effect when used on characters who are at negative hp, the authors didn't need to restrict when it was used until the favored soul dead levels came about. The description for first aid tells you what happens when you use it on a dying character; it doesn't say it may only be used on a dying character.
Kolyarut Avatar by Potatocubed.
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2013-11-28, 06:31 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Something from the simple Q&A thread that I found amusing...
Does that mean that one could cast spells of high quality (AKA Good spells) with increased CL if they have the Good Domain?
Yeah, all the Domain powers read the same way, but since the description says "You cast good spells at +1 caster level." it can be read as "good" instead of "Good"
One could argue that spells aren't really evil, they are just tools, and the Evil Domain's power doesn't work. I guess that wouldn't work either, but still...Last edited by Sliver; 2013-11-28 at 06:34 AM.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2013-11-28, 08:00 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Nice idea, but we all know you are simply misreading the word good.
It does remind me of the Cleric with the Good domain who says "I get all the Good spells".π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
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2013-12-02, 11:06 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Animate Dead has the Evil descriptor, but I got my DM to agree that it was a neutral spell when cast under the right circumstances. I have a LN halfling necromancer who uses the empty vessels of the recently passed to dig their own graves and bury themselves. It had a nice symmetry.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2013-12-02, 11:09 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
The kraken can, strangely, use its Jet ability in midair, through ground, up walls, and other such oddities:
Jet (Ex)
A kraken can jet backward once per round as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2013-12-02, 11:43 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2013-12-03, 02:28 AM (ISO 8601)
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- Apr 2013
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I may have a pathfinder one. Damnation Stride from the advanced race guide. It is a dimension door like spell with a duration of 1 min/level.
What does that even mean?Last edited by NeoPhoenix0; 2013-12-03 at 02:28 AM.
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2013-12-03, 02:43 AM (ISO 8601)
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- A world all my own
Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I reserve the right to be wrong and will use that right whenever it happens
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2013-12-03, 02:44 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
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2013-12-03, 02:46 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Actually:
Originally Posted by PFSRDLast edited by Andezzar; 2013-12-03 at 02:46 AM.
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2013-12-03, 03:00 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by NeoPhoenix0; 2013-12-03 at 03:05 AM.
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2013-12-03, 03:06 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
On tower shields: you can gain cover behind a tower shield of any size. So in effect a colossal dragon could use a pixie's tower shield to gain cover, then disappear along with the tower shield when hiding. Which is an interesting mental image, to say the least.
I'm not sure if there's some specific rule that disallows it, but I couldn't find anything.
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2013-12-03, 03:26 AM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Ya know what, I'm going to suggest something crazy. It takes you 1 min/level to teleport...
Except the spell says if functions as dimension door except for the burst, which happens right when you leave, and the stinking cloud thing has it's own duration. Leaving us with no possible mechanical effect for the duration, except you and the creatures in the burst show up as having an active conjuration spell effect.Last edited by NeoPhoenix0; 2013-12-03 at 03:27 AM.
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2013-12-04, 12:38 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
I just found this out.
Originally posted by SRD
Shield Bash Attacks: You can bash an opponent with a shield, using it as an off-hand weapon. See Table: Weapons for the damage dealt by a shield bash. Used this way, a shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
EDIT: Is someone still working on the dysfunctional handbook? If so, could some one link me to it?Last edited by Legendxp; 2013-12-04 at 01:08 PM.
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2013-12-04, 01:27 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Handbook is here, although it looks like it hasn't been updated since early November (and the current thread hasn't been added yet, by the looks of it).
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2013-12-04, 01:27 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Last edited by Fax Celestis; 2013-12-04 at 01:28 PM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2013-12-04, 01:38 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Maybe that spell allows you to dimension-door every round for the duration?
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2013-12-04, 01:49 PM (ISO 8601)
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2013-12-04, 01:50 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Sorry, but that's not a dysfunction.
Originally Posted by srdKolyarut Avatar by Potatocubed.
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2013-12-04, 02:01 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
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2013-12-04, 02:12 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
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2013-12-04, 02:18 PM (ISO 8601)
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2013-12-04, 02:41 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
A Fine, Diminutive, or Tiny creature can move into or through an occupied square.
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2013-12-04, 02:45 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Per your quote:
A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so.
Any creature can move through a square occupied by a creature three size categories larger than it is.
This quote covers ending your move intentionally in another creature's space (you can't):
Originally Posted by SRD
Accidentally Ending Movement in an Illegal Space
Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal position that’s closer.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2013-12-04, 02:46 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
This is an artifact left over from 3.0 days, when "an action" referred to either when you acted in the round, or your standard action (as listed in spell casting times). This was changed in 3.5 to "your turn" and "standard action" but a few things still kept the old wording because WotC has goats for editors.
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2013-12-04, 04:11 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
You just quoted the text that supports them, as did I.
Originally Posted by srd
While the srd says that you cannot end your movement in an occupied square, the above quoted text comes after it in the article. It's a very clear instance of specific trumps general. As Curmudgeon said, it's quite clear. Tiny and smaller creatures can end movement in another creature's square, and the existence of the aforementioned feats relying on this rule strengthens the argument.Kolyarut Avatar by Potatocubed.
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2013-12-04, 04:39 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
Actually, this bit comes after:
Ending Your Movement
You can't end your movement in the same square as another creature unless it is helpless.
Yes, the RAI is that a Tiny- creature can enter an opponent's square to attack, but RAW there are no provisions that allow a Tiny- creature to end their movement in a larger creature's square, just provisions that allow them to move through during their movement--which means that, without an ability that allows them to attack during their movement (such as Spring Attack), a Tiny- creature can't attack a non-helpless opponent in melee, as they're required to end their movement in an opponent's square to do so.Last edited by Fax Celestis; 2013-12-04 at 04:39 PM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2013-12-04, 04:49 PM (ISO 8601)
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Re: Dysfunctional Rules IV- It's like a sandwich made of RAW failure!
The best part is that an explicit exception is given in the description of Swarms. So Tiny and smaller individual creatures can't end movement in an opponents square, including other Tiny and smaller creatures, but if they all group together they are just fine.
I would say RAI is very clear on this one, but A)that's not what this thread is about and B) With things like feats that require it, it wouldn't be the first, nor the last, time that the writers didn't understand the rules while making up new ones.