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Thread: Fallout PNP, your thoughts?
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2013-10-09, 12:08 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
Fallout PNP, your thoughts?
Does anyone here have any experience with fallout PNP, also called SPECIAL? What are your thoughts?
I have a great familiarity with this fan-based system and have messed with it for years and enjoyed it, but how widely known is it?
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2013-10-09, 01:13 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Poland
- Gender
Re: Fallout PNP, your thoughts?
Too much math to be used in a normal game. Accuracy is modified by distance between you and the enemy down to a single hex, if you fire a burst you need to roll a separate to-hit and damage roll for every single bullet... It's simply too clunky without the computer doing all the calculations instantly for you.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2013-10-09, 02:16 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Fallout PNP, your thoughts?
Unfortunately, that's what I heard to. There are players who enjoy that style, but I think it would be well served to simplify things a bit for a tabletop experience.
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2013-10-10, 01:08 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
Re: Fallout PNP, your thoughts?
Yeah, you gotta like rolling dice and playing with a map makes it way easier too.
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2013-10-10, 01:52 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Fallout PNP, your thoughts?
I ran exodus for a while. Fallout d20 for $5. Decent set up and the group liked it.
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2013-10-12, 06:30 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
Re: Fallout PNP, your thoughts?
Haven't really looked at that much. Is there a character generator? SourceForge maybe? One thing I love about Fallout PnP is how easy it is to make characters. Most systems give me at least a little difficulty, with D20 usually being the most confusing to me, but I found the SPECIAL system very easy to use.
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2013-10-13, 10:48 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Fallout PNP, your thoughts?
Not that I can recall. I know they have character sheets, a few expansion books and some modules. It's hard to complain considering the price. When it comes to fallout games I'm more concerned with the proper world feel rather than mechanics. You could do it using d&d if you wanted, ogres are mutants, necropolitans ghouls, pre-apocalypse tech is surviving magic items. Get the fluff right and the rest will follow.
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2013-10-13, 02:06 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Lancaster, UK
Re: Fallout PNP, your thoughts?
Dark Heresy (or ideally one of the later, better editions) could be adapted. It's not an obvious choice but it's a system designed around guns, power armor and occasional random mutations.
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2013-10-16, 06:08 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Fallout PNP, your thoughts?
I have a group but, we tend to play DnD over it- combat is rather repetitive to the point it is boring. Theres nothing really unique and it is rather watered down. Outside of combat you might as well not even have a character sheet at most times.