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Thread: Buying airships

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    Troll in the Playground
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    Default Buying airships

    Eberron specifically, I'd like one of my characters to either create or buy an airship. But I have no idea how to price it and I can't find anywhere in Eberron Campaign Setting for rules clearing up my predicament. So if you can tell me the rules or the page of what book they're on I'd be most greatful.
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    Viscount Einstrauss's Avatar

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    Default Re: Buying airships

    Ha, easy. They're free! Just take some levels in rogue and dread pirate.
    Do not meddle in the affairs of adventurers, for you are expendable and full of EXP.


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    Default Re: Buying airships

    Quote Originally Posted by Viscount Einstrauss View Post
    Ha, easy. They're free! Just take some levels in rogue and dread pirate.
    Except doesn't dread pirate say the ship must be worth at least 10 thousand gp? Unless you steal it, but they could have done that normally.

    I can't help you with the ship prices, sorry. Normally, I'd play it by ear, but I can see why you'd want to find a reference.

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    Default Re: Buying airships

    Well, the only incling I have going for me was inspired by looking at ticket prices of riding on one; double the amount for a normal sea-faring ship. So maybe a flying version is double the equivalent of it's aquatic cousin.
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    Default Re: Buying airships

    I don't mean to sound like a jerk, but a quick look to "airship" in the index of the ECS points me to page 267, where a short description and pricing are given. If you want a detailed schematic of an airship, I can't help ya there.

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    Quote Originally Posted by nolifeking View Post
    I don't mean to sound like a jerk, but a quick look to "airship" in the index of the ECS points me to page 267, where a short description and pricing are given. If you want a detailed schematic of an airship, I can't help ya there.
    Oh, thank you. I don't need a schematic, I can make one myself, with DM's approval anyway.
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    Default Re: Buying airships

    ACTUALLY, there's a schematic in Explorer's Guide to Eberron!

    And, on top of that, the price for your very own Airship is 92,000gp! However, you'd need to get some other equipment to control it. You see, the elementals are temper-mental, and can ignore the comands of a captain. also, you need a "mark of Storm" to control them, or this weird ship's wheel.

    AND there's a PrC class "windwright Captain" I think, that allows you to control them perfectly (ie: like a Paladin and their special mount, sort of).

    Explorer's guide to Eberron. woot.
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    So. Like I said- steal it. Steal it or you won't be getting it until epic levels.
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    Quote Originally Posted by Viscount Einstrauss View Post
    So. Like I said- steal it. Steal it or you won't be getting it until epic levels.
    Steal it, mod it out to be unrecognizable, and raise a crew of faithful zombie crew members!

    You are a Liche bent on conquering the world, aren't you?
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    Quote Originally Posted by amodman View Post
    Steal it, mod it out to be unrecognizable, and raise a crew of faithful zombie crew members!

    You are a Liche bent on conquering the world, aren't you?
    I like that.
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    Default Re: Buying airships

    Or... treating a Boat asa magic item, enchnt it with continual overland-Flight. slow going, but possibly more cost efficient. unfortunatly, i know nothing of this "Eh-berr-ahn" that you speak of, so can't help you there.

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    Quote Originally Posted by Collin152 View Post
    Or... treating a Boat asa magic item, enchnt it with continual overland-Flight. slow going, but possibly more cost efficient. unfortunatly, i know nothing of this "Eh-berr-ahn" that you speak of, so can't help you there.
    That might actually be cheaper than a normal airship. Good idea.
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    Default Re: Buying airships

    In Eberron, you probably don't. Those crazy half-elves have a monopoly to maintain. House Orien already has all the railroads, so they'll hang on tight to what they've got. Nonetheless, there are definitely prices listed in the ECS, though I don't have access to mine right now.

    Remember, you're also going to need someone to control the elemental. Least Mark of Storm + Wheel of Wind and Water will do it, as will Dominate Monster, Rebuke Elemental (Fire or Air as appropriate), or a ton of Charisma checks, possibly augmented by Charm Monster.
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    Quote Originally Posted by Nerd-o-rama View Post
    In Eberron, you probably don't. Those crazy half-elves have a monopoly to maintain. House Orien already has all the railroads, so they'll hang on tight to what they've got. Nonetheless, there are definitely prices listed in the ECS, though I don't have access to mine right now.

    Remember, you're also going to need someone to control the elemental. Least Mark of Storm + Wheel of Wind and Water will do it, as will Dominate Monster, Rebuke Elemental (Fire or Air as appropriate), or a ton of Charisma checks, possibly augmented by Charm Monster.
    I was thinking about maybe having an elemental cohort using the monster class progression in SS. Or force one of the other players to be one.
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    Default Re: Buying airships

    To acquire an airship, you baiscally need DM approve for it because they need to work it into their plot. They need to rethink wildreness encounters, travel routes and spring for new plot hooks.

    The easiest way to get one would be a half elf with the Least Mark of Storm (Wind's Favor) and take the Windwright Captian PrC from the Explorer's handbook. Otherwise you've got to acquire one somehow in game (stealing it, bartering for it, heck, even finding a ruined one and rebuilding it).

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    Quote Originally Posted by Viscount Einstrauss View Post
    So. Like I said- steal it. Steal it or you won't be getting it until epic levels.
    At 92,000 gp, a character of 13th level or higher can afford one. A character of 18th level or higher can afford one as easy as anything.

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    HalflingRogueGuy

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    Default Re: Buying airships

    There's also an item from Stormwrack, Cloud Keel, that lets you turn a standard ship into a flying one. The manueverability isn't so hot, and the speed isn't hugely impressive either, but it's a lot cheaper and with a little work you can get the ship moving quite well. As an added bonus, anyone can steer the thing.

    JaronK

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    Devil

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    Well, sure, Collin152 and JaronK, if you don't want to hijack an airship and become a group of swashbuckling outlaw fugitive air pirate mercenaries with half the governments, dragonmarked houses, and churches on the continent after you, there are probably numerous ways you could create your own substandard little flying ship to dink around in.

    But what the hell sort of fun is that?
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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    AssassinGuy

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    Windwright Captians get Airships without paying for them, the guild just loans one to them.

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    Default Re: Buying airships

    I'm going to be playing a game where I'll be taking windwright captain.
    Once you get into the class, at level two you're chartered an airship with house Lyrandar. You owe them one-fifth of your goods, but at any point in time you can buy the ship for 92,000. At that point, they charge you for your sailors they provide.

    Incidentally, start thinking of names early, it took me ages to settle on mine. Ended up going with a Shakespearean name theme.
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    what was the name?
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    DwarfFighterGuy

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    Default Re: Buying airships

    Isn't there also an airship in the old Arms & Equipment Guide?
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    Quote Originally Posted by fireinthedust View Post
    what was the name?
    Assuming you meant me, I went with Duncan's Knell.
    From the line in Macbeth: "Hear it not, Duncan, for it is a knell, that summons thee to heaven, or to hell."

    I also named other ships in the same line with the same theme--as of now, I have:
    The Sound and The Fury
    The Muse of Fire
    The Brief Candle
    Lay On
    Naught's Had, All's Spent
    Something Wicked
    Birnam Wood
    Dead for a Ducat
    Winter of Our Discontent
    The Tempest
    Le Petit Mort
    Much Ado
    Two Murderers
    Slings and Arrows
    Sea of Troubles
    Masters of Their Fates
    Cry Havoc
    Dogs of War
    Last edited by ExHunterEmerald; 2007-01-10 at 10:02 AM. Reason: Added more ships.
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