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  1. - Top - End - #1
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Pit fiend smack down thread

    Okay guys need help, I'm playing a cleric and a pit fiend npc general of a devil army has just came into the story.
    I've talked to it after eluding his subordinats and I've managed to walk away unscaved calling off the last soldiers of our army to surrender.
    Now I think heres a great opportune moment to become business allies with said pit fiend and sale nice weapony goods that sort of thing to him for a nice price but I need to make counter measures
    so what spells, equipments, tactics ect would people suggest?
    and how many people has survived against one?
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Skyserpent's Avatar

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    Default Re: Pit fiend smack down thread

    Sorry, I'm gonna be no help, but if you intend to go "Big Melee Cleric" style remember an Aligned Weapon. Seriously, oh and don't bring a Monk to a demon fight.
    Member of a fanclub.

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    Orc in the Playground
     
    danielf's Avatar

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    Default Re: Pit fiend smack down thread

    teleport, word of recall are always good spells you should have...

  4. - Top - End - #4
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: Pit fiend smack down thread

    Can you dismiss him somehow?

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

  5. - Top - End - #5
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Pit fiend smack down thread

    we were in hell so no on his own terf
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: Pit fiend smack down thread

    What level are you?

  7. - Top - End - #7
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: Pit fiend smack down thread

    Ok, can you reliably beat its spell resistance, and what's your casting stat at?

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

  8. - Top - End - #8
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Pit fiend smack down thread

    only a level 7 but i'm talking about future tactics because all my spells didn't work.
    summons (killed)
    greater darkness (dispelled)
    heighten enthrall (saved)
    I need future tactics
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

  9. - Top - End - #9
    Orc in the Playground
     
    danielf's Avatar

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    Default Re: Pit fiend smack down thread

    spell turning and fly are is nice to have if you need it too.

  10. - Top - End - #10
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: Pit fiend smack down thread

    A high level cleric might defeat it like any other foe - buff and bash. Or for a caster-focussed cleric, boost CL and save DC and Harm it or something like that.

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

  11. - Top - End - #11
    Ettin in the Playground
     
    GreenSorcererElf

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    Default Re: Pit fiend smack down thread

    Lv7 solo Cleric vs. Pit Fiend.... hope your DM is nice.
    Lv 20 solo Cleric vs Pit Fiend.... probably boost CL with cheese and holy word it.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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  12. - Top - End - #12

    Default Re: Pit fiend smack down thread

    Level 7 solo cleric vs. Pit Fiend: buy a Candle of Invocation.
    Gate in a Solar.
    Have the Solar port over and kill the pit fiend.

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    Troll in the Playground
     
    Lord Lorac Silvanos's Avatar

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    Default Re: Pit fiend smack down thread

    Word of caution: Killing Pit Fiends in Hell might have repercussions.
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  14. - Top - End - #14
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Pit fiend smack down thread

    Quote Originally Posted by Ikkitosen View Post
    A high level cleric might defeat it like any other foe - buff and bash. Or for a caster-focussed cleric, boost CL and save DC and Harm it or something like that.
    by george I take my hat of you Ikkitosen Harm is the best all I need is spell penetration and greater spell penetration and I will have him.
    Because I have a +3 in dex and a weapon finese touch attack I'll touch him no problems when i get harm and a few feats under me belt. He will fall to me!!! hahaahahahhahah
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

  15. - Top - End - #15

    Default Re: Pit fiend smack down thread

    Harm isn't like it was in 3.0--there's a will save for half damage, and it deals 10*CL damage, up to a maximum of 150. So when you get harm, level 11, you'll touch him... for 110 points of damage, which he'll save against, making it 55.
    Not gonna work.

    I repeat: Candle of Invocation. Solar. If you want high-level tactics, wait until you can actually buff up and take him on.

  16. - Top - End - #16
    Ogre in the Playground
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    Default Re: Pit fiend smack down thread

    Forget about taking him on for the near future, it's just not going to happen.

    PS. sure with enough cheese you can do anything ... but that just breaks the game.

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    Firbolg in the Playground
     
    Renegade Paladin's Avatar

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    Default Re: Pit fiend smack down thread

    Wait, so are we talking one of the Dark Eight here? If so, I doubt he's just a bog standard pit fiend.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  18. - Top - End - #18
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Pit fiend smack down thread

    It's okay we are playing 3.0!!! with monsters in 3.5 and the spells 3.0! Fly is 10mins/level, haste you can cast 2 spells it's all there.
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

  19. - Top - End - #19

    Default Re: Pit fiend smack down thread

    Oh, great. Haste, then Harm + some other damage spell.

  20. - Top - End - #20
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: Pit fiend smack down thread

    Quote Originally Posted by axraelshelm View Post
    It's okay we are playing 3.0!!! with monsters in 3.5 and the spells 3.0! Fly is 10mins/level, haste you can cast 2 spells it's all there.
    Exploit one of the many 3.0 holes - search the Wizards boards maybe, they're likely all there.

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

  21. - Top - End - #21
    Dwarf in the Playground
     
    Deathcow's Avatar

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    Default Re: Pit fiend smack down thread

    Yeah, 3.0 Haste + 3.0 Harm + Inflict Serious Wounds. Assuming you can hit on two successive melee touch attacks (shouldn't be a problem), you have a very dead Pit Fiend within about a round.
    "Thrice-cursed spell resistance! It's almost like the universe itself is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot."
    Nope, nothing to see here. Move along, citizen.

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  22. - Top - End - #22
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: Pit fiend smack down thread

    Screw an inflict finisher - get something that bypasses its SR! But yeah, easy finish.

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

  23. - Top - End - #23
    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: Pit fiend smack down thread

    Poor General Bob, the Pit Fiend NPC. You may want to alert your DM to your 3.0 exploiting plans prior to implementing them.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  24. - Top - End - #24
    Ogre in the Playground
     
    MindFlayer

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    Default Re: Pit fiend smack down thread

    your level 7, i suggest a retreat. he's a cr 20, anything 5 cr's above you is considered a dire threat. 13 is just die. all the uber stuff is beyond you at the moment

    exalted deeds carries a lot of cool stuff. i figured out a combination that if it works as i think it would could decimate even the mightiest devil or demon in meele. but it's long to describe and the cost is so massive your character couldn't afford it if he sold his sole.

    well i'll describe the tactic i theorized. you'll need several dragon hoards to afford it. oh and i'm using 3.5 rules for the items that reappeared in 3.5. they may operate differently

    weapons/ armor/items (specific to my plan only, like +5 armor is a given, probably add fire resistance cause they have meteor swarm)

    +5 holy wounding evil outsider bane weapon
    ring of blinking
    starmantle robe
    retributive amulet
    boots of striding and springing (compensate for ring slowing you down)
    +5 cloak of resistance (to make the below reflex saves)


    i can't remember if a 9th level spell i read in exalted is a cleric spell, i'm pretty sure it's a sorcerer. but hey if you can buy it or whatever it works. it blinds all evil outsiders and there is no save or SR.

    basically my tempest (so i would have two of the above swords) would spring attack (him with both, others only once) back and forth. he'd have to move more than 5 feet to attack so only 1 attack per round if you have the spell he'd miss half of the time cause he's blind, and half of those miss because your etheral due to the ring, so he's only hitting 1/4 of the time his attacks would normally hit. starmantle robes, on a 15 reflex save,which should be easy if your powerful enough to challenge a pit fiend, reduce damage by half. retributive amulet equally divides the damage between you and your attacker (he gets the extra 1 if there is a remainder). so when he does hit your both taking 1/4 of his damage. i see robe and amulet as stacking, one absorbs damage before you take it, one redirects damage that you actually take, makes sense to me. so he is hitting 1/4 of the time and when he does you and him both take 1/4 of the original damage. True for the cost for everything you could by yourself life-long retirement in your own kingdom, but hey that's no fun.

    oh and this does not nullify his spell arsenal, so anti-magic field or something for that. or greater spell immunity for yourself. oh and for 3.0 offensive magic, i'd suggest harm or level drainers.
    I would be a procrastinator, but I keep putting it off.

  25. - Top - End - #25
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Pit fiend smack down thread

    your right it's for too expensive. I nead an item that game me greater spell peneptration even at level 11 I only going to have one chance to hit it with harm and I only have a 1/4 chance of over coming his spell resistance.
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

  26. - Top - End - #26
    Banned
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    Default Re: Pit fiend smack down thread

    Quote Originally Posted by Matthew View Post
    Poor General Bob, the Pit Fiend NPC. You may want to alert your DM to your 3.0 exploiting plans prior to implementing them.
    Any DM who runs 3.0 with harm un-nerfed deserves the consequences.

    And should use harm on the PCs...

  27. - Top - End - #27
    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: Pit fiend smack down thread

    Heh, exactly what I am worrying about.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  28. - Top - End - #28
    Orc in the Playground
     
    Kobold

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    Default Re: Pit fiend smack down thread

    I very much doupt your DM expects you to fight and kill the pit fiend at level 7, s/he likely has a plot in mind.

  29. - Top - End - #29
    Halfling in the Playground
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    Default Re: Pit fiend smack down thread

    A pit fiend is a CR20 mastermind. Unless the DM chooses to play a Pit Fiend with profound mental retardation it will mop the floor with your cleric.

    For now the thing you should be trying to figure out is how to effectively run away from it.
    The Sistine Chappel, Michelangelo's David, Beethoven's Fifth, Pun-Pun - artistic wonders for the ages.

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    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: Pit fiend smack down thread

    If you have a monk, give the monk a +1 SILVER keen Holy Kukri with things like Lighting Burst

    For you? Protection from Evil. Something to make you immune to fire and disease.

    If you can get it, get a ring of weaponbreaking. It's epic, but it should shatter any of his weapons he hits you with. Teeth? Claws? Maybe...
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

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