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  1. - Top - End - #1
    Bugbear in the Playground
     
    ken-do-nim's Avatar

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    Default Spiked chain build

    Okay, the purpose of this particular build is to show off how cool it would be to nail every baddie within 2 squares (or more if enlarged) with one's spiked chain, so for those of you who believe whirlwind attack is not worth it, that's okay but no need to bring it up. I'm writing this tonight to add the new feat deadly defense into the fold. I like the feats I've chosen; I'm just not sure about the order.

    Human fighter
    H1: Exotic Weapon Spiked Chain
    1: Weapon Focus Spiked Chain
    F1: Dodge
    F2: Mobility
    3: Combat Expertise
    F4: Weapon Specialization Spiked Chain
    6: Spring Attack
    F6: Whirlwind Attack
    F8: Power Attack
    9: Improved Critical Spiked Chain
    F10: Cleave (or Improved Disarm) ** Edit: combat reflexes!
    12: Improved Trip
    F12: Greater Weapon Focus Spiked Chain
    F14: Deadly Defense
    15: Precise Swing (from Eberron book to deal with cover)
    ** Edit: Karmic strike
    F16: Melee Weapon Mastery
    18: Elusive Target
    F18: Weapon Supremacy Spiked Chain

    So putting this all together, if our hero is surrounded, he can attack a total of 8 adjacent foes and 16 others adjacent to them. Thanks to precise swing, there's no -4 penalty to hit the other 16. Too bad I don't have quickdraw in there so that he can't try to trip everybody, and if one fails he can drop the spiked chain and instantly draw another. I guess even a fighter can't have every good feat!

    Anyways, thoughts, comments? I've only played this build up to 2nd level so I didn't even get the ball rolling.

    Edit note: Duh about those 2 missing ones. It was late, I was tired, so many feats to keep track of ...
    Last edited by ken-do-nim; 2007-01-16 at 07:19 AM. Reason: forgot combat reflexes & karmic strike

  2. - Top - End - #2
    Barbarian in the Playground
     
    NecromancerGirl

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    Default Re: Spiked chain build

    I don't see combat reflexes! Where is combat reflexes??!!
    Join the BARD DEFENSE LEAGUE!!!
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  3. - Top - End - #3
    Barbarian in the Playground
     
    Skyserpent's Avatar

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    Default Re: Spiked chain build

    *sigh* This is one for Bears...

    Or maybe Fax...

    Where the hell is Thray!?

    Yeah, but Combat Reflexes is a MUST. Along with Disarm and trip
    Member of a fanclub.

  4. - Top - End - #4
    Pixie in the Playground
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    Default Re: Spiked chain build

    Maybe a dip in the Swordsage class (ToB) would be nice too. It gives you a free Weapon Focus (Spiked Chain, if you choose Shadow Hand as your discipline), and lets you have Shadow Blade feat, adding your dex bonus to your spiked chain damage as well as the strength bonus.
    \"O mighty art thou, the augur of the Perilous Realm. I beseech thy words, for I am thy servant, for-ever and til the end of the time...\" -Urulul the Half-orc Assassin, 3 rounds before he killed the Augur.

  5. - Top - End - #5
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Spiked chain build

    with improved trip you don't have the chance to be tripped yourself i believe.

    trade out cleave with combat reflexes.

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: Spiked chain build

    Drop cleave, whirlwind attack, and spring attack. They are all fairly horrible feats for this kind of build. If any enemy is so weak that cleave is used often, then you don't need cleave. If an enemy is so weak that whirlwind attack will kill multiple enemies, then you don't need whirlwind attack. You allready have the ability to move and make a single attack in a round, so spring attack is kinda pointless.

    Your build needs improved trip and stand still and combat reflexes ASAP, by level 3 or 4. You can hold off on the weapon focus tree. Their only purpose it to qualify for weapon supremacy so take them at later levels when you allready have what you need.

    You also need karmic strike(complete warrior) or robilars gambit, anything that gets you extra attacks is great.
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  7. - Top - End - #7
    Bugbear in the Playground
     
    ken-do-nim's Avatar

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    Default Re: Spiked chain build

    It was late at night, and I was so excited about introducing deadly defense and elusive target that I forgot about combat reflexes & karmic strike. I will amend the 1st post.

  8. - Top - End - #8
    Ettin in the Playground
     
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    Default Re: Spiked chain build

    Whirlwind doesn't have to kill.

    Spring attack lets you attack, then withdraw, forcing your opponent to move through your threatened area (and getting an AoO every round on them).

  9. - Top - End - #9
    Pixie in the Playground
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    Default Re: Spiked chain build

    Weapon focus and specialization aren't really that important for a control build, and other feats work much better. Also, consider saving a feat by using a guisarme and armor spikes instead since in 95 percent of combats they will be just as useful as a spiked chain. Improved trip is also a must.

  10. - Top - End - #10
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Spiked chain build

    This may seem like a simple question but does spiked chain get 1.5 times strength bonus and x2 on power attacks?
    Some people are like Slinkies. Not really good for
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    you see one tumble down the stairs.

  11. - Top - End - #11
    Bugbear in the Playground
     
    ken-do-nim's Avatar

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    Default Re: Spiked chain build

    Quote Originally Posted by Lidjis View Post
    Weapon focus and specialization aren't really that important for a control build, and other feats work much better. Also, consider saving a feat by using a guisarme and armor spikes instead since in 95 percent of combats they will be just as useful as a spiked chain. Improved trip is also a must.
    I suppose the downside to armor spikes is that you don't have all the weapon specific feats with it (if you have them with the guisarme), but then again you start out advocating against them so at least that's consistent. Aside from tripping, I think this is a fighter turned area of effect damager, so I don't think it is a true control build. I think this guy would be great in an army. Maybe he wades into a horde of goblins or orcs and takes out 20 or so at a pop :-)

    PS: To the last writer, since spiked chain is a two-handed weapon yes it gives 1.5 x str damage & x2 power attack.

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    Default Re: Spiked chain build

    Quote Originally Posted by Yakk View Post
    Spring attack lets you attack, then withdraw, forcing your opponent to move through your threatened area (and getting an AoO every round on them).
    Yes, but always be aware of your surroundings
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  13. - Top - End - #13
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Spiked chain build

    Can you still get 1.5 str when using weapon finesse it doesn't seem like there is a problem with it RAW but it seems kind of counter intuitive.
    Some people are like Slinkies. Not really good for
    anything, but you still can't help but smile when
    you see one tumble down the stairs.

  14. - Top - End - #14
    Bugbear in the Playground
     
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    Default Re: Spiked chain build

    Much of the RAW is counter-intuitive.
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  15. - Top - End - #15
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Spiked chain build

    Quote Originally Posted by MrNexx View Post
    Much of the RAW is counter-intuitive.
    Sad but true. If I can apply 1.5 str. x2 power attack and weapon finess I think I just found my new favorite weapon (too bad I am so late to jump on the bandwagon)
    Some people are like Slinkies. Not really good for
    anything, but you still can't help but smile when
    you see one tumble down the stairs.

  16. - Top - End - #16
    Barbarian in the Playground
     
    tarbrush's Avatar

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    Default Re: Spiked chain build

    It's why the spiked chain is considered teh ubar weapon in the game, if you'll pardon my leetspeak.
    Don’t date the sane ones, they’ll only make you crazy. Date the really insane ones but never let them know where you live or work.

  17. - Top - End - #17
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    Default Re: Spiked chain build

    What's counter-intuitive about it? It doesn't matter whether you're using Weapon Finesse or not, you're not just awkwardly poking your opponent with a weapon - you're putting your strength (starting from the legs) behind those attacks.

    Elven courtblade; exotic two-handed sword that works with Weapon Finesse. I lub it.

  18. - Top - End - #18
    Orc in the Playground
     
    PaladinGuy

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    Default Re: Spiked chain build

    Quote Originally Posted by Thomas View Post
    What's counter-intuitive about it? It doesn't matter whether you're using Weapon Finesse or not, you're not just awkwardly poking your opponent with a weapon - you're putting your strength (starting from the legs) behind those attacks.

    Elven courtblade; exotic two-handed sword that works with Weapon Finesse. I lub it.
    When I think of finesse I think of carefully placed shots. I just can't see a surgeon placing a scalpel carefully while swinging it with all his strength. I don't have a problem with it working but thinking about it the way I did made for a funny mental image.
    Some people are like Slinkies. Not really good for
    anything, but you still can't help but smile when
    you see one tumble down the stairs.

  19. - Top - End - #19
    Banned
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    Default Re: Spiked chain build

    Your imagery is silly.

    A rapier is the classical "finesse" weapon. The blows are carefully placed, to be sure - but fencing also includes some of the most "powerful" moves, like the lunge. You're using your strength, that's for sure - but you're using it cleverly (you don't just swing your sword as hard as you can; you move on your feet, you turn your hips, you extend yourself properly...).

    The D&D concept of Weapon Finesse is pretty silly, anyway. It shouldn't even require a feat; most weapons should allow you to use either ability at will. But that's how the game works - it doesn't even pretend to model reality.

  20. - Top - End - #20
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

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    Default Re: Spiked chain build

    I had a look at the Sword and Fist Prc Master of Chains. It's pretty funny when you look at it closely and I think it might almost be worth it.
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  21. - Top - End - #21
    Barbarian in the Playground
     
    NecromancerGirl

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    Default Re: Spiked chain build

    Quote Originally Posted by jlousivy View Post
    with improved trip you don't have the chance to be tripped yourself i believe.
    Yes you do, unfortunately. But when you add up all the bonus, it becomes pretty unlikely that you lose both the attempt and the resist.
    Join the BARD DEFENSE LEAGUE!!!
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    "No, that spell is designed to summon cupcakes for you to eat. You can't create it inside your enemy's brain."

  22. - Top - End - #22
    Bugbear in the Playground
     
    ken-do-nim's Avatar

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    Default Re: Spiked chain build

    Quote Originally Posted by Lidjis View Post
    Weapon focus and specialization aren't really that important for a control build, and other feats work much better. Also, consider saving a feat by using a guisarme and armor spikes instead since in 95 percent of combats they will be just as useful as a spiked chain. Improved trip is also a must.
    I did some more thinking on this. If you get enlarged and you use a guisarme, the guisarme has reach in the 15 and 20 foot squares. The armor spikes still only reach 5 feet. Therefore you don't have reach out to 10 feet. The spiked chain user can use the chain at 5, 10, 15, and 20 feet. That could hit a lot of folks (and not leave any holes)! Admittedly I'm not sure how often the 10 foot hole would be a problem.

  23. - Top - End - #23
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    Default Re: Spiked chain build

    And if you get Monkey Grip, you can use a REALLY large guisarme!


    Although Monkey Grip SUCKS!!!!
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  24. - Top - End - #24
    Ogre in the Playground
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    Default Re: Spiked chain build

    Spiked Chain is good, but hardly neccesary. On the one hand, it requires a feat to use effectivly, and is considered a rare weapon thus you are not likely to find many good magic ones lying around. On the other hand, you can strike any apponent within reach with the full force of your weapon, unlike with armor spikes which do less damage and usually have worse enchantments, the chain can trip and disarm, and it's good if your aiming for weapon supremacy, which is great but arguable not worth it.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

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    Dwarf in the Playground
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    Default Re: Spiked chain build

    Quote Originally Posted by ken-do-nim View Post
    I did some more thinking on this. If you get enlarged and you use a guisarme, the guisarme has reach in the 15 and 20 foot squares. The armor spikes still only reach 5 feet. Therefore you don't have reach out to 10 feet. The spiked chain user can use the chain at 5, 10, 15, and 20 feet. That could hit a lot of folks (and not leave any holes)! Admittedly I'm not sure how often the 10 foot hole would be a problem.
    Being large would increase your spikes to 5-10 foot range, just as the would any non-reach weapon. The only downside to the spikes is that they are a second type of weapon, they are a light weapon and they are completely gay. :)

    However, it is a rare day when you can't make your reach only weapon work... so its not that much of a downside. They work in a grapple too, which is nice.

  26. - Top - End - #26
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    Default Re: Spiked chain build

    Quote Originally Posted by ken-do-nim View Post
    I did some more thinking on this. If you get enlarged and you use a guisarme, the guisarme has reach in the 15 and 20 foot squares. The armor spikes still only reach 5 feet.
    Really? How's that? When Enlarged, your Reach is 10 ft., yes? How do the armor spikes lower that?

  27. - Top - End - #27
    Ettin in the Playground
     
    Yakk's Avatar

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    Default Re: Spiked chain build

    Varient:

    Weapons fall into 3 categories.
    Finessable: Can use Dex or 1/2 Str+1/2 Dex to hit.
    Normal: Can use Str, or 1/2 Dex+1/2 Str, to hit.
    Brute: Cannot use Dex to hit.

    Weapon Finness Feat: (requires +1 BaB)
    Add 1/2 your DexBonus to your StrBonus to damage to-hit on a Finessable weapon.
    The total of 1/2 DexBonus+StrBonus cannot pass your DexBonus bonus.
    The 1/2 DexBonus component is considered precision damage.

  28. - Top - End - #28
    Titan in the Playground
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    Default Re: Spiked chain build

    An alternate and improved version:

    Fig2/PsiWar4/Pyro4/Slayer10

    Feats:

    1) EWP: Spiked Chain
    1B) Combat Expertise
    2B) Improved Trip
    3) Improved Disarm
    3B) Combat Reflexes
    3P) Expansion
    4B) Karmic Strike
    6) Power Attack
    6B) Improved Bull Rush
    9) Shock Trooper

    Advantages:

    This character is pure cheeze. It combines both the infamous Spiked Chain Cheeze and the Shock Trooper Cheeze.

    Tactics:

    Anyone who walks within 10' of you is on the ground and likely dead. Anyone who successfully hits you is on the ground and likely dead. Anyone who provokes an AoO within 15' of you is on the ground and likely dead.

    Improved Trip can be used in place of a regular attack for an AoO. If successfull (which it darn well should be with Improved Trip and a Spiked Chain, plus a size of up to Huge or even Gargantuan), you get a free attack. More on the obnoxious damage output in a moment, but suffice to say, damage numbers exceeding 100 is not an unreasonable expectation for this build.

    Expansion is your friend. With a Manifester level 13, you can quicken manifest it if you get jumped, or expand yourself two sizes for even more obscene damage output. This gives you Large size (or better). You can even blow 13pp and do both at the same time.

    Spiked Chain with a 15' threat range. With Str*1.5 to damage, and another 2*BAB to damage (if you reduce your AC by your BAB), and then +2d6 fire damage. Plus whatever you want to manifest on your weapon to make you nastier, and any enchantments (Concussive is good, for a +2 bonus it deals a flat +5 to weapon damage). All this damage can be dished out to every one who walks within 10' of you, or anyone who successfully lands a blow on you, or anyone you hit on your turn.

    So we're looking at... 2d6 (assuming Large, if you have Huge thanks to Expansion, it's now 3d6, and if you manage to start out with something that has Powerful Build or Large size already, it can get up to 4d6) + Str*1.5+BAB*2+2d6 fire. So if we can swing a Str of 22 (through magic items and progression), with a mod of +6, and BAB of +18, you're looking at 9+36 or 45 damage there, for (2d6 to 4d6) + 45 +2d6 Fire + whatever enchantments and manifestations you stack on top. This, being dished out to everyone you want to hit within 10' of you, or anyone who hits you, or anyone who you choose to attack durning your turn.

    Immunity to mental effects thanks to Slayer PrC. This is one tank you can't just Hold Person and nuke the party.

    If you get Body Adjustment, you can heal yourself, making the cleric's job easier. If you get Body Equilibrium, you get DR/-, making yourself even nastier since your build is designed around being hit.

    Unlike your build, this one can do things like Psychic Crush (Will save or reduced to -1 hps), Mindwipe (Fort save or negative levels), Dimension Door (which he can manifest as a move action), and more fun toys due to his manifestation. Most of these are either save or suck, save or die, or self-buff. It doesn't need to manifest any ranged energy attacks, it gets a 4d6 fire bolt for free as a psi-like ability.

    By 10th level, this build already has all the main toys... having Combat Reflexes, Combat Expertise, Shock Trooper, EWP: Spiked Chain, Improved Trip, and Expansion. The rest is just icing on the cake.
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  29. - Top - End - #29
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    Catharsis's Avatar

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    Default Re: Spiked chain build

    Quote Originally Posted by ShneekeyTheLost View Post
    Spiked Chain with a 15' threat range.
    A Medium spiked chain has a 10' range, a Large one 20'.
    Catharsis

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    Bugbear in the Playground
     
    Jack Mann's Avatar

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    Default Re: Spiked chain build

    Actually, no. A large chararacter with a spiked chain threatens 20', while a medium character wielding the same spiked chain only threatens 10'. Why this is, I don't know.
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