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Thread: Rebel / Bandit Camp idea?
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2007-01-17, 08:20 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- St. Catharines, Ontario
Rebel / Bandit Camp idea?
Hey all,
I'm running our monthly game within the next couple days and I'm in desprate need of assistance. We ended last session on a cliff hanger where the PC's were chasing a recently escaped rebel leader into thick jungle.
Now, I know that the leader is heading towards his camp, but I don't have the camp planned out. I'm thinking perhaps a trap laden temple or perhaps some sort of tree village?
If someone could help me refine that idea as well as direct me to some usefull maps that would be FAN-FRIGGEN-TASTIC.
Kkortekaas
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2007-01-17, 09:36 AM (ISO 8601)
- Join Date
- May 2006
Re: Rebel / Bandit Camp idea?
Well, if you wanted to go with the tree village idea, you could make it composed of several sections that are connected with rope/vine bridges and can be easily released or cut from either side, isolating the platform section that attackers would be on. The bandits could also have rigged up some kind of Alchemist's Fire trap that can ignite isolated platforms, thus forcing the attackers to retreat, die in a fire, or learn to fly.
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2007-01-17, 09:44 AM (ISO 8601)
- Join Date
- Apr 2006
Re: Rebel / Bandit Camp idea?
If you want to do the temple idea you could make it labyrinthine: filled with secret passages, illusions, and false paths. There could even be a hidden citadel under the temple that serves as his hidden fortress. Another option is to combine the 2 ideas and have the outskirts of his encampment in the jungle, with the middle ending in the temple.
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2007-01-17, 02:43 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Rebel / Bandit Camp idea?
If you have neer used them before, you might like to try the maps Wizard's provide:
Map ArchiveIt is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-01-17, 05:15 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- ky
Re: Rebel / Bandit Camp idea?
While your at the site, you can check out "Cave of Spiders". It's free module that fits into any game. The premise, I believe, can help you develop a sound idea for the game...and it has maps already drawn for you!
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2007-01-17, 05:57 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Newcastle, Australia
- Gender
Re: Rebel / Bandit Camp idea?
Im not sure how ya'll feel about this but what about a camp built into the walls of a gorge in the jungle, leaves with with lots of ledges for sniper type bandits and these thin paths that wind upwards that you can trap, even roll boulders down. You could span the gorge with a bridge leading to a cavern for the final battle.
Or something. Gives the place alot of prestige and the thin path means two bandits could hold the PCs for a really long time. Which makes it a sound place for a bandit camp...
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2007-01-18, 04:19 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- St. Catharines, Ontario
Re: Rebel / Bandit Camp idea?
great suggestions guys, please keep them coming!