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Thread: Explaining Role-Playing Games
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2014-01-10, 11:55 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Icewind Dale
- Gender
Explaining Role-Playing Games
Well, I have been trying to teach people what Dungeons and Dragons is, and I've had some luck with my little sister, who is really interested. She likes reading, fantasy, creativity, etc.
Now, her friend (and our next door neighbor) doesn't seem to understand what pen-and-paper RPGs are.
The only RPG she ever plays is Runescape, but she finds it hard to understand what kind of RPG D&D is.
Needless to say, I tried videos to explain what it is, I let her read the What Is A Role Playing Game in the Player's Handbook, but of course she still doesn't get it. (With the book, she kind of had the attention span of [Insert name of a dim-witted bird]. I was merely expressing my frustration).
I figured I needed to better explain what D&D (and probably the type of role-playing game that isn't played with a keyboard or a game controller), especially if they're around the age of 10 or so.
So, can anybody help me how to explain it better?Last edited by Drakeburn; 2014-01-10 at 11:55 PM.
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2014-01-11, 12:02 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Explaining Role-Playing Games
It's the make-believe games kids play, but with loads of rules and some funny dice. This is because adults would feel ridiculous without these vital props, and probably wouldn't be very good at it without them.
Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2014-01-11, 12:25 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
Re: Explaining Role-Playing Games
It's like playing "Cops and Robbers", only instead of arguing over whether you hit me and I have to fall down, we roll dice.
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2014-01-11, 12:26 AM (ISO 8601)
- Join Date
- Jun 2013
Re: Explaining Role-Playing Games
You say that like kids are really good at it without them. :P
We all have a "Nah uh you missed" kid somewhere in our past.
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2014-01-11, 12:27 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Explaining Role-Playing Games
Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2014-01-11, 12:59 AM (ISO 8601)
- Join Date
- Jun 2013
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2014-01-11, 01:06 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Explaining Role-Playing Games
It is a game of play-acting, where you take the role of a make believe character and go on an adventure in an imaginary world. The biggest distinction of RPGs is that they have rules, which can tell you how well something happened, rather than everyone just needing to guess if something worked or not.
(in theory)SpoilerThank you to zimmerwald1915 for the Gustave avatar.
The full set is here.
Air Raccoon avatar provided by Ceika
from the Request an OotS Style Avatar thread
A big thanks to PrinceAquilaDei for the gryphon avatar!
original image
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2014-01-11, 01:20 AM (ISO 8601)
- Join Date
- May 2012
Re: Explaining Role-Playing Games
It's a cooperative story telling game where one set of people play the main characters of the story and one person plays everyone else.
When you are first born, the universe assigns you a secret luck value. The quality of your life, dice rolls, and how friendly your DM is are all influenced by the luck value. It is the universe's secret social experiment. So if you been rolling poor, it is only because you were assigned low luck value by the universe. You can raise your luck value only through proper dice rolling rituals.
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2014-01-11, 02:32 AM (ISO 8601)
- Join Date
- Feb 2013
Re: Explaining Role-Playing Games
"Let me show you... I put on my robe and wizard hat."
Seriously, though, why explain? Just get a really simple RPG (Labyrinth Lord or one of the other free simple retroclones in my sig works great) and run a simple adventure (a short dungeon module is good)*, and once the basics are done, explain that you can pretty much (try to) do anything you can imagine.
* Fine, fine, substitute whatever RPG you like, but make sure they don't need to understand any of the rules beforehand and that most of the game-time isn't taken up by mechanics; learning while doing has always worked best for me, with all RPGs.D&D retroclones:
SpoilerAdventurer Conqueror King
Basic Fantasy (free)
Dark Dungeons (free)
Dungeon Crawl Classics
Labyrinth Lord (free)
Lamentations of the Flame Princess (free)
Mazes & Minotaurs (free)
Myth & Magic (free)
OSRIC (free)
Swords & Wizardry (free)
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2014-01-11, 02:55 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Explaining Role-Playing Games
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-01-11, 05:45 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Explaining Role-Playing Games
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2014-01-11, 10:50 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Explaining Role-Playing Games
Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2014-01-11, 02:30 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Explaining Role-Playing Games
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-01-11, 04:47 PM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: Explaining Role-Playing Games
I try explaining it like this:
"You know that really awesome fantasy book/movie you read/watched and you wished you could be there having that sort of adventure? Well, now you can.
You know how when watching/reading scary movies/books like X you always say 'don't open that door' or 'don't go there'?
Well, now you don't have to.
You know that really deep and engaging political/romantic drama series you like and always wanted to take part in?
Now you can."
Then once they understand that, explain there are certain rules, likening it to a board game or something, to determine how good you are at something.
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2014-01-11, 05:28 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Explaining Role-Playing Games
Compare and contrast to what she knows.
"It's kind of like Runescape, but instead of having graphics you use your
Oh, and if you don't want to solve the lever puzzle to get the key for the locked door you can, say, break it down, or pick the lock, or burn it with magic, or whatever other way you can think of to make a lock or door go away.
[EDIT:] Also you get to act."
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2014-01-11, 06:42 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Explaining Role-Playing Games
I'd probably explain it something like this:
D&D is one part interactive "Choose your own adventure" novel, two parts high fantasy, three parts epic hero saga, two parts improvisational drama, garnished with a sliver of statistics and a twist of bookkeeping. Stir well, chill in a Crown Royale bag, serves 4-8. Best served with pizza or Chinese food. Leftovers can be reheated.
If I had to give more definition, I would use what others have described:
Imagine your favorite fantasy novel, but you could control one of the characters. There are rules, generally based on dice rolls to represent chance, as to what your character is capable of doing. The GM/DM/ST is like the author, controlling anyone who isn't your character. This is the story of your character's epic ascent to greatness, or his humiliating defeat.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2014-01-11, 09:13 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Explaining Role-Playing Games
It's like one of those multi-player computer games... but where one of the players acts like the computer.
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2014-01-11, 11:06 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Material Plane
- Gender
Re: Explaining Role-Playing Games
"We all put on capes, hit each other with padded swords and read Tolkien. Sometimes we roll dice. No one knows why we roll them."
Heh, okay, I usually tell them about imagination, improvisation, GM, player characters, shared story telling, rulebooks and dice. And bad jokes.Last edited by Raimun; 2014-01-11 at 11:07 PM.
Signatures are so 90's.
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2014-01-12, 01:01 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Explaining Role-Playing Games
Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2014-01-12, 01:19 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Explaining Role-Playing Games
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2014-01-12, 03:50 AM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Mayberry, NC
- Gender
Re: Explaining Role-Playing Games
I had a player explain it exactly like this to his girlfriend tonight. He said "It's like Jake is the Xbox and we've got the controllers. We give our input and he tells us how things work out."
Which I thought was pretty spot on until he started rambling about how also like an Xbox if I take too long to respond the easiest way to make me start working again is to hit me.
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2014-01-12, 05:56 AM (ISO 8601)
- Join Date
- May 2010
Re: Explaining Role-Playing Games
Best description I've heard of RPGs is "Part improv radio drama, part strategy game."
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2014-01-12, 06:13 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Explaining Role-Playing Games
"Roleplaying has a rules system a bit like Runescape, but it's also co-operative storytelling.
Imagine playing RuneScape with guys who do improv theatre, doing a custom quest that was written by a friend who knows what sort of stories you all like. Since it's storytelling, there's no graphics, but also less limits, so you can swing from chandeliers and stuff."
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2014-01-12, 11:53 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Explaining Role-Playing Games
The tireswing in question was at the base of a very long steep bank. A person could climb the bank and swing down on the tire like a bat out of hell.
We had a tightrope strung almost parallel to the tireswing. Almost. Right at center of the tireswing's arc, it hit the rope.
The game was thus for one person to sit on the rope, about where the swing would hit it. The other person sat on the rope and tried to stay on while the swinging person attempted to strike and dislodge them.
Now this obviously was painful for the person on the rope, since they were getting a facefull of swing and rider, followed by getting smashed into the ground. It also could be quite damaging for the person on the swing, since the swing ended up rubbing along the rope for about fifteen feet at the end of its arc, subjecting the rider to substantial robe-burns.
We called it the Killing Game. So far as I can remember, only four of us ever had the nerve to try it.
Also, given our age gap - did you get in on the whole scooter jousting thing, or had those not caught on yet?
We did have another game that involved harvesting the woody stems of annual weeds - these things could be five or eight feed long - and throwing them at each other as spears. Ideally you could pull up the center of the rootball when selecting your spear, since it was heavier and pointier, and made it fly better. Close range stabbing was also allowed.
Hey, some kids had Summer Bible Camp. I had the Iliad.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2014-01-12, 12:12 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
Re: Explaining Role-Playing Games
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2014-01-12, 05:48 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: Explaining Role-Playing Games
More importantly, you knew when the other kids got hit because they started bawling, and then you could say "pffft, I didn't hit that hard". Now that we're adults, that is considered poor form. Also, we have this weird tradition of dressing in all-whites and being all serious about it.
But yeah, there is a number of ways to explain RPGs using well-known children's games as examples. My take would be "it's like playing chess and telling ghost stories at the same time, and the pieces are the people in the story".
Kids usually get it fairly quickly. I mean, me and my friends got it at 9 and we didn't have older, experienced roleplayers actually teaching us."It's the fate of all things under the sky,
to grow old and wither and die."
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2014-01-12, 05:58 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Explaining Role-Playing Games
My usual explanation: we're making a story together, think of a full improv play where one person designs the backdrop and the rest the main characters. Plus board game elements, roll dice to see if something succeeds or not. Sadly the big bang theory seems to be bringing roleplaying games to the forefront of media more than any players.