New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 36
  1. - Top - End - #1
    Ogre in the Playground
     
    mikeejimbo's Avatar

    Join Date
    Nov 2006

    Default [Traits] Anti-Social

    So, I was thinking about how Charisma is defined as "force of personality" and how, even if you have a lot of personality, you might not get on well with people. I was, specifically, thinking about myself. A friend of mine (who also plays D&D) said my "real life" charisma was quite high, but I never thought I was that good at dealing with people. But I did think that I have a lot of personality. I decided that maybe I have a flaw or trait that negated my charisma modifier (all tongue-in-cheek of course) but I couldn't find any applicable in the SRD. So I decided to make some.

    Not that all of these are bonuses and penalties, not rank modifiers. The exception is in Eccentric, which permanently increases your Charisma.

    Plain
    You are not beautiful or memorable in any way. Your plainness does help you blend in, but people generally don't pay much attention to you.
    Benefit
    You get a +2 to disguise.
    Drawback
    You get a -2 to all other charisma-based skills, except Handle Animal and Use Magic Device.

    Ugly
    You're ugly. Perhaps deformed or scarred, through birth or accident, or maybe just naturally ugly.
    Benefit
    You get a +2 to intimidate.
    Drawback
    You have a -2 to all other charisma skills except disguise, which is at -4, and Use Magic Device.

    Shy
    You don't deal well with other people. Perhaps you're slightly afraid of rejection. You prefer to devote yourself to other things.
    Benefit
    You get a +4 to a non-charisma skill of your choice, Handle Animal or Use Magic Device.
    Drawback
    You get a -4 to all charisma-based skills, except Handle Animal and Use Magic Device.

    Eccentric
    You have a lot of personality. Too much for some people.
    Benefit
    You get a +2 to Charisma
    Drawback
    You get a -12 to all charisma-based skills, except Handle Animal and Use Magic Device.

    Animal Sympathy
    You don't get people, but you like animals and they like you.
    Benefit
    You get a +2 circumstance bonus to skill checks when dealing with animals (including Ride and similar checks.)
    Drawback
    You get a -2 penalty to skill checks when dealing with sapient creatures.

    The idea behind these is that someone who wants to have a lot of force of personality, but not be a sociable character, will take one of these. Most likely, it would be overpowered if someone who doesn't have a lot of personality takes one.

    I could see Sorcerers, Clerics and Paladins all possibly taking this, given that they need charisma but might not be the talker.

    I'm considering a prerequisite of Cha 14+, with that in mind.
    Last edited by mikeejimbo; 2007-01-31 at 09:51 PM.
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
    My DMs' Guild Stuff

  2. - Top - End - #2
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: [Traits] Anti-Social

    I so have the Eccentric trait.

  3. - Top - End - #3
    Troll in the Playground
     
    Neon Knight's Avatar

    Join Date
    Nov 2006
    Location
    Wichita, Kansas

    Default Re: [Traits] Anti-Social

    These are cool.

  4. - Top - End - #4
    Halfling in the Playground
     
    Maglor_Grubb's Avatar

    Join Date
    Apr 2006
    Location
    Haarlem, the Netherlands
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Lord Iames Osari View Post
    I so have the Eccentric trait.
    Absolutely, and loving it.

  5. - Top - End - #5
    Troll in the Playground
     
    ElfMonkGuy

    Join Date
    Jan 2007

    Default Re: [Traits] Anti-Social

    I think -6 is _way_ too much for the eccentric trait. 2-4 would be more reasonable.

    I feel that simply having good charisma and no ranks in conversation skills does most of the work of having force of personality without being personable, though.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Captain van der Decken's Avatar

    Join Date
    Sep 2006
    Location
    Tortuga
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Indon View Post
    I think -6 is _way_ too much for the eccentric trait. 2-4 would be more reasonable.
    I was thinking it was a little overpowered. Why shouldn't you take it, as a sorcerer? Especially if you aren't planning to put ranks in social skills.
    I WILL round this Cape, even if I have to keep sailing until doomsday!
    Engaged in A Spat with Jibar.
    Spoiler
    Show
    Spoiler
    Show
    Decken by Ceika
    Spoiler
    Show
    Devil Lord-to-be and proud member of the Baatezu Lovers club!

  7. - Top - End - #7
    Ogre in the Playground
     
    mikeejimbo's Avatar

    Join Date
    Nov 2006

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Captain van der Decken View Post
    I was thinking it was a little overpowered. Why shouldn't you take it, as a sorcerer? Especially if you aren't planning to put ranks in social skills.
    Heheh, I'd be willing to make it up to -12.

    And yeah, although having a high charisma and no ranks in social skills would have a similar effect, then we wouldn't have Eccentric people.
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
    My DMs' Guild Stuff

  8. - Top - End - #8
    Ogre in the Playground
     
    Winged One's Avatar

    Join Date
    May 2005

    Default Re: [Traits] Anti-Social

    Shy is a bit weak. -4 to a whole range of skills in exchange for +2 to one single skill? I'd take it for flavor for some concepts, but it might be a good idea to change it to +2 to all the skills based off of one chosen ability that isn't CHA, or +4 to one skill.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  9. - Top - End - #9
    Ogre in the Playground
     
    mikeejimbo's Avatar

    Join Date
    Nov 2006

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Winged One View Post
    Shy is a bit weak. -4 to a whole range of skills in exchange for +2 to one single skill? I'd take it for flavor for some concepts, but it might be a good idea to change it to +2 to all the skills based off of one chosen ability that isn't CHA, or +4 to one skill.
    While I like the idea of giving them a bonus to a range of skills, I thought people would tend to feel that that's overpowered, since no one places any stock in social skills.
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
    My DMs' Guild Stuff

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    Dec 2005
    Location
    Amsterdam

    Default Re: [Traits] Anti-Social

    Actually, having very low social skills could hurt quite a lot if the Dm wants it to. Think about the PC trying to warn a city about a nearby army, but nobody believing him. Or the shopkeeper charging a little more because he doesn't like the look on the PC's face. Even being completely unable to tell a plausible lie could turn out rather painfully.

    Aside from that, I really like these traits. And I agree that Shy might be a little underpowered.
    Last edited by Simius; 2007-01-28 at 02:28 PM.

  11. - Top - End - #11
    Ogre in the Playground
     
    mikeejimbo's Avatar

    Join Date
    Nov 2006

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Simius View Post
    Actually, having very low social skills could hurt quite a lot if the Dm wants it to. Think about the PC trying to warn a city about a nearby army, but nobody believing him. Or the shopkeeper charging a little more because he doesn't like the look on the PC's face. Even being completely unable to tell a plausible lie could turn out rather painfully.
    Yeah, but the problem there is that no one will take them in a campaign where they know there won't be much social interaction, and they'll abuse them in a campaign where there is.

    I still like them conceptually.
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
    My DMs' Guild Stuff

  12. - Top - End - #12
    Bugbear in the Playground
     
    Eighth_Seraph's Avatar

    Join Date
    Jul 2006
    Location
    Water Tribe, South Pole
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Ugly
    You're ugly. Perhaps deformed or scarred, through birth or accident, or maybe just naturally ugly.
    Benefit
    You use strength for intimidate, and get a +2 to it.
    Drawback
    You have a -2 to all other charisma skills except disguise, which is at -4
    Strength to Intimidate? I understand the point of a big person being more scary or a strong person seeming more likely to hurt you, but simply being ugly wouldn't make that change. I would just add a straight +2 or +4 to Intimidate and keep it with Charisma, since an ugly person who can talk circles around you is still extremely intimidating.
    Water, Earth, Fire, and Air: Benders of the Avatar world
    Monks and Rangers for a non-magical world
    Quote Originally Posted by KKL View Post
    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  13. - Top - End - #13
    Ogre in the Playground
     
    mikeejimbo's Avatar

    Join Date
    Nov 2006

    Default Re: [Traits] Anti-Social

    All right, I did change that. And it seems to me that there was something else I was going to add.

    I did want to mention that there is a reason a Sorcerer wouldn't take Eccentric. Maybe he wants to play a Sorcerer who is good at talking to people?
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
    My DMs' Guild Stuff

  14. - Top - End - #14
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Dec 2005
    Location
    Illinois
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by mikeejimbo View Post
    All right, I did change that. And it seems to me that there was something else I was going to add.

    I did want to mention that there is a reason a Sorcerer wouldn't take Eccentric. Maybe he wants to play a Sorcerer who is good at talking to people?
    ROFLMAO

    yeah i've known many a sorcerer who were good at talking to people
    sorcerer: "boom!"
    everyone else "aaiieee!!argg! I am dead!"


    there is no reason a sorcerer would not take that trait
    maybe a beguiler would think twice about it
    but not a sorcerer.
    no trait should ever give a stat bonus.

    here's my recommendation...

    Eccentric:
    You are somewhat eccentric and many people do not "get you"
    Benefit: when dealing with people of your class you get a +2 bonus on all Charisma related skill checks.
    Drawback: when dealing with people of any other class you suffer a -3 penalty on all charisma related skill checks


    alternatively you could base it off of Caste, Race, Alignment, or any other factor that some people will share with you and many wont.

  15. - Top - End - #15
    Orc in the Playground
     
    Shazzbaa's Avatar

    Join Date
    Aug 2006
    Location
    In the corner, drawing.
    Gender
    Female

    Default Re: [Traits] Anti-Social

    I really like the idea behind a lot of these, especially eccentric... though I can see how Eccentric could be abused. :/

    I know a guy who's like that; he has a powerful personality, such that people tend to either like him or hate him. We were saying that, if we were to make a character who was like him, we'd have to give said character a lot of Charisma and create a trait for him that was something to the effect of "In any social encounter, there is a 50% chance that your charisma mod will be counted as positive for the purposes of all charisma-based skills, and a 50% chance it will be counted as negative." So his 18 CHA could be a fantastic boon (+4) or a horrible setback (-4).

    We never did work out the specifics of it, though.

    However, I like these traits; this is the sort of thing I feel like traits were made for -- to create characters that have one application of an ability but not another.
    Last edited by Shazzbaa; 2007-01-29 at 11:25 PM.

  16. - Top - End - #16
    Bugbear in the Playground
     
    Captain van der Decken's Avatar

    Join Date
    Sep 2006
    Location
    Tortuga
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Darkshade View Post
    yeah i've known many a sorcerer who were good at talking to people
    sorcerer: "boom!"
    everyone else "aaiieee!!argg! I am dead!"
    Umm.. no. A lot of sorcerers are the party's face. You know, because of the whole charisma based thing.
    I WILL round this Cape, even if I have to keep sailing until doomsday!
    Engaged in A Spat with Jibar.
    Spoiler
    Show
    Spoiler
    Show
    Decken by Ceika
    Spoiler
    Show
    Devil Lord-to-be and proud member of the Baatezu Lovers club!

  17. - Top - End - #17
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Dec 2005
    Location
    Illinois
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Captain van der Decken View Post
    Umm.. no. A lot of sorcerers are the party's face. You know, because of the whole charisma based thing.
    hmmm depends on how you look at it, you just put it forward in a way tah can prove my point.
    Sorcerers become faces "because of the whole charisma based thing." they don't have high charisma so they can be faces.
    they have high charismas so they can be uber casters, the whole "social" thing is a SIDE EFFECT, one most sorcerers i've seen balked at, specially since they have precious few skill points and FAR more important skills then diplomacy or bluff that they need. Spellcraft, Concentration, Knowledge ( a number of these equal to their Int bonus usually).
    when the only reason someone is a face is BY DEFAULT they are going to have no qualms about boosting the thing THEY care about i.e. their casting stat, at the cost of something that DOES NOT matter to them.

    and how much can the party really object?
    you know your gonna have a sucky face anyway when the sorcerer is the face by default
    just like you know your gonna have a sucky front line fighter (at least at lower levels) when the cleric is the front line fighter by default.

  18. - Top - End - #18
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Dec 2005
    Location
    Illinois
    Gender
    Male

    Default Re: [Traits] Anti-Social

    I just wanted to add...
    does the cleric make a good lookout because hes a wisdom based character?
    just because someone has a high stat does not make them good at something, it only makes them suck less at something they suck at anyway.
    not to mention that bluff is the only Cha based class skill for Sorcerers. they dont make good diplomats

  19. - Top - End - #19
    Bugbear in the Playground
     
    Captain van der Decken's Avatar

    Join Date
    Sep 2006
    Location
    Tortuga
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Why? Why can't a sorcerer want diplomacy?

    Yes, having a high stat in something makes you better at it. The cleric might be the best lookout in the group.

    And a low level cleric can still hold his own in melee.
    Last edited by Captain van der Decken; 2007-01-30 at 02:05 PM.
    I WILL round this Cape, even if I have to keep sailing until doomsday!
    Engaged in A Spat with Jibar.
    Spoiler
    Show
    Spoiler
    Show
    Decken by Ceika
    Spoiler
    Show
    Devil Lord-to-be and proud member of the Baatezu Lovers club!

  20. - Top - End - #20
    Dwarf in the Playground
     
    Deus Mortus's Avatar

    Join Date
    Jan 2007
    Location
    The Netherlands, Deventer
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Autistic
    Logic drives your mind
    benefit You gain +4 on all intelligence-based checks
    drawback You gain a -10 on Bluff, Diplomacy and Initmidate checks against someone who isn't Autistic

    Yes I am autistic myself and if you're offended by this, go buy a sense of humor, because I can laugh about it!

  21. - Top - End - #21
    Dwarf in the Playground
     
    thehothead's Avatar

    Join Date
    May 2006
    Location
    Sol 3, commonly known as Earth

    Default Re: [Traits] Anti-Social

    You can buy them? because if so, I know the perfect birthday present for someone...
    I'm not lazy, just efficient

    Town-ness

  22. - Top - End - #22
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Dec 2005
    Location
    Illinois
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Captain van der Decken View Post
    Why? Why can't a sorcerer want diplomacy?

    Yes, having a high stat in something makes you better at it. The cleric might be the best lookout in the group.

    And a low level cleric can still hold his own in melee.
    since neither spot nor listen are class skills for a cleric they are just plain going to suck at it, just because you have a high stat that just gives you a better then average chance at succeeding against an untrained opponent or an easy DC
    the Diplomacy and other social DCs are almost always resisted and whenever you deal with anyone competent the Sorcerer will never succeed, half ranks and a good Cha? not really gonna cut it agains the Bard or Aristocrat with full ranks and a good Cha and synergy bonuses and possibly feat bonuses as well.
    if the best you can hope for is being better then people who suck and nothing compared to people who are really good then its a waste of resources, are there 3 or 4 players in the world who would choose not to take that trait and play a diplomatic sorcerer... maybe... but the fact is that a trait should never be so powerful that more then 90% of the people playing a specific class or race would want it. also the point of traits is to make MINOR adjustements not raise stat scores. There is a trait that gives you 1 extra hp per level, IT DOES NOT RAISE YOUR CON SCORE, its cost is to reduce your speed by half! that's pretty severe for only half of what a Con score raise would do, and thats not even a casting stat.

  23. - Top - End - #23
    Ogre in the Playground
     
    mikeejimbo's Avatar

    Join Date
    Nov 2006

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Deus Mortus View Post
    Autistic
    Logic drives your mind
    benefit You gain +4 on all intelligence-based checks
    drawback You gain a -10 on Bluff, Diplomacy and Initmidate checks against someone who isn't Autistic

    Yes I am autistic myself and if you're offended by this, go buy a sense of humor, because I can laugh about it!
    I actually considered this, but thought it might be somewhat offensive, so I neglected it. I'm glad you put it in, though.

    Also, I'm considering changing Eccentric to something similar to Darkshade's suggestion.
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
    My DMs' Guild Stuff

  24. - Top - End - #24
    Dwarf in the Playground
     
    Deus Mortus's Avatar

    Join Date
    Jan 2007
    Location
    The Netherlands, Deventer
    Gender
    Male

    Default Re: [Traits] Anti-Social

    I could probably also do a lot of other mental disorder's, perhaps for another thread...

  25. - Top - End - #25
    Barbarian in the Playground
     
    Miles Invictus's Avatar

    Join Date
    Jul 2005
    Location
    Iowa, United States
    Gender
    Male

    Default Re: [Traits] Anti-Social

    You should clarify which skills receive penalties, since Handle Animal and Use Magic Device are both Charisma-based skills that deal with things outside of sentient-to-sentient interaction. I doubt that your wand of Cure Light Wounds really cares what you look like, after all.

    Other than that, I like it.

  26. - Top - End - #26
    Ogre in the Playground
     
    mikeejimbo's Avatar

    Join Date
    Nov 2006

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Miles Invictus View Post
    You should clarify which skills receive penalties, since Handle Animal and Use Magic Device are both Charisma-based skills that deal with things outside of sentient-to-sentient interaction. I doubt that your wand of Cure Light Wounds really cares what you look like, after all.

    Other than that, I like it.
    Oh yeah, I didn't think about those. Good catch.

    Edit: Not only did I fix that, but I added one that you gave me the idea for, indirectly.
    Last edited by mikeejimbo; 2007-01-31 at 09:48 PM.
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
    My DMs' Guild Stuff

  27. - Top - End - #27
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Actually, Handle Animal is sentient-to-sentient interaction. What it is not, and what you meant, is sapient-to-sapient interaction.

  28. - Top - End - #28
    Ogre in the Playground
     
    mikeejimbo's Avatar

    Join Date
    Nov 2006

    Default Re: [Traits] Anti-Social

    Quote Originally Posted by Lord Iames Osari View Post
    Actually, Handle Animal is sentient-to-sentient interaction. What it is not, and what you meant, is sapient-to-sapient interaction.
    Oh yes, I got those mixed up again. Ah, I long for the good old days when we didn't call animals "sentient" because we were anthrocentric...
    Thanks to zegma for my awesome avatar.
    Proudly the founder of the Mr. Scruffy fanclub.
    We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
    My DMs' Guild Stuff

  29. - Top - End - #29
    Bugbear in the Playground
     
    Eighth_Seraph's Avatar

    Join Date
    Jul 2006
    Location
    Water Tribe, South Pole
    Gender
    Male

    Default Re: [Traits] Anti-Social

    ...since when are animals sentient now? My bio class never notified me of that.
    Water, Earth, Fire, and Air: Benders of the Avatar world
    Monks and Rangers for a non-magical world
    Quote Originally Posted by KKL View Post
    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  30. - Top - End - #30
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: [Traits] Anti-Social

    Behold: sentient

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •