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Thread: How It Should Be: The Paladin
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2007-01-30, 09:34 AM (ISO 8601)
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Re: How It Should Be: The Paladin
Well, OK, I probably *could* remember it, but there's nothing that stops the Paladin from buying drinks for other people. "3 beers bartender, and a water for myself."
Of course one of the points of alcohol in medieval times was that is was much safer to drink than water, but then again, he does get immunities, so that works out.
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2007-01-30, 10:10 AM (ISO 8601)
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Re: How It Should Be: The Paladin
I really like the flavor, quite a bit more than the current Paladin.
Regarding the "Honor" mantle... you might need to tighten up the wording there. Does simply being in a flanking position violate the vow? Can he attack a flanked enemy if he forgoes the -2 bonus? (And for that matter, can somebody forgo the -2 flanking bonus?) What if a rogue with Greater Invisibility is flanking the same enemy with him, but he doesn't realize it?
I'd suggest...
The Paladin holds himself to honorable standards of combat set down by his god. He loses all aspects of this mantle if, during the course of combat, he ever feints, trips, or knowingly attacks an enemy he flanks.
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2007-01-30, 10:18 AM (ISO 8601)
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Re: How It Should Be: The Paladin
Can an invisible creature flank?
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2007-01-30, 10:23 AM (ISO 8601)
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Re: How It Should Be: The Paladin
I would think so. Rogues with Greater Invisibility would get sneak attack dice if they hit something they're flanking.
Flanking rules:
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.
When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.
Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.
Only a creature or character that threatens the defender can help an attacker get a flanking bonus.
Creatures with a reach of 0 feet can’t flank an opponent.
You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.
Reach Weapons
Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.Last edited by Telonius; 2007-01-30 at 10:28 AM.
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2007-01-30, 10:51 AM (ISO 8601)
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Re: How It Should Be: The Paladin
First, I have to say, I love the flavour. Very well done.
I agree. I also agree with your assessment about the atonement spell. I always hated the magic "zap away your crime" thing. You want to atone with your god? Well, then do something that shows it!
I recall somewhere in some other honour-based fighter class (CW, maybe?) that had a similar restriction that they were able to forgo the +2 from flanking and it's good.
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2007-01-30, 11:02 AM (ISO 8601)
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Re: How It Should Be: The Paladin
Ah, I see. I would think though that the flanking bonus comes from the difficulty of fighting two creatures, one on both sides of you.
Besides, the rogue would get the sneak attack dice anyway, right?sorry to:
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2007-01-30, 11:14 AM (ISO 8601)
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Re: How It Should Be: The Paladin
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2007-01-30, 11:45 AM (ISO 8601)
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- Mar 2006
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- The Philippines
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Re: How It Should Be: The Paladin
Uh, I was replying to Telonius.
sorry to:
-neophyte's game
-gladiator players
-tlotb readers
-irc 4e game dudes
-tooth and claw
apologies for flaking out of all that stuff
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2007-01-30, 12:00 PM (ISO 8601)
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- Jul 2006
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- Eastern US
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Re: How It Should Be: The Paladin
Overall, I like it. (I love Paladins.) Just a few comments, though...
Does the Paladin still take the -1 if (s)he levels up in those 30 days?
Divine Transformation (Su): Through dedicated and exceptional service to your deity, you have gained their personal favor, which manifests as follows. At twentieth level, you gain the ability to sprout great, translucent and intangible wings at will. These grant you the ability to fly at a speed of 60 feet (good maneuverability). The wings may be white, feathered, flaming, shimmering or of any other traits that represent the nature of your deity. In addition, you gain damage reduction 10/silver and your type changes to Outsider (Native, Good). Sprouting wings is a swift action that does not provoke attacks of opportunity, but you cannot fly on the same turn in which you sprout them.
Conviction
The Paladin is certain of himself and his actions, so much so that his unswerving faith augments his martial prowess. The Paladin loses all aspects of this mantle if he ever questions his faith, attacks another member of his faith, or smites a non-evil (or non-chaotic, with the Justice mantle) creature.
Diligence
The Paladin has sworn to examine his opponents and his surroundings thoroughly. He loses all aspects of this mantle if he does not attempt every legitimate action before giving up.
Grace
The Paladin has sworn to protect his allies, with his life should the need arise. He loses all aspects of this mantle if an ally of his falls in combat before the Paladin falls.
Honor
The Paladin holds himself to honorable standards of combat set down by his god. He loses all aspects of this mantle if he ever feints, trips, or gains the benefits of flanking in combat.
Mercy
The Paladin has sworn an oath to never willingly harm non-evil creatures. He loses all aspects of this mantle if he ever knowingly kills a non-evil creature or performs a Coup de Grace attack.
The Paladin can deal non-lethal damage with any weapon without receiving a -4 penalty. In addition, whenever he deals non-lethal damage to a target, he deals +1d6 extra non-lethal damage for each three Paladin levels and can deal non-lethal damage with a Smite Evil attack.
Piety
A Paladin must pray to his deity, and those with the Piety Mantle of Faith must pray exceptionally. He holds himself to a standard where he must pray at least five times per day, for at least an hour per prayer session. He loses all aspects of his mantle if he goes one day without praying five times, with at least one hour of time between periods of prayer.
Zeal
A Paladin must always accept an honorable challenge. He loses all aspects of this mantle if he ever does not accept an honorable challenge or if he smites a non-evil (or non-chaotic, with the Justice mantle) creature.Last edited by Kesnit; 2007-01-30 at 12:02 PM.
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2007-01-30, 12:10 PM (ISO 8601)
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- Aug 2005
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- On a Squidship
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Re: How It Should Be: The Paladin
Great idea, but I concur with Kesnit's criticisms. Also, I would like to see a Chastity mantle. It is, after all, a classical knight vow.
My first character was a first edition thief.
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2007-01-30, 12:19 PM (ISO 8601)
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- Jun 2005
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- Everywhere
Re: How It Should Be: The Paladin
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2007-01-30, 12:35 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: How It Should Be: The Paladin
Maybe. Let me think about the mechanic.
That's a good point. I'll add that addendum.
Yes. Yes it should.
Error indeed. Stupid copy-paste. I'll add in a radius on Grace.
He has to, and he receives all benefits he qualifies for.
That was the intention.
Paladins are supposed to be difficult people because of a strict and rigorous code of conduct.
I do believe I'll do that.
Yes, but that's a lot of work I don't want to do without help. ;)
//shrug. Patience works as normal; the Ring of Sustenance means you don't have to eat. Pretty simple.
I always thought that having to wait for spellcasting for four levels was dumb.
Correct. You don't have to claim the +2 bonus from flanking.
Yes.
Yes.
Exactly.
A radius on Grace should help.
As long as the Paladin doesn't get the +2, that's fine. But it may violate other parts of his code, like Peace.
To take them back alive, of course.
The assumption is that someone would roleplay it, even if its as simple as the Paladin disappearing for five hours each day.
I would file that under "dishonorable".Wiki - Q&A - FB - LIn - Tw
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2007-01-30, 02:21 PM (ISO 8601)
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Re: How It Should Be: The Paladin
Oooh I like this, I think I'll yoink it if you don't mind...
*yoink*
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2007-01-30, 03:55 PM (ISO 8601)
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- Apr 2006
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- Virginia
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Re: How It Should Be: The Paladin
hmm... I like this paladin. It's got enough options that you can really deck this guy out to fix the precise paladin feel you want.
I'll be reading it more closely later on.
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2007-01-30, 04:16 PM (ISO 8601)
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- Jan 2007
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- gatineau, québec
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Re: How It Should Be: The Paladin
Nice work, this is exactly what the paladin should have been. If you want help for the mantles for different deities and alignements, I'd be willing to help. If you're interested by my help, could you PM me so we can talk about it? Thanks, and nice work!
Last edited by Rierdrex; 2007-01-30 at 04:18 PM.
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2007-01-30, 04:21 PM (ISO 8601)
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- Jun 2005
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- Toronto, City of Spires
Re: How It Should Be: The Paladin
That's a really neat take on the Paladin. At first glance, the idea of giving the paladin both (a) specific, combat-related restrictions chosen by the player and (b) specific, linked, rewards for those restrictions really sits well with making the class run more smoothly, especially in a combat-heavy game. I'm impressed.
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2007-01-30, 05:08 PM (ISO 8601)
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Re: How It Should Be: The Paladin
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2007-01-30, 08:04 PM (ISO 8601)
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Re: How It Should Be: The Paladin
One thing that I've been thinking is that this would actually work fairly well, fluff-wise, with a Monk. You could disallow VoP and have Monks gain access to these. But as for the actual class, I like it, especially the wings at 20th and the 0 level spells. Very "divine avenger" kind of feel.
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2007-01-30, 08:19 PM (ISO 8601)
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Re: How It Should Be: The Paladin
You forgot the Fanaticism Mantle. +17 attack bonus. :)
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2007-01-31, 02:47 AM (ISO 8601)
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Re: How It Should Be: The Paladin
Pah. TL;DR--not in the usual 13-year-old-with-ADD-meaning; it's just that class is way too long, way too complicated, and because of that, not worth using or balancing. For a Paladin Done Right, see page 8 of Tome of Battle. If you want, impose a bit more of RP restrictions (I personally wouldn't bother) and give some sort of ability as a reward--I'd suggest good Ref/Will saves (Divine Graces gives way too much MAD.) There. You're done.
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2007-01-31, 02:54 AM (ISO 8601)
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Re: How It Should Be: The Paladin
You discredit the class but you don't really explain your motive for doing so. The class isn't all that complex, certainly not more so then a monk or druid, and the crusader doesn't capture the flavor of the paladin much at all.
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2007-01-31, 02:57 AM (ISO 8601)
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2007-01-31, 03:05 AM (ISO 8601)
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Re: How It Should Be: The Paladin
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A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2007-01-31, 01:18 PM (ISO 8601)
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Re: How It Should Be: The Paladin
I like it a LOT, very good take on the paladin.
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2007-01-31, 01:38 PM (ISO 8601)
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Re: How It Should Be: The Paladin
I have begun the brainstorming process (with some outside help) for making this Paladin into a multiple alignment Paladin.
As of right now, it appears like the best course of action is to divide mantles into four groups: "Good Mantles", "Evil Mantles", "Lawful Mantles", and "Chaotic Mantles".
This would, of course, mean dividing the current Mantles between Good and Lawful.Wiki - Q&A - FB - LIn - Tw
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2007-01-31, 01:48 PM (ISO 8601)
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Re: How It Should Be: The Paladin
I always thought that dividing the mantles by the Ultima system of conduct to be a good one. But this is not a bad idea either.
In essence, you can just take the mantles you have, and create their diametric opposite, I guess.
But then you would have some very strange results like, "must attack first at ALL times" or some such, which might result in some pretty chaotic stupid characters.
I think the best course of action here would be to create mantles that emphasizes less on morals and more on power, control and efficiency.
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2007-01-31, 01:51 PM (ISO 8601)
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Re: How It Should Be: The Paladin
I want to create an lawfull evil version of the paladin class, is it alright if I use this as a starting point?
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2007-01-31, 02:03 PM (ISO 8601)
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Re: How It Should Be: The Paladin
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2007-01-31, 02:26 PM (ISO 8601)
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Re: How It Should Be: The Paladin
I'm busy building up a gameworld where the paladin is a prc for a priest, so I'm going to change some things around anyway, I mostly like the mantle idear.
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2007-01-31, 02:30 PM (ISO 8601)
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