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  1. - Top - End - #1
    Titan in the Playground
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    Default The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    Soulborn 5/Shadowsmith 6/Ironsoul Forgemaster 9 !

    ...which sounds a bit ridiculous at first, but not really. You end up with at least 4 essence (5 if you count the Soulborn's free Incarnum feat), Incarnum defense, smiting, 2 Apprentice mysteries of your choosing, the ability to create enchanted weapons (and then invest essentia in them to make them even niftier), Armor of Shadow, smite attacks, and a couple good chakra binds.

    Now, what do I do to make it better?

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    Orc in the Playground
     
    BardGuy

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    An artificer is a "I-make-my-own-weapons" build too... just not spontaneously, though an artificer12/Heir of Siberies 3 (only need 2 but 3 is totally worth it) allows you to spontanously create your own weapons for a cost with true creation x/day, so if you're ever near death or chained up, you can spontanously make a dagger and can buff it into oblivion.

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    Bugbear in the Playground
     
    HalflingRangerGuy

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    Lawful Half Orc Sorc1/Half-Orc Paragon3/Monk4/Dragon Disciple4/Bear Warrior4/Reaping Mauler4. Hihihihi. Claws, Improved Grab. Both can overcome DR x/magic.
    My mother says: those on fire should roll.

  4. - Top - End - #4
    Pixie in the Playground
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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    Personally I'm trying to make a Soulknife that works...which is near impossible. But I'm slowly houserulling it untill it works.

    I like your build Fax_Celestis, you don't mind if I burrow that one day, do you?

    It does sound like you have given a lot of thought to that cupkeyk...I don't know much about paragons, but don't you need Rage for the Bear Warrior?
    And why the dip into Sorcerer?

    What would that look like: A Bear-like monk who worshippes dragons and dabbles in sorcery while remaining a pure half-orc...right.

  5. - Top - End - #5
    Pixie in the Playground
     
    Zombie

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    Whoa, I was recently wondering if a non-Soulknife weapon summony type was possible.
    The problem with minor/major/true creation spells is the casting time. Bleuch. Not so good for combat.
    If only I knew anything at all about this Incarnum stuff.
    The politically correct term is animated corpse, actually.

  6. - Top - End - #6
    Ogre in the Playground
     
    Zincorium's Avatar

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    Quote Originally Posted by Ashheart View Post
    Personally I'm trying to make a Soulknife that works...which is near impossible. But I'm slowly houserulling it untill it works.

    I like your build Fax_Celestis, you don't mind if I burrow that one day, do you?

    It does sound like you have given a lot of thought to that cupkeyk...I don't know much about paragons, but don't you need Rage for the Bear Warrior?
    And why the dip into Sorcerer?

    What would that look like: A Bear-like monk who worshippes dragons and dabbles in sorcery while remaining a pure half-orc...right.
    Half orc paragon grants rage, sorceror (or other spontaneous arcane caster, I'd personally choose duskblade) is required for entry into dragon disciple. And story wise, this would be more than a little bizarre, but certainly possible with the right kind of campaign to place it in.
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
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    Titan in the Playground
     
    Darrin's Avatar

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    Quote Originally Posted by Zincorium View Post
    Half orc paragon grants rage, sorceror (or other spontaneous arcane caster, I'd personally choose duskblade) is required for entry into dragon disciple. And story wise, this would be more than a little bizarre, but certainly possible with the right kind of campaign to place it in.
    There are much better ways to get claws than wasting four levels on Dragon Disciple. Shifter, bloodclaw master, grafts, etc.

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    Ogre in the Playground
     
    MindFlayer

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    i'm assuming you have ranks in craft (weaponry) or something like that.
    I would be a procrastinator, but I keep putting it off.

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    Orc in the Playground
     
    Ivius's Avatar

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    And story wise, this would be more than a little bizarre, but certainly possible with the right kind of campaign to place it in.
    A dragon-loving bear-Monk that happens to have sorcerer powers. A little out there, but plausible.
    After some x length of time, the charge in the capacitor went down to 0.1e-17[mV]. After writing the answer on the board, my professor turned to the class, pointed at it, and said "What's this number?" We said "That's one times ten to the negative 18 millivolts" when he interupted us and said "Wrong! The answer is zero. If you can't accept that 0.1e-17[mV] is equal to zero, you need to change your major to math right now, or you will hate the rest of your career."

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    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    I made a homebrew Prestige class based around making his own weapons but like most of my things, it never saw the light of day. Nobody noticed anything I posted so I sort of stopped. Well, actually I mainly don't post stuff because I don't think anyone would want to analyse a thread with 3+ prestige classes in it.
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  11. - Top - End - #11
    Titan in the Playground
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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    Quote Originally Posted by Closet_Skeleton View Post
    I made a homebrew Prestige class based around making his own weapons but like most of my things, it never saw the light of day. Nobody noticed anything I posted so I sort of stopped. Well, actually I mainly don't post stuff because I don't think anyone would want to analyse a thread with 3+ prestige classes in it.
    //waves. HI. I do this for fun. Gimme.

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    Bugbear in the Playground
     
    HalflingRangerGuy

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    Oooh dusk blade would be better. Less BAB loss. The 4 levels of Dragon Disciple is there for the +4 STR, the actual combat ability comes from Bear warrior when you rage and turn into a brown bear.

    No I didn't think that build over, I pulled it out of nowhere without much thought because of this thread. I don't like melee.
    Last edited by cupkeyk; 2007-02-06 at 03:54 PM.
    My mother says: those on fire should roll.

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    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

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    Default Re: The "I-Make-My-Own-Weapons" Build (That Doesn't Involve The Soulknife!)

    Quote Originally Posted by Fax_Celestis View Post
    //waves. HI. I do this for fun. Gimme.
    You can have a look if you want. The problem I found is that the class ended up underpowered because everyone else gets magic items AND class features while you just get magic items AS class features. You could probably come up with some insane cheese for this class but a class that needs cheese to work is a bad idea. You're build is probably better.


    Blade Caller

    I watched too much Fate/Staynight...
    Hit Dice: d8
    Good Saves: Fort and Will
    Base Attack Bonus: Good
    Spellcasting Progression: Caster/Manisfester level advances but gains no additional power points or spells per day.

    Requirements

    Spoiler
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    Skills: Concentration 12 ranks, Craft (Weaponsmithing) 12 ranks, Spellcraft or Psicraft 12 ranks.
    Feats: Either Combat Manifestation or Combat Casting, Craft Magical Arms and Armour or Craft Psionic Arms and Armour, Either Extend Spell or Extend Power.
    Spellcasting/Psionics: Ability to cast either Major Creation or manifest Psionic Major Creation, knowledge of at least 3 other Conjuration or Metacreativity powers.


    Class Skills

    Spoiler
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    The Class’s class skills (and the key ability for each skill) are Autohypnosis, Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (arcana), Psicraft, Ride (Dex) and Spellcaft (Int).
    Skill Points at Each Level: 2 + Int Modifier


    Class Features

    All of the following are class features of the Class prestige class.

    Weapon and Armour Proficiency: A Blade Caller gains proficiency with any 3 martial weapons of his choice but gains no armour proficiencies.
    Call Weapon [Sp]:

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    As a standard action, a Blade Caller may create up to his total Hit Dice in pounds of weapons and ammunition from nothingness as a move action. The weapon may be of any type the blade caller is proficient with. The weapon has an enhancement bonus of +3 and increases every four levels, he can trade all but +1 of this enhancement bonus for any of the following magic weapon abilities; keen, throwing or defending. All weapons called by the Blade Caller last only three rounds. A Blade Caller of at least 3rd level can call weapons and ammunition as a free action although he may only call his Hit Dice in pounds of weapons and ammunition per round.

    Trace Weapon [Ex]:

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    As a standard action, a Blade Caller may analyse the weapon of any opponent within 30 ft. To do so he makes a caster level check against a DC of the caster level of the weapon +10. He gains knowledge of all that weapon’s abilities and powers. If it is a sentient weapon, it is aware of the Blade Caller tracing it and may make a will save (DC 10 + class level + Int modifier) to avoid being traced.
    A Blade Caller of 2nd level or higher may summon a copy of the traced weapon through his Call Weapon ability long as the weapon he traced is not an artefact. However this copy is inferior in that its enhancement bonus is one less than the originals and it loses the benefit of any special materials it was made from. A Blade Caller may not summon the same traced weapon again until 6 rounds have passed. In addition, he permanently gains proficiency with any weapon he traces.
    From 4th level, traced weapons retain the effects of any special materials the original had and the Blade Caller gains the ability to make the standard weapons he creates with the Call Weapon ability made out of any material he has traced an example of. From 7th level, he can call copies of artefact weapons he has traced. Treat artefacts as having a DC of 35 to trace, though at the DM’s discretion this may be even higher.

    Transform Weapon [Su]:

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    A Blade Caller of 4th level or higher may transform a weapon he has summoned using his call weapon ability into another as a move action. The weapon can be transformed into any weapon that deals the same damage type and is no heavier than the original weapon. The weapon keeps all the same properties but deals the damage and has the threat range etc of the new weapon type. The Blade Caller may change a melee weapon into ammunition (but not a ranged weapon) although he will only have a single piece of ammunition.

    Create Weapon [Sp]:

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    A Blade Caller of 6th level or higher can make the weapons he creates through his call weapon ability permanent. As a standard action, he may pay the XP cost that would be required to create that item to make it a permanent item.

    Dancing Blades [Sp]:

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    A Blade Caller of 8th level or higher can command the blades he has summoned to move on their own. He can animate a number of blades equal to his intelligence modifier, but can make no other actions when controlling them and must make concentration checks to continuously animate them as though he was maintaining a spell. Each dancing weapon attacks with the Blade Caller’s Base attack bonus and can move 40 ft. in any direction in a round as long as they remain within 100 ft. of the Blade Caller.
    Last edited by Closet_Skeleton; 2007-02-08 at 05:13 AM.
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


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