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Thread: Necromacers
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2007-02-08, 12:03 PM (ISO 8601)
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Necromacers
few questions on this subjuect:
1) wasn't there a forum a while back by what's-his-face- ninja that compared all the different necromacers builds? can someone direct me to it please?
2) is there some way of reducing or eliminateing that pesky 25 GP onyx needed for each undead? make it cheaper or getting it for free... i seem to recall a create object spell but i cant find it.
3) got any other tips for running necromacers or summoners in general?
4) in unearthed arcana. can one take the speciallist wizard variants AND the domain wizard variant?Last edited by Cowboy_ninja; 2007-02-08 at 12:08 PM.
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2007-02-08, 12:19 PM (ISO 8601)
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Re: Necromacers
1. Don't know.
2. I think that there's a PrC in Lybris Mortis that will eliminate the material component for raise dead.
3. If you want to be a summoner play a druid. If you want to play a necromanceryou should probably be a cleric.
4. That's entirley up to your DMFoolish girl! I am a druid, I have special abilities that are more powerful than your entire class! -Leeky Windstaff, evil gnome druid
On yer feet an' face me! Ye may haf the upper hand in magic, but thar's na way a primary spellcaster like ye can survive in melee fer long if'n he hadn't prepared fer it!
Ah, right. Druid. Ne'er mind, then. -Durkon Thundershield
Thanks to Simius for the awesome avatar!
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2007-02-08, 12:21 PM (ISO 8601)
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Re: Necromacers
Just for argument's sake, I believe that the "Plague of Undead" spell in Libris Mortis doesn't require you to blow money on Onyx for your undead, and it can raise an entire graveyard at once.
That being said, it's an eighth level spell. Also, why are you so worried about the gems? It isn't like they're expensive!
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2007-02-08, 12:25 PM (ISO 8601)
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Re: Necromacers
For the love of all that is good, pure, and righteous in this world, no! Wizards are powerful enough as it is!
Besides, Domain Wizards are meant to replace Specialist Wizards. I've never understood that, though: It would make more sense to me if Sorcerors (with their innate magic skills) were more attuned to particular forms of magic.
Oh, and if you want to play a Necromancer, take a look at the Dread Necromancer base class.
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2007-02-08, 12:37 PM (ISO 8601)
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Re: Necromacers
an necromacer BASE class? where!
5) this question comes form lybris mortis: if i metamagically cast create undead with fell animate. does that mean that when the created undead kills someone theymay rise as a zombie? but just in general how does metamagiaclly casting summoning spells work?
6) how do i get a goofy looking icon in the side? since they upgraded the forums i cant figure it out! ( :Last edited by Cowboy_ninja; 2007-02-08 at 12:37 PM.
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2007-02-08, 12:38 PM (ISO 8601)
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2007-02-08, 12:42 PM (ISO 8601)
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Re: Necromacers
Dread necromancer is in Heroes of Horror. Eventually, you become a lich.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-02-08, 12:49 PM (ISO 8601)
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Re: Necromacers
Corpse macers? Huh?
Either that's a typo, or I'm seriously disturbed.
If you meant necromancer, I agree that dread necromancer is the way to go. Take tomb-tainted soul if the DM allows re-training. You can enter each battle at full health every time.
Not neccessarily at full resources, but that's how it works.
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2007-02-08, 12:51 PM (ISO 8601)
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Re: Necromacers
Wiki - Q&A - FB - LIn - Tw
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-02-08, 01:00 PM (ISO 8601)
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Re: Necromacers
what about metamgaic and summoning? my #5 question.
7) if you get a domain through "arcane deciple" (from complete divine) do you get the granted power?Last edited by Cowboy_ninja; 2007-02-08 at 01:12 PM.
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2007-02-08, 01:01 PM (ISO 8601)
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2007-02-08, 03:52 PM (ISO 8601)
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Re: Necromacers
simple magic item: has limitless low value gems(say onyx, 25 gp each) they fade away to nothing within 2 rounds of being drawn from the bag.
you cannot sell the gems, so no money issues, but you can create undead to your hearts content.
this was a small item given to my specialist necro when we played an evil campaign a few years back.
also get necromancy from mongoose games, has some awesome spells in it and prestige classes too. not overpowered, but good complementary spells.
oh and necromantic feats(slobber!)78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
if this thread is a 4e thread then play 3.5
if this thread is a 3.5 thread then play 4e
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2007-02-08, 04:54 PM (ISO 8601)
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Re: Necromacers
Cowboy_Ninja, you might be refering to this thread at the WotC boards:
http://boards1.wizards.com/showthread.php?t=599129
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2007-02-08, 05:05 PM (ISO 8601)
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Re: Necromacers
TopSecret's First Ever Two Page Tabletop ContestIf you have any questions, want to talk about the contest entries, or you just want to hang out with cool people, visit our forums.
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2007-02-08, 05:10 PM (ISO 8601)
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Re: Necromacers
Well, if you can get your DM to give you a magic item that eliminates the material components of certain spells, then, yes, it is cheap. However, bear in mind that you're getting a magic item that eliminates important material component costs. I would not count on this being accepted.
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2007-02-08, 05:12 PM (ISO 8601)
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Re: Necromacers
zombies kill stuff
druids summon animals, necromacers summon undead, that one PrC in DMG is good with the summon monster spell (extra planar), what summons things like golems, or giants, or big intimidateing things with teeth (purple worms, and other dragon-ish things)Last edited by Cowboy_ninja; 2007-02-08 at 05:14 PM.
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2007-02-08, 05:18 PM (ISO 8601)
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Re: Necromacers
As for necromancers IMO the best non-divine necromancer is accesible from "Dark Arts of Necromancy" splatbook (Pdf should stil be buyable from some online stores IIRC). If you can spend that $5-$10 for the splatbook I recomend it :)
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2007-02-08, 06:08 PM (ISO 8601)
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Re: Necromacers
8) dread necromacer gets "undead mastery" which is essentially the feat courpse crafter and then some. but can "undead mastery" replace courpse crafter as the prerequisite for feats like nimble bones, hardened flesh, etc.?
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2007-02-08, 06:21 PM (ISO 8601)
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Re: Necromacers
8) If your DM says it can. Otherwise, probably not.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-02-09, 03:46 PM (ISO 8601)
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Re: Necromacers
Heh heh. I'm running a campain in which all of dwarven society is based on anscestor-worship. Except, you know, it's not normal anscestor worship. It's necromancy.
So pretty much, all of the necromantic lore in that campaign will be flowing out of the traditions of the dwarven Death-Preists.
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2007-02-09, 06:02 PM (ISO 8601)
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2007-02-09, 06:37 PM (ISO 8601)
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Re: Necromacers
Dread Necromancers are AWESOME after level 8. If it were possible; I would love to have Animate Dead without the need for the material component...
Hmmm.. Innate Spell (Animate Dead)!Funny, I always figured I'd be killed by a paladin.So, what you're saying is we rolled a 1 on our credit check?
Spoiler
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2007-02-09, 07:10 PM (ISO 8601)
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2007-02-09, 07:15 PM (ISO 8601)
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Re: Necromacers
I would only use a selection of skeletons if I were to try and take over a place filled with commoners; Much easier than casting a few fireballs/lightning bolts and then letting everyone relax for a day before I show up tomorrow and do the same thing.
For a particularly frightening bunch of undead, I fire up a wand of Blade of Pain and Fear, and give one to each of my skeletons. Something like 1d8+10 damage with a will save or fear or something to that effect. Not really necessary, but fun!
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2007-02-09, 07:53 PM (ISO 8601)
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Re: Necromacers
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2007-02-10, 03:30 AM (ISO 8601)
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Re: Necromacers
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
if this thread is a 4e thread then play 3.5
if this thread is a 3.5 thread then play 4e
devils advocacy by signature
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2007-02-10, 06:39 AM (ISO 8601)
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Re: Necromacers
If you use Archmage you can take animate dead as a spell-like ability. *Evil grin* Best part is, this ability doesn't use components. Sure it's 2/day in exchange for one 4th level slot, but those undead can be prepared beforehand. Then they just last and last...
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2007-02-10, 08:05 PM (ISO 8601)
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Re: Necromacers
If the DM want's there to be no Material COmponant for Animate dead, he should just say so. otherwise, stop making things too easy to acomplish! There are many spells with hard to obtain material componants. Such an Item is worse than Pun-Pun!
No, wait- Its not. Nothing is. NOting is greater then Pun-Pun. So craft yourself some nothing. :D
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2007-02-10, 11:01 PM (ISO 8601)
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Re: Necromacers
Oh, almost forgot.
#7: No. Arcane Disciple doesn't give you the domain. It gives you access to the spells of that domain, no more, no less.I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-02-10, 11:09 PM (ISO 8601)
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Re: Necromacers
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