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Thread: Necromacers

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    Orc in the Playground
     
    NinjaGuy

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    Question Necromacers

    few questions on this subjuect:

    1) wasn't there a forum a while back by what's-his-face- ninja that compared all the different necromacers builds? can someone direct me to it please?

    2) is there some way of reducing or eliminateing that pesky 25 GP onyx needed for each undead? make it cheaper or getting it for free... i seem to recall a create object spell but i cant find it.

    3) got any other tips for running necromacers or summoners in general?

    4) in unearthed arcana. can one take the speciallist wizard variants AND the domain wizard variant?
    Last edited by Cowboy_ninja; 2007-02-08 at 12:08 PM.

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    Default Re: Necromacers

    1. Don't know.

    2. I think that there's a PrC in Lybris Mortis that will eliminate the material component for raise dead.

    3. If you want to be a summoner play a druid. If you want to play a necromanceryou should probably be a cleric.

    4. That's entirley up to your DM
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    Default Re: Necromacers

    Just for argument's sake, I believe that the "Plague of Undead" spell in Libris Mortis doesn't require you to blow money on Onyx for your undead, and it can raise an entire graveyard at once.


    That being said, it's an eighth level spell. Also, why are you so worried about the gems? It isn't like they're expensive!

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    Default Re: Necromacers

    Quote Originally Posted by Cowboy_ninja View Post
    4) in unearthed arcana. can one take the speciallist wizard variants AND the domain wizard variant?
    For the love of all that is good, pure, and righteous in this world, no! Wizards are powerful enough as it is!

    Besides, Domain Wizards are meant to replace Specialist Wizards. I've never understood that, though: It would make more sense to me if Sorcerors (with their innate magic skills) were more attuned to particular forms of magic.

    Oh, and if you want to play a Necromancer, take a look at the Dread Necromancer base class.
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    Default Re: Necromacers

    Quote Originally Posted by Mewtarthio View Post
    For the love of all that is good, pure, and righteous in this world, no! Wizards are powerful enough as it is!

    Besides, Domain Wizards are meant to replace Specialist Wizards. I've never understood that, though: It would make more sense to me if Sorcerors (with their innate magic skills) were more attuned to particular forms of magic.

    Oh, and if you want to play a Necromancer, take a look at the Dread Necromancer base class.
    an necromacer BASE class? where!

    5) this question comes form lybris mortis: if i metamagically cast create undead with fell animate. does that mean that when the created undead kills someone theymay rise as a zombie? but just in general how does metamagiaclly casting summoning spells work?

    6) how do i get a goofy looking icon in the side? since they upgraded the forums i cant figure it out! ( :
    Last edited by Cowboy_ninja; 2007-02-08 at 12:37 PM.

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    Default Re: Necromacers

    Quote Originally Posted by Mewtarthio View Post
    Oh, and if you want to play a Necromancer, take a look at the Dread Necromancer base class.

    Which is in Heroes of Horror. And is a class seething with awesomeness. Don't expect your DM to like it, though. :)
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    Default Re: Necromacers

    Dread necromancer is in Heroes of Horror. Eventually, you become a lich.
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    Default Re: Necromacers

    Corpse macers? Huh?

    Either that's a typo, or I'm seriously disturbed.

    If you meant necromancer, I agree that dread necromancer is the way to go. Take tomb-tainted soul if the DM allows re-training. You can enter each battle at full health every time.

    Not neccessarily at full resources, but that's how it works.

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    Default Re: Necromacers

    Quote Originally Posted by Khantalas View Post
    Corpse macers? Huh?

    Either that's a typo, or I'm seriously disturbed.
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    Default Re: Necromacers

    what about metamgaic and summoning? my #5 question.

    7) if you get a domain through "arcane deciple" (from complete divine) do you get the granted power?
    Last edited by Cowboy_ninja; 2007-02-08 at 01:12 PM.

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    Default Re: Necromacers

    Quote Originally Posted by Quietus View Post
    Also, why are you so worried about the gems? It isn't like they're expensive!
    Then your DM is getting trigger-happy with the "loot" button. It's QUITE expensive if you make enough undead to have them be useful.

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    Default Re: Necromacers

    simple magic item: has limitless low value gems(say onyx, 25 gp each) they fade away to nothing within 2 rounds of being drawn from the bag.
    you cannot sell the gems, so no money issues, but you can create undead to your hearts content.
    this was a small item given to my specialist necro when we played an evil campaign a few years back.
    also get necromancy from mongoose games, has some awesome spells in it and prestige classes too. not overpowered, but good complementary spells.
    oh and necromantic feats(slobber!)
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    Default Re: Necromacers

    Cowboy_Ninja, you might be refering to this thread at the WotC boards:

    http://boards1.wizards.com/showthread.php?t=599129

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    Default Re: Necromacers

    Quote Originally Posted by Cowboy_ninja View Post
    5) this question comes form lybris mortis: if i metamagically cast create undead with fell animate. does that mean that when the created undead kills someone theymay rise as a zombie? but just in general how does metamagiaclly casting summoning spells work?
    No. You have to use fell animate with a spell that kills something(or maybe just a damaging spell).
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    Quote Originally Posted by its_all_ogre View Post
    simple magic item: has limitless low value gems(say onyx, 25 gp each) they fade away to nothing within 2 rounds of being drawn from the bag.
    you cannot sell the gems, so no money issues, but you can create undead to your hearts content.
    this was a small item given to my specialist necro when we played an evil campaign a few years back.
    also get necromancy from mongoose games, has some awesome spells in it and prestige classes too. not overpowered, but good complementary spells.
    oh and necromantic feats(slobber!)
    Well, if you can get your DM to give you a magic item that eliminates the material components of certain spells, then, yes, it is cheap. However, bear in mind that you're getting a magic item that eliminates important material component costs. I would not count on this being accepted.
    Quote Originally Posted by Winterwind View Post
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    Default Re: Necromacers

    Quote Originally Posted by DnDestruction View Post
    No. You have to use fell animate with a spell that kills something(or maybe just a damaging spell).
    zombies kill stuff

    druids summon animals, necromacers summon undead, that one PrC in DMG is good with the summon monster spell (extra planar), what summons things like golems, or giants, or big intimidateing things with teeth (purple worms, and other dragon-ish things)
    Last edited by Cowboy_ninja; 2007-02-08 at 05:14 PM.

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    Default Re: Necromacers

    As for necromancers IMO the best non-divine necromancer is accesible from "Dark Arts of Necromancy" splatbook (Pdf should stil be buyable from some online stores IIRC). If you can spend that $5-$10 for the splatbook I recomend it :)

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    Default Re: Necromacers

    8) dread necromacer gets "undead mastery" which is essentially the feat courpse crafter and then some. but can "undead mastery" replace courpse crafter as the prerequisite for feats like nimble bones, hardened flesh, etc.?

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    8) If your DM says it can. Otherwise, probably not.
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    Default Re: Necromacers

    Heh heh. I'm running a campain in which all of dwarven society is based on anscestor-worship. Except, you know, it's not normal anscestor worship. It's necromancy.

    So pretty much, all of the necromantic lore in that campaign will be flowing out of the traditions of the dwarven Death-Preists.


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    Default Re: Necromacers

    Quote Originally Posted by God_of_Luck View Post
    Cowboy_Ninja, you might be refering to this thread at the WotC boards:

    http://boards1.wizards.com/showthread.php?t=599129
    yep thats the one thanks!

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    Default Re: Necromacers

    Dread Necromancers are AWESOME after level 8. If it were possible; I would love to have Animate Dead without the need for the material component...

    Hmmm.. Innate Spell (Animate Dead)!
    Funny, I always figured I'd be killed by a paladin.
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    Quote Originally Posted by its_all_ogre View Post
    simple magic item: has limitless low value gems(say onyx, 25 gp each) they fade away to nothing within 2 rounds of being drawn from the bag.
    you cannot sell the gems, so no money issues, but you can create undead to your hearts content.
    this was a small item given to my specialist necro when we played an evil campaign a few years back.
    also get necromancy from mongoose games, has some awesome spells in it and prestige classes too. not overpowered, but good complementary spells.
    oh and necromantic feats(slobber!)
    Non-permanent objects cant be used as spell components. look in the decritption of the "Creation" spells

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    Quote Originally Posted by wormwood View Post
    Then your DM is getting trigger-happy with the "loot" button. It's QUITE expensive if you make enough undead to have them be useful.
    I would only use a selection of skeletons if I were to try and take over a place filled with commoners; Much easier than casting a few fireballs/lightning bolts and then letting everyone relax for a day before I show up tomorrow and do the same thing.

    For a particularly frightening bunch of undead, I fire up a wand of Blade of Pain and Fear, and give one to each of my skeletons. Something like 1d8+10 damage with a will save or fear or something to that effect. Not really necessary, but fun!

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    Default Re: Necromacers

    Quote Originally Posted by Quirinus_Obsidian View Post
    Dread Necromancers are AWESOME after level 8. If it were possible; I would love to have Animate Dead without the need for the material component...

    Hmmm.. Innate Spell (Animate Dead)!
    Pale Master, 2 level dip. It's limited as to how many times you can use it per day, but since they last until destroyed, you should generally have time. Use the material component version when you need to raise an army quickly.
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    Quote Originally Posted by Collin152 View Post
    Non-permanent objects cant be used as spell components. look in the decritption of the "Creation" spells
    well if the dm designs an item so that it can do exactly that, as dm's can change whatever rules they like etc......
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    Default Re: Necromacers

    If you use Archmage you can take animate dead as a spell-like ability. *Evil grin* Best part is, this ability doesn't use components. Sure it's 2/day in exchange for one 4th level slot, but those undead can be prepared beforehand. Then they just last and last...
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    Quote Originally Posted by its_all_ogre View Post
    well if the dm designs an item so that it can do exactly that, as dm's can change whatever rules they like etc......
    If the DM want's there to be no Material COmponant for Animate dead, he should just say so. otherwise, stop making things too easy to acomplish! There are many spells with hard to obtain material componants. Such an Item is worse than Pun-Pun!






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    Default Re: Necromacers

    Oh, almost forgot.

    #7: No. Arcane Disciple doesn't give you the domain. It gives you access to the spells of that domain, no more, no less.
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