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    Orc in the Playground
     
    spikeof2010's Avatar

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    Default Spike's Magical Item Compendium

    Caster Levels/ Auras/ Prices appreciated.

    Jewel Box of the King
    Once a day, you may pull out a gem of your choice that is worth up to 1000gp. It disappears within 1 minute. The gem may be used as a spell component.

    Displacement Sandals
    When these sandals are put on, you appear to be displaced by 5 ft in a random direction, this functions as a minor robe of displacement. Casters using True Seeing negate this effect. When you are hit, the sandals are suppressed for 1d4 rounds. 24000 gp.

    Axe of Snakes
    This +1 Great Axe is encrusted with a pattern of snakes. When thrown on the ground, it turns into 1d4 small vipers for 10 rounds. This ability can be used 3/day.

    Force Pill
    This small translucent pill, when ingested, provides +1 CL to all spells that do force damage. This effect lasts for 1d4 Hours.
    Last edited by spikeof2010; 2014-04-23 at 04:38 PM.

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    Troll in the Playground
     
    JeminiZero's Avatar

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    Default Re: Spike's Magical Item Compendium

    Quote Originally Posted by spikeof2010 View Post
    Jewel Box of the King
    Once a day, you may pull out a gem of your choice that is worth up to 1000gp. It disappears within 1 hour.
    If the gem is NOT usable as a spell component, its basically a 1/day command item of Major Creation, which according to custom magic item rules is normally CL 9 * Spell level 5*1800 gp / 5 for once per day= 16,200 gp. But since it is limited to gems, you could discount the price a little. Maybe 12,000 gp? CL9, Aura Moderate Conjuration.

    If the gem IS usable as a spell component, then it becomes a lot more powerful and expensive. It would be based on True Creation, despite its limited lifespan. Base charge would be:
    ( (CL 15 * Spell level 8 * 1800 gp) + (1000 xp cost * 5 gp * 50 uses) ) / 5 for once per day
    =(216000 + 250000) / 5
    = 93200 gp

    Maybe give a small discount for limited lifespan, and limited to gems to make it 80000 gp. CL15, Strong Conjuration.

    Quote Originally Posted by spikeof2010 View Post
    Displacement Sandals
    When these sandals are put on, you appear to be displaced by 5 ft in a random direction. Casters using True Seeing negate this effect. When you are hit, the sandals are suppressed for 1d4 rounds.
    Is this merely a displacement effect? It sounds like the Major Cloak of Displacement, except that instead of limited duration, this has infinite duration, but suppresses on hit.

    The way it is structured, it works best at low levels, and starts to get shut down a lot more at high levels, when iteratives come into play. I would price it at around the level of the minor cloak of displacement (since it is total concealment about half the time with no usage limits).
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    DrowGuy

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    Default Re: Spike's Magical Item Compendium

    If you are hit while the sandals are suppressed, is the delay extended by another 1d4 rounds? If so, is the time added or overlapped?

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    Orc in the Playground
     
    spikeof2010's Avatar

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    Default Re: Spike's Magical Item Compendium

    Quote Originally Posted by Beelzebub1111 View Post
    If you are hit while the sandals are suppressed, is the delay extended by another 1d4 rounds? If so, is the time added or overlapped?
    The time resets.

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