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  1. - Top - End - #1
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    Default Two Swords are Better Than One[Feats]

    I like TWF, TWF sucks for most characters, I'm going to try to fix that with a few feats, lets see how it goes.

    Flashing Steel
    You are capable of beating down your opponent with a flurry of blades
    Prerequisites: Base Attack Bonus +6, Two-Weapon Fighting,
    Benefit: If you hit and deal damage with both the weapon in your main hand and your off-hand with the same action, or both ends of a double weapon, you immediatly gain an extra attack agienst any creature within reach. This attack can be with either weapon (or either end of the double weapon) and must be made immediatly after your action. Use your full base attack bonus on this attack. This ability can only be used once a round.

    Off-Hand Parry
    You are adept at using your off-hand weapon to parry attacks
    Prerequisites: Int 13+, Dex 13+, Two-Weapon Fighting, Two-Weapon Defense, Combat Expertise
    Benefit: When using the combat expertise feat while two-weapon fighting you only apply the penalty to attack rolls to attacks made with your off-hand weapon. You must make at least one attack with your off-hand weapon to gain any benefit from this feat.

    Balance of Strength
    You can balance your strength equally between two weapons
    Prerequisites: Dex 15+, Two-Weapon Fighting, Improved Two-Weapon Fighting
    Benefit: When fighting with two-weapons you apply your full strength bonus to damage to both weapons. In addition you reduce any penalties for fighting with two-weapons by 1(to a minimum of 0).
    Normal: You only use half your strength bonus to damage on attacks with your off-hand while two-weapon fighting.

    Coordinated Strikes
    You are better able to time attacks with both your weapons
    Prerequisites: Two-Weapon Fighting
    Benefit: You may make a single attack with both your main and off-hand weapons as a standard action. In addition you reduce any penalties for fighting with two-weapons by 1(to a minimum of 0).
    Last edited by TheOOB; 2007-02-10 at 01:42 AM.
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    Lord Iames Osari's Avatar

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    Default Re: Two Swords are Better Than One[Feats]

    Heh, seems like everybody and their brother wants to fix TWF. Here's my version, and I'm sure Matthew will link to his as well.

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    Default Re: Two Swords are Better Than One[Feats]

    I like the flashing steel feat there... but I love Iames' fix for TWF... so to modify flashing steel for that, you'd pullthe ITWF prereq (as that feat no longer exists) and I'd probly boost STR to 15+... like you don't have that anyway. Yes, it's still a bit feat heafty, but its an exrta attack a round that stacks with haste, c'mon!
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    Default Re: Two Swords are Better Than One[Feats]

    Regarding the feats themselves, I have to say I'm not sure what you're trying to model with Off-Hand Parry. From my experience as a LARPer who prefers to fight with two weapons, I can say that when using your off-hand weapon as a defense, you're not trying to hit your opponent with that weapon.

    I also like the Flashing Steel feat.
    Last edited by Lord Iames Osari; 2007-02-09 at 10:32 PM.

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    Default Re: Two Swords are Better Than One[Feats]

    Hmm, I like Iames fix for TWF too.

    I modeled flashing steel after the rend or rake ability some creatures have where they gain an extra attack under certain circumstances.

    I relook at off-hand parry and I'm doing to change it, removing the dodge bonus but making it so the combat expertise penalty only applies to your off-hand, that way a TWF could feasibly use combat expertise on a regular basis without sacrificing a great deal of offense.

    Also i took away the power attack and cleave requirement for flashing steel, I belive the feat should be more widely avaible, and powerattack isn't always the best feat for TWF.
    Last edited by TheOOB; 2007-02-10 at 01:43 AM.
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    Ettin in the Playground
     
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    Default Re: Two Swords are Better Than One[Feats]

    Yeah, I like Iames' version as well, in my opinion it is certainly better than the ones in the PHB. As for yours OOB, they seem a little overpowered, particularly Balance of Strength, as it reduces the minus to 1 and allows a str heavy fighter to deal a lot more damage. I'm not great at measuring that, so don't take my word for it, but thats what I'd say.

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    Default Re: Two Swords are Better Than One[Feats]

    Flashing Steel is an interesting Feat. I am not sure that a lack of attacks on a Full Round Action is the Two Weapon Fighter's problem, but this seems a reasonable.

    Off Hand Parry seems a little powerful to me, as it means a -2 Primary Hand Attack Penalty for a potential +20 AC for Weapon and Shield and Two Weapon Fighing Characters.

    Balance of Strength is a good idea, but then you would expect me to say that, since I made almost the exact same Feat called Even Handed (the difference being that it works for Two Handed Fighting as well).

    Co-ordinated Strike is much like my Mobile Two Weapon Fighting, but why reduce the penalties? The Attack Penalties for Two Weapon Fighting are almost always better kept, in my opinion.

    Quote Originally Posted by Lord Iames Osari View Post
    Heh, seems like everybody and their brother wants to fix TWF. Here's my version, and I'm sure Matthew will link to his as well.
    Heh, yes indeed; here's the Feat heavy Two Weapon Fighting Alternative:

    Even Handed
    Mobile Two Weapon Fighting
    Two Weapon Fighting (Alternate)

    and

    Two Weapon Defence (Alternate)
    Block (Alternate)
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    Default Re: Two Swords are Better Than One[Feats]

    I liked much of your ideas on twf; though as Matthew said, Off-hand Parry may need a little bit fixing.

    Hmm, all this made me to think about some twf feats as well...

    Double Disarm
    Prerequisites: Improved Two-Weapon Fighting, Improved Disarm
    Benefit: When attempting a disarm, you may sacrifice an off-hand attack to get an additional +4 bonus to your disarm roll. If the off-hand weapon is a light weapon, the bonus is reduced to +2.

    Double Sunder
    Prerequisites: Improved Two-Weapon Fighting, Improved Sunder
    Benefit: When attempting a sunder, you may sacrifice an off-hand attack to make an additional sunder attempt at the same object. If both of them are successful, you gain +2 bonus to both damage rolls.
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    Default Re: Two Swords are Better Than One[Feats]

    I don't think adding another feats is very good idea, TWF is already feat-heavy. I'd rather change the rules somehow, or alter the original TWF tree. Those feats are good though, I especially like Balance of Strenght and Coordinated Strikes.
    Last edited by Morty; 2007-02-10 at 02:06 PM.
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    Default Re: Two Swords are Better Than One[Feats]

    Quote Originally Posted by Matthew View Post
    Off Hand Parry seems a little powerful to me, as it means a -2 Primary Hand Attack Penalty for a potential +20 AC for Weapon and Shield and Two Weapon Fighing Characters.
    Keep in mind, combat expertise only allows you to add up to 5 AC, which is a huge limiting factor.

    I think these feats would be best used in Iames version where TWF basically includes the effects of ITWF, GTWF, and the epic one as well.

    I thought that the unique effects of corridinated strike and balance of strength where a bit too little for a feat in my mind, so I thought reducing the penalty wouldn't hurt, especially when both of those abilities are something that TWF needs.
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    Default Re: Two Swords are Better Than One[Feats]

    Well, Balanced Strike has a very similar effect to my Ambidexterity feat, as reworded by magic8BALL.

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    Default Re: Two Swords are Better Than One[Feats]

    Quote Originally Posted by TheOOB View Post
    Keep in mind, combat expertise only allows you to add up to 5 AC, which is a huge limiting factor.

    I think these feats would be best used in Iames version where TWF basically includes the effects of ITWF, GTWF, and the epic one as well.

    I thought that the unique effects of corridinated strike and balance of strength where a bit too little for a feat in my mind, so I thought reducing the penalty wouldn't hurt, especially when both of those abilities are something that TWF needs.
    Fair enough, but it seems quite strange that this does not work with Improved Combat Expertise (otherwise known as Superior Expertise). If that is the intent, then you might consider adding a clause that specifically prohibits its use.
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    Default Re: Two Swords are Better Than One[Feats]

    twf is powerful enough imo but then agian thats cause my frriend abuses it
    I am a fan of in that order

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    Default Re: Two Swords are Better Than One[Feats]

    Saying something is too powerful because it's being abused kind of undermines your argument. Also, TWF really isn't that great.
    Last edited by Lord Iames Osari; 2007-02-10 at 11:04 PM. Reason: spelling

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    Default Re: Two Swords are Better Than One[Feats]

    The complete warrior, or adventurer has a Two Weapon Rend feat. There's also an Off-hand parry on Sword & Fist. Gotta check if it's in the completes.
    Balance of Strenght is an interesting effect.

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    Default Re: Two Swords are Better Than One[Feats]

    Quote Originally Posted by Roderick_BR View Post
    The complete warrior, or adventurer has a Two Weapon Rend feat. There's also an Off-hand parry on Sword & Fist. Gotta check if it's in the completes.
    Balance of Strenght is an interesting effect.
    Two Weapon Rend is in PHBII, but the effect from Flashing steel is quite different.
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    Default Re: Two Swords are Better Than One[Feats]

    Iames, I took a look through that thread you posted in the second post here, and I saw someone who said something about two-weapon fighting with no penalty being very overpowered? I thought I'd just point out that the monk effectively does the same thing with its Flurry of Blows. The monk gets an extra attack at full BAB with no penalty at 9th level, and two extra attacks at 11th. So how overpowered could two-weapon fighting be?
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    Default Re: Two Swords are Better Than One[Feats]

    I'd advise you to direct that question to Matthew, who I believe was the person who raised that objection in the first place.

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    Default Re: Two Swords are Better Than One[Feats]

    Indeed, and Overpowered in that context was not the objection. There is currently only one Prestige Class that eliminates all Two Weapon Fighting Penalties. My objection is that if you fix everything about Two Weapon Fighting AND remove the penalties then that is too much.
    Last edited by Matthew; 2007-02-11 at 08:36 AM.
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    Default Re: Two Swords are Better Than One[Feats]

    The problem isn't coming up with house rules to fix TWf in your campaign. Its getting your DM to house-rule fixes for TWF in his campaign, or so I've found.
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    Default Re: Two Swords are Better Than One[Feats]

    Heh. More than likely. Probably due to bad memories of Two Weapon Fighting abuse in (A)D&D 2.x (and I mean Munchking type misunderstanding the rules abuse as well as Two Weapon Fighting being plainly broken compared to the other choices in that system).
    Last edited by Matthew; 2007-02-11 at 08:41 AM.
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    SwashbucklerGuy

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    Default Re: Two Swords are Better Than One[Feats]

    Aren't there already a bunch of 2-weapon fighting feats (not to mention the tactical feats) in CW and PHB2 to fix the - supposedly sub-optimal - TWF style?
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    Default Re: Two Swords are Better Than One[Feats]

    Yeah, but they aren't very good and don't really address the core problems, which are:

    Full Attack Action Dependency
    Number of Feats Required
    Off Hand Damage Reduction
    Multiple Attribute Dependency
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