Results 1 to 14 of 14
Thread: Phiii
-
2007-02-10, 07:51 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- México
Phiii
Recently in D&D there has been a lot of variant features for base classes (PHII, CM, among others) and this idea came to me: wouldn't it be nice if you could make your own (base class) at your own style?
Imagine being able to pick a Paladin's features: trade the mount (a la Dungeonscape) or the minor spellcasting (you forgot to pray!) for something more useful.
Material for a PHIII?Last edited by God_of_Luck; 2007-02-10 at 07:51 PM.
-
2007-02-10, 07:54 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Phiii
I'd like to be able to dump a lot of the Ranger abilities. Maybe Combat Style in exchange for a slow Sudden Stirke progression? Monks could benefit from Skirmish replacing Flurry of Blows.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
-
2007-02-10, 07:56 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Phiii
Honestly, I don't think that's a good idea. It's been tried before in second edition (skills and powers) and was a hideous mess.
3rd edition is more standardized, but it's still too broad to be a good idea. If you want that sort of system pick up a point based game, d20 is class-based and honestly it should stay that way.
-
2007-02-10, 08:17 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Phiii
Eh? Making up new Base Classes is the bread a butter of Home Brewing and Third Party Publishers. But, yeah, I like the idea of being able to build Base Classes as modules.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
-
2007-02-10, 08:25 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- México
Re: Phiii
As it seems, WotC will publish plenty of variants int the books to come. How about putting them in a PHIII and giving the chance to make your Paladin as you want it? The things you cannot modify by taking feats.
Another example. A Warlock, a being that controls raw magic, changing the DR x/cold iron for good SR, or how about your DM decided to run something like CotSQ or World's Largest Dungeon where Imbue Item is of little use and changing it for a mini-Gate like feature.
-
2007-02-10, 08:32 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- the town
- Gender
Re: Phiii
check this
but i'm against the idea :(
-
2007-02-10, 08:34 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Central PA
-
2007-02-10, 09:46 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- México
-
2007-02-10, 09:55 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Virginia
- Gender
-
2007-02-10, 10:08 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- México
-
2007-02-11, 12:26 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Oak Harbor, WA
- Gender
Re: Phiii
"It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
-
2007-02-11, 12:47 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Boston
- Gender
Re: Phiii
There are a lot of variant rules already, Unearthed Arcana has the Barbarian variant based on totems, Bard variants bardic sage, savage bard and divine bard, the cloistered cleric, druidic avenger, thug (fighter), monk fighting styles, and paladin variants (slaughter, tyranny, freedom), planar and urban rangers, wilderness rogue, battle sorceror, and domain wizard. There's also a list of additional variants (more like minor tweaks) in the same book, and then specialist variants for wizards.
In PHBII there are variants for every base class, and more.
There are already plenty of variants, and minor things can just be houseruled in. Some things you mentioned, such as replacing the paladin's mount or monk's flurry of blows, are already in PHBII I believe. If you use a lot of variant rules that already exist in official WotC books, you can come out with very different class abilities, such as a fighter with urban tracking and sneak attack, or a sorceror with an animal companion and natural metamagics, or a raging druid.
-
2007-02-11, 12:58 AM (ISO 8601)
- Join Date
- Mar 2006
Re: Phiii
D&D is class-based. D20, a much broader category, can and has been done with point-based systems. Witness Mutants and Masterminds.
But yeah, I think it'd be too difficult to balance point-based characters without dramatically altering the nature of the game. You could do it, but you'd have to rebuild a lot of the game to make it work. It's better to construct a new game entirely.I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2007-02-11, 04:21 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- uk
Re: Phiii
yes but the monk swap makes no sense whatsoever and is in fact the same ability near enough as makes no difference. -2 to hit and do double damage, it is in fact worse than flurry, at least with flurry you could possibly hit twice(doing single damage twice) this way you either hit for double or miss and do no damage! the +2 dc on stunning fist is ok, but nowhere near as good as, say paladins charging smite.
so i think this example is fairly poor.
i would like the 'build your own character' idea myself, but do not want to do the work myself!!78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
if this thread is a 4e thread then play 3.5
if this thread is a 3.5 thread then play 4e
devils advocacy by signature