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  1. - Top - End - #1
    Troll in the Playground
    Join Date
    Jan 2006

    Default Cultist (Base Class)

    Sorry if something like this has been made already. Anyway I'm bored. So I'm making a class.

    Cultist
    The laughing clerics of Pelor drunkedly skipped on down the road. Little did their little corrupt minds know, they were being followed by a real master of the gods. As they laughed and smiled and tried spreading their stupid faith throughout the land, the Cultist was after them. He smiled as he watched them. He crept up behind them and uttered a few words "Wrath of the True Ones!". A blazing bolt of energy skewered through the first cleric and the second was dispatched soon after. They were the first, but the other clerics would soon feel his hatred...

    Adventures: The Cultist adventures to spread the "true" faith of the True Ones, elder gods that are so powerful they were locked up by the weaker gods in an attempt to contain their power. But the Cultist spreads faith in hope that the True Ones will awaken and tell him their secrets.

    Characteristics: The Cultist mixes a good blend of Divine and Arcane abilities elements. He casts mostly divine spells but has arcane special powers like Wrath of the True Ones.

    Alignment: Must be non-good. Many Cultists are also chaotic but that isn't a requirement.

    Religion: The Cultist cannot worship a normal Deities and Demigods god. He may only worship one of the next 3 gods. Scrian, LE god, Janth, TN god, or Neglasia, CE god. Little is known about these gods and what is "known" is usually made up.

    Backround: Many small cult churches form in towns and take in wounded travelers and convert them. These people make up the base of the churches but occasionally a person will seek out the church, the promise of limitless power ringing in their ears.

    Races: Most Cultists are Humans, Half-Elves, or Elves. Gnome and Halfling Cultists are uncommen but not unheard of. Dwarves and Half-orcs rarely become Cultists.

    Other Classes: The Cultist despises Clerics and to a lesser extent Paladins. They don't particularly like Druids but don't hate them either. They respect a wizard's dedication to his proffession and admire a sorcerer's supernatural talent. They get along well with monks,rogues, and fighters well. They find barbarians stupid but useful at times.

    Role: A Cultist can fill the roll as a healer but is more commenly a backup healer, arcane user, and fighter. His best use is supporting the main fighters with spells and protecting the arcane casters.

    GAME RULE INFORMATION
    Cultists have the following game stats.

    Abilities: Cultists need high Charisma for their spells and high Intelligence for their uses of forbidden attacks. Dexterity or Constitution is useful for a higher AC or more HP.
    Last edited by Raistlin1040; 2007-02-13 at 06:13 PM.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: Cultise (Base Class)

    See also: Alienist for an Arcane version of Lovecraftian style cultists.

    You're probably wanting a Divine based class which focuses mostly on channeling power from That Which Man Was Not Meant To Know, right?

    Well... there's two basic types of Cultists... Cultist Minions, and Cultist Priests.

    Cultist Minion... look at something with a 3/4 BAB, a few stealth skills, Sneak Attack at slowed progression (1st, 3rd, 6th, 9th). Give them something like Fanaticism, which makes them immune to mind-affecting stuff and morale bonuses to attack when sent out by their priests. No prereqs, base class. ANYONE can become a Cultist Minion... on the other hand, maybe a prerequsite of Will Save less than 3 when he starts... they aren't known for their strong wills.

    Cultist Priest... Cleric PrC. Use Ur-Priest until you can come up with something on your own. Give him caster level bonuses, but start taking away his sanity. As a 9th level spell, he can actually summon (use Gate, which they may only use for this purpose, only it requires at least 12 other participants, a sacrifice of a sapient being, and at least long enough for the party to arrive and defeat them) whatever he worships.
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  3. - Top - End - #3
    Orc in the Playground
     
    magic8BALL's Avatar

    Join Date
    Jun 2006
    Location
    Australia

    Default Re: Cultise (Base Class)

    Quote Originally Posted by ShneekeyTheLost View Post
    As a 9th level spell, he can actually summon (use Gate, which they may only use for this purpose, only it requires at least 12 other participants, a sacrifice of a sapient being, and at least long enough for the party to arrive and defeat them) whatever he worships.
    Ahh... the ol' "arrive in the nick of time to slayer the god-rending abonination's summoners"... My first D&D session revolved around somthing like that... I'm not to sure what they where trying to do, but we killed them before they finnished and got XP and loot, so It must have been somthing bad... I think...

    As for the worshipers of the god rending abomination... how do they know this over-deity beast exists?
    We the Unwilling,
    Lead by the Unqualified,
    Have been doing the Unimagineble
    For so Long, with so Little,
    That we shall now attempt the Impossible
    With Nothing!

  4. - Top - End - #4
    Troll in the Playground
    Join Date
    Jan 2006

    Default Re: Cultise (Base Class)

    They don't. It's all faith. Anyway updating class.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

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