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Thread: Iterative Natural Attacks
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2007-02-18, 10:18 PM (ISO 8601)
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Iterative Natural Attacks
Somewhere I got the impression that you can't make iterative attacks with natural weapons. Now I can't find that rule. It's coming up because in an upcoming campaign I've got a pair of 9HD dire wolves, who should have a BAB greater than +5, and as such could make two bite attacks if that's allowed... but I'm not sure it is. Anyone know?
JaronK
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2007-02-18, 10:18 PM (ISO 8601)
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Re: Iterative Natural Attacks
I think it's in the description of Natural Attacks in the SRD/PHB.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-02-18, 10:24 PM (ISO 8601)
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Re: Iterative Natural Attacks
From the SRD
Natural Weapons: Natural weapons are weapons that are physically a part of a creature. A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.My mother says: those on fire should roll.
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2007-02-18, 10:59 PM (ISO 8601)
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Re: Iterative Natural Attacks
Yeah, that's what I thought. Okay, those wolves will need Superior Unarmed Strike as soon as possible!
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2007-02-18, 11:05 PM (ISO 8601)
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Re: Iterative Natural Attacks
Note you can't under normal rules.
If you have access to the draconomicon there is a great feat called Rapidstrike and Improved Rapidstrike.Stupendous Man drawn by Linklele
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2007-02-18, 11:56 PM (ISO 8601)
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Re: Iterative Natural Attacks
Rapidstrike and Improved Rapidstrike. Feats from the Draconomicon. They give you iterative attacks with Natural Weapons.
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2007-02-19, 12:06 AM (ISO 8601)
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Re: Iterative Natural Attacks
Note Rapidstrike and Improved Rapidstrike requires your type to be:aberration, dragon, elemental, magical beast, or plant type.
Elan with the Draconic Template for claws is the easiest way if I remember. Half Dragon with LA buyback also works.Stupendous Man drawn by Linklele
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2007-02-19, 12:14 AM (ISO 8601)
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Re: Iterative Natural Attacks
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-02-19, 12:31 AM (ISO 8601)
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Re: Iterative Natural Attacks
Stupendous Man drawn by Linklele
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2007-02-19, 01:27 AM (ISO 8601)
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Re: Iterative Natural Attacks
Well, these wolves are awakened, so that's perfect. Sadly, I lack Dragonomicron, and I don't think Crystal Keep has those. If a PM of the requirements of those feats were to end up in my box, that would sure be nice...
JaronK
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2007-02-19, 06:01 AM (ISO 8601)
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Re: Iterative Natural Attacks
Actually, if your DM is very insane, you can technically do that. You simply have to find a way to be under the effects of the power the entire time you spend leveling up. When you gain the feat, dismiss the power, whatever, and lose its effects, losing the benefits of the feat along with it. However, whenever you manifest one of those powers, you gain the benefits of the feat, meeting the prerequisites again. This was even supported by Wizards... somewhere in a FAQ or something, about another similar situation.
However, no sane DM would let someone do that.
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2007-02-19, 06:06 AM (ISO 8601)
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2007-02-19, 06:09 AM (ISO 8601)
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Re: Iterative Natural Attacks
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-02-19, 06:15 AM (ISO 8601)
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Re: Iterative Natural Attacks
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?
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2007-02-19, 06:18 AM (ISO 8601)
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Re: Iterative Natural Attacks
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-02-19, 12:10 PM (ISO 8601)
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Re: Iterative Natural Attacks
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2007-02-19, 12:17 PM (ISO 8601)
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Re: Iterative Natural Attacks
Ghostwalk is a fun book, especially if you are a sorceror and grab Sherem-Lar and Sherezem-Lar Sorcery.
"Ha-ha! My Cha is treated as 4 points higher for the purposes of determining saves and bonus spells! Victory is mine!"
EDIT: I just wish I wasn't the only DM that used it.Last edited by Fax Celestis; 2007-02-19 at 12:17 PM.
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2007-02-19, 12:26 PM (ISO 8601)
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Re: Iterative Natural Attacks
Just remember that you need "paired" attacks, like "left claw+right claw" to qualify for (Improved)Rapidstrike. It also doesn't state which claw makes what attack, so if you decided to imbue your claws(for whatever bizzare reason) with separate enchantments, or if you have 2 grafts granting similar attacks(eg. Both give "Claw attack" but with different poisons/bonuses/damage dice), you presumably get to choose on each attack(since you may need to count the Strength/Dexterity bonus to attack roll only when using that particular arm). Sadly, the wording is ambiguous for creatures with more than 2 of any one attack(they foolishly chose Dragons, who can only use it on their wings and claws once each). My guess would be, for example:
8 headed Hydra-like beast(Presume nothing applies except that it has 8 heads with 1 bite each). 8 Bites
8hH with I.Rapidstrike. 8 Bites+1 set iteratives
8hH with I.Rapidstrike*4("Logical" maximum. 8 Bites+4 sets iteratives.
8hH with I.Rapidstrike*8(Theoretical, but insane "No sane GM would ever allow it!" maximum. For the record, I don't consider myself sane. Technically, there are 36 possible "pairs" of heads, but there's a caveat that you can get no more than 4 iterative attacks per round per natural weapon) 8 Bites+8 sets iteratives. Note also that you will need 16 feats just to get that. :PPresident of the Society for Hobgoblin Equality in Level Adjustment(SHELA)
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Unusual Inner Animal Avatar from Quincunx.
Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
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Everytime you kill a catgirl, I get more company.
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2007-02-19, 12:49 PM (ISO 8601)
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Re: Iterative Natural Attacks
Improved Rapidstrike says you can never get more than four extra attacks with that natural weapon.
Thus a 8 headed hydra only gets 4 extra attacks.
Though a medium size or larger dragon can take improved rapidstrike twice (once for wings once for claws) and get a total of 8 extra attacks.
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That said there is little that is more terrifying than going after a wizard who "experiments with animals." Once you arrive you learn he has a couple 12 headed hydras who have the half-dragon template applied to them. The half dragon template has been applied to them, and the hydras have taken levels of Kensai (there intelligence is now high enough for class levels). They also use charge and flyby attack.
Damn mad genius wizards who experiments with monsters. You have to deal with a wizard and four flying hydras who can move 80 feet a round in an enclosed space.Last edited by Ramza00; 2007-02-19 at 12:51 PM.
Stupendous Man drawn by Linklele
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2007-02-19, 01:01 PM (ISO 8601)
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Re: Iterative Natural Attacks
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2007-02-19, 01:22 PM (ISO 8601)
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Re: Iterative Natural Attacks
Make it a black half dragon and its immune to acid. Thus it can regrow heads but they can't be severed permanently (since its immune to cold, fire, and acid).
Stupendous Man drawn by Linklele
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2007-02-19, 02:55 PM (ISO 8601)
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Re: Iterative Natural Attacks
So, question regarding the topic:
Do PC's get additional attacks with natural weapons if their class levels allow it? I imagine not, but that 'creatures' wording kinda muddies things.
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2007-02-19, 02:57 PM (ISO 8601)
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2007-02-19, 03:50 PM (ISO 8601)
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Re: Iterative Natural Attacks
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-02-19, 05:04 PM (ISO 8601)
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Re: Iterative Natural Attacks
Monsters and PCs are treated the same with how attacks and natural attacks work.
You got two options. Attack with your natural weapon as your primary weapon, no AB penalties for your natural attacks.
Or attack with your natural weapons as secondary weapons, but these attacks are at a -5 penalty.
For example I took the deepspawned feat with a lvl 11 fighter. Deepspawn gives me two tentacle attacks.
I can full attack with my greatsword at +11/+6/+1 and my two natural tentacle attacks at +6
or
I can full attack with my two tentacles at +11 and nothing else.Stupendous Man drawn by Linklele
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2007-02-19, 05:19 PM (ISO 8601)
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Re: Iterative Natural Attacks
You can also be a Dragonwrought Kobold (Races of the Dragon).
If you use the online variant, they even come with claw attacks, and you can use feats to give them a tail attack, bite attack, tentacle attacks, and probably others I don't know off the top of my head. While their base damage will suck, remember that with Improved Multiattack you get no to-hit penalty, and that Power Attack applies to all natural attacks.
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2007-02-19, 05:41 PM (ISO 8601)
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Re: Iterative Natural Attacks
Interestingly enough when a Druid's Animal Companion gains Multiattack, if it doesn't meet the prereq 3+ attacks it instead gets an iterative attack with it's primary natural attack (at trhe normal -5). Given that it's not much of a stretch to simply rule that creatures with a single natural attack can take Multiattack multiple times, each time gaining an additional itterative attack at an additional -5, with the prereq that you must have sufficient BAB to always have +1 BAB for the worst attack (as per weapon itterative attacks).
Stephen