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  1. - Top - End - #1
    Dwarf in the Playground
     
    BardGuy

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    Default Monte Cook's Arcana Evolved as a splatbook

    Has any one used it like that?

    My friend and I are making a homebrewed campaign setting and we find that we are going to use several things from this book (hold the lawyers, Monte, we are only taking stuff from the Open Content sections)

    Basically, we are planning on using the Magister class (and the associated spells from the book) as a replacement for the Wizard and Sorcerer, plus a modified Totem Warrior as a Ranger/Druid replacement.

    The Cleric is going to be straight out of the PHB, but several "buff self only" spells will be outlawed, and the deities will be quite strict when it comes to "acting on the best interests of the deity in mind"

    So that way, our world gets a sane arcane caster, and the divine magic excesses will be kept in check.

    --

    Plus the book has a lot of interesting feats, spells and magic items... Any comments?
    -

    Is it evil, Evil, Evil or EVIL?
    Expanded Alignment Rules (PEACH)

    -

    Playing a Paladin? Don't fall into the traps of casuistry or excessive rigourism!

    Instead of that, read Peregrine's lesson

    -

    "It's almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot!"

  2. - Top - End - #2
    Dwarf in the Playground
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    Nov 2006

    Default Re: Monte Cook's Arcana Evolved as a splatbook

    never played arcana evolved, but i play the older version arcana unearthed, and i love it.

    personaly, i love how the magister class works, as well as the spell casting system.
    know that using the magister instead of a wizard/sorcerer will only make a good class better. i would not suggest giving them the wiz/sorc spell list.

  3. - Top - End - #3
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Monte Cook's Arcana Evolved as a splatbook

    Quote Originally Posted by clockwork warrior View Post
    never played arcana evolved, but i play the older version arcana unearthed, and i love it.
    I have both versions, the new one is basically the same, with some minor fixes and the addition of a lot of stuff about the setting. It also has one new race.

    personaly, i love how the magister class works, as well as the spell casting system.
    know that using the magister instead of a wizard/sorcerer will only make a good class better. i would not suggest giving them the wiz/sorc spell list.
    Oh no, I am importing the magister, along with the full list of spells available for the magister in AE, and none of the "standard" Wiz/Sorc spells.
    -

    Is it evil, Evil, Evil or EVIL?
    Expanded Alignment Rules (PEACH)

    -

    Playing a Paladin? Don't fall into the traps of casuistry or excessive rigourism!

    Instead of that, read Peregrine's lesson

    -

    "It's almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot!"

  4. - Top - End - #4
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Monte Cook's Arcana Evolved as a splatbook

    dupe post, sorry
    Last edited by Amphimir Míriel; 2007-02-19 at 07:53 PM.
    -

    Is it evil, Evil, Evil or EVIL?
    Expanded Alignment Rules (PEACH)

    -

    Playing a Paladin? Don't fall into the traps of casuistry or excessive rigourism!

    Instead of that, read Peregrine's lesson

    -

    "It's almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot!"

  5. - Top - End - #5
    Barbarian in the Playground
     
    Chimera

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    NY

    Default Re: Monte Cook's Arcana Evolved as a splatbook

    How does the magister work differently than wizards and sorcs?
    Quote Originally Posted by Randel View Post
    How about the fact that humans can apparently breed with anything on two legs (or even four legs if you count dragons)?

    Human: Hey elf, you look like a girl.
    Elf: To a human, everything must look like a girl.
    Human: What?
    Elf: Half-orcs, half-ogres...
    Human: ... shut up.
    Dwarf: Half-dragons, half-kobolds.
    Human: I said shut up!
    Elf: ...
    Dwarf: ...
    Human: ...
    Elf: Centaurs.

  6. - Top - End - #6
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Monte Cook's Arcana Evolved as a splatbook

    Quote Originally Posted by Dragonmuncher View Post
    How does the magister work differently than wizards and sorcs?
    The game uses a "semi-vancian" magic system that, while still deals with spell slots and levels, allows the caster to "prepare" his spells once, and then use any of the prepared spells of the same level in any combination until he "prepares again", cleaning the slate and changing the spell's selection. They also get an extra feat at first level and d6 hit die.

    On the other hand, the whole collection of spell is slightly weaker overall, and many of the "broken" spells are changed or are simply absent.

    Example from the book's section on conversions:
    For example, the core rules spell fly allows a creature to fly and move at speed 90 (speed 60 in the revised rules). The Arcana Evolved spell flight, at the same level, allows a creature to fly at its normal speed or 30, whichever is less.
    Last edited by Amphimir Míriel; 2007-02-19 at 09:07 PM. Reason: added example from the book
    -

    Is it evil, Evil, Evil or EVIL?
    Expanded Alignment Rules (PEACH)

    -

    Playing a Paladin? Don't fall into the traps of casuistry or excessive rigourism!

    Instead of that, read Peregrine's lesson

    -

    "It's almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot!"

  7. - Top - End - #7
    Dwarf in the Playground
    Join Date
    Nov 2006

    Default Re: Monte Cook's Arcana Evolved as a splatbook

    Quote Originally Posted by Amphimir Míriel View Post
    The game uses a "semi-vancian" magic system that, while still deals with spell slots and levels, allows the caster to "prepare" his spells once, and then use any of the prepared spells of the same level in any combination until he "prepares again", cleaning the slate and changing the spell's selection. They also get an extra feat at first level and d6 hit die.

    On the other hand, the whole collection of spell is slightly weaker overall, and many of the "broken" spells are changed or are simply absent.

    Example from the book's section on conversions:
    besides more balanced spells, the Arcana Unearthed spell casting system is a lot more flexible, what with heightened/diminished versions of spells, added template feats, and spell weaving

  8. - Top - End - #8
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Monte Cook's Arcana Evolved as a splatbook

    I've just started a PBP campaign (as a player) in which I'll be playing a greenbond, and the rest of the characters are all playing "regular" classes. I'm interested to see the different spellcasting styles flow together - she's supposed to be a somewhat exotic character, so I'm hoping that this "splat-book" type of use will be appropriate.

    Since you're replacing three of the four spellcasting classes in core rules altogether, I'm curious as to how you'll deal with core spellcasters from other splats (Warmage, Favoured Soul, etc), some of which more closely approximate the Arcana Evolved classes.

    I love the flavour of AU classes and races, but the spellcasting choices are definitely a bit weaker. There are a lot of interesting feats in AU, and with small changes in skills, I prefer Monte's version to core. I think that dipping into AE could be a great way to spice up a campaign, but it will mean that you have two very different magic systems running simultaneously.

    Incidentally, are you then also looking at adding in options for the expanded armour options? Might make the Warmains a lot more fun than regular fighters.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  9. - Top - End - #9
    Halfling in the Playground
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    Default Re: Monte Cook's Arcana Evolved as a splatbook

    I would dare say that compared with Arcana Evolved, DnD is the splatbook.
    1) The spell system is balanced yet very very fun. Yes I know that seems imossible but it is. Magisters raw power and "save or..." spells for versatility. Any single spell can be augmented, diminished and/or templated.
    2) Magic item creation is based on the spell to be used (that is every spell says how much it costs to make it permanent, single use etc etc)
    3) There are many gish classes balanced and distinctive in the main book.
    4) No alignments

    and a lot more. Seriously, if someone reads Arcana Evolved he is immediately struck with the idea that this is how D20 should be.
    " We should keep an open mind, but not open enough for our brains to fall out"
    Carl Sagan

  10. - Top - End - #10
    Pixie in the Playground
     
    Planetar

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    Default Re: Monte Cook's Arcana Evolved as a splatbook

    You might want to try just dropping the DnD part and playing pure Arcana Evolved. You said yourself that the book has interesting stuff.

  11. - Top - End - #11
    Halfling in the Playground
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    Default Re: Monte Cook's Arcana Evolved as a splatbook

    I probably wouldn't mix the spellcasting classes. AE spellcasting is very well balanced but generally weaker than straight DnD spellcasting. Melee classes should mix fine.

  12. - Top - End - #12
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Monte Cook's Arcana Evolved as a splatbook

    Quote Originally Posted by Toliudar View Post
    Since you're replacing three of the four spellcasting classes in core rules altogether, I'm curious as to how you'll deal with core spellcasters from other splats (Warmage, Favoured Soul, etc), some of which more closely approximate the Arcana Evolved classes.
    As of right now, have a pretty restricted list of classes, so no Warmage or Favoured Soul.

    As of right now we are allowing:

    From Core:
    Barbarian
    Cleric (with several "banned" spells)
    Fighter
    Monk
    Rogue

    From Arcana Evolved:
    Magister
    Mage Blade
    Ritual Warrior
    Unfettered

    From XPH
    Psion
    Psychic Warrior
    Soulknife

    Plus we are in the process of homebrewing three classes:

    The Shaman (this one works)
    A Shamanic-style Ranger, similar to AE's Totem Warrior
    A modified Bard


    Quote Originally Posted by Toliudar View Post
    ...it will mean that you have two very different magic systems running simultaneously.
    Yes that is intentional... The world we are creating had no arcane magic until recently (due to extradimensional refugees bringing it). All magic in this world was either Divine (Clerics) Animistic (Shamans) and Psychic.

    If we finish it some time this century I will tell you more about it in the Homebrew section.
    -

    Is it evil, Evil, Evil or EVIL?
    Expanded Alignment Rules (PEACH)

    -

    Playing a Paladin? Don't fall into the traps of casuistry or excessive rigourism!

    Instead of that, read Peregrine's lesson

    -

    "It's almost like the universe is trying to deliberately force some form of arbitrary equality between those of us who can reshape matter with our thoughts and those who cannot!"

  13. - Top - End - #13
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Monte Cook's Arcana Evolved as a splatbook

    I like AE alot. I have been working on prestige classes for D&D using spells or combat rites from AE as class abilities. I have also thought about making a low magic game (closer to LotR, where only wizards have spells) and giving fighters and rangers combat rites. Yeah, being able to modify any spell on the fly to a weaker or stronger form is really cool.
    A silent knight is better than a holey knight.

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